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CanvasLayerD3D10.cpp
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Bug 633511: Detect surface content type in the correct spot. r=jrmuizel a=blocking-betan
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2011-02-11 23:46:28 +01:00 |
CanvasLayerD3D10.h
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Bug 626602. Part 0: Fix header guards. r=bas
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2011-02-16 16:43:30 -06:00 |
ColorLayerD3D10.cpp
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Bug 627393. Set correct alpha value for D3D10 ColorLayers. r=bas,a=blocking
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2011-01-25 21:45:49 +13:00 |
ColorLayerD3D10.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ContainerLayerD3D10.cpp
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
ContainerLayerD3D10.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ImageLayerD3D10.cpp
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Bug 612103 - Followup: Only report a failure when the call actually fails. r=jrmuizel a=blocking-final
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2011-02-08 18:44:14 -06:00 |
ImageLayerD3D10.h
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Bug 620665 - Part 5: Do not use mManager pointer for D3D10 layers. r=roc a=blocking-beta9
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2010-12-29 01:07:12 +00:00 |
LayerManagerD3D10.cpp
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
LayerManagerD3D10.fx
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Bug 622585 - Use Clamp instead of Wrap texture sampling in D3D10 layers. r=Bas a=blocking2.0
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2011-02-16 16:19:45 +13:00 |
LayerManagerD3D10.h
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
LayerManagerD3D10Effect.h
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Bug 622585 - Use Clamp instead of Wrap texture sampling in D3D10 layers. r=Bas a=blocking2.0
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2011-02-16 16:19:45 +13:00 |
ReadbackLayerD3D10.h
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
ReadbackManagerD3D10.cpp
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
ReadbackManagerD3D10.h
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
ThebesLayerD3D10.cpp
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
ThebesLayerD3D10.h
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
genshaders.sh
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Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel
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2010-10-19 21:08:27 +02:00 |