gecko-dev/gfx/layers/d3d9
Jacek Caban 5e381048c4 Bug 620669 - d3d9 layout does not compile on mingw; r=Bas a=Mossop 2010-12-21 05:52:00 -05:00
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CanvasLayerD3D9.cpp Bug 605057 - Add gfxASurface::GetAsImageSurface to convert generic surfaces into image surfaces without copies (if possible). r=roc a=b 2010-11-11 15:31:22 -05:00
CanvasLayerD3D9.h Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
ColorLayerD3D9.cpp Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
ColorLayerD3D9.h Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
ContainerLayerD3D9.cpp Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0 2010-11-30 08:02:46 +02:00
ContainerLayerD3D9.h Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
DeviceManagerD3D9.cpp Bug 604647: Never create swap chains while the device is lost. r=jrmuizel a=blocking-final 2010-12-20 22:35:28 +00:00
DeviceManagerD3D9.h Bug 614111: Clear and recreate VertexBuffer on device reset. r=jrmuizel a=blocking-beta8 2010-11-23 17:24:39 +01:00
ImageLayerD3D9.cpp Bug 620669 - d3d9 layout does not compile on mingw; r=Bas a=Mossop 2010-12-21 05:52:00 -05:00
ImageLayerD3D9.h Bug 615316 - Part 9: Support changing devices for YCbCrImageD3D9. r=jrmuizel a=blocking-betaN 2010-12-20 22:37:18 +00:00
LayerManagerD3D9.cpp Bug 620669 - d3d9 layout does not compile on mingw; r=Bas a=Mossop 2010-12-21 05:52:00 -05:00
LayerManagerD3D9.h Bug 584259 - Add support for StereoMode element. r=roc a=roc 2010-11-03 12:43:29 +13:00
LayerManagerD3D9Shaders.h Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew 2010-10-02 00:24:58 +02:00
LayerManagerD3D9Shaders.hlsl Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew 2010-10-02 00:24:58 +02:00
Nv3DVUtils.cpp Bug 584259 - Add support for StereoMode element. r=roc a=roc 2010-11-03 12:43:29 +13:00
Nv3DVUtils.h Bug 584259 - Add support for StereoMode element. r=roc a=roc 2010-11-03 12:43:29 +13:00
ThebesLayerD3D9.cpp Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
ThebesLayerD3D9.h Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
genshaders.sh Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0 2010-09-03 15:51:04 +12:00