gecko-dev/gfx/webrender_bindings
Alex Gaynor 30889844e7 Bug 1540897 - make the ByteSlice APIs in webrender's bindings fully sound; r=brennie
Differential Revision: https://phabricator.services.mozilla.com/D25788

--HG--
extra : moz-landing-system : lando
2019-04-03 02:39:53 +00:00
..
src Bug 1540897 - make the ByteSlice APIs in webrender's bindings fully sound; r=brennie 2019-04-03 02:39:53 +00:00
Cargo.toml Bug 1444434 - Bump webrender and webrender_bindings gleam dependency to 0.6.14 r=kvark 2019-03-20 19:52:53 +00:00
Moz2DImageRenderer.cpp
README.webrender
RenderAndroidSurfaceTextureHostOGL.cpp Bug 1528394 - Reduce includes of GLContext.h. r=lsalzman 2019-02-19 23:25:42 +00:00
RenderAndroidSurfaceTextureHostOGL.h
RenderBufferTextureHost.cpp
RenderBufferTextureHost.h
RenderCompositor.cpp Bug 1539729 - Disable RenderCompositorOGL usage on android r=nical 2019-04-01 21:58:05 +00:00
RenderCompositor.h
RenderCompositorANGLE.cpp Bug 1536002 - Add SharedGL check in RenderCompositorANGLE::Create() r=nical 2019-03-20 11:52:26 +00:00
RenderCompositorANGLE.h
RenderCompositorEGL.cpp Bug 1539732 - Release unnecessary GeckoSurfaceTexture resource at RenderCompositorEGL r=jnicol 2019-03-29 14:36:05 +00:00
RenderCompositorEGL.h Bug 1532929 - Use SharedGL on android r=nical 2019-03-20 11:51:33 +00:00
RenderCompositorOGL.cpp Bug 1539729 - Disable RenderCompositorOGL usage on android r=nical 2019-04-01 21:58:05 +00:00
RenderCompositorOGL.h
RenderD3D11TextureHostOGL.cpp
RenderD3D11TextureHostOGL.h
RenderEGLImageTextureHost.cpp Bug 1532201 - Enable SurfaceFactory_EGLImage usage with WebRender r=nical 2019-04-02 03:16:20 +00:00
RenderEGLImageTextureHost.h Bug 1532201 - Enable SurfaceFactory_EGLImage usage with WebRender r=nical 2019-04-02 03:16:20 +00:00
RenderMacIOSurfaceTextureHostOGL.cpp
RenderMacIOSurfaceTextureHostOGL.h
RenderSharedSurfaceTextureHost.cpp
RenderSharedSurfaceTextureHost.h
RenderTextureHost.cpp
RenderTextureHost.h
RenderTextureHostOGL.cpp
RenderTextureHostOGL.h
RenderTextureHostWrapper.cpp Bug 1526213 - Enable WebRenderTextureHostWrapper for canvas r=nical 2019-02-18 09:33:32 +00:00
RenderTextureHostWrapper.h
RenderThread.cpp No bug - clang-format -p gfx 2019-03-29 23:41:48 -07:00
RenderThread.h Bug 1441308 - Core renderroot splitting changes r=kats,sotaro 2019-03-22 18:28:42 +00:00
RendererOGL.cpp Bug 1444434 - Submit screenshots to the Gecko profiler from WebRender r=kvark,mstange 2019-03-28 14:51:40 +00:00
RendererOGL.h Bug 1444434 - Submit screenshots to the Gecko profiler from WebRender r=kvark,mstange 2019-03-28 14:51:40 +00:00
RendererScreenshotGrabber.cpp Bug 1444434 - Free the Gecko profiler screenshots structures in the WebRender renderer when profiling stops r=kvark 2019-03-28 14:51:49 +00:00
RendererScreenshotGrabber.h Bug 1444434 - Free the Gecko profiler screenshots structures in the WebRender renderer when profiling stops r=kvark 2019-03-28 14:51:49 +00:00
WebRenderAPI.cpp No bug - clang-format -p gfx 2019-03-29 23:41:48 -07:00
WebRenderAPI.h Bug 1535029 - Change the viewport size passed to TransactionBuilder::SetDisplayList to a wr::LayoutSize. r=dthayer 2019-03-28 16:38:01 +00:00
WebRenderTypes.cpp Bug 1441308 - Core renderroot splitting changes r=kats,sotaro 2019-03-22 18:28:42 +00:00
WebRenderTypes.h No bug - clang-format -p gfx 2019-03-29 23:41:48 -07:00
cbindgen.toml Bug 1533142 - Use more cbindgen features. r=kats 2019-03-06 23:01:11 +00:00
moz.build Bug 1532201 - Enable SurfaceFactory_EGLImage usage with WebRender r=nical 2019-04-02 03:16:20 +00:00
rustfmt.toml
webrender_ffi.h Bug 1441308 - Core renderroot splitting changes r=kats,sotaro 2019-03-22 18:28:42 +00:00

README.webrender

To build and run WebRender in Gecko:
1. Install Rust if you don't have it already
   If you are doing gecko builds already, you should already have Rust as it is a build requirement.
   If not, you can install it using |mach bootstrap| (recommended) or from https://www.rust-lang.org/
       Note: If installing manually, use the stable 64-bit release - on Windows make sure to use the MSVC ABI installer.
   Ensure that rustc and cargo are in your $PATH (adding $HOME/.cargo/bin/ should be sufficient)
2. Build using |mach build|.
   You don't need anything special in your mozconfig for local builds; webrender will be built by default.
   If you are building a non-nightly version (e.g. beta) you may need to add |ac_add_options --enable-webrender=build| to your mozconfig.
3. Run with |MOZ_WEBRENDER=1| in your environment. e.g. |MOZ_WEBRENDER=1 ./mach run|.
   Alternatively, you can set the gfx.webrender.enabled pref to true (browser restart required).
   Note that on Linux, acceleration is disabled by default and it needs to be enabled for WebRender to work.
   On Linux you can enable acceleration by putting |MOZ_ACCELERATED=1| in your environment, or setting layers.acceleration.force-enabled to true in about:config.
4. Verify WebRender is enabled. You can do this by going to about:support and checking the "Compositing" line in the Graphics section. It should say "WebRender".
   There should also be a WebRender section under "Decision Log" in about:support, which will provide some more detail on what caused it to be enabled/disabled.

When making changes:
    - Make the changes you want.
    - Run |mach build| or |mach build binaries| as desired.

For a debug webrender build:
    Use a debug mozconfig (ac_add_options --enable-debug)
    You can also use an opt build but make webrender less optimized by putting opt-level=0 in the [profile.release] section of your toolkit/library/rust/Cargo.toml file
    See also https://groups.google.com/forum/#!topic/mozilla.dev.servo/MbeMcqqO1fs