зеркало из https://github.com/mozilla/gecko-dev.git
2.9 KiB
2.9 KiB
Change Log
v0.4 (03-11-2019)
- Platforms: removed OpenGL/WebGL support temporarily
- Features:
- based on gfx-hal-0.4 with the new swapchain model
- exposing adapters from all available backends on a system
- tracking of samplers
- cube map support with an example
- Validation:
- buffer and texture usage
v0.3.3 (22-08-2019)
- fixed instance creation on Windows
v0.3.1 (21-08-2019)
- fixed pipeline barriers that aren't transitions
v0.3 (21-08-2019)
- Platforms: experimental OpenGL/WebGL
- Crates:
- Rust API is moved out to another repository
- Features:
- based on gfx-hal-0.3 with help of
rendy-memory
andrendy-descriptor
- type-system-assisted deadlock prevention (for locking internal structures)
- texture sub-resource tracking
raw-window-handle
integration instead ofwinit
- multisampling with an example
- indirect draws and dispatches
- stencil masks and reference values
- native "compute" example
- everything implements
Debug
- based on gfx-hal-0.3 with help of
- Validation
- vertex/index/instance ranges at draw calls
- bing groups vs their expected layouts
- bind group buffer ranges
- required stencil reference, blend color
v0.2.6 (04-04-2019)
- fixed frame acquisition GPU waits
v0.2.5 (31-03-2019)
- fixed submission tracking
- added support for blend colors
- fixed bind group compatibility at the gfx-hal level
- validating the bind groups and blend colors
v0.2.3 (20-03-2019)
- fixed vertex format mapping
- fixed building with "empty" backend on Windows
- bumped the default descriptor pool size
- fixed host mapping alignments
- validating the uniform buffer offset
v0.2 (06-03-2019)
- Platforms: iOS/Metal, D3D11
- Crates:
wgpu-remote
: remoting layer for the cross-process boundarygfx-examples
: selected gfx pre-ll examples ported over
- Features:
- native example for compute
- "gfx-cube" and "gfx-shadow" examples
- copies between buffers and textures
- separate object identity for the remote client
- texture view tracking
- native swapchain resize support
- buffer mapping
- object index epochs
- comprehensive list of vertex and texture formats
- validation of pipeline compatibility with the pass
- Fixes
- fixed resource destruction
v0.1 (24-01-2019)
- Platforms: Linux/Vulkan, Windows/Vulkan, D3D12, macOS/Metal
- Crates:
wgpu-native
: C API implementation of WebGPU, based on gfx-halwgpu-bindings
: auto-generated C headerswgpu
: idiomatic Rust wrapperexamples
: native C examples
- Features: - native examples for triangle rendering - basic native swapchain integration - concept of the storage hub - basic recording of passes and command buffers - submission-based lifetime tracking and command buffer recycling - automatic resource transitions