зеркало из https://github.com/mozilla/gecko-dev.git
436 строки
14 KiB
C++
436 строки
14 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_LAYERSTYPES_H
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#define GFX_LAYERSTYPES_H
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#include <stdint.h> // for uint32_t
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#include "Units.h"
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#include "mozilla/DefineEnum.h" // for MOZ_DEFINE_ENUM
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#include "mozilla/gfx/Point.h" // for IntPoint
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#include "mozilla/Maybe.h"
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#include "mozilla/TimeStamp.h" // for TimeStamp
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#include "mozilla/TypedEnumBits.h"
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#include "nsRegion.h"
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#include "nsStyleConsts.h"
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#include <stdio.h> // FILE
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#include "mozilla/Logging.h" // for PR_LOG
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#ifndef MOZ_LAYERS_HAVE_LOG
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# define MOZ_LAYERS_HAVE_LOG
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#endif
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#define MOZ_LAYERS_LOG(_args) \
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MOZ_LOG(LayerManager::GetLog(), LogLevel::Debug, _args)
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#define MOZ_LAYERS_LOG_IF_SHADOWABLE(layer, _args) \
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do { \
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if (layer->AsShadowableLayer()) { \
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MOZ_LOG(LayerManager::GetLog(), LogLevel::Debug, _args); \
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} \
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} while (0)
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#define INVALID_OVERLAY -1
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//#define ENABLE_FRAME_LATENCY_LOG
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namespace IPC {
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template <typename T>
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struct ParamTraits;
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} // namespace IPC
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namespace android {
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class MOZ_EXPORT GraphicBuffer;
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} // namespace android
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namespace mozilla {
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namespace layers {
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class TextureHost;
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#undef NONE
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#undef OPAQUE
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struct LayersId {
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uint64_t mId;
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bool IsValid() const { return mId != 0; }
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// Allow explicit cast to a uint64_t for now
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explicit operator uint64_t() const { return mId; }
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// Implement some operators so this class can be used as a key in
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// stdlib classes.
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bool operator<(const LayersId& aOther) const { return mId < aOther.mId; }
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bool operator==(const LayersId& aOther) const { return mId == aOther.mId; }
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bool operator!=(const LayersId& aOther) const { return !(*this == aOther); }
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// Helper struct that allow this class to be used as a key in
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// std::unordered_map like so:
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// std::unordered_map<LayersId, ValueType, LayersId::HashFn> myMap;
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struct HashFn {
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std::size_t operator()(const LayersId& aKey) const {
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return std::hash<uint64_t>{}(aKey.mId);
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}
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};
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};
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template <typename T>
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struct BaseTransactionId {
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uint64_t mId = 0;
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bool IsValid() const { return mId != 0; }
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MOZ_MUST_USE BaseTransactionId<T> Next() const {
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return BaseTransactionId<T>{mId + 1};
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}
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MOZ_MUST_USE BaseTransactionId<T> Prev() const {
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return BaseTransactionId<T>{mId - 1};
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}
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int64_t operator-(const BaseTransactionId<T>& aOther) const {
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return mId - aOther.mId;
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}
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// Allow explicit cast to a uint64_t for now
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explicit operator uint64_t() const { return mId; }
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bool operator<(const BaseTransactionId<T>& aOther) const {
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return mId < aOther.mId;
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}
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bool operator<=(const BaseTransactionId<T>& aOther) const {
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return mId <= aOther.mId;
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}
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bool operator>(const BaseTransactionId<T>& aOther) const {
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return mId > aOther.mId;
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}
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bool operator>=(const BaseTransactionId<T>& aOther) const {
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return mId >= aOther.mId;
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}
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bool operator==(const BaseTransactionId<T>& aOther) const {
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return mId == aOther.mId;
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}
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};
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class TransactionIdType {};
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typedef BaseTransactionId<TransactionIdType> TransactionId;
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struct LayersObserverEpoch {
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uint64_t mId;
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MOZ_MUST_USE LayersObserverEpoch Next() const {
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return LayersObserverEpoch{mId + 1};
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}
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bool operator<=(const LayersObserverEpoch& aOther) const {
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return mId <= aOther.mId;
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}
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bool operator>=(const LayersObserverEpoch& aOther) const {
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return mId >= aOther.mId;
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}
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bool operator==(const LayersObserverEpoch& aOther) const {
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return mId == aOther.mId;
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}
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bool operator!=(const LayersObserverEpoch& aOther) const {
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return mId != aOther.mId;
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}
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};
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enum class LayersBackend : int8_t {
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LAYERS_NONE = 0,
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LAYERS_BASIC,
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LAYERS_OPENGL,
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LAYERS_D3D11,
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LAYERS_CLIENT,
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LAYERS_WR,
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LAYERS_LAST
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};
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enum class BufferMode : int8_t { BUFFER_NONE, BUFFERED };
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enum class DrawRegionClip : int8_t { DRAW, NONE };
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enum class SurfaceMode : int8_t {
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SURFACE_NONE = 0,
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SURFACE_OPAQUE,
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SURFACE_SINGLE_CHANNEL_ALPHA,
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SURFACE_COMPONENT_ALPHA
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};
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// clang-format off
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MOZ_DEFINE_ENUM_CLASS_WITH_BASE(
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ScaleMode, int8_t, (
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SCALE_NONE,
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STRETCH
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// Unimplemented - PRESERVE_ASPECT_RATIO_CONTAIN
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));
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// clang-format on
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struct EventRegions {
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// The hit region for a layer contains all areas on the layer that are
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// sensitive to events. This region is an over-approximation and may
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// contain regions that are not actually sensitive, but any such regions
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// will be included in the mDispatchToContentHitRegion.
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nsIntRegion mHitRegion;
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// The mDispatchToContentHitRegion for a layer contains all areas for
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// which the main-thread must be consulted before responding to events.
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// This region will be a subregion of mHitRegion.
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nsIntRegion mDispatchToContentHitRegion;
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// The following regions represent the touch-action areas of this layer.
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// All of these regions are approximations to the true region, but any
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// variance between the approximation and the true region is guaranteed
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// to be included in the mDispatchToContentHitRegion.
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nsIntRegion mNoActionRegion;
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nsIntRegion mHorizontalPanRegion;
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nsIntRegion mVerticalPanRegion;
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// Set to true if events targeting the dispatch-to-content region
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// require target confirmation.
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// See CompositorHitTestFlags::eRequiresTargetConfirmation.
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// We don't bother tracking a separate region for this (which would
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// be a sub-region of the dispatch-to-content region), because the added
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// overhead of region computations is not worth it, and because
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// EventRegions are going to be deprecated anyways.
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bool mDTCRequiresTargetConfirmation;
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EventRegions() : mDTCRequiresTargetConfirmation(false) {}
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explicit EventRegions(nsIntRegion aHitRegion)
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: mHitRegion(aHitRegion), mDTCRequiresTargetConfirmation(false) {}
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// This constructor takes the maybe-hit region and uses it to update the
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// hit region and dispatch-to-content region. It is useful from converting
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// from the display item representation to the layer representation.
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EventRegions(const nsIntRegion& aHitRegion,
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const nsIntRegion& aMaybeHitRegion,
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const nsIntRegion& aDispatchToContentRegion,
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const nsIntRegion& aNoActionRegion,
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const nsIntRegion& aHorizontalPanRegion,
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const nsIntRegion& aVerticalPanRegion,
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bool aDTCRequiresTargetConfirmation);
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bool operator==(const EventRegions& aRegions) const {
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return mHitRegion == aRegions.mHitRegion &&
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mDispatchToContentHitRegion ==
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aRegions.mDispatchToContentHitRegion &&
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mNoActionRegion == aRegions.mNoActionRegion &&
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mHorizontalPanRegion == aRegions.mHorizontalPanRegion &&
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mVerticalPanRegion == aRegions.mVerticalPanRegion &&
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mDTCRequiresTargetConfirmation ==
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aRegions.mDTCRequiresTargetConfirmation;
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}
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bool operator!=(const EventRegions& aRegions) const {
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return !(*this == aRegions);
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}
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void ApplyTranslationAndScale(float aXTrans, float aYTrans, float aXScale,
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float aYScale) {
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mHitRegion.ScaleRoundOut(aXScale, aYScale);
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mDispatchToContentHitRegion.ScaleRoundOut(aXScale, aYScale);
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mNoActionRegion.ScaleRoundOut(aXScale, aYScale);
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mHorizontalPanRegion.ScaleRoundOut(aXScale, aYScale);
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mVerticalPanRegion.ScaleRoundOut(aXScale, aYScale);
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mHitRegion.MoveBy(aXTrans, aYTrans);
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mDispatchToContentHitRegion.MoveBy(aXTrans, aYTrans);
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mNoActionRegion.MoveBy(aXTrans, aYTrans);
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mHorizontalPanRegion.MoveBy(aXTrans, aYTrans);
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mVerticalPanRegion.MoveBy(aXTrans, aYTrans);
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}
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void Transform(const gfx::Matrix4x4& aTransform) {
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mHitRegion.Transform(aTransform);
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mDispatchToContentHitRegion.Transform(aTransform);
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mNoActionRegion.Transform(aTransform);
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mHorizontalPanRegion.Transform(aTransform);
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mVerticalPanRegion.Transform(aTransform);
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}
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void OrWith(const EventRegions& aOther) {
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mHitRegion.OrWith(aOther.mHitRegion);
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mDispatchToContentHitRegion.OrWith(aOther.mDispatchToContentHitRegion);
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// See the comment in nsDisplayList::AddFrame, where the touch action
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// regions are handled. The same thing applies here.
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bool alreadyHadRegions = !mNoActionRegion.IsEmpty() ||
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!mHorizontalPanRegion.IsEmpty() ||
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!mVerticalPanRegion.IsEmpty();
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mNoActionRegion.OrWith(aOther.mNoActionRegion);
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mHorizontalPanRegion.OrWith(aOther.mHorizontalPanRegion);
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mVerticalPanRegion.OrWith(aOther.mVerticalPanRegion);
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if (alreadyHadRegions) {
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nsIntRegion combinedActionRegions;
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combinedActionRegions.Or(mHorizontalPanRegion, mVerticalPanRegion);
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combinedActionRegions.OrWith(mNoActionRegion);
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mDispatchToContentHitRegion.OrWith(combinedActionRegions);
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}
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mDTCRequiresTargetConfirmation |= aOther.mDTCRequiresTargetConfirmation;
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}
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bool IsEmpty() const {
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return mHitRegion.IsEmpty() && mDispatchToContentHitRegion.IsEmpty() &&
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mNoActionRegion.IsEmpty() && mHorizontalPanRegion.IsEmpty() &&
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mVerticalPanRegion.IsEmpty();
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}
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void SetEmpty() {
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mHitRegion.SetEmpty();
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mDispatchToContentHitRegion.SetEmpty();
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mNoActionRegion.SetEmpty();
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mHorizontalPanRegion.SetEmpty();
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mVerticalPanRegion.SetEmpty();
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}
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nsCString ToString() const {
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nsCString result = mHitRegion.ToString();
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result.AppendLiteral(";dispatchToContent=");
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result.Append(mDispatchToContentHitRegion.ToString());
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return result;
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}
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};
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// Bit flags that go on a RefLayer and override the
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// event regions in the entire subtree below. This is needed for propagating
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// various flags across processes since the child-process layout code doesn't
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// know about parent-process listeners or CSS rules.
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enum EventRegionsOverride {
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// The default, no flags set
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NoOverride = 0,
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// Treat all hit regions in the subtree as dispatch-to-content
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ForceDispatchToContent = (1 << 0),
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// Treat all hit regions in the subtree as empty
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ForceEmptyHitRegion = (1 << 1),
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// OR union of all valid bit flags, for use in BitFlagsEnumSerializer
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ALL_BITS = (1 << 2) - 1
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};
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MOZ_ALWAYS_INLINE EventRegionsOverride operator|(EventRegionsOverride a,
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EventRegionsOverride b) {
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return (EventRegionsOverride)((int)a | (int)b);
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}
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MOZ_ALWAYS_INLINE EventRegionsOverride& operator|=(EventRegionsOverride& a,
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EventRegionsOverride b) {
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a = a | b;
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return a;
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}
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// Flags used as an argument to functions that dump textures.
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enum TextureDumpMode {
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Compress, // dump texture with LZ4 compression
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DoNotCompress // dump texture uncompressed
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};
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typedef uint32_t TouchBehaviorFlags;
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// Some specialized typedefs of Matrix4x4Typed.
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typedef gfx::Matrix4x4Typed<LayerPixel, CSSTransformedLayerPixel>
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CSSTransformMatrix;
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// Several different async transforms can contribute to a layer's transform
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// (specifically, an async animation can contribute a transform, and each APZC
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// that scrolls a layer can contribute async scroll/zoom and overscroll
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// transforms).
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// To try to model this with typed units, we represent individual async
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// transforms as ParentLayer -> ParentLayer transforms (aliased as
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// AsyncTransformComponentMatrix), and we represent the product of all of them
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// as a CSSTransformLayer -> ParentLayer transform (aliased as
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// AsyncTransformMatrix). To create an AsyncTransformMatrix from component
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// matrices, a ViewAs operation is needed. A MultipleAsyncTransforms
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// PixelCastJustification is provided for this purpose.
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typedef gfx::Matrix4x4Typed<ParentLayerPixel, ParentLayerPixel>
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AsyncTransformComponentMatrix;
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typedef gfx::Matrix4x4Typed<CSSTransformedLayerPixel, ParentLayerPixel>
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AsyncTransformMatrix;
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typedef Array<gfx::Color, 4> BorderColors;
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typedef Array<LayerSize, 4> BorderCorners;
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typedef Array<LayerCoord, 4> BorderWidths;
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typedef Array<StyleBorderStyle, 4> BorderStyles;
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typedef Maybe<LayerRect> MaybeLayerRect;
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// This is used to communicate Layers across IPC channels. The Handle is valid
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// for layers in the same PLayerTransaction. Handles are created by
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// ClientLayerManager, and are cached in LayerTransactionParent on first use.
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class LayerHandle {
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friend struct IPC::ParamTraits<mozilla::layers::LayerHandle>;
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public:
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LayerHandle() : mHandle(0) {}
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LayerHandle(const LayerHandle& aOther) : mHandle(aOther.mHandle) {}
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explicit LayerHandle(uint64_t aHandle) : mHandle(aHandle) {}
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bool IsValid() const { return mHandle != 0; }
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explicit operator bool() const { return IsValid(); }
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bool operator==(const LayerHandle& aOther) const {
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return mHandle == aOther.mHandle;
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}
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uint64_t Value() const { return mHandle; }
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private:
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uint64_t mHandle;
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};
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// This is used to communicate Compositables across IPC channels. The Handle is
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// valid for layers in the same PLayerTransaction or PImageBridge. Handles are
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// created by ClientLayerManager or ImageBridgeChild, and are cached in the
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// parent side on first use.
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class CompositableHandle {
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friend struct IPC::ParamTraits<mozilla::layers::CompositableHandle>;
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public:
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CompositableHandle() : mHandle(0) {}
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CompositableHandle(const CompositableHandle& aOther)
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: mHandle(aOther.mHandle) {}
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explicit CompositableHandle(uint64_t aHandle) : mHandle(aHandle) {}
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bool IsValid() const { return mHandle != 0; }
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explicit operator bool() const { return IsValid(); }
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bool operator==(const CompositableHandle& aOther) const {
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return mHandle == aOther.mHandle;
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}
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uint64_t Value() const { return mHandle; }
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private:
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uint64_t mHandle;
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};
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// clang-format off
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MOZ_DEFINE_ENUM_CLASS_WITH_BASE(ScrollDirection, uint32_t, (
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eVertical,
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eHorizontal
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));
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MOZ_DEFINE_ENUM_CLASS_WITH_BASE(CompositionPayloadType, uint8_t, (
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eKeyPress,
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eAPZScroll,
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eAPZPinchZoom
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));
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// clang-format on
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struct CompositionPayload {
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bool operator==(const CompositionPayload& aOther) const {
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return mType == aOther.mType && mTimeStamp == aOther.mTimeStamp;
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}
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/* The type of payload that is in this composition */
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CompositionPayloadType mType;
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/* When this payload was generated */
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TimeStamp mTimeStamp;
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};
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} // namespace layers
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} // namespace mozilla
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#endif /* GFX_LAYERSTYPES_H */
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