зеркало из https://github.com/mozilla/gecko-dev.git
262 строки
7.8 KiB
C++
262 строки
7.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "IdleTaskRunner.h"
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#include "nsRefreshDriver.h"
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#include "nsComponentManagerUtils.h"
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namespace mozilla {
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already_AddRefed<IdleTaskRunner> IdleTaskRunner::Create(
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const CallbackType& aCallback, const char* aRunnableName,
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TimeDuration aStartDelay, TimeDuration aMaxDelay,
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TimeDuration aMinimumUsefulBudget, bool aRepeating,
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const MayStopProcessingCallbackType& aMayStopProcessing) {
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if (aMayStopProcessing && aMayStopProcessing()) {
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return nullptr;
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}
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RefPtr<IdleTaskRunner> runner =
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new IdleTaskRunner(aCallback, aRunnableName, aStartDelay, aMaxDelay,
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aMinimumUsefulBudget, aRepeating, aMayStopProcessing);
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runner->Schedule(false); // Initial scheduling shouldn't use idle dispatch.
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return runner.forget();
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}
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class IdleTaskRunnerTask : public Task {
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public:
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explicit IdleTaskRunnerTask(IdleTaskRunner* aRunner)
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: Task(true, EventQueuePriority::Idle), mRunner(aRunner) {
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SetManager(TaskController::Get()->GetIdleTaskManager());
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}
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bool Run() override {
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if (mRunner) {
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// IdleTaskRunner::Run can actually trigger the destruction of the
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// IdleTaskRunner. Make sure it doesn't get destroyed before the method
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// finished.
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RefPtr<IdleTaskRunner> runner(mRunner);
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runner->Run();
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}
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return true;
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}
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void SetIdleDeadline(TimeStamp aDeadline) override {
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if (mRunner) {
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mRunner->SetIdleDeadline(aDeadline);
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}
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}
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void Cancel() { mRunner = nullptr; }
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bool GetName(nsACString& aName) override {
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if (mRunner) {
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aName.Assign(mRunner->GetName());
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} else {
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aName.Assign("ExpiredIdleTaskRunner");
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}
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return true;
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}
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private:
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IdleTaskRunner* mRunner;
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};
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IdleTaskRunner::IdleTaskRunner(
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const CallbackType& aCallback, const char* aRunnableName,
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TimeDuration aStartDelay, TimeDuration aMaxDelay,
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TimeDuration aMinimumUsefulBudget, bool aRepeating,
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const MayStopProcessingCallbackType& aMayStopProcessing)
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: mCallback(aCallback),
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mStartTime(TimeStamp::Now() + aStartDelay),
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mMaxDelay(aMaxDelay),
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mMinimumUsefulBudget(aMinimumUsefulBudget),
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mRepeating(aRepeating),
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mTimerActive(false),
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mMayStopProcessing(aMayStopProcessing),
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mName(aRunnableName) {}
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void IdleTaskRunner::Run() {
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if (!mCallback) {
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return;
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}
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// Deadline is null when called from timer or RunNextCollectorTimer rather
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// than during idle time.
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TimeStamp now = TimeStamp::Now();
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// Note that if called from RunNextCollectorTimer, we may not have reached
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// mStartTime yet. Pretend we are overdue for idle time.
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bool overdueForIdle = mDeadline.IsNull();
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bool didRun = false;
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bool allowIdleDispatch = false;
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if (mTask) {
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// If we find ourselves here we should usually be running from this task,
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// but there are exceptions. In any case we're doing the work now and don't
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// need our task going forward unless we're re-scheduled.
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nsRefreshDriver::CancelIdleTask(mTask);
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// Extra safety, make sure a task can never have a dangling ptr.
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mTask->Cancel();
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mTask = nullptr;
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}
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if (overdueForIdle || ((now + mMinimumUsefulBudget) < mDeadline)) {
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CancelTimer();
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didRun = mCallback(mDeadline);
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// If we didn't do meaningful work, don't schedule using immediate
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// idle dispatch, since that could lead to a loop until the idle
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// period ends.
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allowIdleDispatch = didRun;
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} else if (now >= mDeadline) {
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allowIdleDispatch = true;
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}
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if (mCallback && (mRepeating || !didRun)) {
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Schedule(allowIdleDispatch);
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} else {
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mCallback = nullptr;
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}
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}
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static void TimedOut(nsITimer* aTimer, void* aClosure) {
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RefPtr<IdleTaskRunner> runner = static_cast<IdleTaskRunner*>(aClosure);
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runner->Run();
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}
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void IdleTaskRunner::SetIdleDeadline(mozilla::TimeStamp aDeadline) {
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mDeadline = aDeadline;
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}
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void IdleTaskRunner::SetMinimumUsefulBudget(int64_t aMinimumUsefulBudget) {
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mMinimumUsefulBudget = TimeDuration::FromMilliseconds(aMinimumUsefulBudget);
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}
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void IdleTaskRunner::SetTimer(TimeDuration aDelay, nsIEventTarget* aTarget) {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(aTarget->IsOnCurrentThread());
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// aTarget is always the main thread event target provided from
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// NS_DispatchToCurrentThreadQueue(). We ignore aTarget here to ensure that
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// CollectorRunner always run specifically the main thread.
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SetTimerInternal(aDelay);
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}
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void IdleTaskRunner::Cancel() {
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CancelTimer();
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mTimer = nullptr;
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mScheduleTimer = nullptr;
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mCallback = nullptr;
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}
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static void ScheduleTimedOut(nsITimer* aTimer, void* aClosure) {
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RefPtr<IdleTaskRunner> runnable = static_cast<IdleTaskRunner*>(aClosure);
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runnable->Schedule(true);
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}
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void IdleTaskRunner::Schedule(bool aAllowIdleDispatch) {
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if (!mCallback) {
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return;
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}
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if (mMayStopProcessing && mMayStopProcessing()) {
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Cancel();
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return;
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}
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mDeadline = TimeStamp();
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TimeStamp now = TimeStamp::Now();
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bool useRefreshDriver = false;
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if (now >= mStartTime) {
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// Detect whether the refresh driver is ticking by checking if
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// GetIdleDeadlineHint returns its input parameter.
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useRefreshDriver = (nsRefreshDriver::GetIdleDeadlineHint(now) != now);
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} else {
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NS_WARNING_ASSERTION(!aAllowIdleDispatch,
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"early callback, or time went backwards");
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}
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if (useRefreshDriver) {
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if (!mTask) {
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// If a task was already scheduled, no point rescheduling.
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mTask = new IdleTaskRunnerTask(this);
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// RefreshDriver is ticking, let it schedule the idle dispatch.
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nsRefreshDriver::DispatchIdleTaskAfterTickUnlessExists(mTask);
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}
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// Ensure we get called at some point, even if RefreshDriver is stopped.
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SetTimerInternal(mMaxDelay);
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} else {
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// RefreshDriver doesn't seem to be running.
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if (aAllowIdleDispatch) {
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SetTimerInternal(mMaxDelay);
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if (!mTask) {
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// If we have mTask we've already scheduled one, and the refresh driver
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// shouldn't be running if we hit this code path.
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mTask = new IdleTaskRunnerTask(this);
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RefPtr<Task> task(mTask);
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TaskController::Get()->AddTask(task.forget());
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}
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} else {
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if (!mScheduleTimer) {
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mScheduleTimer = NS_NewTimer();
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if (!mScheduleTimer) {
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return;
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}
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} else {
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mScheduleTimer->Cancel();
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}
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// We weren't allowed to do idle dispatch immediately, do it after a
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// short timeout. (Or wait for our start time if we haven't started yet.)
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uint32_t waitToSchedule = 16; /* ms */
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if (now < mStartTime) {
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// + 1 to round milliseconds up to be sure to wait until after
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// mStartTime.
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waitToSchedule = (mStartTime - now).ToMilliseconds() + 1;
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}
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mScheduleTimer->InitWithNamedFuncCallback(
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ScheduleTimedOut, this, waitToSchedule,
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nsITimer::TYPE_ONE_SHOT_LOW_PRIORITY, mName);
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}
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}
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}
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IdleTaskRunner::~IdleTaskRunner() { CancelTimer(); }
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void IdleTaskRunner::CancelTimer() {
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if (mTask) {
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nsRefreshDriver::CancelIdleTask(mTask);
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mTask->Cancel();
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mTask = nullptr;
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}
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if (mTimer) {
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mTimer->Cancel();
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}
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if (mScheduleTimer) {
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mScheduleTimer->Cancel();
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}
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mTimerActive = false;
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}
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void IdleTaskRunner::SetTimerInternal(TimeDuration aDelay) {
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if (mTimerActive) {
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return;
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}
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if (!mTimer) {
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mTimer = NS_NewTimer();
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} else {
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mTimer->Cancel();
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}
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if (mTimer) {
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mTimer->InitWithNamedFuncCallback(TimedOut, this, aDelay.ToMilliseconds(),
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nsITimer::TYPE_ONE_SHOT, mName);
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mTimerActive = true;
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}
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}
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} // end of namespace mozilla
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