зеркало из https://github.com/mozilla/gecko-dev.git
145 строки
4.5 KiB
C++
145 строки
4.5 KiB
C++
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Gonk.
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*
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* The Initial Developer of the Original Code is
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* the Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Michael Wu <mwu@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef nsAppShell_h
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#define nsAppShell_h
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#include "nsBaseAppShell.h"
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#include "nsRect.h"
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#include "nsTArray.h"
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namespace mozilla {
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bool ProcessNextEvent();
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void NotifyEvent();
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}
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extern bool gDrawRequest;
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class FdHandler;
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typedef void(*FdHandlerCallback)(int, FdHandler *);
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class FdHandler {
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public:
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FdHandler()
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: mtState(MT_START)
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, keyCode(0)
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, mtDown(false)
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, calibrated(false)
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{
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memset(name, 0, sizeof(name));
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}
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int fd;
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char name[64];
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FdHandlerCallback func;
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enum mtStates {
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MT_START,
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MT_COLLECT,
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MT_IGNORE
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} mtState;
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int mtX, mtY;
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int mtMajor;
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int keyCode;
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bool mtDown;
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// FIXME/bug 712973: we should be using libui here instead of
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// recreating all that logic ourselves. Please don't extend the
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// hacks here further than what's below.
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bool calibrated;
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// Multitouch events are delivered to us in "input space", which
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// is a coordinate space defined by the multitouch device driver.
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// The coordinate space has top-left at P_min = <inputMinX,
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// inputMinY> when in normal-portrait orientation. The input
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// device and the screen might have different resolutions. The
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// resolution difference is Scale = <inputToScreenScaleX,
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// inputToScreenScaleY>. So going from input to screen space
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// (when in normal portrait orientation) is an affine transform
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// defined by
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//
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// P_screen = Scale * (P_input - P_min)
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//
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int inputMinX, inputMinY;
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float inputToScreenScaleX, inputToScreenScaleY;
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// Some touch devices use virtual buttons instead of hardware
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// buttons. When the device uses vbuttons, we convert touch
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// events into key events of type |keyCode| when the start of the
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// touch is within |buttonRect|. |buttonRect| must be disjoint
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// from the screen rect.
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static const size_t kMaxVButtons = 4;
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struct VButton {
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nsIntRect buttonRect; // in screen space
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int keyCode;
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} vbuttons[kMaxVButtons];
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void run()
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{
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func(fd, this);
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}
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int inputXToScreenX(int inputX) {
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return inputToScreenScaleX * (inputX - inputMinX);
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}
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int inputYToScreenY(int inputY) {
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return inputToScreenScaleY * (inputY - inputMinY);
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}
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};
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class nsAppShell : public nsBaseAppShell {
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public:
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nsAppShell();
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nsresult Init();
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virtual bool ProcessNextNativeEvent(bool maywait);
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void NotifyNativeEvent();
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protected:
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virtual ~nsAppShell();
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virtual void ScheduleNativeEventCallback();
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private:
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nsresult AddFdHandler(int fd, FdHandlerCallback handlerFunc,
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const char* deviceName);
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// This is somewhat racy but is perfectly safe given how the callback works
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bool mNativeCallbackRequest;
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nsTArray<FdHandler> mHandlers;
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};
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#endif /* nsAppShell_h */
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