gecko-dev/gfx/layers/opengl
Vladimir Vukicevic 5f25830c9f b=573181; clean up render path on Android and prepare for GL layers rendering; r=mwu 2010-06-25 17:52:37 -07:00
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CanvasLayerOGL.cpp Bug 571832 - GL ThebesLayer rendering layout on X-System terribly slow. CanvasLayer. r=vladimir. 2010-06-23 10:02:32 -04:00
CanvasLayerOGL.h Bug 571832 - GL ThebesLayer rendering layout on X-System terribly slow. CanvasLayer. r=vladimir. 2010-06-23 10:02:32 -04:00
ColorLayerOGL.cpp b=567626; fix up opengl layers; r=bas 2010-05-24 23:35:35 -07:00
ColorLayerOGL.h Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad 2010-06-01 11:29:37 +12:00
ContainerLayerOGL.cpp Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad 2010-06-01 11:29:37 +12:00
ContainerLayerOGL.h Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad 2010-06-01 11:29:37 +12:00
ImageLayerOGL.cpp Bug 573929: Prevent GLX textures from being released after the window supplying the GLContext from which they were allocated dies. r=vlad 2010-06-23 18:37:00 -05:00
ImageLayerOGL.h Bug 571832 - GL ThebesLayer rendering layout on X-System terribly slow. ImageLayer. r=vladimir. 2010-06-23 10:03:31 -04:00
LayerManagerOGL.cpp b=573181; clean up render path on Android and prepare for GL layers rendering; r=mwu 2010-06-25 17:52:37 -07:00
LayerManagerOGL.h b=573181; clean up render path on Android and prepare for GL layers rendering; r=mwu 2010-06-25 17:52:37 -07:00
LayerManagerOGLProgram.h Followup to bug 572939: include fixes for Mesa-family drivers that were accidentally omitted earlier. 2010-06-22 19:24:52 -05:00
LayerManagerOGLShaders.txt b=567626; fix up opengl layers; r=bas 2010-05-24 23:35:35 -07:00
ThebesLayerOGL.cpp Bug 574581 - "Conditional jump or move depends on uninitialised value(s)" in ThebesLayerOGL::EnsureSurface(). r=jones.chris.g 2010-06-25 07:18:56 -04:00
ThebesLayerOGL.h Bug 571832 - GL ThebesLayer rendering layout on X-System terribly slow. ThebesLayer. r=vladimir. 2010-06-23 10:01:29 -04:00
genshaders.py b=567626; fix up opengl layers; r=bas 2010-05-24 23:35:35 -07:00
glDefs.h Bug 556288: Use linear filters so framebuffers can use the same texture on all hardware. Assert succes. r=joedrew 2010-04-01 03:44:02 +02:00