зеркало из https://github.com/mozilla/gecko-dev.git
74 строки
2.0 KiB
C++
74 строки
2.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_VR_LAYERCHILD_H
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#define GFX_VR_LAYERCHILD_H
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#include "VRManagerChild.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/gfx/PVRLayerChild.h"
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#include "gfxVR.h"
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class nsICanvasRenderingContextInternal;
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namespace mozilla {
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class WebGLContext;
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namespace dom {
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class HTMLCanvasElement;
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}
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namespace layers {
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class SharedSurfaceTextureClient;
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}
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namespace gl {
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class SurfaceFactory;
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}
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namespace gfx {
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class VRLayerChild : public PVRLayerChild {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRLayerChild)
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public:
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static PVRLayerChild* CreateIPDLActor();
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static bool DestroyIPDLActor(PVRLayerChild* actor);
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void Initialize(dom::HTMLCanvasElement* aCanvasElement,
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const gfx::Rect& aLeftEyeRect,
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const gfx::Rect& aRightEyeRect);
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void SubmitFrame(const VRDisplayInfo& aDisplayInfo);
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bool IsIPCOpen();
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private:
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VRLayerChild();
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virtual ~VRLayerChild();
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void ClearSurfaces();
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virtual void ActorDestroy(ActorDestroyReason aWhy) override;
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RefPtr<dom::HTMLCanvasElement> mCanvasElement;
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bool mIPCOpen;
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// AddIPDLReference and ReleaseIPDLReference are only to be called by
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// CreateIPDLActor and DestroyIPDLActor, respectively. We intentionally make
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// them private to prevent misuse. The purpose of these methods is to be aware
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// of when the IPC system around this actor goes down: mIPCOpen is then set to
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// false.
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void AddIPDLReference();
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void ReleaseIPDLReference();
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gfx::Rect mLeftEyeRect;
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gfx::Rect mRightEyeRect;
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RefPtr<layers::SharedSurfaceTextureClient> mThisFrameTexture;
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RefPtr<layers::SharedSurfaceTextureClient> mLastFrameTexture;
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uint64_t mLastSubmittedFrameId;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif
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