зеркало из https://github.com/mozilla/gecko-dev.git
affccc0acb
## Summary Pass the fixed position element animation id through webrender, returning the the animation id in the hit-test result if the element is a fixed position element. This animation id then can be used to lookup the relevant Hit-Testing Tree Node, which can be used to find the fixed (or sticky) position side bits. ## Motivation Sticky content can be currently stuck to the root content or not, based on the scroll position. As a result, when hit testing sticky content, APZ needs both the sticky position side bits and additional information to determine if the element is currently stuck to the root content. This is needed to fix the hit-testing of sticky position content when a APZ transform is being applied, such as overscroll and hiding the dynamic toolbar. ## Implementation The information needed to determine if a element is currently stuck to the root content and the fixed/sticky position side bits is already stored in the hit-testing tree node. Any hit test result should have a corresponding hit-testing tree node entry. When a hit-test result contains a animation id and a hit-testing tree node is found, we can store a pointer to this node and use this to check the fixed/sticky position side bits. Something similar is already done for hit test results when a scrollbar is hit. Differential Revision: https://phabricator.services.mozilla.com/D148648 |
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.. | ||
src | ||
Cargo.toml | ||
DCLayerTree.cpp | ||
DCLayerTree.h | ||
Moz2DImageRenderer.cpp | ||
README.webrender | ||
RenderAndroidHardwareBufferTextureHost.cpp | ||
RenderAndroidHardwareBufferTextureHost.h | ||
RenderAndroidSurfaceTextureHost.cpp | ||
RenderAndroidSurfaceTextureHost.h | ||
RenderBufferTextureHost.cpp | ||
RenderBufferTextureHost.h | ||
RenderCompositor.cpp | ||
RenderCompositor.h | ||
RenderCompositorANGLE.cpp | ||
RenderCompositorANGLE.h | ||
RenderCompositorD3D11SWGL.cpp | ||
RenderCompositorD3D11SWGL.h | ||
RenderCompositorEGL.cpp | ||
RenderCompositorEGL.h | ||
RenderCompositorLayersSWGL.cpp | ||
RenderCompositorLayersSWGL.h | ||
RenderCompositorNative.cpp | ||
RenderCompositorNative.h | ||
RenderCompositorOGL.cpp | ||
RenderCompositorOGL.h | ||
RenderCompositorOGLSWGL.cpp | ||
RenderCompositorOGLSWGL.h | ||
RenderCompositorRecordedFrame.h | ||
RenderCompositorSWGL.cpp | ||
RenderCompositorSWGL.h | ||
RenderD3D11TextureHost.cpp | ||
RenderD3D11TextureHost.h | ||
RenderDMABUFTextureHost.cpp | ||
RenderDMABUFTextureHost.h | ||
RenderEGLImageTextureHost.cpp | ||
RenderEGLImageTextureHost.h | ||
RenderExternalTextureHost.cpp | ||
RenderExternalTextureHost.h | ||
RenderMacIOSurfaceTextureHost.cpp | ||
RenderMacIOSurfaceTextureHost.h | ||
RenderSharedSurfaceTextureHost.cpp | ||
RenderSharedSurfaceTextureHost.h | ||
RenderTextureHost.cpp | ||
RenderTextureHost.h | ||
RenderTextureHostSWGL.cpp | ||
RenderTextureHostSWGL.h | ||
RenderTextureHostWrapper.cpp | ||
RenderTextureHostWrapper.h | ||
RenderThread.cpp | ||
RenderThread.h | ||
RendererOGL.cpp | ||
RendererOGL.h | ||
RendererScreenshotGrabber.cpp | ||
RendererScreenshotGrabber.h | ||
WebRenderAPI.cpp | ||
WebRenderAPI.h | ||
WebRenderTypes.cpp | ||
WebRenderTypes.h | ||
cbindgen.toml | ||
moz.build | ||
rustfmt.toml | ||
webrender_ffi.h |
README.webrender
To build and run WebRender in Gecko: 1. Install Rust if you don't have it already If you are doing gecko builds already, you should already have Rust as it is a build requirement. If not, you can install it using |mach bootstrap| (recommended) or from https://www.rust-lang.org/ Note: If installing manually, use the stable 64-bit release - on Windows make sure to use the MSVC ABI installer. Ensure that rustc and cargo are in your $PATH (adding $HOME/.cargo/bin/ should be sufficient) 2. Build using |mach build|. You don't need anything special in your mozconfig for local builds; webrender will be built by default. 3. Run with |MOZ_WEBRENDER=1| in your environment. e.g. |MOZ_WEBRENDER=1 ./mach run|. Alternatively, you can set the gfx.webrender.enabled pref to true (browser restart required). Note that on Linux, acceleration is disabled by default and it needs to be enabled for WebRender to work. On Linux you can enable acceleration by putting |MOZ_ACCELERATED=1| in your environment, or setting layers.acceleration.force-enabled to true in about:config. 4. Verify WebRender is enabled. You can do this by going to about:support and checking the "Compositing" line in the Graphics section. It should say "WebRender". There should also be a WebRender section under "Decision Log" in about:support, which will provide some more detail on what caused it to be enabled/disabled. When making changes: - Make the changes you want. - Run |mach build| or |mach build binaries| as desired. For a debug webrender build: Use a debug mozconfig (ac_add_options --enable-debug) You can also use an opt build but make webrender less optimized by putting opt-level=0 in the [profile.release] section of your toolkit/library/rust/Cargo.toml file See also https://groups.google.com/forum/#!topic/mozilla.dev.servo/MbeMcqqO1fs