gecko-dev/gfx/layers/composite/ImageComposite.cpp

123 строки
4.1 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ImageComposite.h"
namespace mozilla {
using namespace gfx;
namespace layers {
/* static */ const float ImageComposite::BIAS_TIME_MS = 1.0f;
ImageComposite::ImageComposite()
: mLastFrameID(-1)
, mLastProducerID(-1)
, mBias(BIAS_NONE)
{}
ImageComposite::~ImageComposite()
{
}
/* static */ TimeStamp
ImageComposite::GetBiasedTime(const TimeStamp& aInput, ImageComposite::Bias aBias)
{
switch (aBias) {
case ImageComposite::BIAS_NEGATIVE:
return aInput - TimeDuration::FromMilliseconds(BIAS_TIME_MS);
case ImageComposite::BIAS_POSITIVE:
return aInput + TimeDuration::FromMilliseconds(BIAS_TIME_MS);
default:
return aInput;
}
}
/* static */ ImageComposite::Bias
ImageComposite::UpdateBias(const TimeStamp& aCompositionTime,
const TimeStamp& aCompositedImageTime,
const TimeStamp& aNextImageTime, // may be null
ImageComposite::Bias aBias)
{
if (aCompositedImageTime.IsNull()) {
return ImageComposite::BIAS_NONE;
}
TimeDuration threshold = TimeDuration::FromMilliseconds(1.0);
if (aCompositionTime - aCompositedImageTime < threshold &&
aCompositionTime - aCompositedImageTime > -threshold) {
// The chosen frame's time is very close to the composition time (probably
// just before the current composition time, but due to previously set
// negative bias, it could be just after the current composition time too).
// If the inter-frame time is almost exactly equal to (a multiple of)
// the inter-composition time, then we're in a dangerous situation because
// jitter might cause frames to fall one side or the other of the
// composition times, causing many frames to be skipped or duplicated.
// Try to prevent that by adding a negative bias to the frame times during
// the next composite; that should ensure the next frame's time is treated
// as falling just before a composite time.
return ImageComposite::BIAS_NEGATIVE;
}
if (!aNextImageTime.IsNull() &&
aNextImageTime - aCompositionTime < threshold &&
aNextImageTime - aCompositionTime > -threshold) {
// The next frame's time is very close to our composition time (probably
// just after the current composition time, but due to previously set
// positive bias, it could be just before the current composition time too).
// We're in a dangerous situation because jitter might cause frames to
// fall one side or the other of the composition times, causing many frames
// to be skipped or duplicated.
// Try to prevent that by adding a negative bias to the frame times during
// the next composite; that should ensure the next frame's time is treated
// as falling just before a composite time.
return ImageComposite::BIAS_POSITIVE;
}
return ImageComposite::BIAS_NONE;
}
int
ImageComposite::ChooseImageIndex() const
{
if (mImages.IsEmpty()) {
return -1;
}
TimeStamp now = GetCompositionTime();
if (now.IsNull()) {
// Not in a composition, so just return the last image we composited
// (if it's one of the current images).
for (uint32_t i = 0; i < mImages.Length(); ++i) {
if (mImages[i].mFrameID == mLastFrameID &&
mImages[i].mProducerID == mLastProducerID) {
return i;
}
}
return -1;
}
uint32_t result = 0;
while (result + 1 < mImages.Length() &&
GetBiasedTime(mImages[result + 1].mTimeStamp, mBias) <= now) {
++result;
}
return result;
}
const ImageComposite::TimedImage* ImageComposite::ChooseImage() const
{
int index = ChooseImageIndex();
return index >= 0 ? &mImages[index] : nullptr;
}
ImageComposite::TimedImage* ImageComposite::ChooseImage()
{
int index = ChooseImageIndex();
return index >= 0 ? &mImages[index] : nullptr;
}
} // namespace layers
} // namespace mozilla