gecko-dev/gfx/layers/d3d10
Chris Jones b68c4f2655 Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
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Unrot bug 648484. r=Bas. To be folded.
2011-08-09 12:38:26 -07:00
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CanvasLayerD3D10.cpp Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
CanvasLayerD3D10.h
ColorLayerD3D10.cpp Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
ColorLayerD3D10.h Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
ContainerLayerD3D10.cpp Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
ContainerLayerD3D10.h Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
ImageLayerD3D10.cpp Bug 672755 - Add memory reporters for decoded video and audio queues. r=cpearce r=joe 2011-07-22 15:17:23 +12:00
ImageLayerD3D10.h Bug 672755 - Add memory reporters for decoded video and audio queues. r=cpearce r=joe 2011-07-22 15:17:23 +12:00
LayerManagerD3D10.cpp Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew 2011-08-09 12:38:26 -07:00
LayerManagerD3D10.fx
LayerManagerD3D10.h Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew 2011-08-09 12:38:26 -07:00
LayerManagerD3D10Effect.h
ReadbackLayerD3D10.h
ReadbackManagerD3D10.cpp
ReadbackManagerD3D10.h
ThebesLayerD3D10.cpp Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
ThebesLayerD3D10.h Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
genshaders.sh