зеркало из https://github.com/mozilla/gecko-dev.git
277 строки
7.9 KiB
C++
277 строки
7.9 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "D3D9SurfaceImage.h"
|
|
#include "gfx2DGlue.h"
|
|
#include "mozilla/layers/TextureD3D9.h"
|
|
#include "mozilla/layers/CompositableClient.h"
|
|
#include "mozilla/layers/CompositableForwarder.h"
|
|
#include "mozilla/gfx/Types.h"
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
|
|
|
|
D3D9SurfaceImage::D3D9SurfaceImage()
|
|
: Image(nullptr, ImageFormat::D3D9_RGB32_TEXTURE)
|
|
, mSize(0, 0)
|
|
, mValid(false)
|
|
{}
|
|
|
|
D3D9SurfaceImage::~D3D9SurfaceImage()
|
|
{
|
|
if (mTexture) {
|
|
gfxWindowsPlatform::sD3D9SurfaceImageUsed -= mSize.width * mSize.height * 4;
|
|
}
|
|
}
|
|
|
|
static const GUID sD3D9TextureUsage =
|
|
{ 0x631e1338, 0xdc22, 0x497f, { 0xa1, 0xa8, 0xb4, 0xfe, 0x3a, 0xf4, 0x13, 0x4d } };
|
|
|
|
/* This class get's it's lifetime tied to a D3D texture
|
|
* and increments memory usage on construction and decrements
|
|
* on destruction */
|
|
class TextureMemoryMeasurer9 : public IUnknown
|
|
{
|
|
public:
|
|
TextureMemoryMeasurer9(size_t aMemoryUsed)
|
|
{
|
|
mMemoryUsed = aMemoryUsed;
|
|
gfxWindowsPlatform::sD3D9MemoryUsed += mMemoryUsed;
|
|
mRefCnt = 0;
|
|
}
|
|
~TextureMemoryMeasurer9()
|
|
{
|
|
gfxWindowsPlatform::sD3D9MemoryUsed -= mMemoryUsed;
|
|
}
|
|
STDMETHODIMP_(ULONG) AddRef() {
|
|
mRefCnt++;
|
|
return mRefCnt;
|
|
}
|
|
STDMETHODIMP QueryInterface(REFIID riid,
|
|
void **ppvObject)
|
|
{
|
|
IUnknown *punk = nullptr;
|
|
if (riid == IID_IUnknown) {
|
|
punk = this;
|
|
}
|
|
*ppvObject = punk;
|
|
if (punk) {
|
|
punk->AddRef();
|
|
return S_OK;
|
|
} else {
|
|
return E_NOINTERFACE;
|
|
}
|
|
}
|
|
|
|
STDMETHODIMP_(ULONG) Release() {
|
|
int refCnt = --mRefCnt;
|
|
if (refCnt == 0) {
|
|
delete this;
|
|
}
|
|
return refCnt;
|
|
}
|
|
private:
|
|
int mRefCnt;
|
|
int mMemoryUsed;
|
|
};
|
|
|
|
|
|
HRESULT
|
|
D3D9SurfaceImage::SetData(const Data& aData)
|
|
{
|
|
NS_ENSURE_TRUE(aData.mSurface, E_POINTER);
|
|
HRESULT hr;
|
|
RefPtr<IDirect3DSurface9> surface = aData.mSurface;
|
|
|
|
RefPtr<IDirect3DDevice9> device;
|
|
hr = surface->GetDevice(byRef(device));
|
|
NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
|
|
|
|
RefPtr<IDirect3D9> d3d9;
|
|
hr = device->GetDirect3D(byRef(d3d9));
|
|
NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
|
|
|
|
D3DSURFACE_DESC desc;
|
|
surface->GetDesc(&desc);
|
|
// Ensure we can convert the textures format to RGB conversion
|
|
// in StretchRect. Fail if we can't.
|
|
hr = d3d9->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT,
|
|
D3DDEVTYPE_HAL,
|
|
desc.Format,
|
|
D3DFMT_X8R8G8B8);
|
|
NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
|
|
|
|
// DXVA surfaces aren't created sharable, so we need to copy the surface
|
|
// to a sharable texture to that it's accessible to the layer manager's
|
|
// device.
|
|
const gfx::IntRect& region = aData.mRegion;
|
|
RefPtr<IDirect3DTexture9> texture;
|
|
HANDLE shareHandle = nullptr;
|
|
hr = device->CreateTexture(region.width,
|
|
region.height,
|
|
1,
|
|
D3DUSAGE_RENDERTARGET,
|
|
D3DFMT_X8R8G8B8,
|
|
D3DPOOL_DEFAULT,
|
|
byRef(texture),
|
|
&shareHandle);
|
|
NS_ENSURE_TRUE(SUCCEEDED(hr) && shareHandle, hr);
|
|
|
|
// Track the lifetime of this memory
|
|
texture->SetPrivateData(sD3D9TextureUsage, new TextureMemoryMeasurer9(region.width * region.height * 4), sizeof(IUnknown *), D3DSPD_IUNKNOWN);
|
|
|
|
gfxWindowsPlatform::sD3D9SurfaceImageUsed += region.width * region.height * 4;
|
|
|
|
// Copy the image onto the texture, preforming YUV -> RGB conversion if necessary.
|
|
RefPtr<IDirect3DSurface9> textureSurface;
|
|
hr = texture->GetSurfaceLevel(0, byRef(textureSurface));
|
|
NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
|
|
|
|
// Stash the surface description for later use.
|
|
textureSurface->GetDesc(&mDesc);
|
|
|
|
RECT src = { region.x, region.y, region.x+region.width, region.y+region.height };
|
|
hr = device->StretchRect(surface, &src, textureSurface, nullptr, D3DTEXF_NONE);
|
|
NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
|
|
|
|
// Flush the draw command now, so that by the time we come to draw this
|
|
// image, we're less likely to need to wait for the draw operation to
|
|
// complete.
|
|
RefPtr<IDirect3DQuery9> query;
|
|
hr = device->CreateQuery(D3DQUERYTYPE_EVENT, byRef(query));
|
|
NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
|
|
hr = query->Issue(D3DISSUE_END);
|
|
NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
|
|
|
|
mTexture = texture;
|
|
mShareHandle = shareHandle;
|
|
mSize = gfx::IntSize(region.width, region.height);
|
|
mQuery = query;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
bool
|
|
D3D9SurfaceImage::IsValid()
|
|
{
|
|
EnsureSynchronized();
|
|
return mValid;
|
|
}
|
|
|
|
void
|
|
D3D9SurfaceImage::EnsureSynchronized()
|
|
{
|
|
RefPtr<IDirect3DQuery9> query = mQuery;
|
|
if (!query) {
|
|
// Not setup, or already synchronized.
|
|
return;
|
|
}
|
|
int iterations = 0;
|
|
while (iterations < 10) {
|
|
HRESULT hr = query->GetData(nullptr, 0, D3DGETDATA_FLUSH);
|
|
if (hr == S_FALSE) {
|
|
Sleep(1);
|
|
iterations++;
|
|
continue;
|
|
}
|
|
if (hr == S_OK) {
|
|
mValid = true;
|
|
}
|
|
break;
|
|
}
|
|
mQuery = nullptr;
|
|
}
|
|
|
|
const D3DSURFACE_DESC&
|
|
D3D9SurfaceImage::GetDesc() const
|
|
{
|
|
return mDesc;
|
|
}
|
|
|
|
gfx::IntSize
|
|
D3D9SurfaceImage::GetSize()
|
|
{
|
|
return mSize;
|
|
}
|
|
|
|
TextureClient*
|
|
D3D9SurfaceImage::GetTextureClient(CompositableClient* aClient)
|
|
{
|
|
EnsureSynchronized();
|
|
if (!mTextureClient) {
|
|
mTextureClient = SharedTextureClientD3D9::Create(aClient->GetForwarder(),
|
|
gfx::SurfaceFormat::B8G8R8X8,
|
|
TextureFlags::DEFAULT,
|
|
mTexture,
|
|
mShareHandle,
|
|
mDesc);
|
|
}
|
|
return mTextureClient;
|
|
}
|
|
|
|
already_AddRefed<gfx::SourceSurface>
|
|
D3D9SurfaceImage::GetAsSourceSurface()
|
|
{
|
|
NS_ENSURE_TRUE(mTexture, nullptr);
|
|
|
|
HRESULT hr;
|
|
RefPtr<gfx::DataSourceSurface> surface = gfx::Factory::CreateDataSourceSurface(mSize, gfx::SurfaceFormat::B8G8R8X8);
|
|
if (NS_WARN_IF(!surface)) {
|
|
return nullptr;
|
|
}
|
|
|
|
// Ensure that the texture is ready to be used.
|
|
EnsureSynchronized();
|
|
|
|
// Readback the texture from GPU memory into system memory, so that
|
|
// we can copy it into the Cairo image. This is expensive.
|
|
RefPtr<IDirect3DSurface9> textureSurface;
|
|
hr = mTexture->GetSurfaceLevel(0, byRef(textureSurface));
|
|
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
|
|
|
|
RefPtr<IDirect3DDevice9> device;
|
|
hr = mTexture->GetDevice(byRef(device));
|
|
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
|
|
|
|
RefPtr<IDirect3DSurface9> systemMemorySurface;
|
|
hr = device->CreateOffscreenPlainSurface(mDesc.Width,
|
|
mDesc.Height,
|
|
D3DFMT_X8R8G8B8,
|
|
D3DPOOL_SYSTEMMEM,
|
|
byRef(systemMemorySurface),
|
|
0);
|
|
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
|
|
|
|
hr = device->GetRenderTargetData(textureSurface, systemMemorySurface);
|
|
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
|
|
|
|
D3DLOCKED_RECT rect;
|
|
hr = systemMemorySurface->LockRect(&rect, nullptr, 0);
|
|
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
|
|
|
|
gfx::DataSourceSurface::MappedSurface mappedSurface;
|
|
if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) {
|
|
systemMemorySurface->UnlockRect();
|
|
return nullptr;
|
|
}
|
|
|
|
const unsigned char* src = (const unsigned char*)(rect.pBits);
|
|
const unsigned srcPitch = rect.Pitch;
|
|
for (int y = 0; y < mSize.height; y++) {
|
|
memcpy(mappedSurface.mData + mappedSurface.mStride * y,
|
|
(unsigned char*)(src) + srcPitch * y,
|
|
mSize.width * 4);
|
|
}
|
|
|
|
systemMemorySurface->UnlockRect();
|
|
surface->Unmap();
|
|
|
|
return surface.forget();
|
|
}
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|