gecko-dev/gfx/webrender_bindings/RenderCompositorOGL.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_RENDERCOMPOSITOR_OGL_H
#define MOZILLA_GFX_RENDERCOMPOSITOR_OGL_H
#include "mozilla/webrender/RenderCompositor.h"
#include "mozilla/TimeStamp.h"
namespace mozilla {
namespace layers {
class NativeLayerRoot;
class NativeLayer;
} // namespace layers
namespace wr {
class RenderCompositorOGL : public RenderCompositor {
public:
static UniquePtr<RenderCompositor> Create(
RefPtr<widget::CompositorWidget>&& aWidget);
RenderCompositorOGL(RefPtr<gl::GLContext>&& aGL,
RefPtr<widget::CompositorWidget>&& aWidget);
virtual ~RenderCompositorOGL();
bool BeginFrame() override;
RenderedFrameId EndFrame(const FfiVec<DeviceIntRect>& aDirtyRects) final;
bool WaitForGPU() override;
void Pause() override;
bool Resume() override;
gl::GLContext* gl() const override { return mGL; }
bool UseANGLE() const override { return false; }
LayoutDeviceIntSize GetBufferSize() override;
bool ShouldUseNativeCompositor() override;
uint32_t GetMaxUpdateRects() override;
// Interface for wr::Compositor
void CompositorBeginFrame() override;
void CompositorEndFrame() override;
void Bind(wr::NativeTileId aId, wr::DeviceIntPoint* aOffset, uint32_t* aFboId,
wr::DeviceIntRect aDirtyRect) override;
void Unbind() override;
void CreateSurface(wr::NativeSurfaceId aId,
wr::DeviceIntSize aTileSize) override;
void DestroySurface(NativeSurfaceId aId) override;
void CreateTile(wr::NativeSurfaceId aId, int32_t aX, int32_t aY,
bool aIsOpaque) override;
void DestroyTile(wr::NativeSurfaceId aId, int32_t aX, int32_t aY) override;
void AddSurface(wr::NativeSurfaceId aId, wr::DeviceIntPoint aPosition,
wr::DeviceIntRect aClipRect) override;
struct TileKey {
TileKey(int32_t aX, int32_t aY) : mX(aX), mY(aY) {}
int32_t mX;
int32_t mY;
};
protected:
void InsertFrameDoneSync();
RefPtr<gl::GLContext> mGL;
// Can be null.
RefPtr<layers::NativeLayerRoot> mNativeLayerRoot;
RefPtr<layers::NativeLayer> mNativeLayerForEntireWindow;
struct TileKeyHashFn {
std::size_t operator()(const TileKey& aId) const {
return HashGeneric(aId.mX, aId.mY);
}
};
class Surface {
public:
explicit Surface(wr::DeviceIntSize aTileSize) : mTileSize(aTileSize) {}
wr::DeviceIntSize mTileSize;
std::unordered_map<TileKey, RefPtr<layers::NativeLayer>, TileKeyHashFn>
mNativeLayers;
};
struct SurfaceIdHashFn {
std::size_t operator()(const wr::NativeSurfaceId& aId) const {
return HashGeneric(wr::AsUint64(aId));
}
};
// Used in native compositor mode:
RefPtr<layers::NativeLayer> mCurrentlyBoundNativeLayer;
nsTArray<RefPtr<layers::NativeLayer>> mAddedLayers;
uint64_t mTotalPixelCount = 0;
uint64_t mAddedPixelCount = 0;
uint64_t mAddedClippedPixelCount = 0;
uint64_t mDrawnPixelCount = 0;
gfx::IntRect mVisibleBounds;
std::unordered_map<wr::NativeSurfaceId, Surface, SurfaceIdHashFn> mSurfaces;
TimeStamp mBeginFrameTimeStamp;
// Used to apply back-pressure in WaitForGPU().
GLsync mPreviousFrameDoneSync;
GLsync mThisFrameDoneSync;
};
static inline bool operator==(const RenderCompositorOGL::TileKey& a0,
const RenderCompositorOGL::TileKey& a1) {
return a0.mX == a1.mX && a0.mY == a1.mY;
}
} // namespace wr
} // namespace mozilla
#endif