gecko-dev/gfx/layers/d3d11
Bas Schouten d301df5d45 Bug 963073 - Merge tiling branch. r=Bas,jrmuizel,BenWa
http://hg.mozilla.org/users/bschouten_mozilla.com/tiling/summary

This work is mainly porting tiled layers to new textures, implementing
double-buffered tiles and implementing a texture client pool, to be used by
tiled content clients.

Any questions regarding this patch should go to:
Bas Schouten <bschouten@mozilla.com>
Chris Lord <clord@mozilla.com>
Nicolas Silva <nsilva@mozilla.com>

In their absence questions can be directed to:
Jeff Muizelaar <jmuizelaar@mozilla.com>
Benoit Girard <bgirard@mozilla.com>
2014-03-07 22:34:04 +01:00
..
CompositorD3D11.cpp Bug 971942: 3. layers.bufferrotation.enabled, layers.componentalpha.enabled, layers.scroll-graph, layers.acceleration.disabled, layers.acceleration.force-enabled moved to gfxPrefs. r=clord 2014-02-26 21:53:27 -05:00
CompositorD3D11.fx Bug 940959 - Use alpha textures for YCbCr planes with D3D11. r=nrc 2013-11-21 17:42:05 +01:00
CompositorD3D11.h Bug 973227 - Add GetBackendType to every Compositor class. r=nical 2014-02-18 01:30:05 +01:00
CompositorD3D11Shaders.h Bug 940959 - Compiled shaders. r=generated code 2013-11-21 17:42:10 +01:00
TextureD3D11.cpp Bug 971695 - 2/2 - make YCbCrImageDataSerializer check data size - r=nical 2014-02-20 16:04:13 -05:00
TextureD3D11.h Bug 963073 - Merge tiling branch. r=Bas,jrmuizel,BenWa 2014-03-07 22:34:04 +01:00
genshaders.sh Bug 901722. Implement component alpha for d3d11 compositor. r=Bas 2013-08-09 11:30:19 +12:00