gecko-dev/gfx/layers/d3d11
David Anderson 399881cdfc Report when constant buffer offsetting doesn't work. (bug 1379413 part 2, r=bas)
--HG--
extra : rebase_source : 881471eca6ae17e4b9810bc34b609d58c6eb0b3d
2017-07-11 00:13:26 -07:00
..
mlgshaders Use a runtime test for constant buffer offsetting. (bug 1379413 part 1, r=bas) 2017-07-11 00:13:21 -07:00
BlendShaderConstants.h
BlendingHelpers.hlslh
CompositorD3D11.cpp Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
CompositorD3D11.h
CompositorD3D11.hlsl
DeviceAttachmentsD3D11.cpp Bug 1372405 - Provide names for all runnables in the tree (r=froydnj) 2017-06-26 14:19:58 -07:00
DeviceAttachmentsD3D11.h
DiagnosticsD3D11.cpp
DiagnosticsD3D11.h
HelpersD3D11.h
MLGDeviceD3D11.cpp Report when constant buffer offsetting doesn't work. (bug 1379413 part 2, r=bas) 2017-07-11 00:13:26 -07:00
MLGDeviceD3D11.h Use a runtime test for constant buffer offsetting. (bug 1379413 part 1, r=bas) 2017-07-11 00:13:21 -07:00
ReadbackManagerD3D11.cpp
ReadbackManagerD3D11.h
ShaderDefinitionsD3D11.h
TextureD3D11.cpp Fail gently when a D3D11 TextureHost uses a stale provider. (bug 1378282, r=vliu) 2017-07-06 18:35:37 -07:00
TextureD3D11.h Bug 1378297 - Add DXGITextureHostD3D11::GetAsSurface() support for webrender wrench r=mattwoodrow 2017-07-06 16:33:19 +09:00
genshaders.py Backed out changeset 018e683b25cd (bug 1370007) for breaking tier 2 nightly builds on windows 2017-07-07 15:23:54 +02:00
shaders.manifest