зеркало из https://github.com/mozilla/gecko-dev.git
170 строки
4.9 KiB
C++
170 строки
4.9 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is NVIDIA Corporation Code.
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*
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* The Initial Developer of the Original Code is NVIDIA Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Atul Apte <aapte135@gmail.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsIServiceManager.h"
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#include "nsIConsoleService.h"
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#include "nsPrintfCString.h"
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#include <initguid.h>
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#include "Nv3DVUtils.h"
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DEFINE_GUID(CLSID_NV3DVStreaming,
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0xf7747266, 0x777d, 0x4f61, 0xa1, 0x75, 0xdd, 0x5a, 0xdf, 0x1e, 0x37, 0xdf);
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DEFINE_GUID(IID_INV3DVStreaming,
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0xf98f9bb2, 0xb914, 0x4d44, 0x98, 0xfa, 0x6e, 0x37, 0x85, 0x16, 0x98, 0x55);
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namespace mozilla {
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namespace layers {
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/**
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* Constructor and Destructor
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*/
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Nv3DVUtils::Nv3DVUtils()
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: m3DVStreaming (NULL)
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{
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}
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Nv3DVUtils::~Nv3DVUtils()
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{
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UnInitialize();
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}
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/**
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* Initializes the Nv3DVUtils object.
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*/
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void
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Nv3DVUtils::Initialize()
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{
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/*
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* Detect if 3D Streaming object is already loaded. Do nothing in that case.
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*/
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if (m3DVStreaming) {
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NS_WARNING("Nv3DVStreaming COM object already instantiated.\n");
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return;
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}
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/*
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* Create the COM object. If we fail at any stage, just return
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*/
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HRESULT hr = CoCreateInstance(CLSID_NV3DVStreaming, NULL, CLSCTX_INPROC_SERVER, IID_INV3DVStreaming, (void**)(getter_AddRefs(m3DVStreaming)));
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if (FAILED(hr) || !m3DVStreaming) {
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NS_WARNING("Nv3DVStreaming CoCreateInstance failed (disabled).");
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return;
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}
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/*
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* Initialize the object. Note that m3DVStreaming cannot be NULL at this point.
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*/
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bool bRetVal = m3DVStreaming->Nv3DVInitialize();
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if (!bRetVal) {
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NS_WARNING("Nv3DVStreaming Nv3DVInitialize failed!");
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return;
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}
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}
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/**
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* Release resources used by the COM Object, and then release
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* the COM Object (nsRefPtr gets released by setting to NULL)
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*
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*/
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void
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Nv3DVUtils::UnInitialize()
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{
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if (m3DVStreaming) {
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m3DVStreaming->Nv3DVRelease();
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}
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}
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/**
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* Sets the device info, along with any other initialization that is needed after device creation
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* Pass the D3D9 device pointer is an IUnknown input argument.
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*/
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void
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Nv3DVUtils::SetDeviceInfo(IUnknown *devUnknown)
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{
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if (!devUnknown) {
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NS_WARNING("D3D Device Pointer (IUnknown) is NULL.\n");
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return;
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}
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if (!m3DVStreaming) {
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return;
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}
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bool rv = false;
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rv = m3DVStreaming->Nv3DVSetDevice(devUnknown);
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NS_ASSERTION(rv, "Nv3DVStreaming Nv3DVControl failed!");
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if (!rv)
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return;
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rv = m3DVStreaming->Nv3DVControl(NV_STEREO_MODE_RIGHT_LEFT, true, FIREFOX_3DV_APP_HANDLE);
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NS_ASSERTION(rv, "Nv3DVStreaming Nv3DVControl failed!");
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}
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/*
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* Send Stereo Control Information. Used mainly to re-route
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* calls from ImageLayerD3D9 to the 3DV COM object
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*/
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void
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Nv3DVUtils::SendNv3DVControl(Nv_Stereo_Mode eStereoMode, bool bEnableStereo, DWORD dw3DVAppHandle)
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{
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if (!m3DVStreaming)
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return;
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bool rv = m3DVStreaming->Nv3DVControl(eStereoMode, bEnableStereo, dw3DVAppHandle);
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NS_ASSERTION(rv, "Nv3DVStreaming Nv3DVControl failed");
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}
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/*
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* Send Stereo Metadata. Used mainly to re-route calls
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* from ImageLayerD3D9 to the 3DV COM object
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*/
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void
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Nv3DVUtils::SendNv3DVMetaData(unsigned int dwWidth, unsigned int dwHeight, HANDLE hSrcLuma, HANDLE hDst)
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{
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if (!m3DVStreaming)
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return;
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bool rv = m3DVStreaming->Nv3DVMetaData((DWORD)dwWidth, (DWORD)dwHeight, hSrcLuma, hDst);
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NS_ASSERTION(rv, "Nv3DVStreaming Nv3DVMetaData failed!");
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}
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} /* namespace layers */
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} /* namespace mozilla */
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