зеркало из https://github.com/mozilla/gecko-dev.git
123 строки
3.7 KiB
C++
123 строки
3.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_RENDERCOMPOSITOR_OGL_H
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#define MOZILLA_GFX_RENDERCOMPOSITOR_OGL_H
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#include "mozilla/webrender/RenderCompositor.h"
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#include "mozilla/TimeStamp.h"
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namespace mozilla {
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namespace layers {
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class NativeLayerRoot;
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class NativeLayer;
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} // namespace layers
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namespace wr {
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class RenderCompositorOGL : public RenderCompositor {
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public:
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static UniquePtr<RenderCompositor> Create(
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RefPtr<widget::CompositorWidget>&& aWidget);
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RenderCompositorOGL(RefPtr<gl::GLContext>&& aGL,
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RefPtr<widget::CompositorWidget>&& aWidget);
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virtual ~RenderCompositorOGL();
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bool BeginFrame() override;
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RenderedFrameId EndFrame(const FfiVec<DeviceIntRect>& aDirtyRects) final;
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bool WaitForGPU() override;
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void Pause() override;
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bool Resume() override;
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gl::GLContext* gl() const override { return mGL; }
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bool UseANGLE() const override { return false; }
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LayoutDeviceIntSize GetBufferSize() override;
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bool ShouldUseNativeCompositor() override;
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uint32_t GetMaxUpdateRects() override;
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// Interface for wr::Compositor
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void CompositorBeginFrame() override;
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void CompositorEndFrame() override;
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void Bind(wr::NativeTileId aId, wr::DeviceIntPoint* aOffset, uint32_t* aFboId,
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wr::DeviceIntRect aDirtyRect) override;
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void Unbind() override;
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void CreateSurface(wr::NativeSurfaceId aId,
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wr::DeviceIntSize aTileSize) override;
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void DestroySurface(NativeSurfaceId aId) override;
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void CreateTile(wr::NativeSurfaceId aId, int32_t aX, int32_t aY,
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bool aIsOpaque) override;
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void DestroyTile(wr::NativeSurfaceId aId, int32_t aX, int32_t aY) override;
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void AddSurface(wr::NativeSurfaceId aId, wr::DeviceIntPoint aPosition,
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wr::DeviceIntRect aClipRect) override;
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struct TileKey {
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TileKey(int32_t aX, int32_t aY) : mX(aX), mY(aY) {}
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int32_t mX;
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int32_t mY;
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};
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protected:
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void InsertFrameDoneSync();
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RefPtr<gl::GLContext> mGL;
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// Can be null.
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RefPtr<layers::NativeLayerRoot> mNativeLayerRoot;
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RefPtr<layers::NativeLayer> mNativeLayerForEntireWindow;
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struct TileKeyHashFn {
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std::size_t operator()(const TileKey& aId) const {
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return HashGeneric(aId.mX, aId.mY);
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}
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};
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class Surface {
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public:
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explicit Surface(wr::DeviceIntSize aTileSize) : mTileSize(aTileSize) {}
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wr::DeviceIntSize mTileSize;
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std::unordered_map<TileKey, RefPtr<layers::NativeLayer>, TileKeyHashFn>
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mNativeLayers;
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};
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struct SurfaceIdHashFn {
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std::size_t operator()(const wr::NativeSurfaceId& aId) const {
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return HashGeneric(wr::AsUint64(aId));
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}
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};
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// Used in native compositor mode:
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RefPtr<layers::NativeLayer> mCurrentlyBoundNativeLayer;
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nsTArray<RefPtr<layers::NativeLayer>> mAddedLayers;
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uint64_t mTotalPixelCount = 0;
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uint64_t mAddedPixelCount = 0;
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uint64_t mAddedClippedPixelCount = 0;
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uint64_t mDrawnPixelCount = 0;
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gfx::IntRect mVisibleBounds;
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std::unordered_map<wr::NativeSurfaceId, Surface, SurfaceIdHashFn> mSurfaces;
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TimeStamp mBeginFrameTimeStamp;
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// Used to apply back-pressure in WaitForGPU().
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GLsync mPreviousFrameDoneSync;
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GLsync mThisFrameDoneSync;
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};
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static inline bool operator==(const RenderCompositorOGL::TileKey& a0,
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const RenderCompositorOGL::TileKey& a1) {
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return a0.mX == a1.mX && a0.mY == a1.mY;
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}
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} // namespace wr
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} // namespace mozilla
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#endif
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