gecko-dev/gfx/vr
Andrew Osmond ac545b4747 Bug 1433646 - Allow ContentChild::Recv(Re)InitRendering to fail with the GPU process. r=rhunt
When ContentChild::RecvInitRendering is received, it tries to setup the
IPDL actors related to rendering. If the GPU process crashes before or
during this process, it will fail, and cause the content process to
crash as well. This is unnecessary because the UI process will either
restart the GPU process, or subsume its job into itself, and trigger
ContentChild::RecvReinitRendering. It is a similar case for failures in
ContentChild::RecvReinitRendering.

Since the GPU process crashing should be a recoverable scenario, we now
check if the remote IPDL actor is in the UI or the GPU process. If it is
in the UI process, it will fail/crash as it does today. If it is in the
GPU process, it will wait for the next
ContentChild::RecvReinitRendering.

For failures that are not IPDL related (e.g. failed to get some resource
like spawning a thread), we release assert specifically for those
failures. They are not recoverable.
2018-02-14 18:07:53 -05:00
..
ipc
jni
openvr
osvr
VRDisplayClient.cpp
VRDisplayClient.h
VRDisplayHost.cpp
VRDisplayHost.h
VRDisplayPresentation.cpp
VRDisplayPresentation.h
VRManager.cpp
VRManager.h
VRThread.cpp
VRThread.h
gfxVR.cpp
gfxVR.h
gfxVRGVR.cpp
gfxVRGVR.h
gfxVRGVRAPI.h
gfxVROSVR.cpp
gfxVROSVR.h
gfxVROculus.cpp
gfxVROculus.h
gfxVROpenVR.cpp
gfxVROpenVR.h
gfxVRPuppet.cpp
gfxVRPuppet.h
moz.build
ovr_capi_dynamic.h