gecko-dev/gfx/layers/composite/TextureHost.h

980 строки
31 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTUREHOST_H
#define MOZILLA_GFX_TEXTUREHOST_H
#include <functional>
#include <stddef.h> // for size_t
#include <stdint.h> // for uint64_t, uint32_t, uint8_t
#include "gfxTypes.h"
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h" // for override
#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed, etc
#include "mozilla/gfx/2D.h" // for DataSourceSurface
#include "mozilla/gfx/Point.h" // for IntSize, IntPoint
#include "mozilla/gfx/Types.h" // for SurfaceFormat, etc
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc
#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
#include "mozilla/layers/LayersSurfaces.h"
#include "mozilla/mozalloc.h" // for operator delete
#include "mozilla/Range.h"
#include "mozilla/UniquePtr.h" // for UniquePtr
#include "mozilla/webrender/WebRenderTypes.h"
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsDebug.h" // for NS_RUNTIMEABORT
#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
#include "nsRegion.h" // for nsIntRegion
#include "nsTraceRefcnt.h" // for MOZ_COUNT_CTOR, etc
#include "nscore.h" // for nsACString
#include "mozilla/layers/AtomicRefCountedWithFinalize.h"
#include "mozilla/gfx/Rect.h"
class MacIOSurface;
namespace mozilla {
namespace ipc {
class Shmem;
} // namespace ipc
namespace wr {
class DisplayListBuilder;
class ResourceUpdateQueue;
}
namespace layers {
class BufferDescriptor;
class BufferTextureHost;
class Compositor;
class CompositableParentManager;
class ReadLockDescriptor;
class CompositorBridgeParent;
class SurfaceDescriptor;
class HostIPCAllocator;
class ISurfaceAllocator;
class MacIOSurfaceTextureHostOGL;
class TextureHostOGL;
class TextureReadLock;
class TextureSourceOGL;
class TextureSourceD3D11;
class TextureSourceBasic;
class DataTextureSource;
class PTextureParent;
class TextureParent;
class WebRenderTextureHost;
class WrappingTextureSourceYCbCrBasic;
/**
* A view on a TextureHost where the texture is internally represented as tiles
* (contrast with a tiled buffer, where each texture is a tile). For iteration by
* the texture's buffer host.
* This is only useful when the underlying surface is too big to fit in one
* device texture, which forces us to split it in smaller parts.
* Tiled Compositable is a different thing.
*/
class BigImageIterator
{
public:
virtual void BeginBigImageIteration() = 0;
virtual void EndBigImageIteration() {};
virtual gfx::IntRect GetTileRect() = 0;
virtual size_t GetTileCount() = 0;
virtual bool NextTile() = 0;
};
/**
* TextureSource is the interface for texture objects that can be composited
* by a given compositor backend. Since the drawing APIs are different
* between backends, the TextureSource interface is split into different
* interfaces (TextureSourceOGL, etc.), and TextureSource mostly provide
* access to these interfaces.
*
* This class is used on the compositor side.
*/
class TextureSource: public RefCounted<TextureSource>
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(TextureSource)
TextureSource();
virtual ~TextureSource();
virtual const char* Name() const = 0;
/**
* Should be overridden in order to deallocate the data that is associated
* with the rendering backend, such as GL textures.
*/
virtual void DeallocateDeviceData() {}
/**
* Return the size of the texture in texels.
* If this is a tile iterator, GetSize must return the size of the current tile.
*/
virtual gfx::IntSize GetSize() const = 0;
/**
* Return the pixel format of this texture
*/
virtual gfx::SurfaceFormat GetFormat() const { return gfx::SurfaceFormat::UNKNOWN; }
/**
* Cast to a TextureSource for for each backend..
*/
virtual TextureSourceOGL* AsSourceOGL() {
gfxCriticalNote << "Failed to cast " << Name() << " into a TextureSourceOGL";
return nullptr;
}
virtual TextureSourceD3D11* AsSourceD3D11() { return nullptr; }
virtual TextureSourceBasic* AsSourceBasic() { return nullptr; }
/**
* Cast to a DataTextureSurce.
*/
virtual DataTextureSource* AsDataTextureSource() { return nullptr; }
virtual WrappingTextureSourceYCbCrBasic* AsWrappingTextureSourceYCbCrBasic() { return nullptr; }
/**
* Overload this if the TextureSource supports big textures that don't fit in
* one device texture and must be tiled internally.
*/
virtual BigImageIterator* AsBigImageIterator() { return nullptr; }
virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) {}
virtual void Unbind() {}
void SetNextSibling(TextureSource* aTexture) { mNextSibling = aTexture; }
TextureSource* GetNextSibling() const { return mNextSibling; }
/**
* In some rare cases we currently need to consider a group of textures as one
* TextureSource, that can be split in sub-TextureSources.
*/
TextureSource* GetSubSource(int index)
{
switch (index) {
case 0: return this;
case 1: return GetNextSibling();
case 2: return GetNextSibling() ? GetNextSibling()->GetNextSibling() : nullptr;
}
return nullptr;
}
void AddCompositableRef() { ++mCompositableCount; }
void ReleaseCompositableRef() {
--mCompositableCount;
MOZ_ASSERT(mCompositableCount >= 0);
}
// When iterating as a BigImage, this creates temporary TextureSources wrapping
// individual tiles.
virtual RefPtr<TextureSource> ExtractCurrentTile() {
NS_WARNING("Implementation does not expose tile sources");
return nullptr;
}
int NumCompositableRefs() const { return mCompositableCount; }
protected:
RefPtr<TextureSource> mNextSibling;
int mCompositableCount;
};
/// Equivalent of a RefPtr<TextureSource>, that calls AddCompositableRef and
/// ReleaseCompositableRef in addition to the usual AddRef and Release.
///
/// The semantoics of these CompositableTextureRefs are important because they
/// are used both as a synchronization/safety mechanism, and as an optimization
/// mechanism. They are also tricky and subtle because we use them in a very
/// implicit way (assigning to a CompositableTextureRef is less visible than
/// explicitly calling a method or whatnot).
/// It is Therefore important to be careful about the way we use this tool.
///
/// CompositableTextureRef is a mechanism that lets us count how many compositables
/// are using a given texture (for TextureSource and TextureHost).
/// We use it to run specific code when a texture is not used anymore, and also
/// we trigger fast paths on some operations when we can see that the texture's
/// CompositableTextureRef counter is equal to 1 (the texture is not shared
/// between compositables).
/// This means that it is important to observe the following rules:
/// * CompositableHosts that receive UseTexture and similar messages *must* store
/// all of the TextureHosts they receive in CompositableTextureRef slots for as
/// long as they may be using them.
/// * CompositableHosts must store each texture in a *single* CompositableTextureRef
/// slot to ensure that the counter properly reflects how many compositables are
/// using the texture.
/// If a compositable needs to hold two references to a given texture (for example
/// to have a pointer to the current texture in a list of textures that may be
/// used), it can hold its extra references with RefPtr or whichever pointer type
/// makes sense.
template<typename T>
class CompositableTextureRef {
public:
CompositableTextureRef() {}
explicit CompositableTextureRef(const CompositableTextureRef& aOther)
{
*this = aOther;
}
explicit CompositableTextureRef(T* aOther)
{
*this = aOther;
}
~CompositableTextureRef()
{
if (mRef) {
mRef->ReleaseCompositableRef();
}
}
CompositableTextureRef& operator=(const CompositableTextureRef& aOther)
{
if (aOther.get()) {
aOther->AddCompositableRef();
}
if (mRef) {
mRef->ReleaseCompositableRef();
}
mRef = aOther.get();
return *this;
}
CompositableTextureRef& operator=(T* aOther)
{
if (aOther) {
aOther->AddCompositableRef();
}
if (mRef) {
mRef->ReleaseCompositableRef();
}
mRef = aOther;
return *this;
}
T* get() const { return mRef; }
operator T*() const { return mRef; }
T* operator->() const { return mRef; }
T& operator*() const { return *mRef; }
private:
RefPtr<T> mRef;
};
typedef CompositableTextureRef<TextureSource> CompositableTextureSourceRef;
typedef CompositableTextureRef<TextureHost> CompositableTextureHostRef;
/**
* Interface for TextureSources that can be updated from a DataSourceSurface.
*
* All backend should implement at least one DataTextureSource.
*/
class DataTextureSource : public TextureSource
{
public:
DataTextureSource()
: mOwner(0)
, mUpdateSerial(0)
{}
virtual const char* Name() const override { return "DataTextureSource"; }
virtual DataTextureSource* AsDataTextureSource() override { return this; }
/**
* Upload a (portion of) surface to the TextureSource.
*
* The DataTextureSource doesn't own aSurface, although it owns and manage
* the device texture it uploads to internally.
*/
virtual bool Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion = nullptr,
gfx::IntPoint* aSrcOffset = nullptr) = 0;
/**
* A facility to avoid reuploading when it is not necessary.
* The caller of Update can use GetUpdateSerial to see if the number has changed
* since last update, and call SetUpdateSerial after each successful update.
* The caller is responsible for managing the update serial except when the
* texture data is deallocated in which case the TextureSource should always
* reset the update serial to zero.
*/
uint32_t GetUpdateSerial() const { return mUpdateSerial; }
void SetUpdateSerial(uint32_t aValue) { mUpdateSerial = aValue; }
// By default at least set the update serial to zero.
// overloaded versions should do that too.
virtual void DeallocateDeviceData() override
{
SetUpdateSerial(0);
}
#ifdef DEBUG
/**
* Provide read access to the data as a DataSourceSurface.
*
* This is expected to be very slow and should be used for mostly debugging.
* XXX - implement everywhere and make it pure virtual.
*/
virtual already_AddRefed<gfx::DataSourceSurface> ReadBack() { return nullptr; };
#endif
void SetOwner(TextureHost* aOwner)
{
auto newOwner = (uintptr_t)aOwner;
if (newOwner != mOwner) {
mOwner = newOwner;
SetUpdateSerial(0);
}
}
bool IsOwnedBy(TextureHost* aOwner) const { return mOwner == (uintptr_t)aOwner; }
bool HasOwner() const { return !IsOwnedBy(nullptr); }
private:
// We store mOwner as an integer rather than as a pointer to make it clear
// it is not intended to be dereferenced.
uintptr_t mOwner;
uint32_t mUpdateSerial;
};
/**
* TextureHost is a thin abstraction over texture data that need to be shared
* between the content process and the compositor process. It is the
* compositor-side half of a TextureClient/TextureHost pair. A corresponding
* TextureClient lives on the content-side.
*
* TextureHost only knows how to deserialize or synchronize generic image data
* (SurfaceDescriptor) and provide access to one or more TextureSource objects
* (these provide the necessary APIs for compositor backends to composite the
* image).
*
* A TextureHost implementation corresponds to one SurfaceDescriptor type, as
* opposed to TextureSource that corresponds to device textures.
* This means that for YCbCr planes, even though they are represented as
* 3 textures internally (3 TextureSources), we use 1 TextureHost and not 3,
* because the 3 planes are stored in the same buffer of shared memory, before
* they are uploaded separately.
*
* There is always one and only one TextureHost per TextureClient, and the
* TextureClient/Host pair only owns one buffer of image data through its
* lifetime. This means that the lifetime of the underlying shared data
* matches the lifetime of the TextureClient/Host pair. It also means
* TextureClient/Host do not implement double buffering, which is the
* reponsibility of the compositable (which would use two Texture pairs).
*
* The Lock/Unlock mecanism here mirrors Lock/Unlock in TextureClient.
*
*/
class TextureHost
: public AtomicRefCountedWithFinalize<TextureHost>
{
/**
* Called once, just before the destructor.
*
* Here goes the shut-down code that uses virtual methods.
* Must only be called by Release().
*/
void Finalize();
friend class AtomicRefCountedWithFinalize<TextureHost>;
public:
explicit TextureHost(TextureFlags aFlags);
protected:
virtual ~TextureHost();
public:
/**
* Factory method.
*/
static already_AddRefed<TextureHost> Create(
const SurfaceDescriptor& aDesc,
ISurfaceAllocator* aDeallocator,
LayersBackend aBackend,
TextureFlags aFlags,
wr::MaybeExternalImageId& aExternalImageId);
/**
* Lock the texture host for compositing.
*/
virtual bool Lock() { return true; }
/**
* Unlock the texture host after compositing. Lock() and Unlock() should be
* called in pair.
*/
virtual void Unlock() {}
/**
* Lock the texture host for compositing without using compositor.
*/
virtual bool LockWithoutCompositor() { return true; }
/**
* Similar to Unlock(), but it should be called with LockWithoutCompositor().
*/
virtual void UnlockWithoutCompositor() {}
/**
* Note that the texture host format can be different from its corresponding
* texture source's. For example a ShmemTextureHost can have the ycbcr
* format and produce 3 "alpha" textures sources.
*/
virtual gfx::SurfaceFormat GetFormat() const = 0;
/**
* Return the format used for reading the texture.
* Apple's YCBCR_422 is R8G8B8X8.
*/
virtual gfx::SurfaceFormat GetReadFormat() const { return GetFormat(); }
virtual YUVColorSpace GetYUVColorSpace() const { return YUVColorSpace::UNKNOWN; }
/**
* Called during the transaction. The TextureSource may or may not be composited.
*
* Note that this is called outside of lock/unlock.
*/
virtual void PrepareTextureSource(CompositableTextureSourceRef& aTexture) {}
/**
* Called at composition time, just before compositing the TextureSource composited.
*
* Note that this is called only withing lock/unlock.
*/
virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) = 0;
/**
* Called when preparing the rendering pipeline for advanced-layers. This is
* a lockless version of BindTextureSource.
*/
virtual bool AcquireTextureSource(CompositableTextureSourceRef& aTexture) {
return false;
}
/**
* Called when another TextureHost will take over.
*/
virtual void UnbindTextureSource();
/**
* Is called before compositing if the shared data has changed since last
* composition.
* This method should be overload in cases like when we need to do a texture
* upload for example.
*
* @param aRegion The region that has been changed, if nil, it means that the
* entire surface should be updated.
*/
void Updated(const nsIntRegion* aRegion = nullptr);
/**
* Sets this TextureHost's compositor. A TextureHost can change compositor
* on certain occasions, in particular if it belongs to an async Compositable.
* aCompositor can be null, in which case the TextureHost must cleanup all
* of its device textures.
*
* Setting mProvider from this callback implicitly causes the texture to
* be locked for an extra frame after being detached from a compositable.
*/
virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) {}
/**
* Should be overridden in order to deallocate the data that is associated
* with the rendering backend, such as GL textures.
*/
virtual void DeallocateDeviceData() {}
/**
* Should be overridden in order to deallocate the data that is shared with
* the content side, such as shared memory.
*/
virtual void DeallocateSharedData() {}
/**
* Should be overridden in order to force the TextureHost to drop all references
* to it's shared data.
*
* This is important to ensure the correctness of the deallocation protocol.
*/
virtual void ForgetSharedData() {}
virtual gfx::IntSize GetSize() const = 0;
/**
* Should be overridden if TextureHost supports crop rect.
*/
virtual void SetCropRect(nsIntRect aCropRect) {}
/**
* Debug facility.
* XXX - cool kids use Moz2D. See bug 882113.
*/
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() = 0;
/**
* XXX - Flags should only be set at creation time, this will be removed.
*/
void SetFlags(TextureFlags aFlags) { mFlags = aFlags; }
/**
* XXX - Flags should only be set at creation time, this will be removed.
*/
void AddFlag(TextureFlags aFlag) { mFlags |= aFlag; }
TextureFlags GetFlags() { return mFlags; }
/**
* Allocate and deallocate a TextureParent actor.
*
* TextureParent< is an implementation detail of TextureHost that is not
* exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor
* are for use with the managing IPDL protocols only (so that they can
* implement AllocPTextureParent and DeallocPTextureParent).
*/
static PTextureParent* CreateIPDLActor(HostIPCAllocator* aAllocator,
const SurfaceDescriptor& aSharedData,
LayersBackend aLayersBackend,
TextureFlags aFlags,
uint64_t aSerial,
const wr::MaybeExternalImageId& aExternalImageId);
static bool DestroyIPDLActor(PTextureParent* actor);
/**
* Destroy the TextureChild/Parent pair.
*/
static bool SendDeleteIPDLActor(PTextureParent* actor);
static void ReceivedDestroy(PTextureParent* actor);
/**
* Get the TextureHost corresponding to the actor passed in parameter.
*/
static TextureHost* AsTextureHost(PTextureParent* actor);
static uint64_t GetTextureSerial(PTextureParent* actor);
/**
* Return a pointer to the IPDLActor.
*
* This is to be used with IPDL messages only. Do not store the returned
* pointer.
*/
PTextureParent* GetIPDLActor();
// If a texture host holds a reference to shmem, it should override this method
// to forget about the shmem _without_ releasing it.
virtual void OnShutdown() {}
// Forget buffer actor. Used only for hacky fix for bug 966446.
virtual void ForgetBufferActor() {}
virtual const char *Name() { return "TextureHost"; }
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
/**
* Indicates whether the TextureHost implementation is backed by an
* in-memory buffer. The consequence of this is that locking the
* TextureHost does not contend with locking the texture on the client side.
*/
virtual bool HasIntermediateBuffer() const { return false; }
void AddCompositableRef() { ++mCompositableCount; }
void ReleaseCompositableRef()
{
--mCompositableCount;
MOZ_ASSERT(mCompositableCount >= 0);
if (mCompositableCount == 0) {
UnbindTextureSource();
// Send mFwdTransactionId to client side if necessary.
NotifyNotUsed();
}
}
int NumCompositableRefs() const { return mCompositableCount; }
void SetLastFwdTransactionId(uint64_t aTransactionId);
void DeserializeReadLock(const ReadLockDescriptor& aDesc,
ISurfaceAllocator* aAllocator);
void SetReadLock(TextureReadLock* aReadLock);
TextureReadLock* GetReadLock() { return mReadLock; }
virtual BufferTextureHost* AsBufferTextureHost() { return nullptr; }
virtual MacIOSurfaceTextureHostOGL* AsMacIOSurfaceTextureHost() { return nullptr; }
virtual WebRenderTextureHost* AsWebRenderTextureHost() { return nullptr; }
// Create the corresponding RenderTextureHost type of this texture, and
// register the RenderTextureHost into render thread.
virtual void CreateRenderTexture(const wr::ExternalImageId& aExternalImageId)
{
MOZ_RELEASE_ASSERT(false, "No CreateRenderTexture() implementation for this TextureHost type.");
}
// Create all necessary image keys for this textureHost rendering.
// @param aImageKeys - [out] The set of ImageKeys used for this textureHost
// composing.
// @param aImageKeyAllocator - [in] The function which is used for creating
// the new ImageKey.
virtual void GetWRImageKeys(nsTArray<wr::ImageKey>& aImageKeys,
const std::function<wr::ImageKey()>& aImageKeyAllocator)
{
MOZ_ASSERT(aImageKeys.IsEmpty());
MOZ_ASSERT_UNREACHABLE("No GetWRImageKeys() implementation for this TextureHost type.");
}
// Add all necessary TextureHost informations to the resource update queue.
// Then, WR will use this informations to read from the TextureHost.
virtual void AddWRImage(wr::ResourceUpdateQueue& aResources,
Range<const wr::ImageKey>& aImageKeys,
const wr::ExternalImageId& aExtID)
{
MOZ_ASSERT_UNREACHABLE("No AddWRImage() implementation for this TextureHost type.");
}
// Put all necessary WR commands into DisplayListBuilder for this textureHost rendering.
virtual void PushExternalImage(wr::DisplayListBuilder& aBuilder,
const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
wr::ImageRendering aFilter,
Range<const wr::ImageKey>& aKeys)
{
MOZ_ASSERT_UNREACHABLE("No PushExternalImage() implementation for this TextureHost type.");
}
/**
* Some API's can use the cross-process IOSurface directly, such as OpenVR
*/
virtual MacIOSurface* GetMacIOSurface() { return nullptr; }
protected:
void ReadUnlock();
void RecycleTexture(TextureFlags aFlags);
virtual void UpdatedInternal(const nsIntRegion *Region) {}
/**
* Called when mCompositableCount becomes 0.
*/
virtual void NotifyNotUsed();
// for Compositor.
void CallNotifyNotUsed();
PTextureParent* mActor;
RefPtr<TextureSourceProvider> mProvider;
RefPtr<TextureReadLock> mReadLock;
TextureFlags mFlags;
int mCompositableCount;
uint64_t mFwdTransactionId;
friend class Compositor;
friend class TextureParent;
friend class TiledLayerBufferComposite;
friend class TextureSourceProvider;
};
/**
* TextureHost that wraps a random access buffer such as a Shmem or some raw
* memory.
*
* This TextureHost is backend-independent and the backend-specific bits are
* in the TextureSource.
* This class must be inherited to implement GetBuffer and DeallocSharedData
* (see ShmemTextureHost and MemoryTextureHost)
*
* Uploads happen when Lock is called.
*
* BufferTextureHost supports YCbCr and flavours of RGBA images (RGBX, A, etc.).
*/
class BufferTextureHost : public TextureHost
{
public:
BufferTextureHost(const BufferDescriptor& aDescriptor, TextureFlags aFlags);
~BufferTextureHost();
virtual uint8_t* GetBuffer() = 0;
virtual size_t GetBufferSize() = 0;
virtual bool Lock() override;
virtual void Unlock() override;
virtual void PrepareTextureSource(CompositableTextureSourceRef& aTexture) override;
virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
virtual bool AcquireTextureSource(CompositableTextureSourceRef& aTexture) override;
virtual void UnbindTextureSource() override;
virtual void DeallocateDeviceData() override;
virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
/**
* Return the format that is exposed to the compositor when calling
* BindTextureSource.
*
* If the shared format is YCbCr and the compositor does not support it,
* GetFormat will be RGB32 (even though mFormat is SurfaceFormat::YUV).
*/
virtual gfx::SurfaceFormat GetFormat() const override;
virtual YUVColorSpace GetYUVColorSpace() const override;
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override;
virtual bool HasIntermediateBuffer() const override { return mHasIntermediateBuffer; }
virtual BufferTextureHost* AsBufferTextureHost() override { return this; }
const BufferDescriptor& GetBufferDescriptor() const { return mDescriptor; }
virtual void CreateRenderTexture(const wr::ExternalImageId& aExternalImageId) override;
virtual void GetWRImageKeys(nsTArray<wr::ImageKey>& aImageKeys,
const std::function<wr::ImageKey()>& aImageKeyAllocator) override;
virtual void AddWRImage(wr::ResourceUpdateQueue& aResources,
Range<const wr::ImageKey>& aImageKeys,
const wr::ExternalImageId& aExtID) override;
virtual void PushExternalImage(wr::DisplayListBuilder& aBuilder,
const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
wr::ImageRendering aFilter,
Range<const wr::ImageKey>& aImageKeys) override;
protected:
bool Upload(nsIntRegion *aRegion = nullptr);
bool UploadIfNeeded();
bool MaybeUpload(nsIntRegion *aRegion);
bool EnsureWrappingTextureSource();
virtual void UpdatedInternal(const nsIntRegion* aRegion = nullptr) override;
BufferDescriptor mDescriptor;
RefPtr<Compositor> mCompositor;
RefPtr<DataTextureSource> mFirstSource;
nsIntRegion mMaybeUpdatedRegion;
gfx::IntSize mSize;
gfx::SurfaceFormat mFormat;
uint32_t mUpdateSerial;
bool mLocked;
bool mNeedsFullUpdate;
bool mHasIntermediateBuffer;
class DataTextureSourceYCbCrBasic;
};
/**
* TextureHost that wraps shared memory.
* the corresponding texture on the client side is ShmemTextureClient.
* This TextureHost is backend-independent.
*/
class ShmemTextureHost : public BufferTextureHost
{
public:
ShmemTextureHost(const mozilla::ipc::Shmem& aShmem,
const BufferDescriptor& aDesc,
ISurfaceAllocator* aDeallocator,
TextureFlags aFlags);
protected:
~ShmemTextureHost();
public:
virtual void DeallocateSharedData() override;
virtual void ForgetSharedData() override;
virtual uint8_t* GetBuffer() override;
virtual size_t GetBufferSize() override;
virtual const char *Name() override { return "ShmemTextureHost"; }
virtual void OnShutdown() override;
protected:
UniquePtr<mozilla::ipc::Shmem> mShmem;
RefPtr<ISurfaceAllocator> mDeallocator;
};
/**
* TextureHost that wraps raw memory.
* The corresponding texture on the client side is MemoryTextureClient.
* Can obviously not be used in a cross process setup.
* This TextureHost is backend-independent.
*/
class MemoryTextureHost : public BufferTextureHost
{
public:
MemoryTextureHost(uint8_t* aBuffer,
const BufferDescriptor& aDesc,
TextureFlags aFlags);
protected:
~MemoryTextureHost();
public:
virtual void DeallocateSharedData() override;
virtual void ForgetSharedData() override;
virtual uint8_t* GetBuffer() override;
virtual size_t GetBufferSize() override;
virtual const char *Name() override { return "MemoryTextureHost"; }
protected:
uint8_t* mBuffer;
};
class MOZ_STACK_CLASS AutoLockTextureHost
{
public:
explicit AutoLockTextureHost(TextureHost* aTexture)
: mTexture(aTexture)
{
mLocked = mTexture ? mTexture->Lock() : false;
}
~AutoLockTextureHost()
{
if (mTexture && mLocked) {
mTexture->Unlock();
}
}
bool Failed() { return mTexture && !mLocked; }
private:
RefPtr<TextureHost> mTexture;
bool mLocked;
};
class MOZ_STACK_CLASS AutoLockTextureHostWithoutCompositor
{
public:
explicit AutoLockTextureHostWithoutCompositor(TextureHost* aTexture)
: mTexture(aTexture)
{
mLocked = mTexture ? mTexture->LockWithoutCompositor() : false;
}
~AutoLockTextureHostWithoutCompositor()
{
if (mTexture && mLocked) {
mTexture->UnlockWithoutCompositor();
}
}
bool Failed() { return mTexture && !mLocked; }
private:
RefPtr<TextureHost> mTexture;
bool mLocked;
};
/**
* This can be used as an offscreen rendering target by the compositor, and
* subsequently can be used as a source by the compositor.
*/
class CompositingRenderTarget: public TextureSource
{
public:
explicit CompositingRenderTarget(const gfx::IntPoint& aOrigin)
: mClearOnBind(false)
, mOrigin(aOrigin)
, mHasComplexProjection(false)
{}
virtual ~CompositingRenderTarget() {}
virtual const char* Name() const override { return "CompositingRenderTarget"; }
#ifdef MOZ_DUMP_PAINTING
virtual already_AddRefed<gfx::DataSourceSurface> Dump(Compositor* aCompositor) { return nullptr; }
#endif
/**
* Perform a clear when recycling a non opaque surface.
* The clear is deferred to when the render target is bound.
*/
void ClearOnBind() {
mClearOnBind = true;
}
const gfx::IntPoint& GetOrigin() const { return mOrigin; }
gfx::IntRect GetRect() { return gfx::IntRect(GetOrigin(), GetSize()); }
/**
* If a Projection matrix is set, then it is used for rendering to
* this render target instead of generating one. If no explicit
* projection is set, Compositors are expected to generate an
* orthogonal maaping that maps 0..1 to the full size of the render
* target.
*/
bool HasComplexProjection() const { return mHasComplexProjection; }
void ClearProjection() { mHasComplexProjection = false; }
void SetProjection(const gfx::Matrix4x4& aNewMatrix, bool aEnableDepthBuffer,
float aZNear, float aZFar)
{
mProjectionMatrix = aNewMatrix;
mEnableDepthBuffer = aEnableDepthBuffer;
mZNear = aZNear;
mZFar = aZFar;
mHasComplexProjection = true;
}
void GetProjection(gfx::Matrix4x4& aMatrix, bool& aEnableDepth, float& aZNear, float& aZFar)
{
MOZ_ASSERT(mHasComplexProjection);
aMatrix = mProjectionMatrix;
aEnableDepth = mEnableDepthBuffer;
aZNear = mZNear;
aZFar = mZFar;
}
protected:
bool mClearOnBind;
private:
gfx::IntPoint mOrigin;
gfx::Matrix4x4 mProjectionMatrix;
float mZNear, mZFar;
bool mHasComplexProjection;
bool mEnableDepthBuffer;
};
/**
* Creates a TextureHost that can be used with any of the existing backends
* Not all SurfaceDescriptor types are supported
*/
already_AddRefed<TextureHost>
CreateBackendIndependentTextureHost(const SurfaceDescriptor& aDesc,
ISurfaceAllocator* aDeallocator,
LayersBackend aBackend,
TextureFlags aFlags);
} // namespace layers
} // namespace mozilla
#endif