зеркало из https://github.com/mozilla/gecko-dev.git
214 строки
6.5 KiB
C++
214 строки
6.5 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef MOZILLA_GFX_COMPOSITORD3D11_H
|
|
#define MOZILLA_GFX_COMPOSITORD3D11_H
|
|
|
|
#include "mozilla/gfx/2D.h"
|
|
#include "gfx2DGlue.h"
|
|
#include "mozilla/layers/Compositor.h"
|
|
#include "TextureD3D11.h"
|
|
#include <d3d11.h>
|
|
|
|
class nsWidget;
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
|
|
#define LOGD3D11(param)
|
|
|
|
struct VertexShaderConstants
|
|
{
|
|
float layerTransform[4][4];
|
|
float projection[4][4];
|
|
float renderTargetOffset[4];
|
|
gfx::Rect textureCoords;
|
|
gfx::Rect layerQuad;
|
|
gfx::Rect maskQuad;
|
|
float backdropTransform[4][4];
|
|
};
|
|
|
|
struct PixelShaderConstants
|
|
{
|
|
float layerColor[4];
|
|
float layerOpacity[4];
|
|
int blendConfig[4];
|
|
};
|
|
|
|
struct DeviceAttachmentsD3D11;
|
|
|
|
class CompositorD3D11 : public Compositor
|
|
{
|
|
public:
|
|
CompositorD3D11(CompositorBridgeParent* aParent, widget::CompositorWidget* aWidget);
|
|
~CompositorD3D11();
|
|
|
|
virtual CompositorD3D11* AsCompositorD3D11() override { return this; }
|
|
|
|
virtual bool Initialize() override;
|
|
|
|
virtual TextureFactoryIdentifier
|
|
GetTextureFactoryIdentifier() override;
|
|
|
|
virtual already_AddRefed<DataTextureSource>
|
|
CreateDataTextureSource(TextureFlags aFlags = TextureFlags::NO_FLAGS) override;
|
|
|
|
virtual bool CanUseCanvasLayerForSize(const gfx::IntSize& aSize) override;
|
|
virtual int32_t GetMaxTextureSize() const final;
|
|
|
|
virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) override {}
|
|
|
|
virtual already_AddRefed<CompositingRenderTarget>
|
|
CreateRenderTarget(const gfx::IntRect &aRect,
|
|
SurfaceInitMode aInit) override;
|
|
|
|
virtual already_AddRefed<CompositingRenderTarget>
|
|
CreateRenderTargetFromSource(const gfx::IntRect& aRect,
|
|
const CompositingRenderTarget* aSource,
|
|
const gfx::IntPoint& aSourcePoint) override;
|
|
|
|
virtual void SetRenderTarget(CompositingRenderTarget* aSurface) override;
|
|
virtual CompositingRenderTarget* GetCurrentRenderTarget() const override
|
|
{
|
|
return mCurrentRT;
|
|
}
|
|
|
|
virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) override {}
|
|
|
|
/**
|
|
* Declare an offset to use when rendering layers. This will be ignored when
|
|
* rendering to a target instead of the screen.
|
|
*/
|
|
virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) override
|
|
{
|
|
if (aOffset.x || aOffset.y) {
|
|
NS_RUNTIMEABORT("SetScreenRenderOffset not supported by CompositorD3D11.");
|
|
}
|
|
// If the offset is 0, 0 that's okay.
|
|
}
|
|
|
|
virtual void ClearRect(const gfx::Rect& aRect) override;
|
|
|
|
virtual void DrawQuad(const gfx::Rect &aRect,
|
|
const gfx::IntRect &aClipRect,
|
|
const EffectChain &aEffectChain,
|
|
gfx::Float aOpacity,
|
|
const gfx::Matrix4x4& aTransform,
|
|
const gfx::Rect& aVisibleRect) override;
|
|
|
|
/* Helper for when the primary effect is VR_DISTORTION */
|
|
void DrawVRDistortion(const gfx::Rect &aRect,
|
|
const gfx::IntRect &aClipRect,
|
|
const EffectChain &aEffectChain,
|
|
gfx::Float aOpacity,
|
|
const gfx::Matrix4x4 &aTransform);
|
|
|
|
/**
|
|
* Start a new frame. If aClipRectIn is null, sets *aClipRectOut to the
|
|
* screen dimensions.
|
|
*/
|
|
virtual void BeginFrame(const nsIntRegion& aInvalidRegion,
|
|
const gfx::IntRect *aClipRectIn,
|
|
const gfx::IntRect& aRenderBounds,
|
|
const nsIntRegion& aOpaqueRegion,
|
|
gfx::IntRect *aClipRectOut = nullptr,
|
|
gfx::IntRect *aRenderBoundsOut = nullptr) override;
|
|
|
|
/**
|
|
* Flush the current frame to the screen.
|
|
*/
|
|
virtual void EndFrame() override;
|
|
|
|
/**
|
|
* Post rendering stuff if the rendering is outside of this Compositor
|
|
* e.g., by Composer2D
|
|
*/
|
|
virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) override {}
|
|
|
|
/**
|
|
* Setup the viewport and projection matrix for rendering
|
|
* to a window of the given dimensions.
|
|
*/
|
|
virtual void PrepareViewport(const gfx::IntSize& aSize);
|
|
virtual void PrepareViewport(const gfx::IntSize& aSize, const gfx::Matrix4x4& aProjection,
|
|
float aZNear, float aZFar);
|
|
|
|
virtual bool SupportsPartialTextureUpdate() override { return true; }
|
|
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
virtual const char* Name() const override { return "Direct3D 11"; }
|
|
#endif
|
|
|
|
virtual LayersBackend GetBackendType() const override {
|
|
return LayersBackend::LAYERS_D3D11;
|
|
}
|
|
|
|
virtual void ForcePresent();
|
|
|
|
ID3D11Device* GetDevice() { return mDevice; }
|
|
|
|
ID3D11DeviceContext* GetDC() { return mContext; }
|
|
|
|
private:
|
|
enum Severity {
|
|
Recoverable,
|
|
DebugAssert,
|
|
Critical,
|
|
};
|
|
|
|
void HandleError(HRESULT hr, Severity aSeverity = DebugAssert);
|
|
|
|
// Same as Failed(), except the severity is critical (with no abort) and
|
|
// a string prefix must be provided.
|
|
bool Failed(HRESULT hr, const char* aContext);
|
|
|
|
// ensure mSize is up to date with respect to mWidget
|
|
void EnsureSize();
|
|
bool VerifyBufferSize();
|
|
bool UpdateRenderTarget();
|
|
bool UpdateConstantBuffers();
|
|
void SetSamplerForSamplingFilter(gfx::SamplingFilter aSamplingFilter);
|
|
ID3D11PixelShader* GetPSForEffect(Effect *aEffect, MaskType aMaskType);
|
|
void PaintToTarget();
|
|
RefPtr<ID3D11Texture2D> CreateTexture(const gfx::IntRect& aRect,
|
|
const CompositingRenderTarget* aSource,
|
|
const gfx::IntPoint& aSourcePoint);
|
|
bool CopyBackdrop(const gfx::IntRect& aRect,
|
|
RefPtr<ID3D11Texture2D>* aOutTexture,
|
|
RefPtr<ID3D11ShaderResourceView>* aOutView);
|
|
|
|
RefPtr<ID3D11DeviceContext> mContext;
|
|
RefPtr<ID3D11Device> mDevice;
|
|
RefPtr<IDXGISwapChain> mSwapChain;
|
|
RefPtr<CompositingRenderTargetD3D11> mDefaultRT;
|
|
RefPtr<CompositingRenderTargetD3D11> mCurrentRT;
|
|
|
|
RefPtr<ID3D11Query> mQuery;
|
|
|
|
DeviceAttachmentsD3D11* mAttachments;
|
|
|
|
LayoutDeviceIntSize mSize;
|
|
|
|
HWND mHwnd;
|
|
|
|
D3D_FEATURE_LEVEL mFeatureLevel;
|
|
|
|
VertexShaderConstants mVSConstants;
|
|
PixelShaderConstants mPSConstants;
|
|
bool mDisableSequenceForNextFrame;
|
|
|
|
gfx::IntRect mInvalidRect;
|
|
// This is the clip rect applied to the default DrawTarget (i.e. the window)
|
|
gfx::IntRect mCurrentClip;
|
|
nsIntRegion mInvalidRegion;
|
|
|
|
bool mVerifyBuffersFailed;
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
#endif
|