зеркало из https://github.com/mozilla/gecko-dev.git
288 строки
8.0 KiB
C++
288 строки
8.0 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_EXTENSIONS_H_
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#define WEBGL_EXTENSIONS_H_
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#include "mozilla/AlreadyAddRefed.h"
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#include "nsString.h"
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#include "nsTArray.h"
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#include "nsWrapperCache.h"
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#include "WebGLObjectModel.h"
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#include "WebGLTypes.h"
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#include "WebGLFormats.h"
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namespace mozilla {
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class ErrorResult;
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namespace dom {
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template <typename>
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struct Nullable;
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template <typename>
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class Sequence;
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} // namespace dom
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namespace webgl {
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class FormatUsageAuthority;
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} // namespace webgl
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class WebGLContext;
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class WebGLQuery;
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class WebGLShader;
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class WebGLTexture;
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class WebGLVertexArray;
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class WebGLExtensionBase {
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protected:
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WebGLContext* const mContext;
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private:
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bool mIsExplicit = false;
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protected:
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explicit WebGLExtensionBase(WebGLContext* context) : mContext(context) {}
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public:
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virtual ~WebGLExtensionBase() = default;
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private:
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virtual void OnSetExplicit() {}
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public:
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void SetExplicit() {
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mIsExplicit = true;
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OnSetExplicit();
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}
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bool IsExplicit() const { return mIsExplicit; }
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};
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////
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class WebGLExtensionCompressedTextureASTC : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionCompressedTextureASTC(WebGLContext* webgl);
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static bool IsSupported(const WebGLContext* webgl);
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};
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class WebGLExtensionCompressedTextureBPTC final : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionCompressedTextureBPTC(WebGLContext* webgl);
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static bool IsSupported(const WebGLContext* webgl);
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};
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class WebGLExtensionCompressedTextureES3 : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionCompressedTextureES3(WebGLContext*);
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};
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class WebGLExtensionCompressedTextureETC1 : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionCompressedTextureETC1(WebGLContext*);
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};
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class WebGLExtensionCompressedTexturePVRTC : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionCompressedTexturePVRTC(WebGLContext*);
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};
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class WebGLExtensionCompressedTextureRGTC final : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionCompressedTextureRGTC(WebGLContext* webgl);
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static bool IsSupported(const WebGLContext* webgl);
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};
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class WebGLExtensionCompressedTextureS3TC : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionCompressedTextureS3TC(WebGLContext*);
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static bool IsSupported(const WebGLContext*);
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};
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class WebGLExtensionCompressedTextureS3TC_SRGB : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionCompressedTextureS3TC_SRGB(WebGLContext*);
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static bool IsSupported(const WebGLContext*);
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};
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class WebGLExtensionDebugRendererInfo : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionDebugRendererInfo(WebGLContext* webgl)
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: WebGLExtensionBase(webgl) {}
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};
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class WebGLExtensionDebugShaders : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionDebugShaders(WebGLContext* webgl)
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: WebGLExtensionBase(webgl) {}
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};
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class WebGLExtensionDepthTexture : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionDepthTexture(WebGLContext*);
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static bool IsSupported(const WebGLContext*);
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};
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class WebGLExtensionElementIndexUint : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionElementIndexUint(WebGLContext* webgl)
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: WebGLExtensionBase(webgl) {}
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};
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class WebGLExtensionExplicitPresent : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionExplicitPresent(WebGLContext*);
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static bool IsSupported(const WebGLContext*);
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};
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class WebGLExtensionEXTColorBufferFloat : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionEXTColorBufferFloat(WebGLContext*);
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static bool IsSupported(const WebGLContext*);
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};
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class WebGLExtensionFBORenderMipmap : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionFBORenderMipmap(WebGLContext* webgl);
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static bool IsSupported(const WebGLContext*);
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};
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class WebGLExtensionFloatBlend : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionFloatBlend(WebGLContext* webgl);
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static bool IsSupported(const WebGLContext*);
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};
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class WebGLExtensionFragDepth : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionFragDepth(WebGLContext*);
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static bool IsSupported(const WebGLContext* context);
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};
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class WebGLExtensionLoseContext : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionLoseContext(WebGLContext* webgl)
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: WebGLExtensionBase(webgl) {}
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};
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class WebGLExtensionMultiview : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionMultiview(WebGLContext*);
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static bool IsSupported(const WebGLContext*);
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};
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class WebGLExtensionSRGB : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionSRGB(WebGLContext*);
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static bool IsSupported(const WebGLContext* context);
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};
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class WebGLExtensionStandardDerivatives : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionStandardDerivatives(WebGLContext* webgl)
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: WebGLExtensionBase(webgl) {}
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};
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class WebGLExtensionShaderTextureLod : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionShaderTextureLod(WebGLContext*);
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static bool IsSupported(const WebGLContext* context);
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};
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class WebGLExtensionTextureFilterAnisotropic : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionTextureFilterAnisotropic(WebGLContext* webgl)
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: WebGLExtensionBase(webgl) {}
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};
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class WebGLExtensionTextureFloat : public WebGLExtensionBase {
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public:
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static void InitWebGLFormats(webgl::FormatUsageAuthority* authority);
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explicit WebGLExtensionTextureFloat(WebGLContext*);
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static bool IsSupported(const WebGLContext*);
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};
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class WebGLExtensionTextureFloatLinear : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionTextureFloatLinear(WebGLContext*);
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};
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class WebGLExtensionTextureHalfFloat : public WebGLExtensionBase {
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public:
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static void InitWebGLFormats(webgl::FormatUsageAuthority* authority);
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explicit WebGLExtensionTextureHalfFloat(WebGLContext*);
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static bool IsSupported(const WebGLContext*);
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};
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class WebGLExtensionTextureHalfFloatLinear : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionTextureHalfFloatLinear(WebGLContext*);
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};
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class WebGLExtensionTextureNorm16 : public WebGLExtensionBase {
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public:
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static bool IsSupported(const WebGLContext*);
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explicit WebGLExtensionTextureNorm16(WebGLContext*);
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};
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class WebGLExtensionColorBufferFloat : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionColorBufferFloat(WebGLContext*);
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static bool IsSupported(const WebGLContext*);
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void SetRenderable(const webgl::FormatRenderableState);
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void OnSetExplicit() override;
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};
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class WebGLExtensionColorBufferHalfFloat : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionColorBufferHalfFloat(WebGLContext*);
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static bool IsSupported(const WebGLContext*);
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void SetRenderable(const webgl::FormatRenderableState);
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void OnSetExplicit() override;
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};
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class WebGLExtensionDrawBuffers : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionDrawBuffers(WebGLContext*);
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static bool IsSupported(const WebGLContext*);
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};
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class WebGLExtensionVertexArray : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionVertexArray(WebGLContext* webgl)
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: WebGLExtensionBase(webgl) {}
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};
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class WebGLExtensionInstancedArrays : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionInstancedArrays(WebGLContext* webgl);
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static bool IsSupported(const WebGLContext* webgl);
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};
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class WebGLExtensionBlendMinMax : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionBlendMinMax(WebGLContext* webgl);
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static bool IsSupported(const WebGLContext*);
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};
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class WebGLExtensionDisjointTimerQuery : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionDisjointTimerQuery(WebGLContext* webgl);
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static bool IsSupported(const WebGLContext*);
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};
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class WebGLExtensionMOZDebug final : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionMOZDebug(WebGLContext* webgl)
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: WebGLExtensionBase(webgl) {}
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};
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} // namespace mozilla
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#endif // WEBGL_EXTENSIONS_H_
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