gecko-dev/gfx/layers/mlgpu/TextureSourceProviderMLGPU.cpp

119 строки
2.6 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureSourceProviderMLGPU.h"
#include "LayerManagerMLGPU.h"
#include "MLGDevice.h"
#ifdef XP_WIN
# include "mozilla/layers/MLGDeviceD3D11.h"
#endif
namespace mozilla {
namespace layers {
TextureSourceProviderMLGPU::TextureSourceProviderMLGPU(LayerManagerMLGPU* aLayerManager, MLGDevice* aDevice)
: mLayerManager(aLayerManager),
mDevice(aDevice)
{
}
TextureSourceProviderMLGPU::~TextureSourceProviderMLGPU()
{
}
int32_t
TextureSourceProviderMLGPU::GetMaxTextureSize() const
{
if (!mDevice) {
return 0;
}
return mDevice->GetMaxTextureSize();
}
bool
TextureSourceProviderMLGPU::SupportsEffect(EffectTypes aEffect)
{
switch (aEffect) {
case EffectTypes::YCBCR:
return true;
default:
MOZ_ASSERT_UNREACHABLE("NYI");
}
return false;
}
bool
TextureSourceProviderMLGPU::IsValid() const
{
return !!mLayerManager;
}
void
TextureSourceProviderMLGPU::Destroy()
{
mLayerManager = nullptr;
mDevice = nullptr;
TextureSourceProvider::Destroy();
}
#ifdef XP_WIN
ID3D11Device*
TextureSourceProviderMLGPU::GetD3D11Device() const
{
if (!mDevice) {
return nullptr;
}
return mDevice->AsD3D11()->GetD3D11Device();
}
#endif
TimeStamp
TextureSourceProviderMLGPU::GetLastCompositionEndTime() const
{
if (!mLayerManager) {
return TimeStamp();
}
return mLayerManager->GetLastCompositionEndTime();
}
already_AddRefed<DataTextureSource>
TextureSourceProviderMLGPU::CreateDataTextureSource(TextureFlags aFlags)
{
RefPtr<DataTextureSource> texture = mDevice->CreateDataTextureSource(aFlags);
return texture.forget();
}
already_AddRefed<DataTextureSource>
TextureSourceProviderMLGPU::CreateDataTextureSourceAround(gfx::DataSourceSurface* aSurface)
{
MOZ_ASSERT_UNREACHABLE("NYI");
return nullptr;
}
void
TextureSourceProviderMLGPU::UnlockAfterComposition(TextureHost* aTexture)
{
TextureSourceProvider::UnlockAfterComposition(aTexture);
// If this is being called after we shutdown the compositor, we must finish
// read unlocking now to prevent a cycle.
if (!IsValid()) {
ReadUnlockTextures();
}
}
bool
TextureSourceProviderMLGPU::NotifyNotUsedAfterComposition(TextureHost* aTextureHost)
{
if (!IsValid()) {
return false;
}
return TextureSourceProvider::NotifyNotUsedAfterComposition(aTextureHost);
}
} // namespace layers
} // namespace mozilla