gecko-dev/layout/svg/nsSVGClipPathFrame.cpp

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C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// Main header first:
#include "nsSVGClipPathFrame.h"
// Keep others in (case-insensitive) order:
#include "gfxContext.h"
#include "mozilla/dom/SVGClipPathElement.h"
#include "nsGkAtoms.h"
#include "nsSVGEffects.h"
#include "nsSVGPathGeometryElement.h"
#include "nsSVGPathGeometryFrame.h"
#include "nsSVGUtils.h"
using namespace mozilla;
using namespace mozilla::dom;
using namespace mozilla::gfx;
// Arbitrary number
#define MAX_SVG_CLIP_PATH_REFERENCE_CHAIN_LENGTH int16_t(512)
//----------------------------------------------------------------------
// Implementation
nsIFrame*
NS_NewSVGClipPathFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
{
return new (aPresShell) nsSVGClipPathFrame(aContext);
}
NS_IMPL_FRAMEARENA_HELPERS(nsSVGClipPathFrame)
void
nsSVGClipPathFrame::ApplyClipPath(gfxContext& aContext,
nsIFrame* aClippedFrame,
const gfxMatrix& aMatrix)
{
MOZ_ASSERT(IsTrivial(), "Caller needs to use GetClipMask");
DrawTarget& aDrawTarget = *aContext.GetDrawTarget();
// No need for AutoReferenceLimiter since simple clip paths can't create
// a reference loop (they don't reference other clip paths).
// Restore current transform after applying clip path:
gfxContextMatrixAutoSaveRestore autoRestore(&aContext);
RefPtr<Path> clipPath;
nsISVGChildFrame* singleClipPathChild = nullptr;
IsTrivial(&singleClipPathChild);
if (singleClipPathChild) {
nsSVGPathGeometryFrame* pathFrame = do_QueryFrame(singleClipPathChild);
if (pathFrame) {
nsSVGPathGeometryElement* pathElement =
static_cast<nsSVGPathGeometryElement*>(pathFrame->GetContent());
gfxMatrix toChildsUserSpace = pathElement->
PrependLocalTransformsTo(GetClipPathTransform(aClippedFrame) * aMatrix,
eUserSpaceToParent);
gfxMatrix newMatrix =
aContext.CurrentMatrix().PreMultiply(toChildsUserSpace).NudgeToIntegers();
if (!newMatrix.IsSingular()) {
aContext.SetMatrix(newMatrix);
FillRule clipRule =
nsSVGUtils::ToFillRule(pathFrame->StyleSVG()->mClipRule);
clipPath = pathElement->GetOrBuildPath(aDrawTarget, clipRule);
}
}
}
if (clipPath) {
aContext.Clip(clipPath);
} else {
// The spec says clip away everything if we have no children or the
// clipping path otherwise can't be resolved:
aContext.Clip(Rect());
}
}
already_AddRefed<SourceSurface>
nsSVGClipPathFrame::GetClipMask(gfxContext& aReferenceContext,
nsIFrame* aClippedFrame,
const gfxMatrix& aMatrix,
Matrix* aMaskTransform,
SourceSurface* aExtraMask,
const Matrix& aExtraMasksTransform)
{
MOZ_ASSERT(!IsTrivial(), "Caller needs to use ApplyClipPath");
DrawTarget& aReferenceDT = *aReferenceContext.GetDrawTarget();
// A clipPath can reference another clipPath. We re-enter this method for
// each clipPath in a reference chain, so here we limit chain length:
static int16_t sRefChainLengthCounter = AutoReferenceLimiter::notReferencing;
AutoReferenceLimiter
refChainLengthLimiter(&sRefChainLengthCounter,
MAX_SVG_CLIP_PATH_REFERENCE_CHAIN_LENGTH);
if (!refChainLengthLimiter.Reference()) {
return nullptr; // Reference chain is too long!
}
// And to prevent reference loops we check that this clipPath only appears
// once in the reference chain (if any) that we're currently processing:
AutoReferenceLimiter refLoopDetector(&mReferencing, 1);
if (!refLoopDetector.Reference()) {
return nullptr; // Reference loop!
}
IntRect devSpaceClipExtents;
{
gfxContextMatrixAutoSaveRestore autoRestoreMatrix(&aReferenceContext);
aReferenceContext.SetMatrix(gfxMatrix());
gfxRect rect = aReferenceContext.GetClipExtents();
devSpaceClipExtents = RoundedOut(ToRect(rect));
if (devSpaceClipExtents.IsEmpty()) {
// We don't need to create a mask surface, all drawing is clipped anyway.
return nullptr;
}
}
RefPtr<DrawTarget> maskDT =
aReferenceDT.CreateSimilarDrawTarget(devSpaceClipExtents.Size(),
SurfaceFormat::A8);
gfxMatrix mat = aReferenceContext.CurrentMatrix() *
gfxMatrix::Translation(-devSpaceClipExtents.TopLeft());
// Paint this clipPath's contents into maskDT:
{
RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(maskDT);
if (!ctx) {
gfxCriticalError() << "SVGClipPath context problem " << gfx::hexa(maskDT);
return nullptr;
}
ctx->SetMatrix(mat);
// We need to set mMatrixForChildren here so that under the PaintSVG calls
// on our children (below) our GetCanvasTM() method will return the correct
// transform.
mMatrixForChildren = GetClipPathTransform(aClippedFrame) * aMatrix;
// Check if this clipPath is itself clipped by another clipPath:
nsSVGClipPathFrame* clipPathThatClipsClipPath =
nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr);
bool clippingOfClipPathRequiredMasking;
if (clipPathThatClipsClipPath) {
ctx->Save();
clippingOfClipPathRequiredMasking = !clipPathThatClipsClipPath->IsTrivial();
if (!clippingOfClipPathRequiredMasking) {
clipPathThatClipsClipPath->ApplyClipPath(*ctx, aClippedFrame, aMatrix);
} else {
Matrix maskTransform;
RefPtr<SourceSurface> mask =
clipPathThatClipsClipPath->GetClipMask(*ctx, aClippedFrame,
aMatrix, &maskTransform);
ctx->PushGroupForBlendBack(gfxContentType::ALPHA, 1.0,
mask, maskTransform);
// The corresponding PopGroupAndBlend call below will mask the
// blend using |mask|.
}
}
// Paint our children into the mask:
for (nsIFrame* kid = mFrames.FirstChild(); kid;
kid = kid->GetNextSibling()) {
nsISVGChildFrame* SVGFrame = do_QueryFrame(kid);
if (SVGFrame) {
// The CTM of each frame referencing us can be different.
SVGFrame->NotifySVGChanged(nsISVGChildFrame::TRANSFORM_CHANGED);
bool isOK = true;
// Children of this clipPath may themselves be clipped.
nsSVGClipPathFrame *clipPathThatClipsChild =
nsSVGEffects::GetEffectProperties(kid).GetClipPathFrame(&isOK);
if (!isOK) {
continue;
}
bool childsClipPathRequiresMasking;
if (clipPathThatClipsChild) {
childsClipPathRequiresMasking = !clipPathThatClipsChild->IsTrivial();
ctx->Save();
if (!childsClipPathRequiresMasking) {
clipPathThatClipsChild->ApplyClipPath(*ctx, aClippedFrame, aMatrix);
} else {
Matrix maskTransform;
RefPtr<SourceSurface> mask =
clipPathThatClipsChild->GetClipMask(*ctx, aClippedFrame,
aMatrix, &maskTransform);
ctx->PushGroupForBlendBack(gfxContentType::ALPHA, 1.0,
mask, maskTransform);
// The corresponding PopGroupAndBlend call below will mask the
// blend using |mask|.
}
}
gfxMatrix toChildsUserSpace = mMatrixForChildren;
nsIFrame* child = do_QueryFrame(SVGFrame);
nsIContent* childContent = child->GetContent();
if (childContent->IsSVGElement()) {
toChildsUserSpace =
static_cast<const nsSVGElement*>(childContent)->
PrependLocalTransformsTo(mMatrixForChildren, eUserSpaceToParent);
}
// Our children have NS_STATE_SVG_CLIPPATH_CHILD set on them, and
// nsSVGPathGeometryFrame::Render checks for that state bit and paints
// only the geometry (opaque black) if set.
SVGFrame->PaintSVG(*ctx, toChildsUserSpace);
if (clipPathThatClipsChild) {
if (childsClipPathRequiresMasking) {
ctx->PopGroupAndBlend();
}
ctx->Restore();
}
}
}
if (clipPathThatClipsClipPath) {
if (clippingOfClipPathRequiredMasking) {
ctx->PopGroupAndBlend();
}
ctx->Restore();
}
}
// Moz2D transforms in the opposite direction to Thebes
mat.Invert();
if (aExtraMask) {
// We could potentially due this more efficiently with OPERATOR_IN
// but that operator does not work well on CG or D2D
RefPtr<SourceSurface> currentMask = maskDT->Snapshot();
Matrix transform = maskDT->GetTransform();
maskDT->SetTransform(Matrix());
maskDT->ClearRect(Rect(0, 0,
devSpaceClipExtents.width,
devSpaceClipExtents.height));
maskDT->SetTransform(aExtraMasksTransform * transform);
// draw currentMask with the inverse of the transform that we just so that
// it ends up in the same spot with aExtraMask transformed by aExtraMasksTransform
maskDT->MaskSurface(SurfacePattern(currentMask, ExtendMode::CLAMP, aExtraMasksTransform.Inverse() * ToMatrix(mat)),
aExtraMask,
Point(0, 0));
}
*aMaskTransform = ToMatrix(mat);
return maskDT->Snapshot();
}
bool
nsSVGClipPathFrame::PointIsInsideClipPath(nsIFrame* aClippedFrame,
const gfxPoint &aPoint)
{
// A clipPath can reference another clipPath. We re-enter this method for
// each clipPath in a reference chain, so here we limit chain length:
static int16_t sRefChainLengthCounter = AutoReferenceLimiter::notReferencing;
AutoReferenceLimiter
refChainLengthLimiter(&sRefChainLengthCounter,
MAX_SVG_CLIP_PATH_REFERENCE_CHAIN_LENGTH);
if (!refChainLengthLimiter.Reference()) {
return false; // Reference chain is too long!
}
// And to prevent reference loops we check that this clipPath only appears
// once in the reference chain (if any) that we're currently processing:
AutoReferenceLimiter refLoopDetector(&mReferencing, 1);
if (!refLoopDetector.Reference()) {
return true; // Reference loop!
}
gfxMatrix matrix = GetClipPathTransform(aClippedFrame);
if (!matrix.Invert()) {
return false;
}
gfxPoint point = matrix.Transform(aPoint);
// clipPath elements can themselves be clipped by a different clip path. In
// that case the other clip path further clips away the element that is being
// clipped by the original clipPath. If this clipPath is being clipped by a
// different clip path we need to check if it prevents the original element
// from recieving events at aPoint:
nsSVGClipPathFrame *clipPathFrame =
nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr);
if (clipPathFrame &&
!clipPathFrame->PointIsInsideClipPath(aClippedFrame, aPoint)) {
return false;
}
for (nsIFrame* kid = mFrames.FirstChild(); kid;
kid = kid->GetNextSibling()) {
nsISVGChildFrame* SVGFrame = do_QueryFrame(kid);
if (SVGFrame) {
gfxPoint pointForChild = point;
gfxMatrix m = static_cast<nsSVGElement*>(kid->GetContent())->
PrependLocalTransformsTo(gfxMatrix(), eUserSpaceToParent);
if (!m.IsIdentity()) {
if (!m.Invert()) {
return false;
}
pointForChild = m.Transform(point);
}
if (SVGFrame->GetFrameForPoint(pointForChild)) {
return true;
}
}
}
return false;
}
bool
nsSVGClipPathFrame::IsTrivial(nsISVGChildFrame **aSingleChild)
{
// If the clip path is clipped then it's non-trivial
if (nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr))
return false;
if (aSingleChild) {
*aSingleChild = nullptr;
}
nsISVGChildFrame *foundChild = nullptr;
for (nsIFrame* kid = mFrames.FirstChild(); kid;
kid = kid->GetNextSibling()) {
nsISVGChildFrame *svgChild = do_QueryFrame(kid);
if (svgChild) {
// We consider a non-trivial clipPath to be one containing
// either more than one svg child and/or a svg container
if (foundChild || svgChild->IsDisplayContainer())
return false;
// or where the child is itself clipped
if (nsSVGEffects::GetEffectProperties(kid).GetClipPathFrame(nullptr))
return false;
foundChild = svgChild;
}
}
if (aSingleChild) {
*aSingleChild = foundChild;
}
return true;
}
bool
nsSVGClipPathFrame::IsValid()
{
// A clipPath can reference another clipPath. We re-enter this method for
// each clipPath in a reference chain, so here we limit chain length:
static int16_t sRefChainLengthCounter = AutoReferenceLimiter::notReferencing;
AutoReferenceLimiter
refChainLengthLimiter(&sRefChainLengthCounter,
MAX_SVG_CLIP_PATH_REFERENCE_CHAIN_LENGTH);
if (!refChainLengthLimiter.Reference()) {
return false; // Reference chain is too long!
}
// And to prevent reference loops we check that this clipPath only appears
// once in the reference chain (if any) that we're currently processing:
AutoReferenceLimiter refLoopDetector(&mReferencing, 1);
if (!refLoopDetector.Reference()) {
return false; // Reference loop!
}
bool isOK = true;
nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(&isOK);
if (!isOK) {
return false;
}
for (nsIFrame* kid = mFrames.FirstChild(); kid;
kid = kid->GetNextSibling()) {
nsIAtom* kidType = kid->GetType();
if (kidType == nsGkAtoms::svgUseFrame) {
for (nsIFrame* grandKid : kid->PrincipalChildList()) {
nsIAtom* grandKidType = grandKid->GetType();
if (grandKidType != nsGkAtoms::svgPathGeometryFrame &&
grandKidType != nsGkAtoms::svgTextFrame) {
return false;
}
}
continue;
}
if (kidType != nsGkAtoms::svgPathGeometryFrame &&
kidType != nsGkAtoms::svgTextFrame) {
return false;
}
}
return true;
}
nsresult
nsSVGClipPathFrame::AttributeChanged(int32_t aNameSpaceID,
nsIAtom* aAttribute,
int32_t aModType)
{
if (aNameSpaceID == kNameSpaceID_None) {
if (aAttribute == nsGkAtoms::transform) {
nsSVGEffects::InvalidateDirectRenderingObservers(this);
nsSVGUtils::NotifyChildrenOfSVGChange(this,
nsISVGChildFrame::TRANSFORM_CHANGED);
}
if (aAttribute == nsGkAtoms::clipPathUnits) {
nsSVGEffects::InvalidateDirectRenderingObservers(this);
}
}
return nsSVGContainerFrame::AttributeChanged(aNameSpaceID,
aAttribute, aModType);
}
void
nsSVGClipPathFrame::Init(nsIContent* aContent,
nsContainerFrame* aParent,
nsIFrame* aPrevInFlow)
{
NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::clipPath),
"Content is not an SVG clipPath!");
AddStateBits(NS_STATE_SVG_CLIPPATH_CHILD);
nsSVGContainerFrame::Init(aContent, aParent, aPrevInFlow);
}
nsIAtom *
nsSVGClipPathFrame::GetType() const
{
return nsGkAtoms::svgClipPathFrame;
}
gfxMatrix
nsSVGClipPathFrame::GetCanvasTM()
{
return mMatrixForChildren;
}
gfxMatrix
nsSVGClipPathFrame::GetClipPathTransform(nsIFrame* aClippedFrame)
{
SVGClipPathElement *content = static_cast<SVGClipPathElement*>(mContent);
gfxMatrix tm = content->PrependLocalTransformsTo(gfxMatrix());
nsSVGEnum* clipPathUnits =
&content->mEnumAttributes[SVGClipPathElement::CLIPPATHUNITS];
return nsSVGUtils::AdjustMatrixForUnits(tm, clipPathUnits, aClippedFrame);
}
SVGBBox
nsSVGClipPathFrame::GetBBoxForClipPathFrame(const SVGBBox &aBBox,
const gfxMatrix &aMatrix)
{
nsIContent* node = GetContent()->GetFirstChild();
SVGBBox unionBBox, tmpBBox;
for (; node; node = node->GetNextSibling()) {
nsIFrame *frame =
static_cast<nsSVGElement*>(node)->GetPrimaryFrame();
if (frame) {
nsISVGChildFrame *svg = do_QueryFrame(frame);
if (svg) {
tmpBBox = svg->GetBBoxContribution(mozilla::gfx::ToMatrix(aMatrix),
nsSVGUtils::eBBoxIncludeFill);
nsSVGEffects::EffectProperties effectProperties =
nsSVGEffects::GetEffectProperties(frame);
bool isOK = true;
nsSVGClipPathFrame *clipPathFrame =
effectProperties.GetClipPathFrame(&isOK);
if (clipPathFrame && isOK) {
tmpBBox = clipPathFrame->GetBBoxForClipPathFrame(tmpBBox, aMatrix);
}
tmpBBox.Intersect(aBBox);
unionBBox.UnionEdges(tmpBBox);
}
}
}
nsSVGEffects::EffectProperties props =
nsSVGEffects::GetEffectProperties(this);
if (props.mClipPath) {
bool isOK = true;
nsSVGClipPathFrame *clipPathFrame = props.GetClipPathFrame(&isOK);
if (clipPathFrame && isOK) {
tmpBBox = clipPathFrame->GetBBoxForClipPathFrame(aBBox, aMatrix);
unionBBox.Intersect(tmpBBox);
} else if (!isOK) {
unionBBox = SVGBBox();
}
}
return unionBBox;
}