зеркало из https://github.com/mozilla/gecko-dev.git
1167 строки
36 KiB
C++
1167 строки
36 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DrawTargetSkia.h"
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#include "SourceSurfaceSkia.h"
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#include "ScaledFontBase.h"
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#include "ScaledFontCairo.h"
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#include "skia/include/core/SkBitmapDevice.h"
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#include "FilterNodeSoftware.h"
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#include "HelpersSkia.h"
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#include "skia/include/core/SkSurface.h"
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#include "skia/include/core/SkTypeface.h"
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#include "skia/include/effects/SkGradientShader.h"
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#include "skia/include/core/SkColorFilter.h"
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#include "skia/include/effects/SkBlurImageFilter.h"
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#include "skia/include/effects/SkLayerRasterizer.h"
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#include "Logging.h"
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#include "Tools.h"
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#include "DataSurfaceHelpers.h"
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#include <algorithm>
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#ifdef USE_SKIA_GPU
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#include "GLDefs.h"
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#include "skia/include/gpu/SkGr.h"
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#include "skia/include/gpu/GrContext.h"
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#include "skia/include/gpu/gl/GrGLInterface.h"
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#endif
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namespace mozilla {
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namespace gfx {
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class GradientStopsSkia : public GradientStops
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GradientStopsSkia)
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GradientStopsSkia(const std::vector<GradientStop>& aStops, uint32_t aNumStops, ExtendMode aExtendMode)
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: mCount(aNumStops)
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, mExtendMode(aExtendMode)
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{
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if (mCount == 0) {
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return;
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}
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// Skia gradients always require a stop at 0.0 and 1.0, insert these if
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// we don't have them.
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uint32_t shift = 0;
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if (aStops[0].offset != 0) {
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mCount++;
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shift = 1;
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}
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if (aStops[aNumStops-1].offset != 1) {
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mCount++;
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}
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mColors.resize(mCount);
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mPositions.resize(mCount);
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if (aStops[0].offset != 0) {
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mColors[0] = ColorToSkColor(aStops[0].color, 1.0);
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mPositions[0] = 0;
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}
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for (uint32_t i = 0; i < aNumStops; i++) {
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mColors[i + shift] = ColorToSkColor(aStops[i].color, 1.0);
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mPositions[i + shift] = SkFloatToScalar(aStops[i].offset);
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}
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if (aStops[aNumStops-1].offset != 1) {
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mColors[mCount-1] = ColorToSkColor(aStops[aNumStops-1].color, 1.0);
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mPositions[mCount-1] = SK_Scalar1;
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}
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}
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BackendType GetBackendType() const { return BackendType::SKIA; }
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std::vector<SkColor> mColors;
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std::vector<SkScalar> mPositions;
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int mCount;
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ExtendMode mExtendMode;
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};
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/**
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* When constructing a temporary SkBitmap via GetBitmapForSurface, we may also
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* have to construct a temporary DataSourceSurface, which must live as long as
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* the SkBitmap. We attach this temporary surface to the bitmap's pixelref, so
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* that it can be released once the pixelref is freed.
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*/
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static void
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ReleaseTemporarySurface(void* aPixels, void* aContext)
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{
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DataSourceSurface* surf = static_cast<DataSourceSurface*>(aContext);
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if (surf) {
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surf->Release();
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}
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}
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static SkBitmap
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GetBitmapForSurface(SourceSurface* aSurface)
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{
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SkBitmap bitmap;
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if (aSurface->GetType() == SurfaceType::SKIA) {
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bitmap = static_cast<SourceSurfaceSkia*>(aSurface)->GetBitmap();
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return bitmap;
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}
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DataSourceSurface* surf = aSurface->GetDataSurface().take();
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if (!surf) {
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gfxDevCrash(LogReason::SourceSurfaceIncompatible) << "Non-Skia SourceSurfaces need to be DataSourceSurfaces";
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return bitmap;
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}
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if (!bitmap.installPixels(MakeSkiaImageInfo(surf->GetSize(), surf->GetFormat()),
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surf->GetData(), surf->Stride(), nullptr,
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ReleaseTemporarySurface, surf)) {
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gfxDebug() << "Failed installing pixels on Skia bitmap for temporary surface";
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}
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return bitmap;
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}
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DrawTargetSkia::DrawTargetSkia()
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: mSnapshot(nullptr)
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{
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}
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DrawTargetSkia::~DrawTargetSkia()
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{
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}
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already_AddRefed<SourceSurface>
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DrawTargetSkia::Snapshot()
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{
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RefPtr<SourceSurfaceSkia> snapshot = mSnapshot;
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if (!snapshot) {
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snapshot = new SourceSurfaceSkia();
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mSnapshot = snapshot;
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if (!snapshot->InitFromCanvas(mCanvas.get(), mFormat, this))
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return nullptr;
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}
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return snapshot.forget();
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}
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bool
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DrawTargetSkia::LockBits(uint8_t** aData, IntSize* aSize,
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int32_t* aStride, SurfaceFormat* aFormat,
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IntPoint* aOrigin)
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{
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// Ensure the layer is at the origin if required.
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SkIPoint origin = mCanvas->getTopDevice()->getOrigin();
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if (!aOrigin && !origin.isZero()) {
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return false;
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}
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/* Test if the canvas' device has accessible pixels first, as actually
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* accessing the pixels may trigger side-effects, even if it fails.
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*/
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if (!mCanvas->peekPixels(nullptr, nullptr)) {
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return false;
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}
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SkImageInfo info;
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size_t rowBytes;
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void* pixels = mCanvas->accessTopLayerPixels(&info, &rowBytes);
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if (!pixels) {
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return false;
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}
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MarkChanged();
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*aData = reinterpret_cast<uint8_t*>(pixels);
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*aSize = IntSize(info.width(), info.height());
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*aStride = int32_t(rowBytes);
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*aFormat = SkiaColorTypeToGfxFormat(info.colorType());
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if (aOrigin) {
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*aOrigin = IntPoint(origin.x(), origin.y());
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}
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return true;
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}
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void
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DrawTargetSkia::ReleaseBits(uint8_t* aData)
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{
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}
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static void
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SetPaintPattern(SkPaint& aPaint, const Pattern& aPattern, Float aAlpha = 1.0)
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{
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switch (aPattern.GetType()) {
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case PatternType::COLOR: {
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Color color = static_cast<const ColorPattern&>(aPattern).mColor;
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aPaint.setColor(ColorToSkColor(color, aAlpha));
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break;
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}
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case PatternType::LINEAR_GRADIENT: {
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const LinearGradientPattern& pat = static_cast<const LinearGradientPattern&>(aPattern);
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GradientStopsSkia *stops = static_cast<GradientStopsSkia*>(pat.mStops.get());
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SkShader::TileMode mode = ExtendModeToTileMode(stops->mExtendMode, Axis::BOTH);
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if (stops->mCount >= 2) {
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SkPoint points[2];
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points[0] = SkPoint::Make(SkFloatToScalar(pat.mBegin.x), SkFloatToScalar(pat.mBegin.y));
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points[1] = SkPoint::Make(SkFloatToScalar(pat.mEnd.x), SkFloatToScalar(pat.mEnd.y));
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SkMatrix mat;
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GfxMatrixToSkiaMatrix(pat.mMatrix, mat);
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SkShader* shader = SkGradientShader::CreateLinear(points,
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&stops->mColors.front(),
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&stops->mPositions.front(),
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stops->mCount,
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mode, 0, &mat);
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SkSafeUnref(aPaint.setShader(shader));
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} else {
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aPaint.setColor(SK_ColorTRANSPARENT);
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}
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break;
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}
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case PatternType::RADIAL_GRADIENT: {
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const RadialGradientPattern& pat = static_cast<const RadialGradientPattern&>(aPattern);
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GradientStopsSkia *stops = static_cast<GradientStopsSkia*>(pat.mStops.get());
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SkShader::TileMode mode = ExtendModeToTileMode(stops->mExtendMode, Axis::BOTH);
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if (stops->mCount >= 2) {
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SkPoint points[2];
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points[0] = SkPoint::Make(SkFloatToScalar(pat.mCenter1.x), SkFloatToScalar(pat.mCenter1.y));
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points[1] = SkPoint::Make(SkFloatToScalar(pat.mCenter2.x), SkFloatToScalar(pat.mCenter2.y));
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SkMatrix mat;
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GfxMatrixToSkiaMatrix(pat.mMatrix, mat);
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SkShader* shader = SkGradientShader::CreateTwoPointConical(points[0],
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SkFloatToScalar(pat.mRadius1),
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points[1],
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SkFloatToScalar(pat.mRadius2),
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&stops->mColors.front(),
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&stops->mPositions.front(),
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stops->mCount,
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mode, 0, &mat);
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SkSafeUnref(aPaint.setShader(shader));
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} else {
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aPaint.setColor(SK_ColorTRANSPARENT);
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}
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break;
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}
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case PatternType::SURFACE: {
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const SurfacePattern& pat = static_cast<const SurfacePattern&>(aPattern);
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SkBitmap bitmap = GetBitmapForSurface(pat.mSurface);
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SkMatrix mat;
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GfxMatrixToSkiaMatrix(pat.mMatrix, mat);
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if (!pat.mSamplingRect.IsEmpty()) {
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SkIRect rect = IntRectToSkIRect(pat.mSamplingRect);
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bitmap.extractSubset(&bitmap, rect);
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mat.preTranslate(rect.x(), rect.y());
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}
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SkShader::TileMode xTileMode = ExtendModeToTileMode(pat.mExtendMode, Axis::X_AXIS);
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SkShader::TileMode yTileMode = ExtendModeToTileMode(pat.mExtendMode, Axis::Y_AXIS);
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SkShader* shader = SkShader::CreateBitmapShader(bitmap, xTileMode, yTileMode, &mat);
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SkSafeUnref(aPaint.setShader(shader));
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if (pat.mFilter == Filter::POINT) {
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aPaint.setFilterQuality(kNone_SkFilterQuality);
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}
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break;
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}
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}
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}
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static inline Rect
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GetClipBounds(SkCanvas *aCanvas)
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{
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SkRect clipBounds;
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aCanvas->getClipBounds(&clipBounds);
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return SkRectToRect(clipBounds);
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}
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struct AutoPaintSetup {
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AutoPaintSetup(SkCanvas *aCanvas, const DrawOptions& aOptions, const Pattern& aPattern, const Rect* aMaskBounds = nullptr)
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: mNeedsRestore(false), mAlpha(1.0)
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{
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Init(aCanvas, aOptions, aMaskBounds);
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SetPaintPattern(mPaint, aPattern, mAlpha);
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}
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AutoPaintSetup(SkCanvas *aCanvas, const DrawOptions& aOptions, const Rect* aMaskBounds = nullptr)
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: mNeedsRestore(false), mAlpha(1.0)
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{
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Init(aCanvas, aOptions, aMaskBounds);
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}
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~AutoPaintSetup()
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{
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if (mNeedsRestore) {
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mCanvas->restore();
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}
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}
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void Init(SkCanvas *aCanvas, const DrawOptions& aOptions, const Rect* aMaskBounds)
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{
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mPaint.setXfermodeMode(GfxOpToSkiaOp(aOptions.mCompositionOp));
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mCanvas = aCanvas;
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//TODO: Can we set greyscale somehow?
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if (aOptions.mAntialiasMode != AntialiasMode::NONE) {
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mPaint.setAntiAlias(true);
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} else {
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mPaint.setAntiAlias(false);
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}
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Rect clipBounds = GetClipBounds(aCanvas);
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bool needsGroup = !IsOperatorBoundByMask(aOptions.mCompositionOp) &&
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(!aMaskBounds || !aMaskBounds->Contains(clipBounds));
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// TODO: We could skip the temporary for operator_source and just
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// clear the clip rect. The other operators would be harder
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// but could be worth it to skip pushing a group.
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if (needsGroup) {
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mPaint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
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SkPaint temp;
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temp.setXfermodeMode(GfxOpToSkiaOp(aOptions.mCompositionOp));
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temp.setAlpha(ColorFloatToByte(aOptions.mAlpha));
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//TODO: Get a rect here
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mCanvas->saveLayer(nullptr, &temp);
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mNeedsRestore = true;
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} else {
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mPaint.setAlpha(ColorFloatToByte(aOptions.mAlpha));
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mAlpha = aOptions.mAlpha;
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}
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mPaint.setFilterQuality(kLow_SkFilterQuality);
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}
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// TODO: Maybe add an operator overload to access this easier?
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SkPaint mPaint;
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bool mNeedsRestore;
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SkCanvas* mCanvas;
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Float mAlpha;
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};
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void
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DrawTargetSkia::Flush()
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{
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mCanvas->flush();
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}
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void
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DrawTargetSkia::DrawSurface(SourceSurface *aSurface,
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const Rect &aDest,
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const Rect &aSource,
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const DrawSurfaceOptions &aSurfOptions,
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const DrawOptions &aOptions)
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{
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RefPtr<SourceSurface> dataSurface;
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if (!(aSurface->GetType() == SurfaceType::SKIA || aSurface->GetType() == SurfaceType::DATA)) {
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dataSurface = aSurface->GetDataSurface();
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if (!dataSurface) {
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gfxDebug() << *this << ": DrawSurface() can't draw surface";
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return;
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}
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aSurface = dataSurface.get();
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}
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if (aSource.IsEmpty()) {
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return;
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}
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MarkChanged();
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SkRect destRect = RectToSkRect(aDest);
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SkRect sourceRect = RectToSkRect(aSource);
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SkBitmap bitmap = GetBitmapForSurface(aSurface);
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AutoPaintSetup paint(mCanvas.get(), aOptions, &aDest);
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if (aSurfOptions.mFilter == Filter::POINT) {
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paint.mPaint.setFilterQuality(kNone_SkFilterQuality);
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}
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mCanvas->drawBitmapRect(bitmap, sourceRect, destRect, &paint.mPaint);
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}
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DrawTargetType
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DrawTargetSkia::GetType() const
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{
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#ifdef USE_SKIA_GPU
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if (mGrContext) {
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return DrawTargetType::HARDWARE_RASTER;
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}
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#endif
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return DrawTargetType::SOFTWARE_RASTER;
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}
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void
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DrawTargetSkia::DrawFilter(FilterNode *aNode,
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const Rect &aSourceRect,
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const Point &aDestPoint,
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const DrawOptions &aOptions)
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{
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FilterNodeSoftware* filter = static_cast<FilterNodeSoftware*>(aNode);
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filter->Draw(this, aSourceRect, aDestPoint, aOptions);
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}
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void
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DrawTargetSkia::DrawSurfaceWithShadow(SourceSurface *aSurface,
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const Point &aDest,
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const Color &aColor,
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const Point &aOffset,
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Float aSigma,
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CompositionOp aOperator)
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{
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if (!(aSurface->GetType() == SurfaceType::SKIA || aSurface->GetType() == SurfaceType::DATA)) {
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return;
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}
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MarkChanged();
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mCanvas->save();
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mCanvas->resetMatrix();
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SkBitmap bitmap = GetBitmapForSurface(aSurface);
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SkPaint paint;
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paint.setXfermodeMode(GfxOpToSkiaOp(aOperator));
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// bug 1201272
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// We can't use the SkDropShadowImageFilter here because it applies the xfer
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// mode first to render the bitmap to a temporary layer, and then implicitly
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// uses src-over to composite the resulting shadow.
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// The canvas spec, however, states that the composite op must be used to
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// composite the resulting shadow, so we must instead use a SkBlurImageFilter
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// to blur the image ourselves.
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SkPaint shadowPaint;
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SkAutoTUnref<SkImageFilter> blurFilter(SkBlurImageFilter::Create(aSigma, aSigma));
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SkAutoTUnref<SkColorFilter> colorFilter(
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SkColorFilter::CreateModeFilter(ColorToSkColor(aColor, 1.0), SkXfermode::kSrcIn_Mode));
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shadowPaint.setXfermode(paint.getXfermode());
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shadowPaint.setImageFilter(blurFilter.get());
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shadowPaint.setColorFilter(colorFilter.get());
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IntPoint shadowDest = RoundedToInt(aDest + aOffset);
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mCanvas->drawBitmap(bitmap, shadowDest.x, shadowDest.y, &shadowPaint);
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// Composite the original image after the shadow
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IntPoint dest = RoundedToInt(aDest);
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mCanvas->drawBitmap(bitmap, dest.x, dest.y, &paint);
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mCanvas->restore();
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}
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void
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DrawTargetSkia::FillRect(const Rect &aRect,
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const Pattern &aPattern,
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const DrawOptions &aOptions)
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{
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MarkChanged();
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SkRect rect = RectToSkRect(aRect);
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AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern, &aRect);
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mCanvas->drawRect(rect, paint.mPaint);
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}
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void
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DrawTargetSkia::Stroke(const Path *aPath,
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const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions,
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const DrawOptions &aOptions)
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{
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MarkChanged();
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MOZ_ASSERT(aPath, "Null path");
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if (aPath->GetBackendType() != BackendType::SKIA) {
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return;
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}
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const PathSkia *skiaPath = static_cast<const PathSkia*>(aPath);
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AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern);
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if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) {
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return;
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}
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if (!skiaPath->GetPath().isFinite()) {
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return;
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}
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mCanvas->drawPath(skiaPath->GetPath(), paint.mPaint);
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}
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void
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DrawTargetSkia::StrokeRect(const Rect &aRect,
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const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions,
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const DrawOptions &aOptions)
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{
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MarkChanged();
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AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern);
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if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) {
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return;
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}
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mCanvas->drawRect(RectToSkRect(aRect), paint.mPaint);
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}
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void
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DrawTargetSkia::StrokeLine(const Point &aStart,
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const Point &aEnd,
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const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
MarkChanged();
|
|
AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern);
|
|
if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) {
|
|
return;
|
|
}
|
|
|
|
mCanvas->drawLine(SkFloatToScalar(aStart.x), SkFloatToScalar(aStart.y),
|
|
SkFloatToScalar(aEnd.x), SkFloatToScalar(aEnd.y),
|
|
paint.mPaint);
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::Fill(const Path *aPath,
|
|
const Pattern &aPattern,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
MarkChanged();
|
|
if (aPath->GetBackendType() != BackendType::SKIA) {
|
|
return;
|
|
}
|
|
|
|
const PathSkia *skiaPath = static_cast<const PathSkia*>(aPath);
|
|
|
|
AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern);
|
|
|
|
if (!skiaPath->GetPath().isFinite()) {
|
|
return;
|
|
}
|
|
|
|
mCanvas->drawPath(skiaPath->GetPath(), paint.mPaint);
|
|
}
|
|
|
|
bool
|
|
DrawTargetSkia::ShouldLCDRenderText(FontType aFontType, AntialiasMode aAntialiasMode)
|
|
{
|
|
// For non-opaque surfaces, only allow subpixel AA if explicitly permitted.
|
|
if (!IsOpaque(mFormat) && !mPermitSubpixelAA) {
|
|
return false;
|
|
}
|
|
|
|
if (aAntialiasMode == AntialiasMode::DEFAULT) {
|
|
switch (aFontType) {
|
|
case FontType::MAC:
|
|
return true;
|
|
default:
|
|
// TODO: Figure out what to do for the other platforms.
|
|
return false;
|
|
}
|
|
}
|
|
return (aAntialiasMode == AntialiasMode::SUBPIXEL);
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::FillGlyphs(ScaledFont *aFont,
|
|
const GlyphBuffer &aBuffer,
|
|
const Pattern &aPattern,
|
|
const DrawOptions &aOptions,
|
|
const GlyphRenderingOptions *aRenderingOptions)
|
|
{
|
|
if (aFont->GetType() != FontType::MAC &&
|
|
aFont->GetType() != FontType::SKIA &&
|
|
aFont->GetType() != FontType::GDI &&
|
|
aFont->GetType() != FontType::DWRITE) {
|
|
return;
|
|
}
|
|
|
|
MarkChanged();
|
|
|
|
ScaledFontBase* skiaFont = static_cast<ScaledFontBase*>(aFont);
|
|
|
|
AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern);
|
|
paint.mPaint.setTypeface(skiaFont->GetSkTypeface());
|
|
paint.mPaint.setTextSize(SkFloatToScalar(skiaFont->mSize));
|
|
paint.mPaint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
|
|
|
|
bool shouldLCDRenderText = ShouldLCDRenderText(aFont->GetType(), aOptions.mAntialiasMode);
|
|
paint.mPaint.setLCDRenderText(shouldLCDRenderText);
|
|
paint.mPaint.setSubpixelText(true);
|
|
|
|
if (aRenderingOptions && aRenderingOptions->GetType() == FontType::CAIRO) {
|
|
const GlyphRenderingOptionsCairo* cairoOptions =
|
|
static_cast<const GlyphRenderingOptionsCairo*>(aRenderingOptions);
|
|
|
|
paint.mPaint.setHinting(GfxHintingToSkiaHinting(cairoOptions->GetHinting()));
|
|
|
|
if (cairoOptions->GetAutoHinting()) {
|
|
paint.mPaint.setAutohinted(true);
|
|
}
|
|
|
|
if (cairoOptions->GetAntialiasMode() == AntialiasMode::NONE) {
|
|
paint.mPaint.setAntiAlias(false);
|
|
}
|
|
} else if (aFont->GetType() == FontType::MAC && shouldLCDRenderText) {
|
|
// SkFontHost_mac only supports subpixel antialiasing when hinting is turned off.
|
|
paint.mPaint.setHinting(SkPaint::kNo_Hinting);
|
|
} else {
|
|
paint.mPaint.setHinting(SkPaint::kNormal_Hinting);
|
|
}
|
|
|
|
std::vector<uint16_t> indices;
|
|
std::vector<SkPoint> offsets;
|
|
indices.resize(aBuffer.mNumGlyphs);
|
|
offsets.resize(aBuffer.mNumGlyphs);
|
|
|
|
for (unsigned int i = 0; i < aBuffer.mNumGlyphs; i++) {
|
|
indices[i] = aBuffer.mGlyphs[i].mIndex;
|
|
offsets[i].fX = SkFloatToScalar(aBuffer.mGlyphs[i].mPosition.x);
|
|
offsets[i].fY = SkFloatToScalar(aBuffer.mGlyphs[i].mPosition.y);
|
|
}
|
|
|
|
mCanvas->drawPosText(&indices.front(), aBuffer.mNumGlyphs*2, &offsets.front(), paint.mPaint);
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::Mask(const Pattern &aSource,
|
|
const Pattern &aMask,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
MarkChanged();
|
|
AutoPaintSetup paint(mCanvas.get(), aOptions, aSource);
|
|
|
|
SkPaint maskPaint;
|
|
SetPaintPattern(maskPaint, aMask);
|
|
|
|
SkLayerRasterizer::Builder builder;
|
|
builder.addLayer(maskPaint);
|
|
SkAutoTUnref<SkRasterizer> raster(builder.detachRasterizer());
|
|
paint.mPaint.setRasterizer(raster.get());
|
|
|
|
mCanvas->drawPaint(paint.mPaint);
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::MaskSurface(const Pattern &aSource,
|
|
SourceSurface *aMask,
|
|
Point aOffset,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
MarkChanged();
|
|
AutoPaintSetup paint(mCanvas.get(), aOptions, aSource);
|
|
|
|
SkBitmap bitmap = GetBitmapForSurface(aMask);
|
|
if (bitmap.colorType() != kAlpha_8_SkColorType &&
|
|
!bitmap.extractAlpha(&bitmap)) {
|
|
gfxDebug() << *this << ": MaskSurface() failed to extract alpha for mask";
|
|
return;
|
|
}
|
|
|
|
if (aOffset != Point(0, 0)) {
|
|
SkMatrix transform;
|
|
transform.setTranslate(PointToSkPoint(-aOffset));
|
|
SkShader* matrixShader = paint.mPaint.getShader()->newWithLocalMatrix(transform);
|
|
SkSafeUnref(paint.mPaint.setShader(matrixShader));
|
|
}
|
|
|
|
mCanvas->drawBitmap(bitmap, aOffset.x, aOffset.y, &paint.mPaint);
|
|
}
|
|
|
|
already_AddRefed<SourceSurface>
|
|
DrawTargetSkia::CreateSourceSurfaceFromData(unsigned char *aData,
|
|
const IntSize &aSize,
|
|
int32_t aStride,
|
|
SurfaceFormat aFormat) const
|
|
{
|
|
RefPtr<SourceSurfaceSkia> newSurf = new SourceSurfaceSkia();
|
|
|
|
if (!newSurf->InitFromData(aData, aSize, aStride, aFormat)) {
|
|
gfxDebug() << *this << ": Failure to create source surface from data. Size: " << aSize;
|
|
return nullptr;
|
|
}
|
|
|
|
return newSurf.forget();
|
|
}
|
|
|
|
already_AddRefed<DrawTarget>
|
|
DrawTargetSkia::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const
|
|
{
|
|
RefPtr<DrawTargetSkia> target = new DrawTargetSkia();
|
|
#ifdef USE_SKIA_GPU
|
|
if (UsingSkiaGPU()) {
|
|
// Try to create a GPU draw target first if we're currently using the GPU.
|
|
// Mark the DT as cached so that shadow DTs, extracted subrects, and similar can be reused.
|
|
if (target->InitWithGrContext(mGrContext.get(), aSize, aFormat, true)) {
|
|
return target.forget();
|
|
}
|
|
// Otherwise, just fall back to a software draw target.
|
|
}
|
|
#endif
|
|
if (!target->Init(aSize, aFormat)) {
|
|
return nullptr;
|
|
}
|
|
return target.forget();
|
|
}
|
|
|
|
bool
|
|
DrawTargetSkia::UsingSkiaGPU() const
|
|
{
|
|
#ifdef USE_SKIA_GPU
|
|
return !!mGrContext;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
already_AddRefed<SourceSurface>
|
|
DrawTargetSkia::OptimizeSourceSurface(SourceSurface *aSurface) const
|
|
{
|
|
#ifdef USE_SKIA_GPU
|
|
if (UsingSkiaGPU()) {
|
|
// Check if the underlying SkBitmap already has an associated GrTexture.
|
|
if (aSurface->GetType() == SurfaceType::SKIA &&
|
|
static_cast<SourceSurfaceSkia*>(aSurface)->GetBitmap().getTexture()) {
|
|
RefPtr<SourceSurface> surface(aSurface);
|
|
return surface.forget();
|
|
}
|
|
|
|
SkBitmap bitmap = GetBitmapForSurface(aSurface);
|
|
|
|
// Upload the SkBitmap to a GrTexture otherwise.
|
|
SkAutoTUnref<GrTexture> texture(
|
|
GrRefCachedBitmapTexture(mGrContext.get(), bitmap, GrTextureParams::ClampBilerp()));
|
|
|
|
if (texture) {
|
|
// Create a new SourceSurfaceSkia whose SkBitmap contains the GrTexture.
|
|
RefPtr<SourceSurfaceSkia> surface = new SourceSurfaceSkia();
|
|
if (surface->InitFromGrTexture(texture, aSurface->GetSize(), aSurface->GetFormat())) {
|
|
return surface.forget();
|
|
}
|
|
}
|
|
|
|
// The data was too big to fit in a GrTexture.
|
|
if (aSurface->GetType() == SurfaceType::SKIA) {
|
|
// It is already a Skia source surface, so just reuse it as-is.
|
|
RefPtr<SourceSurface> surface(aSurface);
|
|
return surface.forget();
|
|
}
|
|
|
|
// Wrap it in a Skia source surface so that can do tiled uploads on-demand.
|
|
RefPtr<SourceSurfaceSkia> surface = new SourceSurfaceSkia();
|
|
surface->InitFromBitmap(bitmap);
|
|
return surface.forget();
|
|
}
|
|
#endif
|
|
|
|
if (aSurface->GetType() == SurfaceType::SKIA) {
|
|
RefPtr<SourceSurface> surface(aSurface);
|
|
return surface.forget();
|
|
}
|
|
|
|
// If we're not using skia-gl then drawing doesn't require any
|
|
// uploading, so any data surface is fine. Call GetDataSurface
|
|
// to trigger any required readback so that it only happens
|
|
// once.
|
|
return aSurface->GetDataSurface();
|
|
}
|
|
|
|
already_AddRefed<SourceSurface>
|
|
DrawTargetSkia::CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const
|
|
{
|
|
#if USE_SKIA_GPU
|
|
if (aSurface.mType == NativeSurfaceType::OPENGL_TEXTURE && UsingSkiaGPU()) {
|
|
// Wrap the OpenGL texture id in a Skia texture handle.
|
|
GrBackendTextureDesc texDesc;
|
|
texDesc.fWidth = aSurface.mSize.width;
|
|
texDesc.fHeight = aSurface.mSize.height;
|
|
texDesc.fOrigin = kTopLeft_GrSurfaceOrigin;
|
|
texDesc.fConfig = GfxFormatToGrConfig(aSurface.mFormat);
|
|
|
|
GrGLTextureInfo texInfo;
|
|
texInfo.fTarget = LOCAL_GL_TEXTURE_2D;
|
|
texInfo.fID = (GrGLuint)(uintptr_t)aSurface.mSurface;
|
|
texDesc.fTextureHandle = reinterpret_cast<GrBackendObject>(&texInfo);
|
|
|
|
SkAutoTUnref<GrTexture> texture(mGrContext->textureProvider()->wrapBackendTexture(texDesc));
|
|
|
|
RefPtr<SourceSurfaceSkia> newSurf = new SourceSurfaceSkia();
|
|
if (newSurf->InitFromGrTexture(texture, aSurface.mSize, aSurface.mFormat)) {
|
|
return newSurf.forget();
|
|
}
|
|
return nullptr;
|
|
}
|
|
#endif
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::CopySurface(SourceSurface *aSurface,
|
|
const IntRect& aSourceRect,
|
|
const IntPoint &aDestination)
|
|
{
|
|
if (aSurface->GetType() != SurfaceType::SKIA && aSurface->GetType() != SurfaceType::DATA) {
|
|
return;
|
|
}
|
|
|
|
MarkChanged();
|
|
|
|
SkBitmap bitmap = GetBitmapForSurface(aSurface);
|
|
|
|
mCanvas->save();
|
|
mCanvas->resetMatrix();
|
|
SkRect dest = IntRectToSkRect(IntRect(aDestination.x, aDestination.y, aSourceRect.width, aSourceRect.height));
|
|
SkIRect source = IntRectToSkIRect(aSourceRect);
|
|
mCanvas->clipRect(dest, SkRegion::kReplace_Op);
|
|
|
|
SkPaint paint;
|
|
if (!bitmap.isOpaque()) {
|
|
// Keep the xfermode as SOURCE_OVER for opaque bitmaps
|
|
// http://code.google.com/p/skia/issues/detail?id=628
|
|
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
|
|
}
|
|
// drawBitmapRect with A8 bitmaps ends up doing a mask operation
|
|
// so we need to clear before
|
|
if (bitmap.colorType() == kAlpha_8_SkColorType) {
|
|
mCanvas->clear(SK_ColorTRANSPARENT);
|
|
}
|
|
mCanvas->drawBitmapRect(bitmap, source, dest, &paint);
|
|
mCanvas->restore();
|
|
}
|
|
|
|
bool
|
|
DrawTargetSkia::Init(const IntSize &aSize, SurfaceFormat aFormat)
|
|
{
|
|
if (size_t(std::max(aSize.width, aSize.height)) > GetMaxSurfaceSize()) {
|
|
return false;
|
|
}
|
|
|
|
// we need to have surfaces that have a stride aligned to 4 for interop with cairo
|
|
int stride = (BytesPerPixel(aFormat)*aSize.width + (4-1)) & -4;
|
|
|
|
SkBitmap bitmap;
|
|
bitmap.setInfo(MakeSkiaImageInfo(aSize, aFormat), stride);
|
|
if (!bitmap.tryAllocPixels()) {
|
|
return false;
|
|
}
|
|
|
|
bitmap.eraseColor(SK_ColorTRANSPARENT);
|
|
|
|
mCanvas.adopt(new SkCanvas(bitmap));
|
|
mSize = aSize;
|
|
|
|
mFormat = aFormat;
|
|
return true;
|
|
}
|
|
|
|
#ifdef USE_SKIA_GPU
|
|
/** Indicating a DT should be cached means that space will be reserved in Skia's cache
|
|
* for the render target at creation time, with any unused resources exceeding the cache
|
|
* limits being purged. When the DT is freed, it will then be guaranteed to be kept around
|
|
* for subsequent allocations until it gets incidentally purged.
|
|
*
|
|
* If it is not marked as cached, no space will be purged to make room for the render
|
|
* target in the cache. When the DT is freed, If there is space within the resource limits
|
|
* it may be added to the cache, otherwise it will be freed immediately if the cache is
|
|
* already full.
|
|
*
|
|
* If you want to ensure that the resources will be kept around for reuse, it is better
|
|
* to mark them as cached. Such resources should be short-lived to ensure they don't
|
|
* permanently tie up cache resource limits. Long-lived resources should generally be
|
|
* left as uncached.
|
|
*
|
|
* In neither case will cache resource limits affect whether the resource allocation
|
|
* succeeds. The amount of in-use GPU resources is allowed to exceed the size of the cache.
|
|
* Thus, only hard GPU out-of-memory conditions will cause resource allocation to fail.
|
|
*/
|
|
bool
|
|
DrawTargetSkia::InitWithGrContext(GrContext* aGrContext,
|
|
const IntSize &aSize,
|
|
SurfaceFormat aFormat,
|
|
bool aCached)
|
|
{
|
|
MOZ_ASSERT(aGrContext, "null GrContext");
|
|
|
|
if (size_t(std::max(aSize.width, aSize.height)) > GetMaxSurfaceSize()) {
|
|
return false;
|
|
}
|
|
|
|
// Create a GPU rendertarget/texture using the supplied GrContext.
|
|
// NewRenderTarget also implicitly clears the underlying texture on creation.
|
|
SkAutoTUnref<SkSurface> gpuSurface(
|
|
SkSurface::NewRenderTarget(aGrContext,
|
|
SkSurface::Budgeted(aCached),
|
|
MakeSkiaImageInfo(aSize, aFormat)));
|
|
if (!gpuSurface) {
|
|
return false;
|
|
}
|
|
|
|
mGrContext = aGrContext;
|
|
mSize = aSize;
|
|
mFormat = aFormat;
|
|
|
|
mCanvas = gpuSurface->getCanvas();
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif
|
|
|
|
void
|
|
DrawTargetSkia::Init(unsigned char* aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat)
|
|
{
|
|
if (aFormat == SurfaceFormat::B8G8R8X8) {
|
|
// We have to manually set the A channel to be 255 as Skia doesn't understand BGRX
|
|
ConvertBGRXToBGRA(aData, aSize, aStride);
|
|
}
|
|
|
|
SkBitmap bitmap;
|
|
bitmap.setInfo(MakeSkiaImageInfo(aSize, aFormat), aStride);
|
|
bitmap.setPixels(aData);
|
|
|
|
mCanvas.adopt(new SkCanvas(bitmap));
|
|
|
|
mSize = aSize;
|
|
mFormat = aFormat;
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::SetTransform(const Matrix& aTransform)
|
|
{
|
|
SkMatrix mat;
|
|
GfxMatrixToSkiaMatrix(aTransform, mat);
|
|
mCanvas->setMatrix(mat);
|
|
mTransform = aTransform;
|
|
}
|
|
|
|
void*
|
|
DrawTargetSkia::GetNativeSurface(NativeSurfaceType aType)
|
|
{
|
|
#ifdef USE_SKIA_GPU
|
|
if (aType == NativeSurfaceType::OPENGL_TEXTURE) {
|
|
// Get the current texture backing the GPU device.
|
|
// Beware - this texture is only guaranteed to valid after a draw target flush.
|
|
GrRenderTarget* rt = mCanvas->getDevice()->accessRenderTarget();
|
|
if (rt) {
|
|
GrTexture* tex = rt->asTexture();
|
|
if (tex) {
|
|
return (void*)(uintptr_t)reinterpret_cast<GrGLTextureInfo *>(tex->getTextureHandle())->fID;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
already_AddRefed<PathBuilder>
|
|
DrawTargetSkia::CreatePathBuilder(FillRule aFillRule) const
|
|
{
|
|
return MakeAndAddRef<PathBuilderSkia>(aFillRule);
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::ClearRect(const Rect &aRect)
|
|
{
|
|
MarkChanged();
|
|
mCanvas->save();
|
|
mCanvas->clipRect(RectToSkRect(aRect), SkRegion::kIntersect_Op, true);
|
|
mCanvas->clear(SK_ColorTRANSPARENT);
|
|
mCanvas->restore();
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::PushClip(const Path *aPath)
|
|
{
|
|
if (aPath->GetBackendType() != BackendType::SKIA) {
|
|
return;
|
|
}
|
|
|
|
const PathSkia *skiaPath = static_cast<const PathSkia*>(aPath);
|
|
mCanvas->save();
|
|
mCanvas->clipPath(skiaPath->GetPath(), SkRegion::kIntersect_Op, true);
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::PushClipRect(const Rect& aRect)
|
|
{
|
|
SkRect rect = RectToSkRect(aRect);
|
|
|
|
mCanvas->save();
|
|
mCanvas->clipRect(rect, SkRegion::kIntersect_Op, true);
|
|
}
|
|
|
|
void
|
|
DrawTargetSkia::PopClip()
|
|
{
|
|
mCanvas->restore();
|
|
}
|
|
|
|
// Image filter that just passes the source through to the result unmodified.
|
|
class CopyLayerImageFilter : public SkImageFilter
|
|
{
|
|
public:
|
|
CopyLayerImageFilter()
|
|
: SkImageFilter(0, nullptr)
|
|
{}
|
|
|
|
virtual bool onFilterImage(Proxy*, const SkBitmap& src, const Context&,
|
|
SkBitmap* result, SkIPoint* offset) const override {
|
|
*result = src;
|
|
offset->set(0, 0);
|
|
return true;
|
|
}
|
|
|
|
SK_TO_STRING_OVERRIDE()
|
|
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(CopyLayerImageFilter)
|
|
};
|
|
|
|
SkFlattenable*
|
|
CopyLayerImageFilter::CreateProc(SkReadBuffer& buffer)
|
|
{
|
|
SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 0);
|
|
return new CopyLayerImageFilter;
|
|
}
|
|
|
|
#ifndef SK_IGNORE_TO_STRING
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void
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CopyLayerImageFilter::toString(SkString* str) const
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{
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str->append("CopyLayerImageFilter: ()");
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}
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#endif
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void
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DrawTargetSkia::PushLayer(bool aOpaque, Float aOpacity, SourceSurface* aMask,
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const Matrix& aMaskTransform, const IntRect& aBounds,
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bool aCopyBackground)
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{
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PushedLayer layer(GetPermitSubpixelAA(), aOpaque, aOpacity, aMask, aMaskTransform);
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mPushedLayers.push_back(layer);
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SkPaint paint;
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// If we have a mask, set the opacity to 0 so that SkCanvas::restore skips
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// implicitly drawing the layer so that we can properly mask it in PopLayer.
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paint.setAlpha(aMask ? 0 : ColorFloatToByte(aOpacity));
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SkRect bounds = IntRectToSkRect(aBounds);
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SkAutoTUnref<SkImageFilter> backdrop(aCopyBackground ? new CopyLayerImageFilter : nullptr);
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SkCanvas::SaveLayerRec saveRec(aBounds.IsEmpty() ? nullptr : &bounds,
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&paint,
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backdrop.get(),
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aOpaque ? SkCanvas::kIsOpaque_SaveLayerFlag : 0);
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mCanvas->saveLayer(saveRec);
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SetPermitSubpixelAA(aOpaque);
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}
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void
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DrawTargetSkia::PopLayer()
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{
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MarkChanged();
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MOZ_ASSERT(mPushedLayers.size());
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const PushedLayer& layer = mPushedLayers.back();
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if (layer.mMask) {
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// If we have a mask, take a reference to the layer's bitmap device so that
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// we can mask it ourselves. This assumes we forced SkCanvas::restore to
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// skip implicitly drawing the layer.
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SkAutoTUnref<SkBaseDevice> layerDevice(SkSafeRef(mCanvas->getTopDevice()));
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SkIRect layerBounds = layerDevice->getGlobalBounds();
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SkBitmap layerBitmap = layerDevice->accessBitmap(false);
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// Restore the background with the layer's device left alive.
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mCanvas->restore();
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SkPaint paint;
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paint.setAlpha(ColorFloatToByte(layer.mOpacity));
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SkMatrix maskMat, layerMat;
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// Get the total transform affecting the mask, considering its pattern
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// transform and the current canvas transform.
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GfxMatrixToSkiaMatrix(layer.mMaskTransform, maskMat);
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maskMat.postConcat(mCanvas->getTotalMatrix());
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if (!maskMat.invert(&layerMat)) {
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gfxDebug() << *this << ": PopLayer() failed to invert mask transform";
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} else {
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// The layer should not be affected by the current canvas transform,
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// even though the mask is. So first we use the inverse of the transform
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// affecting the mask, then add back on the layer's origin.
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layerMat.preTranslate(layerBounds.x(), layerBounds.y());
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SkShader* shader = SkShader::CreateBitmapShader(layerBitmap,
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SkShader::kClamp_TileMode,
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SkShader::kClamp_TileMode,
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&layerMat);
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SkSafeUnref(paint.setShader(shader));
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SkBitmap mask = GetBitmapForSurface(layer.mMask);
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if (mask.colorType() != kAlpha_8_SkColorType &&
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!mask.extractAlpha(&mask)) {
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gfxDebug() << *this << ": PopLayer() failed to extract alpha for mask";
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} else {
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mCanvas->save();
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// The layer may be smaller than the canvas size, so make sure drawing is
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// clipped to within the bounds of the layer.
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mCanvas->resetMatrix();
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mCanvas->clipRect(SkRect::Make(layerBounds));
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mCanvas->setMatrix(maskMat);
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mCanvas->drawBitmap(mask, 0, 0, &paint);
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mCanvas->restore();
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}
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}
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} else {
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mCanvas->restore();
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}
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SetPermitSubpixelAA(layer.mOldPermitSubpixelAA);
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mPushedLayers.pop_back();
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}
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already_AddRefed<GradientStops>
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DrawTargetSkia::CreateGradientStops(GradientStop *aStops, uint32_t aNumStops, ExtendMode aExtendMode) const
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{
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std::vector<GradientStop> stops;
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stops.resize(aNumStops);
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for (uint32_t i = 0; i < aNumStops; i++) {
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stops[i] = aStops[i];
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}
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std::stable_sort(stops.begin(), stops.end());
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return MakeAndAddRef<GradientStopsSkia>(stops, aNumStops, aExtendMode);
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}
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already_AddRefed<FilterNode>
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DrawTargetSkia::CreateFilter(FilterType aType)
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{
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return FilterNodeSoftware::Create(aType);
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}
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void
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DrawTargetSkia::MarkChanged()
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{
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if (mSnapshot) {
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mSnapshot->DrawTargetWillChange();
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mSnapshot = nullptr;
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}
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}
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void
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DrawTargetSkia::SnapshotDestroyed()
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{
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mSnapshot = nullptr;
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}
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} // namespace gfx
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} // namespace mozilla
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