зеркало из https://github.com/mozilla/gecko-dev.git
efe35b01d5
In this patch, we ask the media engine to return a handle for shareable dcomp surface, which will then be packaged into a new texture data type and being shared with the GPU process via the video bridge. DcompSurfaceImage is the image which contains the handle texture data, which doesn't support being accessed in the content process. When the compositor uploads the image to the GPU process, the corresponding texture host will be created. The render texture host will be created by that texture host, and it will be used in DCLayerTree. In DCLayerTree, we create a new type of surface for our dcomp handle. DCSurfaceHandle will ask the render texture host to reconstruct the surface by the handle shared from the remote process (the handle is actually duplicated to the parent process first due to the sandbox policy, and then be duplicated to the GPU process later) DCSurfaceHandle will attach that surface to its visual in order to display the video frame directly. In the whole process, it's not possible for Gecko to access any decoded video data which is protected by the media engine itself. Depends on D149941 Differential Revision: https://phabricator.services.mozilla.com/D151019 |
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.. | ||
src | ||
Cargo.toml | ||
DCLayerTree.cpp | ||
DCLayerTree.h | ||
Moz2DImageRenderer.cpp | ||
README.webrender | ||
RenderAndroidHardwareBufferTextureHost.cpp | ||
RenderAndroidHardwareBufferTextureHost.h | ||
RenderAndroidSurfaceTextureHost.cpp | ||
RenderAndroidSurfaceTextureHost.h | ||
RenderBufferTextureHost.cpp | ||
RenderBufferTextureHost.h | ||
RenderCompositor.cpp | ||
RenderCompositor.h | ||
RenderCompositorANGLE.cpp | ||
RenderCompositorANGLE.h | ||
RenderCompositorD3D11SWGL.cpp | ||
RenderCompositorD3D11SWGL.h | ||
RenderCompositorEGL.cpp | ||
RenderCompositorEGL.h | ||
RenderCompositorLayersSWGL.cpp | ||
RenderCompositorLayersSWGL.h | ||
RenderCompositorNative.cpp | ||
RenderCompositorNative.h | ||
RenderCompositorOGL.cpp | ||
RenderCompositorOGL.h | ||
RenderCompositorOGLSWGL.cpp | ||
RenderCompositorOGLSWGL.h | ||
RenderCompositorRecordedFrame.h | ||
RenderCompositorSWGL.cpp | ||
RenderCompositorSWGL.h | ||
RenderD3D11TextureHost.cpp | ||
RenderD3D11TextureHost.h | ||
RenderDMABUFTextureHost.cpp | ||
RenderDMABUFTextureHost.h | ||
RenderDcompSurfaceTextureHost.cpp | ||
RenderDcompSurfaceTextureHost.h | ||
RenderEGLImageTextureHost.cpp | ||
RenderEGLImageTextureHost.h | ||
RenderExternalTextureHost.cpp | ||
RenderExternalTextureHost.h | ||
RenderMacIOSurfaceTextureHost.cpp | ||
RenderMacIOSurfaceTextureHost.h | ||
RenderSharedSurfaceTextureHost.cpp | ||
RenderSharedSurfaceTextureHost.h | ||
RenderTextureHost.cpp | ||
RenderTextureHost.h | ||
RenderTextureHostSWGL.cpp | ||
RenderTextureHostSWGL.h | ||
RenderTextureHostWrapper.cpp | ||
RenderTextureHostWrapper.h | ||
RenderThread.cpp | ||
RenderThread.h | ||
RendererOGL.cpp | ||
RendererOGL.h | ||
RendererScreenshotGrabber.cpp | ||
RendererScreenshotGrabber.h | ||
WebRenderAPI.cpp | ||
WebRenderAPI.h | ||
WebRenderTypes.cpp | ||
WebRenderTypes.h | ||
cbindgen.toml | ||
moz.build | ||
rustfmt.toml | ||
webrender_ffi.h |
README.webrender
To build and run WebRender in Gecko: 1. Install Rust if you don't have it already If you are doing gecko builds already, you should already have Rust as it is a build requirement. If not, you can install it using |mach bootstrap| (recommended) or from https://www.rust-lang.org/ Note: If installing manually, use the stable 64-bit release - on Windows make sure to use the MSVC ABI installer. Ensure that rustc and cargo are in your $PATH (adding $HOME/.cargo/bin/ should be sufficient) 2. Build using |mach build|. You don't need anything special in your mozconfig for local builds; webrender will be built by default. 3. Run with |MOZ_WEBRENDER=1| in your environment. e.g. |MOZ_WEBRENDER=1 ./mach run|. Alternatively, you can set the gfx.webrender.enabled pref to true (browser restart required). Note that on Linux, acceleration is disabled by default and it needs to be enabled for WebRender to work. On Linux you can enable acceleration by putting |MOZ_ACCELERATED=1| in your environment, or setting layers.acceleration.force-enabled to true in about:config. 4. Verify WebRender is enabled. You can do this by going to about:support and checking the "Compositing" line in the Graphics section. It should say "WebRender". There should also be a WebRender section under "Decision Log" in about:support, which will provide some more detail on what caused it to be enabled/disabled. When making changes: - Make the changes you want. - Run |mach build| or |mach build binaries| as desired. For a debug webrender build: Use a debug mozconfig (ac_add_options --enable-debug) You can also use an opt build but make webrender less optimized by putting opt-level=0 in the [profile.release] section of your toolkit/library/rust/Cargo.toml file See also https://groups.google.com/forum/#!topic/mozilla.dev.servo/MbeMcqqO1fs