зеркало из https://github.com/mozilla/gecko-dev.git
124 строки
3.7 KiB
C++
124 строки
3.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_LAYERS_RENDEREROGL_H
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#define MOZILLA_LAYERS_RENDEREROGL_H
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#include "mozilla/layers/CompositorTypes.h"
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#include "mozilla/gfx/Point.h"
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#include "mozilla/webrender/RenderThread.h"
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#include "mozilla/webrender/WebRenderTypes.h"
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#include "mozilla/webrender/webrender_ffi.h"
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#include "mozilla/webrender/RendererScreenshotGrabber.h"
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namespace mozilla {
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namespace gfx {
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class DrawTarget;
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}
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namespace gl {
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class GLContext;
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}
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namespace layers {
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class CompositorBridgeParent;
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class SyncObjectHost;
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} // namespace layers
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namespace widget {
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class CompositorWidget;
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}
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namespace wr {
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class RenderCompositor;
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class RenderTextureHost;
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/// Owns the WebRender renderer and GL context.
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///
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/// There is one renderer per window, all owned by the render thread.
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/// This class is a similar abstraction to CompositorOGL except that it is used
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/// on the render thread instead of the compositor thread.
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class RendererOGL {
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friend wr::WrExternalImage LockExternalImage(void* aObj,
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wr::ExternalImageId aId,
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uint8_t aChannelIndex,
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wr::ImageRendering);
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friend void UnlockExternalImage(void* aObj, wr::ExternalImageId aId,
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uint8_t aChannelIndex);
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public:
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wr::WrExternalImageHandler GetExternalImageHandler();
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/// This can be called on the render thread only.
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void Update();
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/// This can be called on the render thread only.
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RenderedFrameId UpdateAndRender(const Maybe<gfx::IntSize>& aReadbackSize,
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const Maybe<wr::ImageFormat>& aReadbackFormat,
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const Maybe<Range<uint8_t>>& aReadbackBuffer,
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bool aHadSlowFrame, RendererStats* aOutStats);
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/// This can be called on the render thread only.
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void WaitForGPU();
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/// This can be called on the render thread only.
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RenderedFrameId GetLastCompletedFrameId();
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/// This can be called on the render thread only.
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void SetProfilerEnabled(bool aEnabled);
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/// This can be called on the render thread only.
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void SetFrameStartTime(const TimeStamp& aTime);
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/// This can be called on the render thread only.
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~RendererOGL();
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/// This can be called on the render thread only.
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RendererOGL(RefPtr<RenderThread>&& aThread,
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UniquePtr<RenderCompositor> aCompositor, wr::WindowId aWindowId,
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wr::Renderer* aRenderer, layers::CompositorBridgeParent* aBridge);
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/// This can be called on the render thread only.
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void Pause();
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/// This can be called on the render thread only.
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bool Resume();
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/// This can be called on the render thread only.
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void CheckGraphicsResetStatus();
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layers::SyncObjectHost* GetSyncObject() const;
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layers::CompositorBridgeParent* GetCompositorBridge() { return mBridge; }
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RefPtr<WebRenderPipelineInfo> FlushPipelineInfo();
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RenderTextureHost* GetRenderTexture(wr::ExternalImageId aExternalImageId);
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void AccumulateMemoryReport(MemoryReport* aReport);
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wr::Renderer* GetRenderer() { return mRenderer; }
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gl::GLContext* gl() const;
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protected:
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RefPtr<RenderThread> mThread;
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UniquePtr<RenderCompositor> mCompositor;
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wr::Renderer* mRenderer;
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layers::CompositorBridgeParent* mBridge;
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wr::WindowId mWindowId;
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TimeStamp mFrameStartTime;
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RendererScreenshotGrabber mScreenshotGrabber;
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};
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} // namespace wr
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} // namespace mozilla
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#endif
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