gecko-dev/gfx/wr
Nicolas Silva cdbd331434 Bug 1691421 - Shrink the staging texture pool automatically. r=jnicol
If we have more than 8 unused/reusable staging textures and buffers for more than 120 consecutive frames, start deallocation them, spreading the deallocation over multiple frames.
The vast majority of frames require less than 4 staging textures and buffers (most don't require any), but some SVG animations can put a lot of pressure on uploads, requiring 30+ staging textures per frame. This patch avoids staying at this kind of peak memory usage for too long.

Differential Revision: https://phabricator.services.mozilla.com/D104510
2021-02-09 15:40:52 +00:00
..
ci-scripts Bug 1685599 - Don't rely on macosx-cross toolchain containing a mac native libLLVM. r=firefox-build-system-reviewers,andi,dmajor 2021-01-08 18:51:54 +00:00
debugger Bug 1685986 - Prepare to enable ESLint on gfx/wr/debugger/ where possible. r=mstange 2021-01-21 18:35:57 +00:00
direct-composition Bug 1677929 - Add a way to specify an ID for a generated frame, and propagate the ID to the APZSampler. r=gw,kats 2020-12-09 03:35:50 +00:00
example-compositor Bug 1690145 - Get the example compositor building again r=jrmuizel 2021-02-09 02:08:13 +00:00
examples Bug 1683242 - Make external_scroll_id required when defining scroll frames. r=nical,aosmond 2020-12-18 16:02:55 +00:00
glsl-to-cxx Bug 1691139 - Use cheaper linear approximation for WR shader anti-aliasing. r=gw 2021-02-07 20:15:47 +00:00
peek-poke Bug 1676513 - Fix clippy warnings r=emilio,webdriver-reviewers,whimboo,rhunt 2020-11-17 12:02:22 +00:00
swgl Bug 1690967 - remove some calls to commit_span. r=bradwerth 2021-02-05 20:37:20 +00:00
tileview Bug 1667124 - Fix invalidation of picture cache tiles attached to zoom nodes. r=aosmond 2020-10-09 03:21:43 +00:00
webrender Bug 1691421 - Shrink the staging texture pool automatically. r=jnicol 2021-02-09 15:40:52 +00:00
webrender_api Bug 1690835 - Fix animation jitter regression. r=nical 2021-02-08 19:06:19 +00:00
webrender_build Bug 1690027. Avoid using texelFetchOffset on macOS. r=mstange 2021-02-01 17:16:19 +00:00
wr_malloc_size_of Bug 1656236 - Update to euclid 0.22. r=kvark 2020-08-18 22:09:27 +00:00
wrench Bug 1690835 - Fix animation jitter regression. r=nical 2021-02-08 19:06:19 +00:00
.gitignore
.taskcluster.yml Bug 1670157 - Run wrench reftests with swgl in CI. r=kats 2020-10-09 18:06:36 +00:00
Cargo.lock Bug 1687536 - Move SWGL compositor into WebRender proper. r=lsalzman 2021-02-07 20:04:14 +00:00
Cargo.toml Bug 1683387 - Use a local fork of winit because 0.19 is abandoned upstream. r=gw 2020-12-21 01:01:48 +00:00
LICENSE
README.md
rustfmt.toml
servo-tidy.toml Bug 1683294 - Update rayon to 1.5 r=jrmuizel 2021-01-07 15:29:27 +00:00

README.md

WebRender

Version

WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.

Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.

Update as a Dependency

After updating shaders in WebRender, go to servo and:

  • Go to the servo directory and do ./mach update-cargo -p webrender
  • Create a pull request to servo

Use WebRender with Servo

To use a local copy of WebRender with servo, go to your servo build directory and:

  • Edit Cargo.toml
  • Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }

where <path> is the path to your local copy of WebRender.

  • Build as normal

Documentation

The Wiki has a few pages describing the internals and conventions of WebRender.

Testing

Tests run using OSMesa to get consistent rendering across platforms.

Still there may be differences depending on font libraries on your system, for example.

See this gist for how to make the text tests useful in Fedora, for example.