gecko-dev/gfx/layers/d3d11
David Anderson 3f0ea0572d Rename CompositorWidgetProxy files to CompositorWidget. (bug 1281998 part 2, r=jimm)
--HG--
rename : widget/CompositorWidgetProxy.cpp => widget/CompositorWidget.cpp
rename : widget/CompositorWidgetProxy.h => widget/CompositorWidget.h
rename : widget/windows/WinCompositorWidgetProxy.cpp => widget/windows/WinCompositorWidget.cpp
rename : widget/windows/WinCompositorWidgetProxy.h => widget/windows/WinCompositorWidget.h
2016-07-01 01:15:16 -07:00
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BlendShaderConstants.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
BlendingHelpers.hlslh Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
CompositorD3D11.cpp Rename CompositorWidgetProxy files to CompositorWidget. (bug 1281998 part 2, r=jimm) 2016-07-01 01:15:16 -07:00
CompositorD3D11.h Rename CompositorWidgetProxy files to CompositorWidget. (bug 1281998 part 2, r=jimm) 2016-07-01 01:15:16 -07:00
CompositorD3D11.hlsl Bug 1276359 - Fix D3D11 Shader Compile Failure r=bas 2016-05-27 13:37:52 -07:00
CompositorD3D11Shaders.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11ShadersVR.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11VR.hlsl Bug 1179944, [webvr] put back support for Oculus 0.5.0 runtime, for OSX and Linux; r=mstange 2015-06-05 13:14:10 -04:00
ReadbackManagerD3D11.cpp Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat 2015-10-18 01:24:48 -04:00
ReadbackManagerD3D11.h Bug 1145631 - Part 1: Replace MOZ_OVERRIDE and MOZ_FINAL with override and final in the tree; r=froydnj 2015-03-21 12:28:04 -04:00
TextureD3D11.cpp Backed out changeset b67548cc946e (bug 1167235) 2016-06-28 20:28:23 +02:00
TextureD3D11.h Bug 1272600 - Part 3 - Move the ReadUnlock logic from compositable to texture. r=sotaro 2016-06-02 11:00:21 +02:00
genshaders.sh Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00