gecko-dev/gfx/layers/d3d11
eyim 731d8bd1c6 Bug 1002846 - Add telemetry to OpenGL compositor r=BenWa
MozReview-Commit-ID: 1HA0dmX0SmN

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extra : rebase_source : 545c5e48c25428c5fb4736e3a3d9f25280805472
2016-07-05 15:41:21 -04:00
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BlendShaderConstants.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
BlendingHelpers.hlslh Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
CompositorD3D11.cpp Bug 1002846 - Add telemetry to OpenGL compositor r=BenWa 2016-07-05 15:41:21 -04:00
CompositorD3D11.h Bug 1002846 - Add telemetry to OpenGL compositor r=BenWa 2016-07-05 15:41:21 -04:00
CompositorD3D11.hlsl Bug 1276359 - Fix D3D11 Shader Compile Failure r=bas 2016-05-27 13:37:52 -07:00
CompositorD3D11Shaders.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11ShadersVR.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11VR.hlsl Bug 1179944, [webvr] put back support for Oculus 0.5.0 runtime, for OSX and Linux; r=mstange 2015-06-05 13:14:10 -04:00
ReadbackManagerD3D11.cpp Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat 2015-10-18 01:24:48 -04:00
ReadbackManagerD3D11.h
TextureD3D11.cpp Bug 1167235 - Part 2 - Detach DrawTarget snapshots before unlocking TextureClient. r=Bas 2016-07-01 10:58:13 +02:00
TextureD3D11.h Bug 1272600 - Part 3 - Move the ReadUnlock logic from compositable to texture. r=sotaro 2016-06-02 11:00:21 +02:00
genshaders.sh Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00