gecko-dev/gfx/layers/d3d11
Eric Rahm c5497a628a Bug 1577916 - Remove using namespace std from gfx/layers r=mattwoodrow
Differential Revision: https://phabricator.services.mozilla.com/D44285

--HG--
extra : moz-landing-system : lando
2019-09-02 17:38:31 +00:00
..
mlgshaders Bug 1469711 - P1. Add 10/12 bits YUV support to D3D11 compositor. r=mattwoodrow 2018-09-25 11:18:34 +00:00
BlendShaderConstants.h Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format 2018-11-30 11:46:48 +01:00
BlendingHelpers.hlslh
CompositorD3D11.cpp Bug 1574745 - Add BeginFrameForNativeLayers() and Begin/EndRenderingToNativeLayer. r=mattwoodrow 2019-08-30 21:37:55 +00:00
CompositorD3D11.h Bug 1574745 - Add BeginFrameForNativeLayers() and Begin/EndRenderingToNativeLayer. r=mattwoodrow 2019-08-30 21:37:55 +00:00
CompositorD3D11.hlsl Bug 1469711 - P2. Add 10/12 bits YUV support to D3D11 legacy compositor. r=mattwoodrow 2018-09-24 20:08:26 +00:00
DeviceAttachmentsD3D11.cpp Bug 1563139 - Remove StaticPrefs.h. r=glandium 2019-07-26 01:10:23 +00:00
DeviceAttachmentsD3D11.h Bug 1540581 - P6. Tidy some C++ declarations in gfx/. r=gerald,jrmuizel 2019-04-11 12:36:51 +00:00
DiagnosticsD3D11.cpp Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format 2018-11-30 11:46:48 +01:00
DiagnosticsD3D11.h Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format 2018-11-30 11:46:48 +01:00
HelpersD3D11.h Bug 1524090. Add telemetry for GPU wait time. r=mattwoodrow,chutten 2019-03-13 02:34:04 +00:00
MLGDeviceD3D11.cpp Bug 1577916 - Remove using namespace std from gfx/layers r=mattwoodrow 2019-09-02 17:38:31 +00:00
MLGDeviceD3D11.h Bug 1540581 - P6. Tidy some C++ declarations in gfx/. r=gerald,jrmuizel 2019-04-11 12:36:51 +00:00
ReadbackManagerD3D11.cpp Bug 1547143 - Format the tree: Be prescriptive with the pointer style (left) r=Ehsan 2019-05-01 08:47:10 +00:00
ReadbackManagerD3D11.h Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format 2018-11-30 11:46:48 +01:00
ShaderDefinitionsD3D11.h Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format 2018-11-30 11:46:48 +01:00
TextureD3D11.cpp Bug 1543359 - P6. Add backend for color range information. r=mattwoodrow. 2019-07-26 08:45:31 +00:00
TextureD3D11.h Bug 1543359 - P7. Plumb YUV Color Range info in Windows' Image types. r=mattwoodrow 2019-07-26 08:45:30 +00:00
genshaders.py Bug 1559975: Fix python2/3 compat in gfx/ r=ahal 2019-07-05 14:28:55 +00:00
shaders.manifest