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CanvasLayerD3D9.cpp
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Bug 593604 - Part 11: Remove code to support D2D/D3D9 interop. r+a=roc
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2011-01-04 02:37:10 +01:00 |
CanvasLayerD3D9.h
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Bug 593604 - Part 11: Remove code to support D2D/D3D9 interop. r+a=roc
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2011-01-04 02:37:10 +01:00 |
ColorLayerD3D9.cpp
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Bug 625409. ColorLayer implementations need to premultiply by the alpha value of their color. r=bas,a=blocking
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2011-01-19 21:27:54 +13:00 |
ColorLayerD3D9.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ContainerLayerD3D9.cpp
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Bug 628658: Ensure the container layer's clip is reset when done drawing a layer. r=roc,joedrew a=blocking-final
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2011-01-26 05:54:35 +01:00 |
ContainerLayerD3D9.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
DeviceManagerD3D9.cpp
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Bug 621601. Part 2: Implement EndEmptyTransaction for D3D9. r=bas,a=joe
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2011-01-19 21:27:54 +13:00 |
DeviceManagerD3D9.h
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Bug 621601. Part 2: Implement EndEmptyTransaction for D3D9. r=bas,a=joe
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2011-01-19 21:27:54 +13:00 |
ImageLayerD3D9.cpp
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Bug 621601. Part 4: Fix ImageLayers to handle null current image. r=bas,a=me
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2011-01-19 21:27:54 +13:00 |
ImageLayerD3D9.h
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Bug 620665 - Part 6: Do not use mManager pointer for D3D9 layers. r=roc a=blocking-beta9
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2010-12-29 01:07:15 +00:00 |
LayerManagerD3D9.cpp
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Bug 621601. Part 2: Implement EndEmptyTransaction for D3D9. r=bas,a=joe
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2011-01-19 21:27:54 +13:00 |
LayerManagerD3D9.h
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Bug 621601. Part 2: Implement EndEmptyTransaction for D3D9. r=bas,a=joe
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2011-01-19 21:27:54 +13:00 |
LayerManagerD3D9Shaders.h
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Bug 593604. Part 8.6: Add component-alpha shaders. r=bas,a=blocking
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2011-01-03 14:48:09 +13:00 |
LayerManagerD3D9Shaders.hlsl
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Bug 593604. Part 8.6: Add component-alpha shaders. r=bas,a=blocking
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2011-01-03 14:48:09 +13:00 |
Nv3DVUtils.cpp
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Bug 584259 - Add support for StereoMode element. r=roc a=roc
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2010-11-03 12:43:29 +13:00 |
Nv3DVUtils.h
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Bug 617220 - Add 3DVision stereoscopic rendering support to D3D10 layers. r=bas.schouten r=vlad a=roc a=vlad
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2011-01-12 17:51:27 +13:00 |
ThebesLayerD3D9.cpp
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Bug 621601. Part 2: Implement EndEmptyTransaction for D3D9. r=bas,a=joe
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2011-01-19 21:27:54 +13:00 |
ThebesLayerD3D9.h
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Bug 593604 - Part 11: Remove code to support D2D/D3D9 interop. r+a=roc
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2011-01-04 02:37:10 +01:00 |
genshaders.sh
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Bug 593604. Part 8.6: Add component-alpha shaders. r=bas,a=blocking
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2011-01-03 14:48:09 +13:00 |