зеркало из https://github.com/mozilla/gecko-dev.git
502 строки
15 KiB
C++
502 строки
15 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Bas Schouten <bschouten@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "ImageLayerD3D10.h"
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#include "gfxImageSurface.h"
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#include "gfxD2DSurface.h"
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#include "gfxWindowsSurface.h"
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#include "yuv_convert.h"
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#include "../d3d9/Nv3DVUtils.h"
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namespace mozilla {
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namespace layers {
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static already_AddRefed<ID3D10Texture2D>
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SurfaceToTexture(ID3D10Device *aDevice,
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gfxASurface *aSurface,
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const gfxIntSize &aSize)
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{
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if (aSurface && aSurface->GetType() == gfxASurface::SurfaceTypeD2D) {
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void *data = aSurface->GetData(&gKeyD3D10Texture);
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if (data) {
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nsRefPtr<ID3D10Texture2D> texture = static_cast<ID3D10Texture2D*>(data);
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ID3D10Device *dev;
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texture->GetDevice(&dev);
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if (dev == aDevice) {
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return texture.forget();
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}
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}
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}
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nsRefPtr<gfxImageSurface> imageSurface = aSurface->GetAsImageSurface();
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if (!imageSurface) {
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imageSurface = new gfxImageSurface(aSize,
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gfxASurface::ImageFormatARGB32);
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nsRefPtr<gfxContext> context = new gfxContext(imageSurface);
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context->SetSource(aSurface);
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context->SetOperator(gfxContext::OPERATOR_SOURCE);
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context->Paint();
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}
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D3D10_SUBRESOURCE_DATA data;
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CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM,
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imageSurface->GetSize().width,
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imageSurface->GetSize().height,
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1, 1);
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desc.Usage = D3D10_USAGE_IMMUTABLE;
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data.pSysMem = imageSurface->Data();
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data.SysMemPitch = imageSurface->Stride();
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nsRefPtr<ID3D10Texture2D> texture;
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HRESULT hr = aDevice->CreateTexture2D(&desc, &data, getter_AddRefs(texture));
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if (FAILED(hr)) {
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LayerManagerD3D10::ReportFailure(NS_LITERAL_CSTRING("Failed to create texture for image surface"),
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hr);
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}
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return texture.forget();
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}
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ImageContainerD3D10::ImageContainerD3D10(ID3D10Device1 *aDevice)
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: ImageContainer(nsnull)
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, mDevice(aDevice)
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{
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}
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already_AddRefed<Image>
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ImageContainerD3D10::CreateImage(const Image::Format *aFormats,
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PRUint32 aNumFormats)
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{
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if (!aNumFormats) {
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return nsnull;
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}
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nsRefPtr<Image> img;
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if (aFormats[0] == Image::PLANAR_YCBCR) {
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img = new PlanarYCbCrImageD3D10(mDevice);
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} else if (aFormats[0] == Image::CAIRO_SURFACE) {
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img = new CairoImageD3D10(mDevice);
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}
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return img.forget();
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}
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void
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ImageContainerD3D10::SetCurrentImage(Image *aImage)
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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mActiveImage = aImage;
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CurrentImageChanged();
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}
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already_AddRefed<Image>
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ImageContainerD3D10::GetCurrentImage()
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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nsRefPtr<Image> retval = mActiveImage;
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return retval.forget();
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}
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already_AddRefed<gfxASurface>
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ImageContainerD3D10::GetCurrentAsSurface(gfxIntSize *aSize)
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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if (!mActiveImage) {
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return nsnull;
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}
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if (mActiveImage->GetFormat() == Image::PLANAR_YCBCR) {
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PlanarYCbCrImageD3D10 *yuvImage =
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static_cast<PlanarYCbCrImageD3D10*>(mActiveImage.get());
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if (yuvImage->HasData()) {
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*aSize = yuvImage->mSize;
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}
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} else if (mActiveImage->GetFormat() == Image::CAIRO_SURFACE) {
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CairoImageD3D10 *cairoImage =
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static_cast<CairoImageD3D10*>(mActiveImage.get());
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*aSize = cairoImage->mSize;
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}
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return static_cast<ImageD3D10*>(mActiveImage->GetImplData())->GetAsSurface();
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}
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gfxIntSize
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ImageContainerD3D10::GetCurrentSize()
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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if (!mActiveImage) {
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return gfxIntSize(0,0);
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}
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if (mActiveImage->GetFormat() == Image::PLANAR_YCBCR) {
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PlanarYCbCrImageD3D10 *yuvImage =
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static_cast<PlanarYCbCrImageD3D10*>(mActiveImage.get());
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if (!yuvImage->HasData()) {
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return gfxIntSize(0,0);
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}
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return yuvImage->mSize;
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} else if (mActiveImage->GetFormat() == Image::CAIRO_SURFACE) {
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CairoImageD3D10 *cairoImage =
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static_cast<CairoImageD3D10*>(mActiveImage.get());
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return cairoImage->mSize;
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}
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return gfxIntSize(0,0);
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}
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PRBool
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ImageContainerD3D10::SetLayerManager(LayerManager *aManager)
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{
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if (aManager->GetBackendType() == LayerManager::LAYERS_D3D10) {
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return PR_TRUE;
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}
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return PR_FALSE;
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}
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Layer*
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ImageLayerD3D10::GetLayer()
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{
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return this;
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}
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void
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ImageLayerD3D10::RenderLayer()
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{
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if (!GetContainer()) {
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return;
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}
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nsRefPtr<Image> image = GetContainer()->GetCurrentImage();
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if (!image) {
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return;
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}
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SetEffectTransformAndOpacity();
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ID3D10EffectTechnique *technique;
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if (GetContainer()->GetBackendType() != LayerManager::LAYERS_D3D10 ||
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image->GetFormat() == Image::CAIRO_SURFACE)
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{
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gfxIntSize size;
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bool hasAlpha;
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nsRefPtr<ID3D10ShaderResourceView> srView;
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if (GetContainer()->GetBackendType() != LayerManager::LAYERS_D3D10)
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{
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nsRefPtr<gfxASurface> surf = GetContainer()->GetCurrentAsSurface(&size);
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nsRefPtr<ID3D10Texture2D> texture = SurfaceToTexture(device(), surf, size);
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if (!texture) {
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NS_WARNING("Failed to create texture for surface.");
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return;
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}
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hasAlpha = surf->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA;
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device()->CreateShaderResourceView(texture, NULL, getter_AddRefs(srView));
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} else {
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ImageContainerD3D10 *container =
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static_cast<ImageContainerD3D10*>(GetContainer());
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if (container->device() != device()) {
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container->SetDevice(device());
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}
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// image->GetFormat() == Image::CAIRO_SURFACE
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CairoImageD3D10 *cairoImage =
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static_cast<CairoImageD3D10*>(image.get());
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if (cairoImage->mDevice != device()) {
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// This shader resource view was for an old device! Can't draw that
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// now.
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return;
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}
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srView = cairoImage->mSRView;
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hasAlpha = cairoImage->mHasAlpha;
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size = cairoImage->mSize;
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}
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if (hasAlpha) {
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if (mFilter == gfxPattern::FILTER_NEAREST) {
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technique = effect()->GetTechniqueByName("RenderRGBALayerPremulPoint");
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} else {
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technique = effect()->GetTechniqueByName("RenderRGBALayerPremul");
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}
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} else {
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if (mFilter == gfxPattern::FILTER_NEAREST) {
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technique = effect()->GetTechniqueByName("RenderRGBLayerPremulPoint");
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} else {
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technique = effect()->GetTechniqueByName("RenderRGBLayerPremul");
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}
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}
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if (srView) {
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effect()->GetVariableByName("tRGB")->AsShaderResource()->SetResource(srView);
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}
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effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector(
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ShaderConstantRectD3D10(
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(float)0,
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(float)0,
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(float)size.width,
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(float)size.height)
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);
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} else if (image->GetFormat() == Image::PLANAR_YCBCR) {
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PlanarYCbCrImageD3D10 *yuvImage =
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static_cast<PlanarYCbCrImageD3D10*>(image.get());
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if (!yuvImage->HasData()) {
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return;
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}
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if (yuvImage->mDevice != device()) {
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// These shader resources were created for an old device! Can't draw
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// that here.
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return;
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}
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// TODO: At some point we should try to deal with mFilter here, you don't
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// really want to use point filtering in the case of NEAREST, since that
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// would also use point filtering for Chroma upsampling. Where most likely
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// the user would only want point filtering for final RGB image upsampling.
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technique = effect()->GetTechniqueByName("RenderYCbCrLayer");
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effect()->GetVariableByName("tY")->AsShaderResource()->SetResource(yuvImage->mYView);
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effect()->GetVariableByName("tCb")->AsShaderResource()->SetResource(yuvImage->mCbView);
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effect()->GetVariableByName("tCr")->AsShaderResource()->SetResource(yuvImage->mCrView);
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/*
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* Send 3d control data and metadata to NV3DVUtils
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*/
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if (GetNv3DVUtils()) {
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Nv_Stereo_Mode mode;
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switch (yuvImage->mData.mStereoMode) {
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case STEREO_MODE_LEFT_RIGHT:
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mode = NV_STEREO_MODE_LEFT_RIGHT;
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break;
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case STEREO_MODE_RIGHT_LEFT:
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mode = NV_STEREO_MODE_RIGHT_LEFT;
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break;
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case STEREO_MODE_BOTTOM_TOP:
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mode = NV_STEREO_MODE_BOTTOM_TOP;
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break;
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case STEREO_MODE_TOP_BOTTOM:
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mode = NV_STEREO_MODE_TOP_BOTTOM;
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break;
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case STEREO_MODE_MONO:
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mode = NV_STEREO_MODE_MONO;
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break;
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}
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// Send control data even in mono case so driver knows to leave stereo mode.
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GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);
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if (yuvImage->mData.mStereoMode != STEREO_MODE_MONO) {
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// Dst resource is optional
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GetNv3DVUtils()->SendNv3DVMetaData((unsigned int)yuvImage->mSize.width,
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(unsigned int)yuvImage->mSize.height, (HANDLE)(yuvImage->mYTexture), (HANDLE)(NULL));
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}
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}
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effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector(
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ShaderConstantRectD3D10(
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(float)0,
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(float)0,
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(float)yuvImage->mSize.width,
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(float)yuvImage->mSize.height)
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);
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effect()->GetVariableByName("vTextureCoords")->AsVector()->SetFloatVector(
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ShaderConstantRectD3D10(
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(float)yuvImage->mData.mPicX / yuvImage->mData.mYSize.width,
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(float)yuvImage->mData.mPicY / yuvImage->mData.mYSize.height,
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(float)yuvImage->mData.mPicSize.width / yuvImage->mData.mYSize.width,
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(float)yuvImage->mData.mPicSize.height / yuvImage->mData.mYSize.height)
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);
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}
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technique->GetPassByIndex(0)->Apply(0);
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device()->Draw(4, 0);
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if (image->GetFormat() == Image::PLANAR_YCBCR) {
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effect()->GetVariableByName("vTextureCoords")->AsVector()->
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SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f));
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}
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GetContainer()->NotifyPaintedImage(image);
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}
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PlanarYCbCrImageD3D10::PlanarYCbCrImageD3D10(ID3D10Device1 *aDevice)
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: PlanarYCbCrImage(static_cast<ImageD3D10*>(this))
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, mBufferSize(0)
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, mDevice(aDevice)
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, mHasData(PR_FALSE)
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{
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}
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void
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PlanarYCbCrImageD3D10::SetData(const PlanarYCbCrImage::Data &aData)
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{
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mBuffer = CopyData(mData, mSize, mBufferSize, aData);
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AllocateTextures();
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mHasData = PR_TRUE;
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}
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void
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PlanarYCbCrImageD3D10::AllocateTextures()
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{
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D3D10_SUBRESOURCE_DATA dataY;
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D3D10_SUBRESOURCE_DATA dataCb;
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D3D10_SUBRESOURCE_DATA dataCr;
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CD3D10_TEXTURE2D_DESC descY(DXGI_FORMAT_R8_UNORM,
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mData.mYSize.width,
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mData.mYSize.height, 1, 1);
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CD3D10_TEXTURE2D_DESC descCbCr(DXGI_FORMAT_R8_UNORM,
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mData.mCbCrSize.width,
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mData.mCbCrSize.height, 1, 1);
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descY.Usage = descCbCr.Usage = D3D10_USAGE_IMMUTABLE;
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dataY.pSysMem = mData.mYChannel;
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dataY.SysMemPitch = mData.mYStride;
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dataCb.pSysMem = mData.mCbChannel;
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dataCb.SysMemPitch = mData.mCbCrStride;
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dataCr.pSysMem = mData.mCrChannel;
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dataCr.SysMemPitch = mData.mCbCrStride;
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mDevice->CreateTexture2D(&descY, &dataY, getter_AddRefs(mYTexture));
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mDevice->CreateTexture2D(&descCbCr, &dataCb, getter_AddRefs(mCbTexture));
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mDevice->CreateTexture2D(&descCbCr, &dataCr, getter_AddRefs(mCrTexture));
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mDevice->CreateShaderResourceView(mYTexture, NULL, getter_AddRefs(mYView));
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mDevice->CreateShaderResourceView(mCbTexture, NULL, getter_AddRefs(mCbView));
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mDevice->CreateShaderResourceView(mCrTexture, NULL, getter_AddRefs(mCrView));
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}
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already_AddRefed<gfxASurface>
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PlanarYCbCrImageD3D10::GetAsSurface()
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{
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nsRefPtr<gfxImageSurface> imageSurface =
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new gfxImageSurface(mSize, gfxASurface::ImageFormatRGB24);
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gfx::YUVType type =
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gfx::TypeFromSize(mData.mYSize.width,
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mData.mYSize.height,
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mData.mCbCrSize.width,
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mData.mCbCrSize.height);
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// Convert from YCbCr to RGB now
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gfx::ConvertYCbCrToRGB32(mData.mYChannel,
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mData.mCbChannel,
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mData.mCrChannel,
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imageSurface->Data(),
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mData.mPicX,
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mData.mPicY,
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mData.mPicSize.width,
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mData.mPicSize.height,
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mData.mYStride,
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mData.mCbCrStride,
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imageSurface->Stride(),
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type);
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return imageSurface.forget().get();
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}
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CairoImageD3D10::~CairoImageD3D10()
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{
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}
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void
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CairoImageD3D10::SetData(const CairoImage::Data &aData)
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{
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mSize = aData.mSize;
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NS_ASSERTION(aData.mSurface->GetContentType() != gfxASurface::CONTENT_ALPHA,
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"Invalid content type passed to CairoImageD3D10.");
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mTexture = SurfaceToTexture(mDevice, aData.mSurface, mSize);
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if (!mTexture) {
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NS_WARNING("Failed to create texture for CairoImage.");
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return;
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}
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if (aData.mSurface->GetContentType() == gfxASurface::CONTENT_COLOR) {
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mHasAlpha = false;
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} else {
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mHasAlpha = true;
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}
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mDevice->CreateShaderResourceView(mTexture, NULL, getter_AddRefs(mSRView));
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}
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already_AddRefed<gfxASurface>
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CairoImageD3D10::GetAsSurface()
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{
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nsRefPtr<ID3D10Texture2D> surfTexture;
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// Make a copy of the texture since our current texture is not suitable for
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// drawing with Direct2D because it is immutable and cannot be bound as a
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// render target.
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D3D10_TEXTURE2D_DESC texDesc;
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mTexture->GetDesc(&texDesc);
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texDesc.Usage = D3D10_USAGE_DEFAULT;
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texDesc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE;
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texDesc.MiscFlags = D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
|
|
|
|
mDevice->CreateTexture2D(&texDesc, NULL, getter_AddRefs(surfTexture));
|
|
|
|
mDevice->CopyResource(surfTexture, mTexture);
|
|
|
|
nsRefPtr<gfxASurface> surf =
|
|
new gfxD2DSurface(surfTexture, mHasAlpha ? gfxASurface::CONTENT_COLOR_ALPHA :
|
|
gfxASurface::CONTENT_COLOR);
|
|
return surf.forget();
|
|
}
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|