gecko-dev/xpcom/threads/IdleTaskRunner.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "IdleTaskRunner.h"
#include "nsRefreshDriver.h"
#include "nsComponentManagerUtils.h"
namespace mozilla {
already_AddRefed<IdleTaskRunner> IdleTaskRunner::Create(
const CallbackType& aCallback, const char* aRunnableName,
TimeDuration aStartDelay, TimeDuration aMaxDelay,
TimeDuration aMinimumUsefulBudget, bool aRepeating,
const MayStopProcessingCallbackType& aMayStopProcessing) {
if (aMayStopProcessing && aMayStopProcessing()) {
return nullptr;
}
RefPtr<IdleTaskRunner> runner =
new IdleTaskRunner(aCallback, aRunnableName, aStartDelay, aMaxDelay,
aMinimumUsefulBudget, aRepeating, aMayStopProcessing);
runner->Schedule(false); // Initial scheduling shouldn't use idle dispatch.
return runner.forget();
}
class IdleTaskRunnerTask : public Task {
public:
explicit IdleTaskRunnerTask(IdleTaskRunner* aRunner)
: Task(true, EventQueuePriority::Idle), mRunner(aRunner) {
SetManager(TaskController::Get()->GetIdleTaskManager());
}
bool Run() override {
if (mRunner) {
// IdleTaskRunner::Run can actually trigger the destruction of the
// IdleTaskRunner. Make sure it doesn't get destroyed before the method
// finished.
RefPtr<IdleTaskRunner> runner(mRunner);
runner->Run();
}
return true;
}
void SetIdleDeadline(TimeStamp aDeadline) override {
if (mRunner) {
mRunner->SetIdleDeadline(aDeadline);
}
}
void Cancel() { mRunner = nullptr; }
bool GetName(nsACString& aName) override {
if (mRunner) {
aName.Assign(mRunner->GetName());
} else {
aName.Assign("ExpiredIdleTaskRunner");
}
return true;
}
private:
IdleTaskRunner* mRunner;
};
IdleTaskRunner::IdleTaskRunner(
const CallbackType& aCallback, const char* aRunnableName,
TimeDuration aStartDelay, TimeDuration aMaxDelay,
TimeDuration aMinimumUsefulBudget, bool aRepeating,
const MayStopProcessingCallbackType& aMayStopProcessing)
: mCallback(aCallback),
mStartTime(TimeStamp::Now() + aStartDelay),
mMaxDelay(aMaxDelay),
mMinimumUsefulBudget(aMinimumUsefulBudget),
mRepeating(aRepeating),
mTimerActive(false),
mMayStopProcessing(aMayStopProcessing),
mName(aRunnableName) {}
void IdleTaskRunner::Run() {
if (!mCallback) {
return;
}
// Deadline is null when called from timer or RunNextCollectorTimer rather
// than during idle time.
TimeStamp now = TimeStamp::Now();
// Note that if called from RunNextCollectorTimer, we may not have reached
// mStartTime yet. Pretend we are overdue for idle time.
bool overdueForIdle = mDeadline.IsNull();
bool didRun = false;
bool allowIdleDispatch = false;
if (mTask) {
// If we find ourselves here we should usually be running from this task,
// but there are exceptions. In any case we're doing the work now and don't
// need our task going forward unless we're re-scheduled.
nsRefreshDriver::CancelIdleTask(mTask);
// Extra safety, make sure a task can never have a dangling ptr.
mTask->Cancel();
mTask = nullptr;
}
if (overdueForIdle || ((now + mMinimumUsefulBudget) < mDeadline)) {
CancelTimer();
didRun = mCallback(mDeadline);
// If we didn't do meaningful work, don't schedule using immediate
// idle dispatch, since that could lead to a loop until the idle
// period ends.
allowIdleDispatch = didRun;
} else if (now >= mDeadline) {
allowIdleDispatch = true;
}
if (mCallback && (mRepeating || !didRun)) {
Schedule(allowIdleDispatch);
} else {
mCallback = nullptr;
}
}
static void TimedOut(nsITimer* aTimer, void* aClosure) {
RefPtr<IdleTaskRunner> runner = static_cast<IdleTaskRunner*>(aClosure);
runner->Run();
}
void IdleTaskRunner::SetIdleDeadline(mozilla::TimeStamp aDeadline) {
mDeadline = aDeadline;
}
void IdleTaskRunner::SetMinimumUsefulBudget(int64_t aMinimumUsefulBudget) {
mMinimumUsefulBudget = TimeDuration::FromMilliseconds(aMinimumUsefulBudget);
}
void IdleTaskRunner::SetTimer(TimeDuration aDelay, nsIEventTarget* aTarget) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aTarget->IsOnCurrentThread());
// aTarget is always the main thread event target provided from
// NS_DispatchToCurrentThreadQueue(). We ignore aTarget here to ensure that
// CollectorRunner always run specifically the main thread.
SetTimerInternal(aDelay);
}
void IdleTaskRunner::Cancel() {
CancelTimer();
mTimer = nullptr;
mScheduleTimer = nullptr;
mCallback = nullptr;
}
static void ScheduleTimedOut(nsITimer* aTimer, void* aClosure) {
RefPtr<IdleTaskRunner> runnable = static_cast<IdleTaskRunner*>(aClosure);
runnable->Schedule(true);
}
void IdleTaskRunner::Schedule(bool aAllowIdleDispatch) {
if (!mCallback) {
return;
}
if (mMayStopProcessing && mMayStopProcessing()) {
Cancel();
return;
}
mDeadline = TimeStamp();
TimeStamp now = TimeStamp::Now();
bool useRefreshDriver = false;
if (now >= mStartTime) {
// Detect whether the refresh driver is ticking by checking if
// GetIdleDeadlineHint returns its input parameter.
useRefreshDriver = (nsRefreshDriver::GetIdleDeadlineHint(now) != now);
} else {
NS_WARNING_ASSERTION(!aAllowIdleDispatch,
"early callback, or time went backwards");
}
if (useRefreshDriver) {
if (!mTask) {
// If a task was already scheduled, no point rescheduling.
mTask = new IdleTaskRunnerTask(this);
// RefreshDriver is ticking, let it schedule the idle dispatch.
nsRefreshDriver::DispatchIdleTaskAfterTickUnlessExists(mTask);
}
// Ensure we get called at some point, even if RefreshDriver is stopped.
SetTimerInternal(mMaxDelay);
} else {
// RefreshDriver doesn't seem to be running.
if (aAllowIdleDispatch) {
SetTimerInternal(mMaxDelay);
if (!mTask) {
// If we have mTask we've already scheduled one, and the refresh driver
// shouldn't be running if we hit this code path.
mTask = new IdleTaskRunnerTask(this);
RefPtr<Task> task(mTask);
TaskController::Get()->AddTask(task.forget());
}
} else {
if (!mScheduleTimer) {
mScheduleTimer = NS_NewTimer();
if (!mScheduleTimer) {
return;
}
} else {
mScheduleTimer->Cancel();
}
// We weren't allowed to do idle dispatch immediately, do it after a
// short timeout. (Or wait for our start time if we haven't started yet.)
uint32_t waitToSchedule = 16; /* ms */
if (now < mStartTime) {
// + 1 to round milliseconds up to be sure to wait until after
// mStartTime.
waitToSchedule = (mStartTime - now).ToMilliseconds() + 1;
}
mScheduleTimer->InitWithNamedFuncCallback(
ScheduleTimedOut, this, waitToSchedule,
nsITimer::TYPE_ONE_SHOT_LOW_PRIORITY, mName);
}
}
}
IdleTaskRunner::~IdleTaskRunner() { CancelTimer(); }
void IdleTaskRunner::CancelTimer() {
if (mTask) {
nsRefreshDriver::CancelIdleTask(mTask);
mTask->Cancel();
mTask = nullptr;
}
if (mTimer) {
mTimer->Cancel();
}
if (mScheduleTimer) {
mScheduleTimer->Cancel();
}
mTimerActive = false;
}
void IdleTaskRunner::SetTimerInternal(TimeDuration aDelay) {
if (mTimerActive) {
return;
}
if (!mTimer) {
mTimer = NS_NewTimer();
} else {
mTimer->Cancel();
}
if (mTimer) {
mTimer->InitWithNamedFuncCallback(TimedOut, this, aDelay.ToMilliseconds(),
nsITimer::TYPE_ONE_SHOT, mName);
mTimerActive = true;
}
}
} // end of namespace mozilla