gecko-dev/layout/forms/nsGfxCheckboxControlFrame.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
*/
#ifndef nsGfxCheckboxControlFrame_h___
#define nsGfxCheckboxControlFrame_h___
#include "nsCheckboxControlFrame.h"
class nsGfxCheckboxControlFrame : public nsCheckboxControlFrame {
private:
typedef nsCheckboxControlFrame Inherited;
public:
nsGfxCheckboxControlFrame();
#ifdef DEBUG
NS_IMETHOD GetFrameName(nsString& aResult) const {
return MakeFrameName("CheckboxControl", aResult);
}
#endif
// overrides base class HandleEvent to do nothing
// events are handled by the DOM
NS_IMETHOD HandleEvent(nsIPresContext* aPresContext,
nsGUIEvent* aEvent,
nsEventStatus* aEventStatus) { return NS_OK; }
NS_IMETHOD Paint(nsIPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer);
#ifdef DEBUG_rodsXXX
NS_IMETHOD Reflow(nsIPresContext* aCX,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus);
#endif
protected:
virtual CheckState GetCheckboxState();
virtual void SetCheckboxState(nsIPresContext* aPresContext, CheckState aValue);
virtual void PaintCheckBox(nsIPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer);
virtual void PaintMixedMark(nsIRenderingContext& aRenderingContext,
float aPixelsToTwips, const nsRect& aRect) ;
//GFX-rendered state variables
CheckState mChecked;
};
#endif