gecko-dev/gfx/layers/d3d11
Benoit Girard d5c0f44e8b Bug 1101650 - Fix mClearOnBind logic. r=jmuizel 2014-11-19 15:29:23 -05:00
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CompositorD3D11.cpp Bug 1101160. D3D11: Make switch statement better. r=bas 2014-11-18 15:49:39 -05:00
CompositorD3D11.fx Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
CompositorD3D11.h Backed out changeset 48667a14f94d (bug 1092360) for test bustage / crashes on a CLOSED TREE 2014-11-14 08:14:22 +01:00
CompositorD3D11Shaders.h Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
ReadbackManagerD3D11.cpp Bug 1073103 - Rename ThebesLayer to PaintedLayer. r=roc 2014-09-26 13:06:08 -04:00
ReadbackManagerD3D11.h Bug 1055664 - Use static instead of fiend function for StartTaskThread. r=bas.schouten 2014-08-26 13:50:38 +02:00
TextureD3D11.cpp Bug 1101650 - Fix mClearOnBind logic. r=jmuizel 2014-11-19 15:29:23 -05:00
TextureD3D11.h Bug 1087530 - Retain container's intermediate surfaces for up to one frame. r=jmuizelaar 2014-11-03 17:27:32 -05:00
genshaders.sh Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00