зеркало из https://github.com/mozilla/gecko-dev.git
1328 строки
41 KiB
C++
1328 строки
41 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "base/task.h"
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#include "GeckoProfiler.h"
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#include "gfxPlatform.h"
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#include "GLContext.h"
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#include "RenderThread.h"
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#include "nsThread.h"
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#include "nsThreadUtils.h"
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#include "transport/runnable_utils.h"
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#include "mozilla/BackgroundHangMonitor.h"
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#include "mozilla/layers/AsyncImagePipelineManager.h"
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#include "mozilla/gfx/gfxVars.h"
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#include "mozilla/gfx/GPUParent.h"
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#include "mozilla/gfx/GPUProcessManager.h"
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#include "mozilla/layers/CompositorThread.h"
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#include "mozilla/layers/CompositorBridgeParent.h"
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#include "mozilla/layers/CompositorManagerParent.h"
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#include "mozilla/layers/WebRenderBridgeParent.h"
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#include "mozilla/layers/SharedSurfacesParent.h"
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#include "mozilla/layers/SurfacePool.h"
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#include "mozilla/StaticPtr.h"
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#include "mozilla/Telemetry.h"
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#include "mozilla/webrender/RendererOGL.h"
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#include "mozilla/webrender/RenderTextureHost.h"
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#include "mozilla/widget/CompositorWidget.h"
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#include "OGLShaderProgram.h"
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#ifdef XP_WIN
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# include "GLContextEGL.h"
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# include "GLLibraryEGL.h"
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# include "mozilla/widget/WinCompositorWindowThread.h"
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# include "mozilla/gfx/DeviceManagerDx.h"
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# include "mozilla/webrender/DCLayerTree.h"
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//# include "nsWindowsHelpers.h"
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//# include <d3d11.h>
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#endif
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#ifdef MOZ_WIDGET_ANDROID
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# include "GLLibraryEGL.h"
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# include "mozilla/webrender/RenderAndroidSurfaceTextureHost.h"
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#endif
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#ifdef MOZ_WIDGET_GTK
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# include "mozilla/WidgetUtilsGtk.h"
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#endif
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#ifdef MOZ_WAYLAND
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# include "GLLibraryEGL.h"
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#endif
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using namespace mozilla;
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static already_AddRefed<gl::GLContext> CreateGLContext(nsACString& aError);
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MOZ_DEFINE_MALLOC_SIZE_OF(WebRenderRendererMallocSizeOf)
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namespace mozilla::wr {
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LazyLogModule gRenderThreadLog("RenderThread");
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// Should be called only on RenderThread, since LazyLogModule is not thread safe
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#define LOG(...) MOZ_LOG(gRenderThreadLog, LogLevel::Debug, (__VA_ARGS__))
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static StaticRefPtr<RenderThread> sRenderThread;
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static mozilla::BackgroundHangMonitor* sBackgroundHangMonitor;
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RenderThread::RenderThread(RefPtr<nsIThread> aThread)
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: mThread(std::move(aThread)),
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mThreadPool(false),
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mThreadPoolLP(true),
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mSingletonGLIsForHardwareWebRender(true),
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mWindowInfos("RenderThread.mWindowInfos"),
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mRenderTextureMapLock("RenderThread.mRenderTextureMapLock"),
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mHasShutdown(false),
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mHandlingDeviceReset(false),
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mHandlingWebRenderError(false) {}
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RenderThread::~RenderThread() { MOZ_ASSERT(mRenderTexturesDeferred.empty()); }
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// static
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RenderThread* RenderThread::Get() { return sRenderThread; }
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// static
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void RenderThread::Start() {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(!sRenderThread);
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RefPtr<nsIThread> thread;
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nsresult rv = NS_NewNamedThread(
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"Renderer", getter_AddRefs(thread),
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NS_NewRunnableFunction("Renderer::BackgroundHanSetup", []() {
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sBackgroundHangMonitor = new mozilla::BackgroundHangMonitor(
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"Render",
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/* Timeout values are powers-of-two to enable us get better
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data. 128ms is chosen for transient hangs because 8Hz should
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be the minimally acceptable goal for Render
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responsiveness (normal goal is 60Hz). */
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128,
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/* 2048ms is chosen for permanent hangs because it's longer than
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* most Render hangs seen in the wild, but is short enough
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* to not miss getting native hang stacks. */
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2048);
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nsCOMPtr<nsIThread> thread = NS_GetCurrentThread();
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static_cast<nsThread*>(thread.get())->SetUseHangMonitor(true);
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}));
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if (NS_FAILED(rv)) {
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return;
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}
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sRenderThread = new RenderThread(thread);
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#ifdef XP_WIN
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widget::WinCompositorWindowThread::Start();
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#endif
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layers::SharedSurfacesParent::Initialize();
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RefPtr<Runnable> runnable = WrapRunnable(
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RefPtr<RenderThread>(sRenderThread.get()), &RenderThread::InitDeviceTask);
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sRenderThread->PostRunnable(runnable.forget());
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}
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// static
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void RenderThread::ShutDown() {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(sRenderThread);
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{
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MutexAutoLock lock(sRenderThread->mRenderTextureMapLock);
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sRenderThread->mHasShutdown = true;
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}
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layers::SynchronousTask task("RenderThread");
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RefPtr<Runnable> runnable =
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WrapRunnable(RefPtr<RenderThread>(sRenderThread.get()),
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&RenderThread::ShutDownTask, &task);
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sRenderThread->PostRunnable(runnable.forget());
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task.Wait();
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layers::SharedSurfacesParent::Shutdown();
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sRenderThread = nullptr;
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#ifdef XP_WIN
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if (widget::WinCompositorWindowThread::Get()) {
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widget::WinCompositorWindowThread::ShutDown();
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}
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#endif
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}
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extern void ClearAllBlobImageResources();
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void RenderThread::ShutDownTask(layers::SynchronousTask* aTask) {
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layers::AutoCompleteTask complete(aTask);
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MOZ_ASSERT(IsInRenderThread());
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LOG("RenderThread::ShutDownTask()");
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{
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// Clear RenderTextureHosts
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MutexAutoLock lock(mRenderTextureMapLock);
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mRenderTexturesDeferred.clear();
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mRenderTextures.clear();
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mSyncObjectNeededRenderTextures.clear();
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mRenderTextureOps.clear();
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}
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// Let go of our handle to the (internally ref-counted) thread pool.
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mThreadPool.Release();
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mThreadPoolLP.Release();
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// Releasing on the render thread will allow us to avoid dispatching to remove
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// remaining textures from the texture map.
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layers::SharedSurfacesParent::ShutdownRenderThread();
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#ifdef XP_WIN
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DCLayerTree::Shutdown();
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#endif
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ClearAllBlobImageResources();
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ClearSingletonGL();
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ClearSharedSurfacePool();
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}
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// static
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bool RenderThread::IsInRenderThread() {
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return sRenderThread && sRenderThread->mThread == NS_GetCurrentThread();
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}
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// static
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already_AddRefed<nsIThread> RenderThread::GetRenderThread() {
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nsCOMPtr<nsIThread> thread;
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if (sRenderThread) {
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thread = sRenderThread->mThread;
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}
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return thread.forget();
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}
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void RenderThread::DoAccumulateMemoryReport(
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MemoryReport aReport,
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const RefPtr<MemoryReportPromise::Private>& aPromise) {
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MOZ_ASSERT(IsInRenderThread());
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for (auto& r : mRenderers) {
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r.second->AccumulateMemoryReport(&aReport);
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}
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// Note memory used by the shader cache, which is shared across all WR
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// instances.
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MOZ_ASSERT(aReport.shader_cache == 0);
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if (mProgramCache) {
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aReport.shader_cache = wr_program_cache_report_memory(
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mProgramCache->Raw(), &WebRenderRendererMallocSizeOf);
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}
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size_t renderTextureMemory = 0;
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{
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MutexAutoLock lock(mRenderTextureMapLock);
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for (const auto& entry : mRenderTextures) {
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renderTextureMemory += entry.second->Bytes();
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}
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}
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aReport.render_texture_hosts = renderTextureMemory;
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aPromise->Resolve(aReport, __func__);
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}
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// static
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RefPtr<MemoryReportPromise> RenderThread::AccumulateMemoryReport(
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MemoryReport aInitial) {
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RefPtr<MemoryReportPromise::Private> p =
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new MemoryReportPromise::Private(__func__);
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MOZ_ASSERT(!IsInRenderThread());
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if (!Get()) {
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// This happens when the GPU process fails to start and we fall back to the
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// basic compositor in the parent process. We could assert against this if
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// we made the webrender detection code in gfxPlatform.cpp smarter. See bug
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// 1494430 comment 12.
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NS_WARNING("No render thread, returning empty memory report");
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p->Resolve(aInitial, __func__);
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return p;
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}
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Get()->PostRunnable(
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NewRunnableMethod<MemoryReport, RefPtr<MemoryReportPromise::Private>>(
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"wr::RenderThread::DoAccumulateMemoryReport", Get(),
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&RenderThread::DoAccumulateMemoryReport, aInitial, p));
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return p;
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}
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void RenderThread::AddRenderer(wr::WindowId aWindowId,
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UniquePtr<RendererOGL> aRenderer) {
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MOZ_ASSERT(IsInRenderThread());
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LOG("RenderThread::AddRenderer() aWindowId %" PRIx64 "", AsUint64(aWindowId));
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if (mHasShutdown) {
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return;
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}
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mRenderers[aWindowId] = std::move(aRenderer);
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auto windows = mWindowInfos.Lock();
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windows->emplace(AsUint64(aWindowId), new WindowInfo());
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}
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void RenderThread::RemoveRenderer(wr::WindowId aWindowId) {
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MOZ_ASSERT(IsInRenderThread());
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LOG("RenderThread::RemoveRenderer() aWindowId %" PRIx64 "",
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AsUint64(aWindowId));
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if (mHasShutdown) {
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return;
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}
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mRenderers.erase(aWindowId);
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if (mRenderers.empty()) {
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if (mHandlingDeviceReset) {
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ClearSingletonGL();
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}
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mHandlingDeviceReset = false;
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mHandlingWebRenderError = false;
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}
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auto windows = mWindowInfos.Lock();
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auto it = windows->find(AsUint64(aWindowId));
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MOZ_ASSERT(it != windows->end());
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WindowInfo* toDelete = it->second;
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windows->erase(it);
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delete toDelete;
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}
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RendererOGL* RenderThread::GetRenderer(wr::WindowId aWindowId) {
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MOZ_ASSERT(IsInRenderThread());
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auto it = mRenderers.find(aWindowId);
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MOZ_ASSERT(it != mRenderers.end());
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if (it == mRenderers.end()) {
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return nullptr;
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}
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return it->second.get();
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}
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size_t RenderThread::RendererCount() {
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MOZ_ASSERT(IsInRenderThread());
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return mRenderers.size();
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}
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void RenderThread::BeginRecordingForWindow(wr::WindowId aWindowId,
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const TimeStamp& aRecordingStart,
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wr::PipelineId aRootPipelineId) {
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MOZ_ASSERT(IsInRenderThread());
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RendererOGL* renderer = GetRenderer(aWindowId);
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MOZ_ASSERT(renderer);
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renderer->BeginRecording(aRecordingStart, aRootPipelineId);
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}
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void RenderThread::WriteCollectedFramesForWindow(wr::WindowId aWindowId) {
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MOZ_ASSERT(IsInRenderThread());
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RendererOGL* renderer = GetRenderer(aWindowId);
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MOZ_ASSERT(renderer);
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renderer->WriteCollectedFrames();
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}
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Maybe<layers::CollectedFrames> RenderThread::GetCollectedFramesForWindow(
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wr::WindowId aWindowId) {
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MOZ_ASSERT(IsInRenderThread());
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RendererOGL* renderer = GetRenderer(aWindowId);
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MOZ_ASSERT(renderer);
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return renderer->GetCollectedFrames();
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}
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void RenderThread::HandleFrameOneDoc(wr::WindowId aWindowId, bool aRender) {
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if (mHasShutdown) {
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return;
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}
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if (!IsInRenderThread()) {
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PostRunnable(NewRunnableMethod<wr::WindowId, bool>(
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"wr::RenderThread::HandleFrameOneDoc", this,
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&RenderThread::HandleFrameOneDoc, aWindowId, aRender));
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return;
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}
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if (IsDestroyed(aWindowId)) {
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return;
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}
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if (mHandlingDeviceReset) {
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return;
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}
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bool render = false;
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PendingFrameInfo frame;
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{ // scope lock
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auto windows = mWindowInfos.Lock();
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auto it = windows->find(AsUint64(aWindowId));
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if (it == windows->end()) {
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MOZ_ASSERT(false);
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return;
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}
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WindowInfo* info = it->second;
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PendingFrameInfo& frameInfo = info->mPendingFrames.front();
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frameInfo.mFrameNeedsRender |= aRender;
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render = frameInfo.mFrameNeedsRender;
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frame = frameInfo;
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}
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// It is for ensuring that PrepareForUse() is called before
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// RenderTextureHost::Lock().
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HandleRenderTextureOps();
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UpdateAndRender(aWindowId, frame.mStartId, frame.mStartTime, render,
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/* aReadbackSize */ Nothing(),
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/* aReadbackFormat */ Nothing(),
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/* aReadbackBuffer */ Nothing());
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{ // scope lock
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auto windows = mWindowInfos.Lock();
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auto it = windows->find(AsUint64(aWindowId));
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if (it == windows->end()) {
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MOZ_ASSERT(false);
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return;
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}
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WindowInfo* info = it->second;
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info->mPendingFrames.pop();
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}
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// The start time is from WebRenderBridgeParent::CompositeToTarget. From that
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// point until now (when the frame is finally pushed to the screen) is
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// equivalent to the COMPOSITE_TIME metric in the non-WR codepath.
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mozilla::Telemetry::AccumulateTimeDelta(mozilla::Telemetry::COMPOSITE_TIME,
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frame.mStartTime);
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}
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void RenderThread::SetClearColor(wr::WindowId aWindowId, wr::ColorF aColor) {
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if (mHasShutdown) {
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return;
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}
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if (!IsInRenderThread()) {
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PostRunnable(NewRunnableMethod<wr::WindowId, wr::ColorF>(
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"wr::RenderThread::SetClearColor", this, &RenderThread::SetClearColor,
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aWindowId, aColor));
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return;
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}
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if (IsDestroyed(aWindowId)) {
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return;
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}
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auto it = mRenderers.find(aWindowId);
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MOZ_ASSERT(it != mRenderers.end());
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if (it != mRenderers.end()) {
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wr_renderer_set_clear_color(it->second->GetRenderer(), aColor);
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}
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}
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void RenderThread::SetProfilerUI(wr::WindowId aWindowId, const nsCString& aUI) {
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if (mHasShutdown) {
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return;
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}
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if (!IsInRenderThread()) {
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PostRunnable(NewRunnableMethod<wr::WindowId, nsCString>(
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"wr::RenderThread::SetProfilerUI", this, &RenderThread::SetProfilerUI,
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aWindowId, aUI));
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return;
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}
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auto it = mRenderers.find(aWindowId);
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if (it != mRenderers.end()) {
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it->second->SetProfilerUI(aUI);
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}
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}
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void RenderThread::RunEvent(wr::WindowId aWindowId,
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UniquePtr<RendererEvent> aEvent) {
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if (!IsInRenderThread()) {
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PostRunnable(NewRunnableMethod<wr::WindowId, UniquePtr<RendererEvent>&&>(
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"wr::RenderThread::RunEvent", this, &RenderThread::RunEvent, aWindowId,
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std::move(aEvent)));
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return;
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}
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aEvent->Run(*this, aWindowId);
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aEvent = nullptr;
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}
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static void NotifyDidRender(layers::CompositorBridgeParent* aBridge,
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const RefPtr<const WebRenderPipelineInfo>& aInfo,
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VsyncId aCompositeStartId,
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TimeStamp aCompositeStart, TimeStamp aRenderStart,
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TimeStamp aEnd, bool aRender,
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RendererStats aStats) {
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if (aRender && aBridge->GetWrBridge()) {
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// We call this here to mimic the behavior in LayerManagerComposite, as to
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// not change what Talos measures. That is, we do not record an empty frame
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// as a frame.
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aBridge->GetWrBridge()->RecordFrame();
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}
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aBridge->NotifyDidRender(aCompositeStartId, aCompositeStart, aRenderStart,
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aEnd, &aStats);
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for (const auto& epoch : aInfo->Raw().epochs) {
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aBridge->NotifyPipelineRendered(epoch.pipeline_id, epoch.epoch,
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aCompositeStartId, aCompositeStart,
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aRenderStart, aEnd, &aStats);
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}
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if (aBridge->GetWrBridge()) {
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aBridge->GetWrBridge()->CompositeIfNeeded();
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}
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}
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static void NotifyDidStartRender(layers::CompositorBridgeParent* aBridge) {
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// Starting a render will change mIsRendering, and potentially
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// change whether we can allow the bridge to intiate another frame.
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if (aBridge->GetWrBridge()) {
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aBridge->GetWrBridge()->CompositeIfNeeded();
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}
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}
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void RenderThread::UpdateAndRender(
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wr::WindowId aWindowId, const VsyncId& aStartId,
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const TimeStamp& aStartTime, bool aRender,
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const Maybe<gfx::IntSize>& aReadbackSize,
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const Maybe<wr::ImageFormat>& aReadbackFormat,
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const Maybe<Range<uint8_t>>& aReadbackBuffer, bool* aNeedsYFlip) {
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std::string markerName = "Composite #" + std::to_string(AsUint64(aWindowId));
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AUTO_PROFILER_TRACING_MARKER("Paint", markerName.c_str(), GRAPHICS);
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AUTO_PROFILER_LABEL("RenderThread::UpdateAndRender", GRAPHICS);
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MOZ_ASSERT(IsInRenderThread());
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MOZ_ASSERT(aRender || aReadbackBuffer.isNothing());
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auto it = mRenderers.find(aWindowId);
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MOZ_ASSERT(it != mRenderers.end());
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if (it == mRenderers.end()) {
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return;
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}
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TimeStamp start = TimeStamp::Now();
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auto& renderer = it->second;
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if (renderer->IsPaused()) {
|
|
aRender = false;
|
|
}
|
|
LOG("RenderThread::UpdateAndRender() aWindowId %" PRIx64 " aRender %d",
|
|
AsUint64(aWindowId), aRender);
|
|
|
|
layers::CompositorThread()->Dispatch(
|
|
NewRunnableFunction("NotifyDidStartRenderRunnable", &NotifyDidStartRender,
|
|
renderer->GetCompositorBridge()));
|
|
|
|
wr::RenderedFrameId latestFrameId;
|
|
RendererStats stats = {0};
|
|
if (aRender) {
|
|
latestFrameId = renderer->UpdateAndRender(
|
|
aReadbackSize, aReadbackFormat, aReadbackBuffer, aNeedsYFlip, &stats);
|
|
} else {
|
|
renderer->Update();
|
|
}
|
|
// Check graphics reset status even when rendering is skipped.
|
|
renderer->CheckGraphicsResetStatus("PostUpdate", /* aForce */ false);
|
|
|
|
TimeStamp end = TimeStamp::Now();
|
|
RefPtr<const WebRenderPipelineInfo> info = renderer->FlushPipelineInfo();
|
|
|
|
layers::CompositorThread()->Dispatch(
|
|
NewRunnableFunction("NotifyDidRenderRunnable", &NotifyDidRender,
|
|
renderer->GetCompositorBridge(), info, aStartId,
|
|
aStartTime, start, end, aRender, stats));
|
|
|
|
if (latestFrameId.IsValid()) {
|
|
renderer->MaybeRecordFrame(info);
|
|
}
|
|
|
|
ipc::FileDescriptor fenceFd;
|
|
|
|
if (latestFrameId.IsValid()) {
|
|
fenceFd = renderer->GetAndResetReleaseFence();
|
|
|
|
// Wait for GPU after posting NotifyDidRender, since the wait is not
|
|
// necessary for the NotifyDidRender.
|
|
// The wait is necessary for Textures recycling of AsyncImagePipelineManager
|
|
// and for avoiding GPU queue is filled with too much tasks.
|
|
// WaitForGPU's implementation is different for each platform.
|
|
renderer->WaitForGPU();
|
|
} else {
|
|
// Update frame id for NotifyPipelinesUpdated() when rendering does not
|
|
// happen, either because rendering was not requested or the frame was
|
|
// canceled. Rendering can sometimes be canceled if UpdateAndRender is
|
|
// called when the window is not yet ready (not mapped or 0 size).
|
|
latestFrameId = renderer->UpdateFrameId();
|
|
}
|
|
|
|
RenderedFrameId lastCompletedFrameId = renderer->GetLastCompletedFrameId();
|
|
|
|
RefPtr<layers::AsyncImagePipelineManager> pipelineMgr =
|
|
renderer->GetCompositorBridge()->GetAsyncImagePipelineManager();
|
|
// pipelineMgr should always be non-null here because it is only nulled out
|
|
// after the WebRenderAPI instance for the CompositorBridgeParent is
|
|
// destroyed, and that destruction blocks until the renderer thread has
|
|
// removed the relevant renderer. And after that happens we should never reach
|
|
// this code at all; it would bail out at the mRenderers.find check above.
|
|
MOZ_ASSERT(pipelineMgr);
|
|
pipelineMgr->NotifyPipelinesUpdated(info, latestFrameId, lastCompletedFrameId,
|
|
std::move(fenceFd));
|
|
}
|
|
|
|
void RenderThread::Pause(wr::WindowId aWindowId) {
|
|
MOZ_ASSERT(IsInRenderThread());
|
|
LOG("RenderThread::Pause() aWindowId %" PRIx64 "", AsUint64(aWindowId));
|
|
|
|
auto it = mRenderers.find(aWindowId);
|
|
MOZ_ASSERT(it != mRenderers.end());
|
|
if (it == mRenderers.end()) {
|
|
return;
|
|
}
|
|
auto& renderer = it->second;
|
|
renderer->Pause();
|
|
}
|
|
|
|
bool RenderThread::Resume(wr::WindowId aWindowId) {
|
|
MOZ_ASSERT(IsInRenderThread());
|
|
LOG("enderThread::Resume() aWindowId %" PRIx64 "", AsUint64(aWindowId));
|
|
|
|
auto it = mRenderers.find(aWindowId);
|
|
MOZ_ASSERT(it != mRenderers.end());
|
|
if (it == mRenderers.end()) {
|
|
return false;
|
|
}
|
|
auto& renderer = it->second;
|
|
return renderer->Resume();
|
|
}
|
|
|
|
bool RenderThread::TooManyPendingFrames(wr::WindowId aWindowId) {
|
|
const int64_t maxFrameCount = 1;
|
|
|
|
// Too many pending frames if pending frames exit more than maxFrameCount
|
|
// or if RenderBackend is still processing a frame.
|
|
|
|
auto windows = mWindowInfos.Lock();
|
|
auto it = windows->find(AsUint64(aWindowId));
|
|
if (it == windows->end()) {
|
|
MOZ_ASSERT(false);
|
|
return true;
|
|
}
|
|
WindowInfo* info = it->second;
|
|
|
|
if (info->PendingCount() > maxFrameCount) {
|
|
return true;
|
|
}
|
|
// If there is no ongoing frame build, we accept a new frame.
|
|
return info->mPendingFrameBuild > 0;
|
|
}
|
|
|
|
bool RenderThread::IsDestroyed(wr::WindowId aWindowId) {
|
|
auto windows = mWindowInfos.Lock();
|
|
auto it = windows->find(AsUint64(aWindowId));
|
|
if (it == windows->end()) {
|
|
return true;
|
|
}
|
|
|
|
return it->second->mIsDestroyed;
|
|
}
|
|
|
|
void RenderThread::SetDestroyed(wr::WindowId aWindowId) {
|
|
auto windows = mWindowInfos.Lock();
|
|
auto it = windows->find(AsUint64(aWindowId));
|
|
if (it == windows->end()) {
|
|
MOZ_ASSERT(false);
|
|
return;
|
|
}
|
|
it->second->mIsDestroyed = true;
|
|
}
|
|
|
|
void RenderThread::IncPendingFrameCount(wr::WindowId aWindowId,
|
|
const VsyncId& aStartId,
|
|
const TimeStamp& aStartTime) {
|
|
auto windows = mWindowInfos.Lock();
|
|
auto it = windows->find(AsUint64(aWindowId));
|
|
if (it == windows->end()) {
|
|
MOZ_ASSERT(false);
|
|
return;
|
|
}
|
|
it->second->mPendingFrameBuild++;
|
|
it->second->mPendingFrames.push(
|
|
PendingFrameInfo{aStartTime, aStartId, false});
|
|
}
|
|
|
|
void RenderThread::DecPendingFrameBuildCount(wr::WindowId aWindowId) {
|
|
auto windows = mWindowInfos.Lock();
|
|
auto it = windows->find(AsUint64(aWindowId));
|
|
if (it == windows->end()) {
|
|
MOZ_ASSERT(false);
|
|
return;
|
|
}
|
|
WindowInfo* info = it->second;
|
|
MOZ_RELEASE_ASSERT(info->mPendingFrameBuild >= 1);
|
|
info->mPendingFrameBuild--;
|
|
}
|
|
|
|
void RenderThread::RegisterExternalImage(
|
|
const wr::ExternalImageId& aExternalImageId,
|
|
already_AddRefed<RenderTextureHost> aTexture) {
|
|
MutexAutoLock lock(mRenderTextureMapLock);
|
|
|
|
if (mHasShutdown) {
|
|
return;
|
|
}
|
|
MOZ_ASSERT(mRenderTextures.find(aExternalImageId) == mRenderTextures.end());
|
|
RefPtr<RenderTextureHost> texture = aTexture;
|
|
if (texture->SyncObjectNeeded()) {
|
|
mSyncObjectNeededRenderTextures.emplace(aExternalImageId, texture);
|
|
}
|
|
mRenderTextures.emplace(aExternalImageId, texture);
|
|
}
|
|
|
|
void RenderThread::UnregisterExternalImage(
|
|
const wr::ExternalImageId& aExternalImageId) {
|
|
MutexAutoLock lock(mRenderTextureMapLock);
|
|
if (mHasShutdown) {
|
|
return;
|
|
}
|
|
auto it = mRenderTextures.find(aExternalImageId);
|
|
if (it == mRenderTextures.end()) {
|
|
return;
|
|
}
|
|
|
|
auto& texture = it->second;
|
|
if (texture->SyncObjectNeeded()) {
|
|
MOZ_RELEASE_ASSERT(
|
|
mSyncObjectNeededRenderTextures.erase(aExternalImageId) == 1);
|
|
}
|
|
|
|
if (!IsInRenderThread()) {
|
|
// The RenderTextureHost should be released in render thread. So, post the
|
|
// deletion task here.
|
|
// The shmem and raw buffer are owned by compositor ipc channel. It's
|
|
// possible that RenderTextureHost is still exist after the shmem/raw buffer
|
|
// deletion. Then the buffer in RenderTextureHost becomes invalid. It's fine
|
|
// for this situation. Gecko will only release the buffer if WR doesn't need
|
|
// it. So, no one will access the invalid buffer in RenderTextureHost.
|
|
RefPtr<RenderTextureHost> texture = it->second;
|
|
mRenderTextures.erase(it);
|
|
mRenderTexturesDeferred.emplace_back(std::move(texture));
|
|
PostRunnable(NewRunnableMethod(
|
|
"RenderThread::DeferredRenderTextureHostDestroy", this,
|
|
&RenderThread::DeferredRenderTextureHostDestroy));
|
|
} else {
|
|
mRenderTextures.erase(it);
|
|
}
|
|
}
|
|
|
|
void RenderThread::PrepareForUse(const wr::ExternalImageId& aExternalImageId) {
|
|
AddRenderTextureOp(RenderTextureOp::PrepareForUse, aExternalImageId);
|
|
}
|
|
|
|
void RenderThread::NotifyNotUsed(const wr::ExternalImageId& aExternalImageId) {
|
|
AddRenderTextureOp(RenderTextureOp::NotifyNotUsed, aExternalImageId);
|
|
}
|
|
|
|
void RenderThread::NotifyForUse(const wr::ExternalImageId& aExternalImageId) {
|
|
AddRenderTextureOp(RenderTextureOp::NotifyForUse, aExternalImageId);
|
|
}
|
|
|
|
void RenderThread::AddRenderTextureOp(
|
|
RenderTextureOp aOp, const wr::ExternalImageId& aExternalImageId) {
|
|
MOZ_ASSERT(!IsInRenderThread());
|
|
|
|
MutexAutoLock lock(mRenderTextureMapLock);
|
|
|
|
auto it = mRenderTextures.find(aExternalImageId);
|
|
MOZ_ASSERT(it != mRenderTextures.end());
|
|
if (it == mRenderTextures.end()) {
|
|
return;
|
|
}
|
|
|
|
RefPtr<RenderTextureHost> texture = it->second;
|
|
mRenderTextureOps.emplace_back(aOp, std::move(texture));
|
|
|
|
if (mRenderTextureOpsRunnable) {
|
|
// Runnable was already triggered
|
|
return;
|
|
}
|
|
|
|
RefPtr<nsIRunnable> runnable =
|
|
NewRunnableMethod("RenderThread::HandleRenderTextureOps", this,
|
|
&RenderThread::HandleRenderTextureOps);
|
|
mRenderTextureOpsRunnable = runnable;
|
|
PostRunnable(runnable.forget());
|
|
}
|
|
|
|
void RenderThread::HandleRenderTextureOps() {
|
|
MOZ_ASSERT(IsInRenderThread());
|
|
|
|
std::list<std::pair<RenderTextureOp, RefPtr<RenderTextureHost>>>
|
|
renderTextureOps;
|
|
{
|
|
MutexAutoLock lock(mRenderTextureMapLock);
|
|
mRenderTextureOps.swap(renderTextureOps);
|
|
mRenderTextureOpsRunnable = nullptr;
|
|
}
|
|
|
|
for (auto& it : renderTextureOps) {
|
|
switch (it.first) {
|
|
case RenderTextureOp::PrepareForUse:
|
|
it.second->PrepareForUse();
|
|
break;
|
|
case RenderTextureOp::NotifyForUse:
|
|
it.second->NotifyForUse();
|
|
break;
|
|
case RenderTextureOp::NotifyNotUsed:
|
|
it.second->NotifyNotUsed();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void RenderThread::UnregisterExternalImageDuringShutdown(
|
|
const wr::ExternalImageId& aExternalImageId) {
|
|
MOZ_ASSERT(IsInRenderThread());
|
|
MutexAutoLock lock(mRenderTextureMapLock);
|
|
MOZ_ASSERT(mHasShutdown);
|
|
MOZ_ASSERT(mRenderTextures.find(aExternalImageId) != mRenderTextures.end());
|
|
mRenderTextures.erase(aExternalImageId);
|
|
}
|
|
|
|
bool RenderThread::SyncObjectNeeded() {
|
|
MOZ_ASSERT(IsInRenderThread());
|
|
MutexAutoLock lock(mRenderTextureMapLock);
|
|
return !mSyncObjectNeededRenderTextures.empty();
|
|
}
|
|
|
|
void RenderThread::DeferredRenderTextureHostDestroy() {
|
|
MutexAutoLock lock(mRenderTextureMapLock);
|
|
mRenderTexturesDeferred.clear();
|
|
}
|
|
|
|
RenderTextureHost* RenderThread::GetRenderTexture(
|
|
const wr::ExternalImageId& aExternalImageId) {
|
|
MutexAutoLock lock(mRenderTextureMapLock);
|
|
auto it = mRenderTextures.find(aExternalImageId);
|
|
MOZ_ASSERT(it != mRenderTextures.end());
|
|
if (it == mRenderTextures.end()) {
|
|
return nullptr;
|
|
}
|
|
return it->second;
|
|
}
|
|
|
|
void RenderThread::InitDeviceTask() {
|
|
MOZ_ASSERT(IsInRenderThread());
|
|
MOZ_ASSERT(!mSingletonGL);
|
|
LOG("RenderThread::InitDeviceTask()");
|
|
|
|
if (gfx::gfxVars::UseSoftwareWebRender()) {
|
|
// Ensure we don't instantiate any shared GL context when SW-WR is used.
|
|
return;
|
|
}
|
|
|
|
nsAutoCString err;
|
|
CreateSingletonGL(err);
|
|
if (gfx::gfxVars::UseWebRenderProgramBinaryDisk()) {
|
|
mProgramCache = MakeUnique<WebRenderProgramCache>(ThreadPool().Raw());
|
|
}
|
|
// Query the shared GL context to force the
|
|
// lazy initialization to happen now.
|
|
SingletonGL();
|
|
}
|
|
|
|
void RenderThread::PostRunnable(already_AddRefed<nsIRunnable> aRunnable) {
|
|
nsCOMPtr<nsIRunnable> runnable = aRunnable;
|
|
mThread->Dispatch(runnable.forget());
|
|
}
|
|
|
|
#ifndef XP_WIN
|
|
static DeviceResetReason GLenumToResetReason(GLenum aReason) {
|
|
switch (aReason) {
|
|
case LOCAL_GL_NO_ERROR:
|
|
return DeviceResetReason::FORCED_RESET;
|
|
case LOCAL_GL_INNOCENT_CONTEXT_RESET_ARB:
|
|
return DeviceResetReason::DRIVER_ERROR;
|
|
case LOCAL_GL_PURGED_CONTEXT_RESET_NV:
|
|
return DeviceResetReason::NVIDIA_VIDEO;
|
|
case LOCAL_GL_GUILTY_CONTEXT_RESET_ARB:
|
|
return DeviceResetReason::RESET;
|
|
case LOCAL_GL_UNKNOWN_CONTEXT_RESET_ARB:
|
|
return DeviceResetReason::UNKNOWN;
|
|
case LOCAL_GL_OUT_OF_MEMORY:
|
|
return DeviceResetReason::OUT_OF_MEMORY;
|
|
default:
|
|
return DeviceResetReason::OTHER;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void RenderThread::HandleDeviceReset(const char* aWhere, GLenum aReason) {
|
|
MOZ_ASSERT(IsInRenderThread());
|
|
|
|
// This happens only on simulate device reset.
|
|
if (aReason == LOCAL_GL_NO_ERROR) {
|
|
MOZ_ASSERT(XRE_IsGPUProcess());
|
|
|
|
if (!mHandlingDeviceReset) {
|
|
mHandlingDeviceReset = true;
|
|
|
|
MutexAutoLock lock(mRenderTextureMapLock);
|
|
mRenderTexturesDeferred.clear();
|
|
for (const auto& entry : mRenderTextures) {
|
|
entry.second->ClearCachedResources();
|
|
}
|
|
// Simulate DeviceReset does not need to notify the device reset to
|
|
// GPUProcessManager. It is already done by
|
|
// GPUProcessManager::SimulateDeviceReset().
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (mHandlingDeviceReset) {
|
|
return;
|
|
}
|
|
|
|
mHandlingDeviceReset = true;
|
|
|
|
#ifndef XP_WIN
|
|
// On Windows, see DeviceManagerDx::MaybeResetAndReacquireDevices.
|
|
gfx::GPUProcessManager::RecordDeviceReset(GLenumToResetReason(aReason));
|
|
#endif
|
|
|
|
{
|
|
MutexAutoLock lock(mRenderTextureMapLock);
|
|
mRenderTexturesDeferred.clear();
|
|
for (const auto& entry : mRenderTextures) {
|
|
entry.second->ClearCachedResources();
|
|
}
|
|
}
|
|
|
|
// All RenderCompositors will be destroyed by the GPUProcessManager in
|
|
// either OnRemoteProcessDeviceReset via the GPUChild, or
|
|
// OnInProcessDeviceReset here directly.
|
|
// On Windows, device will be re-created before sessions re-creation.
|
|
gfxCriticalNote << "GFX: RenderThread detected a device reset in " << aWhere;
|
|
if (XRE_IsGPUProcess()) {
|
|
gfx::GPUParent::GetSingleton()->NotifyDeviceReset();
|
|
} else {
|
|
#ifndef XP_WIN
|
|
// FIXME(aosmond): Do we need to do this on Windows? nsWindow::OnPaint
|
|
// seems to do its own detection for the parent process.
|
|
bool guilty = aReason == LOCAL_GL_GUILTY_CONTEXT_RESET_ARB;
|
|
NS_DispatchToMainThread(NS_NewRunnableFunction(
|
|
"gfx::GPUProcessManager::OnInProcessDeviceReset", [guilty]() -> void {
|
|
gfx::GPUProcessManager::Get()->OnInProcessDeviceReset(guilty);
|
|
}));
|
|
#endif
|
|
}
|
|
}
|
|
|
|
bool RenderThread::IsHandlingDeviceReset() {
|
|
MOZ_ASSERT(IsInRenderThread());
|
|
return mHandlingDeviceReset;
|
|
}
|
|
|
|
void RenderThread::SimulateDeviceReset() {
|
|
if (!IsInRenderThread()) {
|
|
PostRunnable(NewRunnableMethod("RenderThread::SimulateDeviceReset", this,
|
|
&RenderThread::SimulateDeviceReset));
|
|
} else {
|
|
// When this function is called GPUProcessManager::SimulateDeviceReset()
|
|
// already triggers destroying all CompositorSessions before re-creating
|
|
// them.
|
|
HandleDeviceReset("SimulateDeviceReset", LOCAL_GL_NO_ERROR);
|
|
}
|
|
}
|
|
|
|
static void DoNotifyWebRenderError(WebRenderError aError) {
|
|
layers::CompositorManagerParent::NotifyWebRenderError(aError);
|
|
}
|
|
|
|
void RenderThread::NotifyWebRenderError(WebRenderError aError) {
|
|
MOZ_ASSERT(IsInRenderThread());
|
|
|
|
layers::CompositorThread()->Dispatch(NewRunnableFunction(
|
|
"DoNotifyWebRenderErrorRunnable", &DoNotifyWebRenderError, aError));
|
|
}
|
|
|
|
void RenderThread::HandleWebRenderError(WebRenderError aError) {
|
|
if (mHandlingWebRenderError) {
|
|
return;
|
|
}
|
|
|
|
NotifyWebRenderError(aError);
|
|
|
|
{
|
|
MutexAutoLock lock(mRenderTextureMapLock);
|
|
mRenderTexturesDeferred.clear();
|
|
for (const auto& entry : mRenderTextures) {
|
|
entry.second->ClearCachedResources();
|
|
}
|
|
}
|
|
mHandlingWebRenderError = true;
|
|
// WebRender is going to be disabled by
|
|
// GPUProcessManager::NotifyWebRenderError()
|
|
}
|
|
|
|
bool RenderThread::IsHandlingWebRenderError() {
|
|
MOZ_ASSERT(IsInRenderThread());
|
|
return mHandlingWebRenderError;
|
|
}
|
|
|
|
gl::GLContext* RenderThread::SingletonGL() {
|
|
nsAutoCString err;
|
|
auto* gl = SingletonGL(err);
|
|
if (!err.IsEmpty()) {
|
|
gfxCriticalNote << err.get();
|
|
}
|
|
return gl;
|
|
}
|
|
|
|
void RenderThread::CreateSingletonGL(nsACString& aError) {
|
|
MOZ_ASSERT(IsInRenderThread());
|
|
LOG("RenderThread::CreateSingletonGL()");
|
|
|
|
mSingletonGL = CreateGLContext(aError);
|
|
mSingletonGLIsForHardwareWebRender = !gfx::gfxVars::UseSoftwareWebRender();
|
|
}
|
|
|
|
gl::GLContext* RenderThread::SingletonGL(nsACString& aError) {
|
|
MOZ_ASSERT(IsInRenderThread());
|
|
if (!mSingletonGL) {
|
|
CreateSingletonGL(aError);
|
|
mShaders = nullptr;
|
|
}
|
|
if (mSingletonGL && mSingletonGLIsForHardwareWebRender && !mShaders) {
|
|
mShaders = MakeUnique<WebRenderShaders>(mSingletonGL, mProgramCache.get());
|
|
}
|
|
|
|
return mSingletonGL.get();
|
|
}
|
|
|
|
gl::GLContext* RenderThread::SingletonGLForCompositorOGL() {
|
|
MOZ_RELEASE_ASSERT(gfx::gfxVars::UseSoftwareWebRender());
|
|
|
|
if (mSingletonGLIsForHardwareWebRender) {
|
|
// Clear singleton GL, since GLContext is for hardware WebRender.
|
|
ClearSingletonGL();
|
|
}
|
|
return SingletonGL();
|
|
}
|
|
|
|
void RenderThread::ClearSingletonGL() {
|
|
MOZ_ASSERT(IsInRenderThread());
|
|
LOG("RenderThread::ClearSingletonGL()");
|
|
|
|
if (mSurfacePool) {
|
|
mSurfacePool->DestroyGLResourcesForContext(mSingletonGL);
|
|
}
|
|
if (mProgramsForCompositorOGL) {
|
|
mProgramsForCompositorOGL->Clear();
|
|
mProgramsForCompositorOGL = nullptr;
|
|
}
|
|
mShaders = nullptr;
|
|
mSingletonGL = nullptr;
|
|
}
|
|
|
|
RefPtr<layers::ShaderProgramOGLsHolder>
|
|
RenderThread::GetProgramsForCompositorOGL() {
|
|
if (!mSingletonGL) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (!mProgramsForCompositorOGL) {
|
|
mProgramsForCompositorOGL =
|
|
MakeAndAddRef<layers::ShaderProgramOGLsHolder>(mSingletonGL);
|
|
}
|
|
return mProgramsForCompositorOGL;
|
|
}
|
|
|
|
RefPtr<layers::SurfacePool> RenderThread::SharedSurfacePool() {
|
|
#if defined(XP_MACOSX) || defined(MOZ_WAYLAND)
|
|
if (!mSurfacePool) {
|
|
size_t poolSizeLimit =
|
|
StaticPrefs::gfx_webrender_compositor_surface_pool_size_AtStartup();
|
|
mSurfacePool = layers::SurfacePool::Create(poolSizeLimit);
|
|
}
|
|
#endif
|
|
return mSurfacePool;
|
|
}
|
|
|
|
void RenderThread::ClearSharedSurfacePool() { mSurfacePool = nullptr; }
|
|
|
|
static void GLAPIENTRY DebugMessageCallback(GLenum aSource, GLenum aType,
|
|
GLuint aId, GLenum aSeverity,
|
|
GLsizei aLength,
|
|
const GLchar* aMessage,
|
|
const GLvoid* aUserParam) {
|
|
constexpr const char* kContextLost = "Context has been lost.";
|
|
|
|
if (StaticPrefs::gfx_webrender_gl_debug_message_critical_note_AtStartup() &&
|
|
aSeverity == LOCAL_GL_DEBUG_SEVERITY_HIGH) {
|
|
auto message = std::string(aMessage, aLength);
|
|
// When content lost happned, error messages are flooded by its message.
|
|
if (message != kContextLost) {
|
|
gfxCriticalNote << message;
|
|
} else {
|
|
gfxCriticalNoteOnce << message;
|
|
}
|
|
}
|
|
|
|
if (StaticPrefs::gfx_webrender_gl_debug_message_print_AtStartup()) {
|
|
gl::GLContext* gl = (gl::GLContext*)aUserParam;
|
|
gl->DebugCallback(aSource, aType, aId, aSeverity, aLength, aMessage);
|
|
}
|
|
}
|
|
|
|
// static
|
|
void RenderThread::MaybeEnableGLDebugMessage(gl::GLContext* aGLContext) {
|
|
if (!aGLContext) {
|
|
return;
|
|
}
|
|
|
|
bool enableDebugMessage =
|
|
StaticPrefs::gfx_webrender_gl_debug_message_critical_note_AtStartup() ||
|
|
StaticPrefs::gfx_webrender_gl_debug_message_print_AtStartup();
|
|
|
|
if (enableDebugMessage &&
|
|
aGLContext->IsExtensionSupported(gl::GLContext::KHR_debug)) {
|
|
aGLContext->fEnable(LOCAL_GL_DEBUG_OUTPUT);
|
|
aGLContext->fDisable(LOCAL_GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
|
aGLContext->fDebugMessageCallback(&DebugMessageCallback, (void*)aGLContext);
|
|
aGLContext->fDebugMessageControl(LOCAL_GL_DONT_CARE, LOCAL_GL_DONT_CARE,
|
|
LOCAL_GL_DONT_CARE, 0, nullptr, true);
|
|
}
|
|
}
|
|
|
|
WebRenderShaders::WebRenderShaders(gl::GLContext* gl,
|
|
WebRenderProgramCache* programCache) {
|
|
mGL = gl;
|
|
mShaders =
|
|
wr_shaders_new(gl, programCache ? programCache->Raw() : nullptr,
|
|
StaticPrefs::gfx_webrender_precache_shaders_AtStartup());
|
|
}
|
|
|
|
WebRenderShaders::~WebRenderShaders() {
|
|
wr_shaders_delete(mShaders, mGL.get());
|
|
}
|
|
|
|
WebRenderThreadPool::WebRenderThreadPool(bool low_priority) {
|
|
mThreadPool = wr_thread_pool_new(low_priority);
|
|
}
|
|
|
|
WebRenderThreadPool::~WebRenderThreadPool() { Release(); }
|
|
|
|
void WebRenderThreadPool::Release() {
|
|
if (mThreadPool) {
|
|
wr_thread_pool_delete(mThreadPool);
|
|
mThreadPool = nullptr;
|
|
}
|
|
}
|
|
|
|
WebRenderProgramCache::WebRenderProgramCache(wr::WrThreadPool* aThreadPool) {
|
|
MOZ_ASSERT(aThreadPool);
|
|
|
|
nsAutoString path;
|
|
if (gfx::gfxVars::UseWebRenderProgramBinaryDisk()) {
|
|
path.Append(gfx::gfxVars::ProfDirectory());
|
|
}
|
|
mProgramCache = wr_program_cache_new(&path, aThreadPool);
|
|
if (gfx::gfxVars::UseWebRenderProgramBinaryDisk()) {
|
|
wr_try_load_startup_shaders_from_disk(mProgramCache);
|
|
}
|
|
}
|
|
|
|
WebRenderProgramCache::~WebRenderProgramCache() {
|
|
wr_program_cache_delete(mProgramCache);
|
|
}
|
|
|
|
} // namespace mozilla::wr
|
|
|
|
#ifdef XP_WIN
|
|
static already_AddRefed<gl::GLContext> CreateGLContextANGLE(
|
|
nsACString& aError) {
|
|
const RefPtr<ID3D11Device> d3d11Device =
|
|
gfx::DeviceManagerDx::Get()->GetCompositorDevice();
|
|
if (!d3d11Device) {
|
|
aError.Assign("RcANGLE(no compositor device for EGLDisplay)"_ns);
|
|
return nullptr;
|
|
}
|
|
|
|
nsCString failureId;
|
|
const auto lib = gl::DefaultEglLibrary(&failureId);
|
|
if (!lib) {
|
|
aError.Assign(
|
|
nsPrintfCString("RcANGLE(load EGL lib failed: %s)", failureId.get()));
|
|
return nullptr;
|
|
}
|
|
|
|
const auto egl = lib->CreateDisplay(d3d11Device.get());
|
|
if (!egl) {
|
|
aError.Assign(nsPrintfCString("RcANGLE(create EGLDisplay failed: %s)",
|
|
failureId.get()));
|
|
return nullptr;
|
|
}
|
|
|
|
gl::CreateContextFlags flags = gl::CreateContextFlags::PREFER_ES3;
|
|
|
|
if (StaticPrefs::gfx_webrender_prefer_robustness_AtStartup()) {
|
|
flags |= gl::CreateContextFlags::PREFER_ROBUSTNESS;
|
|
}
|
|
|
|
if (egl->IsExtensionSupported(
|
|
gl::EGLExtension::MOZ_create_context_provoking_vertex_dont_care)) {
|
|
flags |= gl::CreateContextFlags::PROVOKING_VERTEX_DONT_CARE;
|
|
}
|
|
|
|
// Create GLContext with dummy EGLSurface, the EGLSurface is not used.
|
|
// Instread we override it with EGLSurface of SwapChain's back buffer.
|
|
|
|
const auto dummySize = mozilla::gfx::IntSize(16, 16);
|
|
auto gl = gl::GLContextEGL::CreateEGLPBufferOffscreenContext(
|
|
egl, {flags}, dummySize, &failureId);
|
|
if (!gl || !gl->IsANGLE()) {
|
|
aError.Assign(nsPrintfCString("RcANGLE(create GL context failed: %x, %s)",
|
|
gl.get(), failureId.get()));
|
|
return nullptr;
|
|
}
|
|
|
|
if (!gl->MakeCurrent()) {
|
|
aError.Assign(
|
|
nsPrintfCString("RcANGLE(make current GL context failed: %x, %x)",
|
|
gl.get(), gl->mEgl->mLib->fGetError()));
|
|
return nullptr;
|
|
}
|
|
|
|
return gl.forget();
|
|
}
|
|
#endif
|
|
|
|
#if defined(MOZ_WIDGET_ANDROID) || defined(MOZ_WAYLAND) || defined(MOZ_X11)
|
|
static already_AddRefed<gl::GLContext> CreateGLContextEGL() {
|
|
// Create GLContext with dummy EGLSurface.
|
|
bool forHardwareWebRender = true;
|
|
// SW-WR uses CompositorOGL in native compositor.
|
|
if (gfx::gfxVars::UseSoftwareWebRender()) {
|
|
forHardwareWebRender = false;
|
|
}
|
|
RefPtr<gl::GLContext> gl =
|
|
gl::GLContextProviderEGL::CreateForCompositorWidget(
|
|
nullptr, forHardwareWebRender, /* aForceAccelerated */ true);
|
|
if (!gl || !gl->MakeCurrent()) {
|
|
gfxCriticalNote << "Failed GL context creation for hardware WebRender: "
|
|
<< forHardwareWebRender;
|
|
return nullptr;
|
|
}
|
|
return gl.forget();
|
|
}
|
|
#endif
|
|
|
|
#ifdef XP_MACOSX
|
|
static already_AddRefed<gl::GLContext> CreateGLContextCGL() {
|
|
nsCString failureUnused;
|
|
return gl::GLContextProvider::CreateHeadless(
|
|
{gl::CreateContextFlags::ALLOW_OFFLINE_RENDERER |
|
|
gl::CreateContextFlags::FORCE_ENABLE_HARDWARE},
|
|
&failureUnused);
|
|
}
|
|
#endif
|
|
|
|
static already_AddRefed<gl::GLContext> CreateGLContext(nsACString& aError) {
|
|
RefPtr<gl::GLContext> gl;
|
|
|
|
#ifdef XP_WIN
|
|
if (gfx::gfxVars::UseWebRenderANGLE()) {
|
|
gl = CreateGLContextANGLE(aError);
|
|
}
|
|
#elif defined(MOZ_WIDGET_ANDROID)
|
|
gl = CreateGLContextEGL();
|
|
#elif defined(MOZ_WAYLAND) || defined(MOZ_X11)
|
|
if (gfx::gfxVars::UseEGL()) {
|
|
gl = CreateGLContextEGL();
|
|
}
|
|
#elif XP_MACOSX
|
|
gl = CreateGLContextCGL();
|
|
#endif
|
|
|
|
wr::RenderThread::MaybeEnableGLDebugMessage(gl);
|
|
|
|
return gl.forget();
|
|
}
|
|
|
|
extern "C" {
|
|
|
|
void wr_notifier_wake_up(mozilla::wr::WrWindowId aWindowId,
|
|
bool aCompositeNeeded) {
|
|
mozilla::wr::RenderThread::Get()->IncPendingFrameCount(aWindowId, VsyncId(),
|
|
TimeStamp::Now());
|
|
mozilla::wr::RenderThread::Get()->DecPendingFrameBuildCount(aWindowId);
|
|
mozilla::wr::RenderThread::Get()->HandleFrameOneDoc(aWindowId,
|
|
aCompositeNeeded);
|
|
}
|
|
|
|
void wr_notifier_new_frame_ready(mozilla::wr::WrWindowId aWindowId) {
|
|
mozilla::wr::RenderThread::Get()->DecPendingFrameBuildCount(aWindowId);
|
|
mozilla::wr::RenderThread::Get()->HandleFrameOneDoc(aWindowId,
|
|
/* aRender */ true);
|
|
}
|
|
|
|
void wr_notifier_nop_frame_done(mozilla::wr::WrWindowId aWindowId) {
|
|
mozilla::wr::RenderThread::Get()->DecPendingFrameBuildCount(aWindowId);
|
|
mozilla::wr::RenderThread::Get()->HandleFrameOneDoc(aWindowId,
|
|
/* aRender */ false);
|
|
}
|
|
|
|
void wr_notifier_external_event(mozilla::wr::WrWindowId aWindowId,
|
|
size_t aRawEvent) {
|
|
mozilla::UniquePtr<mozilla::wr::RendererEvent> evt(
|
|
reinterpret_cast<mozilla::wr::RendererEvent*>(aRawEvent));
|
|
mozilla::wr::RenderThread::Get()->RunEvent(mozilla::wr::WindowId(aWindowId),
|
|
std::move(evt));
|
|
}
|
|
|
|
static void NotifyScheduleRender(mozilla::wr::WrWindowId aWindowId,
|
|
wr::RenderReasons aReasons) {
|
|
RefPtr<mozilla::layers::CompositorBridgeParent> cbp = mozilla::layers::
|
|
CompositorBridgeParent::GetCompositorBridgeParentFromWindowId(aWindowId);
|
|
if (cbp) {
|
|
cbp->ScheduleComposition(aReasons);
|
|
}
|
|
}
|
|
|
|
void wr_schedule_render(mozilla::wr::WrWindowId aWindowId,
|
|
wr::RenderReasons aReasons) {
|
|
layers::CompositorThread()->Dispatch(NewRunnableFunction(
|
|
"NotifyScheduleRender", &NotifyScheduleRender, aWindowId, aReasons));
|
|
}
|
|
|
|
static void NotifyDidSceneBuild(
|
|
mozilla::wr::WrWindowId aWindowId,
|
|
const RefPtr<const wr::WebRenderPipelineInfo>& aInfo) {
|
|
RefPtr<mozilla::layers::CompositorBridgeParent> cbp = mozilla::layers::
|
|
CompositorBridgeParent::GetCompositorBridgeParentFromWindowId(aWindowId);
|
|
if (cbp) {
|
|
cbp->NotifyDidSceneBuild(aInfo);
|
|
}
|
|
}
|
|
|
|
void wr_finished_scene_build(mozilla::wr::WrWindowId aWindowId,
|
|
mozilla::wr::WrPipelineInfo* aPipelineInfo) {
|
|
RefPtr<wr::WebRenderPipelineInfo> info = new wr::WebRenderPipelineInfo();
|
|
info->Raw() = std::move(*aPipelineInfo);
|
|
layers::CompositorThread()->Dispatch(NewRunnableFunction(
|
|
"NotifyDidSceneBuild", &NotifyDidSceneBuild, aWindowId, info));
|
|
}
|
|
|
|
} // extern C
|