зеркало из https://github.com/mozilla/gecko-dev.git
135 строки
4.6 KiB
C++
135 строки
4.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "RenderCompositor.h"
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#include "GLContext.h"
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#include "mozilla/gfx/gfxVars.h"
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#include "mozilla/layers/SyncObject.h"
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#include "mozilla/webrender/RenderCompositorOGL.h"
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#include "mozilla/widget/CompositorWidget.h"
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#ifdef XP_WIN
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# include "mozilla/webrender/RenderCompositorANGLE.h"
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#endif
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#if defined(MOZ_WAYLAND) || defined(MOZ_WIDGET_ANDROID)
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# include "mozilla/webrender/RenderCompositorEGL.h"
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#endif
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namespace mozilla {
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namespace wr {
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void wr_compositor_add_surface(void* aCompositor, wr::NativeSurfaceId aId,
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wr::DeviceIntPoint aPosition,
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wr::DeviceIntRect aClipRect) {
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RenderCompositor* compositor = static_cast<RenderCompositor*>(aCompositor);
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compositor->AddSurface(aId, aPosition, aClipRect);
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}
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void wr_compositor_begin_frame(void* aCompositor) {
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RenderCompositor* compositor = static_cast<RenderCompositor*>(aCompositor);
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compositor->CompositorBeginFrame();
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}
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void wr_compositor_bind(void* aCompositor, wr::NativeTileId aId,
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wr::DeviceIntPoint* aOffset, uint32_t* aFboId,
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wr::DeviceIntRect aDirtyRect,
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wr::DeviceIntRect aValidRect) {
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RenderCompositor* compositor = static_cast<RenderCompositor*>(aCompositor);
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compositor->Bind(aId, aOffset, aFboId, aDirtyRect, aValidRect);
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}
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void wr_compositor_create_surface(void* aCompositor, wr::NativeSurfaceId aId,
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wr::DeviceIntPoint aVirtualOffset,
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wr::DeviceIntSize aTileSize, bool aIsOpaque) {
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RenderCompositor* compositor = static_cast<RenderCompositor*>(aCompositor);
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compositor->CreateSurface(aId, aVirtualOffset, aTileSize, aIsOpaque);
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}
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void wr_compositor_create_tile(void* aCompositor, wr::NativeSurfaceId aId,
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int32_t aX, int32_t aY) {
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RenderCompositor* compositor = static_cast<RenderCompositor*>(aCompositor);
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compositor->CreateTile(aId, aX, aY);
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}
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void wr_compositor_destroy_tile(void* aCompositor, wr::NativeSurfaceId aId,
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int32_t aX, int32_t aY) {
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RenderCompositor* compositor = static_cast<RenderCompositor*>(aCompositor);
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compositor->DestroyTile(aId, aX, aY);
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}
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void wr_compositor_destroy_surface(void* aCompositor, NativeSurfaceId aId) {
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RenderCompositor* compositor = static_cast<RenderCompositor*>(aCompositor);
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compositor->DestroySurface(aId);
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}
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void wr_compositor_end_frame(void* aCompositor) {
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RenderCompositor* compositor = static_cast<RenderCompositor*>(aCompositor);
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compositor->CompositorEndFrame();
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}
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void wr_compositor_enable_native_compositor(void* aCompositor, bool aEnable) {
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RenderCompositor* compositor = static_cast<RenderCompositor*>(aCompositor);
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compositor->EnableNativeCompositor(aEnable);
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}
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CompositorCapabilities wr_compositor_get_capabilities(void* aCompositor) {
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RenderCompositor* compositor = static_cast<RenderCompositor*>(aCompositor);
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return compositor->GetCompositorCapabilities();
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}
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void wr_compositor_unbind(void* aCompositor) {
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RenderCompositor* compositor = static_cast<RenderCompositor*>(aCompositor);
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compositor->Unbind();
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}
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void wr_compositor_deinit(void* aCompositor) {
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RenderCompositor* compositor = static_cast<RenderCompositor*>(aCompositor);
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compositor->DeInit();
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}
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/* static */
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UniquePtr<RenderCompositor> RenderCompositor::Create(
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RefPtr<widget::CompositorWidget>&& aWidget) {
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#ifdef XP_WIN
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if (gfx::gfxVars::UseWebRenderANGLE()) {
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return RenderCompositorANGLE::Create(std::move(aWidget));
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}
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#endif
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#if defined(MOZ_WAYLAND) || defined(MOZ_WIDGET_ANDROID)
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UniquePtr<RenderCompositor> eglCompositor =
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RenderCompositorEGL::Create(aWidget);
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if (eglCompositor) {
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return eglCompositor;
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}
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#endif
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#if defined(MOZ_WIDGET_ANDROID)
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// RenderCompositorOGL is not used on android
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return nullptr;
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#else
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return RenderCompositorOGL::Create(std::move(aWidget));
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#endif
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}
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RenderCompositor::RenderCompositor(RefPtr<widget::CompositorWidget>&& aWidget)
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: mWidget(aWidget) {}
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RenderCompositor::~RenderCompositor() = default;
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bool RenderCompositor::MakeCurrent() { return gl()->MakeCurrent(); }
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bool RenderCompositor::IsContextLost() {
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// XXX Add glGetGraphicsResetStatus handling for checking rendering context
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// has not been lost
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return false;
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}
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} // namespace wr
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} // namespace mozilla
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