зеркало из https://github.com/mozilla/gecko-dev.git
578 строки
15 KiB
Plaintext
578 строки
15 KiB
Plaintext
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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include LayersSurfaces;
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include protocol PCompositorBridge;
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include protocol PTexture;
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include "gfxipc/ShadowLayerUtils.h";
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include "mozilla/GfxMessageUtils.h";
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include "ImageLayers.h";
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using mozilla::gfx::Glyph from "mozilla/gfx/2D.h";
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using mozilla::gfx::SamplingFilter from "mozilla/gfx/2D.h";
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using struct mozilla::gfx::Color from "mozilla/gfx/2D.h";
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using struct mozilla::gfx::Point3D from "mozilla/gfx/Point.h";
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using mozilla::gfx::IntPoint from "mozilla/gfx/Point.h";
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using class mozilla::gfx::Matrix4x4 from "mozilla/gfx/Matrix.h";
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using nscolor from "nsColor.h";
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using nscoord from "nsCoord.h";
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using struct nsRect from "nsRect.h";
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using struct nsPoint from "nsPoint.h";
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using class mozilla::TimeDuration from "mozilla/TimeStamp.h";
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using class mozilla::TimeStamp from "mozilla/TimeStamp.h";
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using mozilla::ScreenRotation from "mozilla/WidgetUtils.h";
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using nsCSSPropertyID from "nsCSSPropertyID.h";
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using hal::ScreenOrientation from "mozilla/HalScreenConfiguration.h";
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using struct mozilla::layers::TextureInfo from "mozilla/layers/CompositorTypes.h";
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using mozilla::LayerMargin from "Units.h";
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using mozilla::LayerPoint from "Units.h";
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using mozilla::LayerCoord from "Units.h";
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using mozilla::LayerSize from "Units.h";
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using mozilla::LayerRect from "Units.h";
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using mozilla::LayerIntRegion from "Units.h";
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using mozilla::ParentLayerIntRect from "Units.h";
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using mozilla::LayoutDeviceIntRect from "Units.h";
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using mozilla::layers::ScaleMode from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::EventRegions from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::EventRegionsOverride from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::DiagnosticTypes from "mozilla/layers/CompositorTypes.h";
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using mozilla::layers::FocusTarget from "mozilla/layers/FocusTarget.h";
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using struct mozilla::layers::ScrollMetadata from "FrameMetrics.h";
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using mozilla::layers::ScrollableLayerGuid::ViewID from "mozilla/layers/ScrollableLayerGuid.h";
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using mozilla::layers::LayersBackend from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::LayerHandle from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::CompositableHandle from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::SimpleLayerAttributes from "mozilla/layers/LayerAttributes.h";
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using mozilla::CrossProcessSemaphoreHandle from "mozilla/ipc/CrossProcessSemaphore.h";
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using struct mozilla::void_t from "ipc/IPCMessageUtils.h";
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using mozilla::layers::LayersId from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::TransactionId from "mozilla/layers/LayersTypes.h";
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using mozilla::VsyncId from "mozilla/VsyncDispatcher.h";
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namespace mozilla {
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namespace layers {
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struct TargetConfig {
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IntRect naturalBounds;
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ScreenRotation rotation;
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ScreenOrientation orientation;
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nsIntRegion clearRegion;
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};
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// Create a shadow layer for |layer|
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struct OpCreatePaintedLayer { LayerHandle layer; };
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struct OpCreateContainerLayer { LayerHandle layer; };
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struct OpCreateImageLayer { LayerHandle layer; };
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struct OpCreateColorLayer { LayerHandle layer; };
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struct OpCreateCanvasLayer { LayerHandle layer; };
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struct OpCreateRefLayer { LayerHandle layer; };
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struct OpAttachCompositable {
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LayerHandle layer;
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CompositableHandle compositable;
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};
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struct OpAttachAsyncCompositable {
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LayerHandle layer;
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CompositableHandle compositable;
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};
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struct ThebesBufferData {
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IntRect rect;
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IntPoint rotation;
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};
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struct CubicBezierFunction {
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float x1;
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float y1;
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float x2;
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float y2;
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};
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struct StepFunction {
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int steps;
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uint8_t type; // Converted from StyleStepPosition.
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};
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union TimingFunction {
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null_t;
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CubicBezierFunction;
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StepFunction;
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};
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// Send the angle with units rather than sending all angles in radians
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// to avoid having floating point error introduced by unit switching.
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struct CSSAngle {
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float value;
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int unit; // an nsCSSUnit that is valid for angles
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};
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struct LayerColor { Color value; };
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struct Perspective { float value; };
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struct RotationX { CSSAngle angle; };
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struct RotationY { CSSAngle angle; };
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struct RotationZ { CSSAngle angle; };
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struct Rotation { CSSAngle angle; };
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struct Rotation3D {
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float x;
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float y;
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float z;
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CSSAngle angle;
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};
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struct Scale {
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float x;
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float y;
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float z;
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};
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struct Skew { CSSAngle x; CSSAngle y; };
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struct SkewX { CSSAngle x; };
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struct SkewY { CSSAngle y; };
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struct TransformMatrix { Matrix4x4 value; };
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struct Translation {
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float x;
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float y;
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float z;
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};
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union TransformFunction {
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Perspective;
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RotationX;
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RotationY;
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RotationZ;
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Rotation;
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Rotation3D;
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Scale;
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Skew;
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SkewX;
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SkewY;
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Translation;
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TransformMatrix;
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};
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union MaybeTimeDuration {
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null_t;
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TimeDuration;
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};
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union Animatable {
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null_t;
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float;
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nscolor;
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TransformFunction[];
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};
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struct AnimationSegment {
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Animatable startState;
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Animatable endState;
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float startPortion;
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float endPortion;
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uint8_t startComposite;
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uint8_t endComposite;
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TimingFunction sampleFn;
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};
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// Transforms need extra information to correctly convert the list of transform
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// functions to a Matrix4x4 that can be applied directly to the layer.
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struct TransformData {
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// the origin of the frame being transformed in app units
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nsPoint origin;
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// the transform-origin property for the transform in device pixels
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Point3D transformOrigin;
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nsRect bounds;
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int32_t appUnitsPerDevPixel;
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// The resolution scale inherited from the parent
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float inheritedXScale;
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float inheritedYScale;
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// True if the parent has perspective transform
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bool hasPerspectiveParent;
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};
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union AnimationData {
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null_t;
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TransformData;
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};
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struct Animation {
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// The zero time of this Animation's timeline. May be null if isNotPlaying is
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// true.
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TimeStamp originTime;
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// The start time is relative to the originTime. This allows us to represent
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// start times in the distant past that cannot be expressed using a TimeStamp.
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MaybeTimeDuration startTime;
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TimeDuration delay;
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TimeDuration endDelay;
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// The value of the animation's current time at the moment it was sent to the
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// compositor. This value will be used for below cases:
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// 1) Animations that are play-pending. Initially these animations will have a
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// null |startTime|. Once the animation is ready to start (i.e. painting
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// has finished), we calculate an appropriate value of |startTime| such
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// that playback begins from |holdTime|.
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// 2) Not playing animations (e.g. paused and finished animations). In this
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// case the |holdTime| represents the current time the animation will
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// maintain.
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TimeDuration holdTime;
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TimeDuration duration;
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// For each frame, the interpolation point is computed based on the
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// startTime, the direction, the duration, and the current time.
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// The segments must uniquely cover the portion from 0.0 to 1.0
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AnimationSegment[] segments;
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// Number of times to repeat the animation, including positive infinity.
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// Values <= 0 mean the animation will not play (although events are still
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// dispatched on the main thread).
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float iterations;
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float iterationStart;
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// This uses the NS_STYLE_ANIMATION_DIRECTION_* constants.
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uint8_t direction;
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// This uses dom::FillMode.
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uint8_t fillMode;
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nsCSSPropertyID property;
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AnimationData data;
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float playbackRate;
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// When performing an asynchronous update to the playbackRate, |playbackRate|
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// above is the updated playbackRate while |previousPlaybackRate| is the
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// existing playbackRate. This is used by AnimationInfo to update the
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// startTime based on the 'readyTime' (timestamp at the end of painting)
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// and is not used beyond that point.
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//
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// It is set to numeric_limits<float>::quiet_NaN() when no asynchronous update
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// to the playbackRate is being performed.
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float previousPlaybackRate;
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// This is used in the transformed progress calculation.
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TimingFunction easingFunction;
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uint8_t iterationComposite;
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// True if the animation has a fixed current time (e.g. paused and
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// forward-filling animations).
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bool isNotPlaying;
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// The base style that animations should composite with. This is only set for
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// animations with a composite mode of additive or accumulate, and only for
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// the first animation in the set (i.e. the animation that is lowest in the
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// stack). In all other cases the value is null_t.
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Animatable baseStyle;
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};
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struct CompositorAnimations {
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Animation[] animations;
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// This id is used to map the layer animations between content
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// and compositor side
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uint64_t id;
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};
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// Change a layer's attributes
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struct CommonLayerAttributes {
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LayerIntRegion visibleRegion;
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EventRegions eventRegions;
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bool useClipRect;
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ParentLayerIntRect clipRect;
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LayerHandle maskLayer;
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LayerHandle[] ancestorMaskLayers;
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// Animated colors will only honored for ColorLayers.
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CompositorAnimations compositorAnimations;
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nsIntRegion invalidRegion;
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ScrollMetadata[] scrollMetadata;
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nsCString displayListLog;
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};
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struct PaintedLayerAttributes {
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nsIntRegion validRegion;
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};
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struct ContainerLayerAttributes {
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float preXScale;
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float preYScale;
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float inheritedXScale;
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float inheritedYScale;
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float presShellResolution;
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};
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struct GlyphArray
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{
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LayerColor color;
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Glyph[] glyphs;
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};
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struct ColorLayerAttributes { LayerColor color; IntRect bounds; };
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struct CanvasLayerAttributes { SamplingFilter samplingFilter; IntRect bounds; };
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struct RefLayerAttributes {
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LayersId id;
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EventRegionsOverride eventRegionsOverride;
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};
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struct ImageLayerAttributes { SamplingFilter samplingFilter; IntSize scaleToSize; ScaleMode scaleMode; };
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union SpecificLayerAttributes {
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null_t;
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PaintedLayerAttributes;
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ContainerLayerAttributes;
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ColorLayerAttributes;
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CanvasLayerAttributes;
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RefLayerAttributes;
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ImageLayerAttributes;
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};
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struct LayerAttributes {
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CommonLayerAttributes common;
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SpecificLayerAttributes specific;
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};
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// See nsIWidget Configurations
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struct PluginWindowData {
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uintptr_t windowId;
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LayoutDeviceIntRect[] clip;
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LayoutDeviceIntRect bounds;
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bool visible;
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};
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struct OpSetSimpleLayerAttributes {
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LayerHandle layer;
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SimpleLayerAttributes attrs;
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};
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struct OpSetLayerAttributes {
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LayerHandle layer;
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LayerAttributes attrs;
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};
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// Monkey with the tree structure
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struct OpSetRoot { LayerHandle root; };
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struct OpInsertAfter { LayerHandle container; LayerHandle childLayer; LayerHandle after; };
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struct OpPrependChild { LayerHandle container; LayerHandle childLayer; };
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struct OpRemoveChild { LayerHandle container; LayerHandle childLayer; };
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struct OpRepositionChild { LayerHandle container; LayerHandle childLayer; LayerHandle after; };
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struct OpRaiseToTopChild { LayerHandle container; LayerHandle childLayer; };
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struct OpSetDiagnosticTypes { DiagnosticTypes diagnostics; };
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struct OpWindowOverlayChanged { };
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struct ShmemSection {
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Shmem shmem;
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uint32_t offset;
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size_t size;
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};
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struct CrossProcessSemaphoreDescriptor {
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CrossProcessSemaphoreHandle sem;
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};
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union ReadLockDescriptor {
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ShmemSection;
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CrossProcessSemaphoreDescriptor;
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uintptr_t;
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null_t;
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};
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union MaybeTexture {
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PTexture;
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null_t;
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};
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struct TexturedTileDescriptor {
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PTexture texture;
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MaybeTexture textureOnWhite;
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IntRect updateRect;
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bool readLocked;
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bool readLockedOnWhite;
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bool wasPlaceholder;
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};
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struct PlaceholderTileDescriptor {
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};
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union TileDescriptor {
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TexturedTileDescriptor;
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PlaceholderTileDescriptor;
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};
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struct SurfaceDescriptorTiles {
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nsIntRegion validRegion;
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TileDescriptor[] tiles;
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IntPoint tileOrigin;
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IntSize tileSize;
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int firstTileX;
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int firstTileY;
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int retainedWidth;
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int retainedHeight;
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float resolution;
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float frameXResolution;
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float frameYResolution;
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bool isProgressive;
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};
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struct OpUseTiledLayerBuffer {
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SurfaceDescriptorTiles tileLayerDescriptor;
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};
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struct OpPaintTextureRegion {
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ThebesBufferData bufferData;
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nsIntRegion updatedRegion;
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};
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/**
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* Tells the CompositableHost to remove the corresponding TextureHost
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*/
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struct OpRemoveTexture {
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PTexture texture;
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};
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struct TimedTexture {
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PTexture texture;
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TimeStamp timeStamp;
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IntRect picture;
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uint32_t frameID;
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uint32_t producerID;
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bool readLocked;
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};
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/**
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* Tells the compositor-side which textures to use (for example, as front buffer
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* if there are several textures for double buffering).
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* This provides a list of textures with timestamps, ordered by timestamp.
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* The newest texture whose timestamp is <= the current time is rendered
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* (where null is considered less than every other timestamp). If there is no
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* such texture, the first texture is rendered.
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* The first timestamp value can be null, but the others must not be.
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* The list must not be empty.
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*/
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struct OpUseTexture {
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TimedTexture[] textures;
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};
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struct OpUseComponentAlphaTextures {
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PTexture textureOnBlack;
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PTexture textureOnWhite;
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bool readLockedBlack;
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bool readLockedWhite;
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};
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union MaybeRegion {
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nsIntRegion;
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null_t;
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};
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struct OpNotifyNotUsed {
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uint64_t TextureId;
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uint64_t fwdTransactionId;
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};
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union CompositableOperationDetail {
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OpPaintTextureRegion;
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OpUseTiledLayerBuffer;
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OpRemoveTexture;
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OpUseTexture;
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OpUseComponentAlphaTextures;
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};
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struct CompositableOperation {
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CompositableHandle compositable;
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CompositableOperationDetail detail;
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};
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// A unit of a changeset; a set of these comprise a changeset
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// If adding a new edit type that requires the hit testing tree to be updated,
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// set the updateHitTestingTree flag to true in RecvUpdate()
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union Edit {
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OpCreatePaintedLayer;
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OpCreateContainerLayer;
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OpCreateImageLayer;
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OpCreateColorLayer;
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OpCreateCanvasLayer;
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OpCreateRefLayer;
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OpSetDiagnosticTypes;
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OpWindowOverlayChanged;
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OpSetRoot;
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OpInsertAfter;
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OpPrependChild;
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OpRemoveChild;
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OpRepositionChild;
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OpRaiseToTopChild;
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OpAttachCompositable;
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OpAttachAsyncCompositable;
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CompositableOperation;
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};
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// Operations related to destroying resources, always handled after the other
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// operations for safety.
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union OpDestroy {
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PTexture;
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CompositableHandle;
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};
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// Replies to operations
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struct OpContentBufferSwap {
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CompositableHandle compositable;
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nsIntRegion frontUpdatedRegion;
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};
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/**
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* An ImageCompositeNotification is sent the first time a particular
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* image is composited by an ImageHost.
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*/
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struct ImageCompositeNotification {
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CompositableHandle compositable;
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TimeStamp imageTimeStamp;
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TimeStamp firstCompositeTimeStamp;
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uint32_t frameID;
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uint32_t producerID;
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};
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union AsyncParentMessageData {
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OpNotifyNotUsed;
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};
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struct PaintTiming {
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float serializeMs;
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float sendMs;
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float dlMs;
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float dl2Ms;
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float flbMs;
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float rasterMs;
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};
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struct TransactionInfo
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{
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Edit[] cset;
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OpSetSimpleLayerAttributes[] setSimpleAttrs;
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OpSetLayerAttributes[] setAttrs;
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CompositableOperation[] paints;
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OpDestroy[] toDestroy;
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uint64_t fwdTransactionId;
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TransactionId id;
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TargetConfig targetConfig;
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PluginWindowData[] plugins;
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bool isFirstPaint;
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FocusTarget focusTarget;
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bool scheduleComposite;
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uint32_t paintSequenceNumber;
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bool isRepeatTransaction;
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VsyncId vsyncId;
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TimeStamp refreshStart;
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TimeStamp transactionStart;
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nsCString url;
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TimeStamp fwdTime;
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};
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union MaybeTransform {
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Matrix4x4;
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void_t;
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};
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union OMTAValue {
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null_t;
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nscolor;
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float;
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Matrix4x4;
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};
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} // namespace
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} // namespace
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