Instead of specifying a class name per line, the new format uses the
.ini format, with each section name specifying the class, and each
property name specifying a member of the class. WrapForJNI options can
be specified with each class or member. Comments can be specified with
';' or '#'. For example,
# Generate bindings for Bundle using default options:
[android.os.Bundle]
# Generate bindings for Bundle using class options:
[android.os.Bundle = exceptionMode:nsresult]
# Generate bindings for Bundle using method options:
[android.os.Bundle]
putInt = stubName:PutInteger
# Generate bindings for Bundle using class options with method override:
# (note that all options are overriden at the same time.)
[android.os.Bundle = exceptionMode:nsresult]
# putInt will have stubName "PutInteger", and exceptionMode of "abort"
putInt = stubName:PutInteger
# putChar will have stubName "PutCharacter", and exceptionMode of "nsresult"
putChar = stubName:PutCharacter, exceptionMode:nsresult
# Overloded methods can be specified using its signature
[android.os.Bundle]
# Skip the copy constructor
<init>(Landroid/os/Bundle;)V = skip:true
# Generic member types can be specified
[android.view.KeyEvent = skip:true]
# Skip everything except fields
<field> = skip:false
# Skip everything except putInt and putChar
[android.os.Bundle = skip:true]
putInt = skip:false
putChar =
# Avoid conflicts in native bindings
[android.os.Bundle]
# Bundle(PersistableBundle) native binding can conflict with Bundle(ClassLoader)
<init>(Landroid/os/PersistableBundle;)V = stubName:NewFromPersistableBundle
# Generate a getter instead of a literal for certain runtime constants
[android.os.Build$VERSION = skip:true]
SDK_INT = noLiteral:true