зеркало из https://github.com/mozilla/gecko-dev.git
694 строки
23 KiB
C++
694 строки
23 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* nsWindowGfx - Painting and aceleration.
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*/
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/**************************************************************
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**************************************************************
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**
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** BLOCK: Includes
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**
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** Include headers.
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**
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**************************************************************
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**************************************************************/
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#include "mozilla/dom/ContentParent.h"
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#include "mozilla/plugins/PluginInstanceParent.h"
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using mozilla::plugins::PluginInstanceParent;
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#include "nsWindowGfx.h"
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#include "nsAppRunner.h"
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#include <windows.h>
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#include "gfxEnv.h"
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#include "gfxImageSurface.h"
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#include "gfxUtils.h"
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#include "gfxWindowsSurface.h"
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#include "gfxWindowsPlatform.h"
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#include "gfxDWriteFonts.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/DataSurfaceHelpers.h"
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#include "mozilla/gfx/Tools.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/UniquePtrExtensions.h"
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#include "nsGfxCIID.h"
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#include "gfxContext.h"
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#include "WinUtils.h"
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#include "nsIWidgetListener.h"
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#include "mozilla/Unused.h"
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#include "nsDebug.h"
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#include "mozilla/gfx/GPUProcessManager.h"
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#include "mozilla/layers/CompositorBridgeParent.h"
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#include "mozilla/layers/CompositorBridgeChild.h"
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#include "ClientLayerManager.h"
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#include "InProcessWinCompositorWidget.h"
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#include "nsUXThemeData.h"
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#include "nsUXThemeConstants.h"
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using namespace mozilla;
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using namespace mozilla::gfx;
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using namespace mozilla::layers;
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using namespace mozilla::widget;
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using namespace mozilla::plugins;
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/**************************************************************
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**************************************************************
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**
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** BLOCK: Variables
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**
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** nsWindow Class static initializations and global variables.
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**
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**************************************************************
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**************************************************************/
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/**************************************************************
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*
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* SECTION: nsWindow statics
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*
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**************************************************************/
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static UniquePtr<uint8_t[]> sSharedSurfaceData;
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static IntSize sSharedSurfaceSize;
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struct IconMetrics {
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int32_t xMetric;
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int32_t yMetric;
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int32_t defaultSize;
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};
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// Corresponds 1:1 to the IconSizeType enum
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static IconMetrics sIconMetrics[] = {
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{SM_CXSMICON, SM_CYSMICON, 16}, // small icon
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{SM_CXICON, SM_CYICON, 32} // regular icon
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};
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/**************************************************************
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**************************************************************
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**
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** BLOCK: nsWindow impl.
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**
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** Paint related nsWindow methods.
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**
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**************************************************************
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**************************************************************/
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// GetRegionToPaint returns the invalidated region that needs to be painted
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LayoutDeviceIntRegion nsWindow::GetRegionToPaint(bool aForceFullRepaint,
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PAINTSTRUCT ps, HDC aDC) {
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if (aForceFullRepaint) {
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RECT paintRect;
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::GetClientRect(mWnd, &paintRect);
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return LayoutDeviceIntRegion(WinUtils::ToIntRect(paintRect));
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}
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HRGN paintRgn = ::CreateRectRgn(0, 0, 0, 0);
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if (paintRgn != nullptr) {
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int result = GetRandomRgn(aDC, paintRgn, SYSRGN);
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if (result == 1) {
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POINT pt = {0, 0};
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::MapWindowPoints(nullptr, mWnd, &pt, 1);
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::OffsetRgn(paintRgn, pt.x, pt.y);
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}
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LayoutDeviceIntRegion rgn(WinUtils::ConvertHRGNToRegion(paintRgn));
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::DeleteObject(paintRgn);
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return rgn;
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}
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return LayoutDeviceIntRegion(WinUtils::ToIntRect(ps.rcPaint));
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}
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nsIWidgetListener* nsWindow::GetPaintListener() {
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if (mDestroyCalled) return nullptr;
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return mAttachedWidgetListener ? mAttachedWidgetListener : mWidgetListener;
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}
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void nsWindow::ForcePresent() {
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if (mResizeState != RESIZING) {
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if (CompositorBridgeChild* remoteRenderer = GetRemoteRenderer()) {
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remoteRenderer->SendForcePresent();
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}
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}
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}
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bool nsWindow::OnPaint(HDC aDC, uint32_t aNestingLevel) {
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// We never have reentrant paint events, except when we're running our RPC
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// windows event spin loop. If we don't trap for this, we'll try to paint,
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// but view manager will refuse to paint the surface, resulting is black
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// flashes on the plugin rendering surface.
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if (mozilla::ipc::MessageChannel::IsSpinLoopActive() && mPainting)
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return false;
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DeviceResetReason resetReason = DeviceResetReason::OK;
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if (gfxWindowsPlatform::GetPlatform()->DidRenderingDeviceReset(
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&resetReason)) {
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gfxCriticalNote << "(nsWindow) Detected device reset: " << (int)resetReason;
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gfxWindowsPlatform::GetPlatform()->UpdateRenderMode();
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bool guilty;
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switch (resetReason) {
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case DeviceResetReason::HUNG:
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case DeviceResetReason::RESET:
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case DeviceResetReason::INVALID_CALL:
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guilty = true;
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break;
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default:
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guilty = false;
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break;
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}
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GPUProcessManager::Get()->OnInProcessDeviceReset(guilty);
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gfxCriticalNote << "(nsWindow) Finished device reset.";
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return false;
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}
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// After we CallUpdateWindow to the child, occasionally a WM_PAINT message
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// is posted to the parent event loop with an empty update rect. Do a
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// dummy paint so that Windows stops dispatching WM_PAINT in an inifinite
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// loop. See bug 543788.
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if (IsPlugin()) {
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RECT updateRect;
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if (!GetUpdateRect(mWnd, &updateRect, FALSE) ||
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(updateRect.left == updateRect.right &&
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updateRect.top == updateRect.bottom)) {
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PAINTSTRUCT ps;
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BeginPaint(mWnd, &ps);
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EndPaint(mWnd, &ps);
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return true;
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}
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if (mWindowType == eWindowType_plugin_ipc_chrome) {
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// Fire off an async request to the plugin to paint its window
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mozilla::dom::ContentParent::SendAsyncUpdate(this);
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ValidateRect(mWnd, nullptr);
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return true;
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}
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PluginInstanceParent* instance = reinterpret_cast<PluginInstanceParent*>(
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::GetPropW(mWnd, L"PluginInstanceParentProperty"));
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if (instance) {
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Unused << instance->CallUpdateWindow();
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} else {
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// We should never get here since in-process plugins should have
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// subclassed our HWND and handled WM_PAINT, but in some cases that
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// could fail. Return without asserting since it's not our fault.
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NS_WARNING("Plugin failed to subclass our window");
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}
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ValidateRect(mWnd, nullptr);
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return true;
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}
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PAINTSTRUCT ps;
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// Avoid starting the GPU process for the initial navigator:blank window.
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if (mIsEarlyBlankWindow) {
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// Call BeginPaint/EndPaint or Windows will keep sending us messages.
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::BeginPaint(mWnd, &ps);
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::EndPaint(mWnd, &ps);
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return true;
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}
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// Clear window by transparent black when compositor window is used in GPU
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// process and non-client area rendering by DWM is enabled.
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// It is for showing non-client area rendering. See nsWindow::UpdateGlass().
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if (HasGlass() && GetLayerManager()->AsKnowsCompositor() &&
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GetLayerManager()->AsKnowsCompositor()->GetUseCompositorWnd()) {
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HDC hdc;
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RECT rect;
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hdc = ::GetWindowDC(mWnd);
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::GetWindowRect(mWnd, &rect);
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::MapWindowPoints(nullptr, mWnd, (LPPOINT)&rect, 2);
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::FillRect(hdc, &rect,
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reinterpret_cast<HBRUSH>(GetStockObject(BLACK_BRUSH)));
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ReleaseDC(mWnd, hdc);
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}
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if (GetLayerManager()->AsKnowsCompositor() &&
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!mBounds.IsEqualEdges(mLastPaintBounds)) {
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// Do an early async composite so that we at least have something on the
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// screen in the right place, even if the content is out of date.
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GetLayerManager()->ScheduleComposite();
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}
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mLastPaintBounds = mBounds;
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#ifdef MOZ_XUL
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if (!aDC &&
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(GetLayerManager()->GetBackendType() == LayersBackend::LAYERS_BASIC) &&
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(eTransparencyTransparent == mTransparencyMode)) {
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// For layered translucent windows all drawing should go to memory DC and no
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// WM_PAINT messages are normally generated. To support asynchronous
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// painting we force generation of WM_PAINT messages by invalidating window
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// areas with RedrawWindow, InvalidateRect or InvalidateRgn function calls.
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// BeginPaint/EndPaint must be called to make Windows think that invalid
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// area is painted. Otherwise it will continue sending the same message
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// endlessly.
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::BeginPaint(mWnd, &ps);
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::EndPaint(mWnd, &ps);
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// We're guaranteed to have a widget proxy since we called
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// GetLayerManager().
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aDC = mBasicLayersSurface->GetTransparentDC();
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}
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#endif
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mPainting = true;
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#ifdef WIDGET_DEBUG_OUTPUT
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HRGN debugPaintFlashRegion = nullptr;
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HDC debugPaintFlashDC = nullptr;
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if (debug_WantPaintFlashing()) {
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debugPaintFlashRegion = ::CreateRectRgn(0, 0, 0, 0);
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::GetUpdateRgn(mWnd, debugPaintFlashRegion, TRUE);
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debugPaintFlashDC = ::GetDC(mWnd);
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}
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#endif // WIDGET_DEBUG_OUTPUT
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HDC hDC = aDC ? aDC : (::BeginPaint(mWnd, &ps));
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mPaintDC = hDC;
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#ifdef MOZ_XUL
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bool forceRepaint = aDC || (eTransparencyTransparent == mTransparencyMode);
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#else
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bool forceRepaint = nullptr != aDC;
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#endif
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LayoutDeviceIntRegion region = GetRegionToPaint(forceRepaint, ps, hDC);
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if (GetLayerManager()->AsKnowsCompositor()) {
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// We need to paint to the screen even if nothing changed, since if we
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// don't have a compositing window manager, our pixels could be stale.
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GetLayerManager()->SetNeedsComposite(true);
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GetLayerManager()->SendInvalidRegion(region.ToUnknownRegion());
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}
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RefPtr<nsWindow> strongThis(this);
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nsIWidgetListener* listener = GetPaintListener();
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if (listener) {
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listener->WillPaintWindow(this);
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}
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// Re-get the listener since the will paint notification may have killed it.
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listener = GetPaintListener();
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if (!listener) {
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return false;
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}
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if (GetLayerManager()->AsKnowsCompositor() &&
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GetLayerManager()->NeedsComposite()) {
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GetLayerManager()->ScheduleComposite();
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GetLayerManager()->SetNeedsComposite(false);
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}
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bool result = true;
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if (!region.IsEmpty() && listener) {
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// Should probably pass in a real region here, using GetRandomRgn
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// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/clipping_4q0e.asp
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#ifdef WIDGET_DEBUG_OUTPUT
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debug_DumpPaintEvent(stdout, this, region.ToUnknownRegion(), "noname",
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(int32_t)mWnd);
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#endif // WIDGET_DEBUG_OUTPUT
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switch (GetLayerManager()->GetBackendType()) {
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case LayersBackend::LAYERS_BASIC: {
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RefPtr<gfxASurface> targetSurface;
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#if defined(MOZ_XUL)
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// don't support transparency for non-GDI rendering, for now
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if (eTransparencyTransparent == mTransparencyMode) {
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// This mutex needs to be held when EnsureTransparentSurface is
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// called.
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MutexAutoLock lock(mBasicLayersSurface->GetTransparentSurfaceLock());
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targetSurface = mBasicLayersSurface->EnsureTransparentSurface();
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}
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#endif
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RefPtr<gfxWindowsSurface> targetSurfaceWin;
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if (!targetSurface) {
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uint32_t flags = (mTransparencyMode == eTransparencyOpaque)
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? 0
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: gfxWindowsSurface::FLAG_IS_TRANSPARENT;
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targetSurfaceWin = new gfxWindowsSurface(hDC, flags);
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targetSurface = targetSurfaceWin;
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}
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if (!targetSurface) {
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NS_ERROR("Invalid RenderMode!");
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return false;
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}
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RECT paintRect;
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::GetClientRect(mWnd, &paintRect);
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RefPtr<DrawTarget> dt = gfxPlatform::CreateDrawTargetForSurface(
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targetSurface, IntSize(paintRect.right - paintRect.left,
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paintRect.bottom - paintRect.top));
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if (!dt || !dt->IsValid()) {
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gfxWarning()
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<< "nsWindow::OnPaint failed in CreateDrawTargetForSurface";
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return false;
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}
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// don't need to double buffer with anything but GDI
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BufferMode doubleBuffering = mozilla::layers::BufferMode::BUFFER_NONE;
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#ifdef MOZ_XUL
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switch (mTransparencyMode) {
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case eTransparencyGlass:
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case eTransparencyBorderlessGlass:
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default:
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// If we're not doing translucency, then double buffer
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doubleBuffering = mozilla::layers::BufferMode::BUFFERED;
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break;
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case eTransparencyTransparent:
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// If we're rendering with translucency, we're going to be
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// rendering the whole window; make sure we clear it first
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dt->ClearRect(
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Rect(0.f, 0.f, dt->GetSize().width, dt->GetSize().height));
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break;
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}
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#else
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doubleBuffering = mozilla::layers::BufferMode::BUFFERED;
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#endif
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RefPtr<gfxContext> thebesContext = gfxContext::CreateOrNull(dt);
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MOZ_ASSERT(thebesContext); // already checked draw target above
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{
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AutoLayerManagerSetup setupLayerManager(this, thebesContext,
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doubleBuffering);
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result = listener->PaintWindow(this, region);
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}
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#ifdef MOZ_XUL
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if (eTransparencyTransparent == mTransparencyMode) {
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// Data from offscreen drawing surface was copied to memory bitmap of
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// transparent bitmap. Now it can be read from memory bitmap to apply
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// alpha channel and after that displayed on the screen.
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mBasicLayersSurface->RedrawTransparentWindow();
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}
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#endif
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} break;
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case LayersBackend::LAYERS_CLIENT:
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case LayersBackend::LAYERS_WR: {
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result = listener->PaintWindow(this, region);
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if (!gfxEnv::DisableForcePresent() &&
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gfxWindowsPlatform::GetPlatform()->DwmCompositionEnabled()) {
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nsCOMPtr<nsIRunnable> event = NewRunnableMethod(
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"nsWindow::ForcePresent", this, &nsWindow::ForcePresent);
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NS_DispatchToMainThread(event);
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}
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} break;
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default:
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NS_ERROR("Unknown layers backend used!");
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break;
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}
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}
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if (!aDC) {
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::EndPaint(mWnd, &ps);
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}
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mPaintDC = nullptr;
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mLastPaintEndTime = TimeStamp::Now();
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#if defined(WIDGET_DEBUG_OUTPUT)
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if (debug_WantPaintFlashing()) {
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// Only flash paint events which have not ignored the paint message.
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// Those that ignore the paint message aren't painting anything so there
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// is only the overhead of the dispatching the paint event.
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if (result) {
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::InvertRgn(debugPaintFlashDC, debugPaintFlashRegion);
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PR_Sleep(PR_MillisecondsToInterval(30));
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::InvertRgn(debugPaintFlashDC, debugPaintFlashRegion);
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PR_Sleep(PR_MillisecondsToInterval(30));
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}
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::ReleaseDC(mWnd, debugPaintFlashDC);
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::DeleteObject(debugPaintFlashRegion);
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}
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#endif // WIDGET_DEBUG_OUTPUT
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mPainting = false;
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// Re-get the listener since painting may have killed it.
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listener = GetPaintListener();
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if (listener) listener->DidPaintWindow();
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if (aNestingLevel == 0 && ::GetUpdateRect(mWnd, nullptr, false)) {
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OnPaint(aDC, 1);
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}
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return result;
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}
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// This override of CreateCompositor is to add support for sending the IPC
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// call for RequesetFxrOutput as soon as the compositor for this widget is
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// available.
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void nsWindow::CreateCompositor() {
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nsWindowBase::CreateCompositor();
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if (mRequestFxrOutputPending) {
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GetRemoteRenderer()->SendRequestFxrOutput();
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}
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}
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void nsWindow::RequestFxrOutput() {
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if (GetRemoteRenderer() != nullptr) {
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MOZ_CRASH("RequestFxrOutput should happen before Compositor is created.");
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} else {
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// The compositor isn't ready, so indicate to make the IPC call when
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// it is available.
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mRequestFxrOutputPending = true;
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}
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}
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LayoutDeviceIntSize nsWindowGfx::GetIconMetrics(IconSizeType aSizeType) {
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int32_t width = ::GetSystemMetrics(sIconMetrics[aSizeType].xMetric);
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int32_t height = ::GetSystemMetrics(sIconMetrics[aSizeType].yMetric);
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if (width == 0 || height == 0) {
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width = height = sIconMetrics[aSizeType].defaultSize;
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}
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return LayoutDeviceIntSize(width, height);
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}
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nsresult nsWindowGfx::CreateIcon(imgIContainer* aContainer, bool aIsCursor,
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LayoutDeviceIntPoint aHotspot,
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LayoutDeviceIntSize aScaledSize,
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HICON* aIcon) {
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MOZ_ASSERT(aHotspot.x >= 0 && aHotspot.y >= 0);
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MOZ_ASSERT((aScaledSize.width > 0 && aScaledSize.height > 0) ||
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(aScaledSize.width == 0 && aScaledSize.height == 0));
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// Get the image data
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RefPtr<SourceSurface> surface = aContainer->GetFrame(
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imgIContainer::FRAME_CURRENT,
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imgIContainer::FLAG_SYNC_DECODE | imgIContainer::FLAG_ASYNC_NOTIFY);
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NS_ENSURE_TRUE(surface, NS_ERROR_NOT_AVAILABLE);
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IntSize frameSize = surface->GetSize();
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if (frameSize.IsEmpty()) {
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return NS_ERROR_FAILURE;
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}
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IntSize iconSize(aScaledSize.width, aScaledSize.height);
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if (iconSize == IntSize(0, 0)) { // use frame's intrinsic size
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iconSize = frameSize;
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}
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RefPtr<DataSourceSurface> dataSurface;
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bool mappedOK;
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DataSourceSurface::MappedSurface map;
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if (iconSize != frameSize) {
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// Scale the surface
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dataSurface =
|
|
Factory::CreateDataSourceSurface(iconSize, SurfaceFormat::B8G8R8A8);
|
|
NS_ENSURE_TRUE(dataSurface, NS_ERROR_FAILURE);
|
|
mappedOK = dataSurface->Map(DataSourceSurface::MapType::READ_WRITE, &map);
|
|
NS_ENSURE_TRUE(mappedOK, NS_ERROR_FAILURE);
|
|
|
|
RefPtr<DrawTarget> dt = Factory::CreateDrawTargetForData(
|
|
BackendType::CAIRO, map.mData, dataSurface->GetSize(), map.mStride,
|
|
SurfaceFormat::B8G8R8A8);
|
|
if (!dt) {
|
|
gfxWarning()
|
|
<< "nsWindowGfx::CreatesIcon failed in CreateDrawTargetForData";
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
dt->DrawSurface(surface, Rect(0, 0, iconSize.width, iconSize.height),
|
|
Rect(0, 0, frameSize.width, frameSize.height),
|
|
DrawSurfaceOptions(),
|
|
DrawOptions(1.0f, CompositionOp::OP_SOURCE));
|
|
} else if (surface->GetFormat() != SurfaceFormat::B8G8R8A8) {
|
|
// Convert format to SurfaceFormat::B8G8R8A8
|
|
dataSurface = gfxUtils::CopySurfaceToDataSourceSurfaceWithFormat(
|
|
surface, SurfaceFormat::B8G8R8A8);
|
|
NS_ENSURE_TRUE(dataSurface, NS_ERROR_FAILURE);
|
|
mappedOK = dataSurface->Map(DataSourceSurface::MapType::READ, &map);
|
|
} else {
|
|
dataSurface = surface->GetDataSurface();
|
|
NS_ENSURE_TRUE(dataSurface, NS_ERROR_FAILURE);
|
|
mappedOK = dataSurface->Map(DataSourceSurface::MapType::READ, &map);
|
|
}
|
|
NS_ENSURE_TRUE(dataSurface && mappedOK, NS_ERROR_FAILURE);
|
|
MOZ_ASSERT(dataSurface->GetFormat() == SurfaceFormat::B8G8R8A8);
|
|
|
|
uint8_t* data = nullptr;
|
|
UniquePtr<uint8_t[]> autoDeleteArray;
|
|
if (map.mStride == BytesPerPixel(dataSurface->GetFormat()) * iconSize.width) {
|
|
// Mapped data is already packed
|
|
data = map.mData;
|
|
} else {
|
|
// We can't use map.mData since the pixels are not packed (as required by
|
|
// CreateDIBitmap, which is called under the DataToBitmap call below).
|
|
//
|
|
// We must unmap before calling SurfaceToPackedBGRA because it needs access
|
|
// to the pixel data.
|
|
dataSurface->Unmap();
|
|
map.mData = nullptr;
|
|
|
|
autoDeleteArray = SurfaceToPackedBGRA(dataSurface);
|
|
data = autoDeleteArray.get();
|
|
NS_ENSURE_TRUE(data, NS_ERROR_FAILURE);
|
|
}
|
|
|
|
HBITMAP bmp = DataToBitmap(data, iconSize.width, -iconSize.height, 32);
|
|
uint8_t* a1data = Data32BitTo1Bit(data, iconSize.width, iconSize.height);
|
|
if (map.mData) {
|
|
dataSurface->Unmap();
|
|
}
|
|
if (!a1data) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
HBITMAP mbmp = DataToBitmap(a1data, iconSize.width, -iconSize.height, 1);
|
|
free(a1data);
|
|
|
|
ICONINFO info = {0};
|
|
info.fIcon = !aIsCursor;
|
|
info.xHotspot = aHotspot.x;
|
|
info.yHotspot = aHotspot.y;
|
|
info.hbmMask = mbmp;
|
|
info.hbmColor = bmp;
|
|
|
|
HCURSOR icon = ::CreateIconIndirect(&info);
|
|
::DeleteObject(mbmp);
|
|
::DeleteObject(bmp);
|
|
if (!icon) return NS_ERROR_FAILURE;
|
|
*aIcon = icon;
|
|
return NS_OK;
|
|
}
|
|
|
|
// Adjust cursor image data
|
|
uint8_t* nsWindowGfx::Data32BitTo1Bit(uint8_t* aImageData, uint32_t aWidth,
|
|
uint32_t aHeight) {
|
|
// We need (aWidth + 7) / 8 bytes plus zero-padding up to a multiple of
|
|
// 4 bytes for each row (HBITMAP requirement). Bug 353553.
|
|
uint32_t outBpr = ((aWidth + 31) / 8) & ~3;
|
|
|
|
// Allocate and clear mask buffer
|
|
uint8_t* outData = (uint8_t*)calloc(outBpr, aHeight);
|
|
if (!outData) return nullptr;
|
|
|
|
int32_t* imageRow = (int32_t*)aImageData;
|
|
for (uint32_t curRow = 0; curRow < aHeight; curRow++) {
|
|
uint8_t* outRow = outData + curRow * outBpr;
|
|
uint8_t mask = 0x80;
|
|
for (uint32_t curCol = 0; curCol < aWidth; curCol++) {
|
|
// Use sign bit to test for transparency, as alpha byte is highest byte
|
|
if (*imageRow++ < 0) *outRow |= mask;
|
|
|
|
mask >>= 1;
|
|
if (!mask) {
|
|
outRow++;
|
|
mask = 0x80;
|
|
}
|
|
}
|
|
}
|
|
|
|
return outData;
|
|
}
|
|
|
|
/**
|
|
* Convert the given image data to a HBITMAP. If the requested depth is
|
|
* 32 bit, a bitmap with an alpha channel will be returned.
|
|
*
|
|
* @param aImageData The image data to convert. Must use the format accepted
|
|
* by CreateDIBitmap.
|
|
* @param aWidth With of the bitmap, in pixels.
|
|
* @param aHeight Height of the image, in pixels.
|
|
* @param aDepth Image depth, in bits. Should be one of 1, 24 and 32.
|
|
*
|
|
* @return The HBITMAP representing the image. Caller should call
|
|
* DeleteObject when done with the bitmap.
|
|
* On failure, nullptr will be returned.
|
|
*/
|
|
HBITMAP nsWindowGfx::DataToBitmap(uint8_t* aImageData, uint32_t aWidth,
|
|
uint32_t aHeight, uint32_t aDepth) {
|
|
HDC dc = ::GetDC(nullptr);
|
|
|
|
if (aDepth == 32) {
|
|
// Alpha channel. We need the new header.
|
|
BITMAPV4HEADER head = {0};
|
|
head.bV4Size = sizeof(head);
|
|
head.bV4Width = aWidth;
|
|
head.bV4Height = aHeight;
|
|
head.bV4Planes = 1;
|
|
head.bV4BitCount = aDepth;
|
|
head.bV4V4Compression = BI_BITFIELDS;
|
|
head.bV4SizeImage = 0; // Uncompressed
|
|
head.bV4XPelsPerMeter = 0;
|
|
head.bV4YPelsPerMeter = 0;
|
|
head.bV4ClrUsed = 0;
|
|
head.bV4ClrImportant = 0;
|
|
|
|
head.bV4RedMask = 0x00FF0000;
|
|
head.bV4GreenMask = 0x0000FF00;
|
|
head.bV4BlueMask = 0x000000FF;
|
|
head.bV4AlphaMask = 0xFF000000;
|
|
|
|
HBITMAP bmp = ::CreateDIBitmap(
|
|
dc, reinterpret_cast<CONST BITMAPINFOHEADER*>(&head), CBM_INIT,
|
|
aImageData, reinterpret_cast<CONST BITMAPINFO*>(&head), DIB_RGB_COLORS);
|
|
::ReleaseDC(nullptr, dc);
|
|
return bmp;
|
|
}
|
|
|
|
char reserved_space[sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 2];
|
|
BITMAPINFOHEADER& head = *(BITMAPINFOHEADER*)reserved_space;
|
|
|
|
head.biSize = sizeof(BITMAPINFOHEADER);
|
|
head.biWidth = aWidth;
|
|
head.biHeight = aHeight;
|
|
head.biPlanes = 1;
|
|
head.biBitCount = (WORD)aDepth;
|
|
head.biCompression = BI_RGB;
|
|
head.biSizeImage = 0; // Uncompressed
|
|
head.biXPelsPerMeter = 0;
|
|
head.biYPelsPerMeter = 0;
|
|
head.biClrUsed = 0;
|
|
head.biClrImportant = 0;
|
|
|
|
BITMAPINFO& bi = *(BITMAPINFO*)reserved_space;
|
|
|
|
if (aDepth == 1) {
|
|
RGBQUAD black = {0, 0, 0, 0};
|
|
RGBQUAD white = {255, 255, 255, 0};
|
|
|
|
bi.bmiColors[0] = white;
|
|
bi.bmiColors[1] = black;
|
|
}
|
|
|
|
HBITMAP bmp =
|
|
::CreateDIBitmap(dc, &head, CBM_INIT, aImageData, &bi, DIB_RGB_COLORS);
|
|
::ReleaseDC(nullptr, dc);
|
|
return bmp;
|
|
}
|