gecko-dev/gfx/webrender_bindings
Glenn Watson 3aeeba2db2 Bug 1604383 - Refactor the Compositor trait to allow support for DC virtual surface API. r=mstange,sotaro
Differential Revision: https://phabricator.services.mozilla.com/D57415

--HG--
extra : moz-landing-system : lando
2019-12-17 21:44:03 +00:00
..
src Bug 1604383 - Refactor the Compositor trait to allow support for DC virtual surface API. r=mstange,sotaro 2019-12-17 21:44:03 +00:00
Cargo.toml Bug 1602907 - Add thread priority and affinity code for non-Windows r=jrmuizel 2019-12-12 16:22:44 +00:00
DCLayerTree.cpp Bug 1604383 - Refactor the Compositor trait to allow support for DC virtual surface API. r=mstange,sotaro 2019-12-17 21:44:03 +00:00
DCLayerTree.h Bug 1604383 - Refactor the Compositor trait to allow support for DC virtual surface API. r=mstange,sotaro 2019-12-17 21:44:03 +00:00
Moz2DImageRenderer.cpp Backed out changeset 42d3ccf69629 (bug 1583879) for causing reftest failures on sort-startSame-1b.svg CLOSED TREE 2019-10-11 18:27:52 +03:00
README.webrender
RenderAndroidSurfaceTextureHostOGL.cpp Bug 1594303 - Code clean up around RenderAndroidSurfaceTextureHostOGL r=jnicol 2019-11-08 12:52:16 +00:00
RenderAndroidSurfaceTextureHostOGL.h Bug 1594303 - Code clean up around RenderAndroidSurfaceTextureHostOGL r=jnicol 2019-11-08 12:52:16 +00:00
RenderBufferTextureHost.cpp
RenderBufferTextureHost.h
RenderCompositor.cpp Bug 1604383 - Refactor the Compositor trait to allow support for DC virtual surface API. r=mstange,sotaro 2019-12-17 21:44:03 +00:00
RenderCompositor.h Bug 1604383 - Refactor the Compositor trait to allow support for DC virtual surface API. r=mstange,sotaro 2019-12-17 21:44:03 +00:00
RenderCompositorANGLE.cpp Bug 1604383 - Refactor the Compositor trait to allow support for DC virtual surface API. r=mstange,sotaro 2019-12-17 21:44:03 +00:00
RenderCompositorANGLE.h Bug 1604383 - Refactor the Compositor trait to allow support for DC virtual surface API. r=mstange,sotaro 2019-12-17 21:44:03 +00:00
RenderCompositorEGL.cpp Bug 1597861 - Pause compositor during hiding Wayland window r=stransky 2019-12-02 06:56:27 +00:00
RenderCompositorEGL.h Bug 1589718: Add a RenderedFrameId to RenderCompositor and use it to control release of textures. r=sotaro 2019-11-04 16:15:20 +00:00
RenderCompositorOGL.cpp Bug 1604383 - Refactor the Compositor trait to allow support for DC virtual surface API. r=mstange,sotaro 2019-12-17 21:44:03 +00:00
RenderCompositorOGL.h Bug 1604383 - Refactor the Compositor trait to allow support for DC virtual surface API. r=mstange,sotaro 2019-12-17 21:44:03 +00:00
RenderD3D11TextureHostOGL.cpp Bug 1583482 - Clean up RenderDXGITextureHostOGL r=nical 2019-09-24 23:37:18 +00:00
RenderD3D11TextureHostOGL.h Bug 1583482 - Clean up RenderDXGITextureHostOGL r=nical 2019-09-24 23:37:18 +00:00
RenderEGLImageTextureHost.cpp
RenderEGLImageTextureHost.h
RenderMacIOSurfaceTextureHostOGL.cpp
RenderMacIOSurfaceTextureHostOGL.h
RenderSharedSurfaceTextureHost.cpp
RenderSharedSurfaceTextureHost.h
RenderTextureHost.cpp
RenderTextureHost.h Bug 1594303 - Code clean up around RenderAndroidSurfaceTextureHostOGL r=jnicol 2019-11-08 12:52:16 +00:00
RenderTextureHostOGL.cpp
RenderTextureHostOGL.h
RenderThread.cpp Bug 1595708 - Cargo build timings SVG output Freezes the entire browser with WebRender r=nical,jrmuizel 2019-12-09 20:21:41 +00:00
RenderThread.h Bug 1595708 - Cargo build timings SVG output Freezes the entire browser with WebRender r=nical,jrmuizel 2019-12-09 20:21:41 +00:00
RenderWaylandDMABUFTextureHostOGL.cpp Bug 1599016 [Wayland] Don't use GL_TEXTURE_EXTERNAL_OES textures with DMA BUF backend, r=sotaro 2019-11-26 11:15:48 +00:00
RenderWaylandDMABUFTextureHostOGL.h Bug 1599016 [Wayland] Don't use GL_TEXTURE_EXTERNAL_OES textures with DMA BUF backend, r=sotaro 2019-11-26 11:15:48 +00:00
RendererOGL.cpp Bug 1599887 - Update frame is when WR rendering is skipped r=nical 2019-12-06 13:06:21 +00:00
RendererOGL.h Bug 1599887 - Update frame is when WR rendering is skipped r=nical 2019-12-06 13:06:21 +00:00
RendererScreenshotGrabber.cpp Bug 1562642 - Part 2 - Add missing MPL2 headers r=Gijs 2019-07-08 09:27:47 +00:00
RendererScreenshotGrabber.h
WebRenderAPI.cpp Bug 1604625 - Add nightly config value to enable GL error checking. r=kvark 2019-12-17 21:51:30 +00:00
WebRenderAPI.h Bug 1602317 - Switch WR bindings to use associated-constants-in-body. r=jrmuizel 2019-12-08 21:09:37 +00:00
WebRenderTypes.cpp
WebRenderTypes.h Bug 1601531 - Tag image descriptors with PREFER_COMPOSITOR_SURFACE where appropriate r=gw 2019-12-06 06:53:57 +00:00
cbindgen.toml Bug 1602317 - Switch WR bindings to use associated-constants-in-body. r=jrmuizel 2019-12-08 21:09:37 +00:00
moz.build Bug 1583731 - [Wayland] Implement RenderWaylandDMABUFTextureHostOGL based on WaylandDMABUFSurface, r=sotaro 2019-10-17 11:28:56 +00:00
rustfmt.toml
webrender_ffi.h Bug 1602317 - More reliably workaround some silly windows.h defines. r=nical 2019-12-09 12:14:16 +00:00

README.webrender

To build and run WebRender in Gecko:
1. Install Rust if you don't have it already
   If you are doing gecko builds already, you should already have Rust as it is a build requirement.
   If not, you can install it using |mach bootstrap| (recommended) or from https://www.rust-lang.org/
       Note: If installing manually, use the stable 64-bit release - on Windows make sure to use the MSVC ABI installer.
   Ensure that rustc and cargo are in your $PATH (adding $HOME/.cargo/bin/ should be sufficient)
2. Build using |mach build|.
   You don't need anything special in your mozconfig for local builds; webrender will be built by default.
3. Run with |MOZ_WEBRENDER=1| in your environment. e.g. |MOZ_WEBRENDER=1 ./mach run|.
   Alternatively, you can set the gfx.webrender.enabled pref to true (browser restart required).
   Note that on Linux, acceleration is disabled by default and it needs to be enabled for WebRender to work.
   On Linux you can enable acceleration by putting |MOZ_ACCELERATED=1| in your environment, or setting layers.acceleration.force-enabled to true in about:config.
4. Verify WebRender is enabled. You can do this by going to about:support and checking the "Compositing" line in the Graphics section. It should say "WebRender".
   There should also be a WebRender section under "Decision Log" in about:support, which will provide some more detail on what caused it to be enabled/disabled.

When making changes:
    - Make the changes you want.
    - Run |mach build| or |mach build binaries| as desired.

For a debug webrender build:
    Use a debug mozconfig (ac_add_options --enable-debug)
    You can also use an opt build but make webrender less optimized by putting opt-level=0 in the [profile.release] section of your toolkit/library/rust/Cargo.toml file
    See also https://groups.google.com/forum/#!topic/mozilla.dev.servo/MbeMcqqO1fs