зеркало из https://github.com/mozilla/gecko-dev.git
1886 строки
68 KiB
C++
1886 строки
68 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef _MOZILLA_GFX_2D_H
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#define _MOZILLA_GFX_2D_H
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#include "Types.h"
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#include "Point.h"
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#include "Rect.h"
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#include "Matrix.h"
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#include "Quaternion.h"
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#include "UserData.h"
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#include "FontVariation.h"
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#include <vector>
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// GenericRefCountedBase allows us to hold on to refcounted objects of any type
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// (contrary to RefCounted<T> which requires knowing the type T) and, in
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// particular, without having a dependency on that type. This is used for
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// DrawTargetSkia to be able to hold on to a GLContext.
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#include "mozilla/GenericRefCounted.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/Path.h"
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// This RefPtr class isn't ideal for usage in Azure, as it doesn't allow T**
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// outparams using the &-operator. But it will have to do as there's no easy
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// solution.
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#include "mozilla/RefPtr.h"
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#include "mozilla/StaticMutex.h"
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#include "mozilla/StaticPtr.h"
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#include "mozilla/ThreadSafeWeakPtr.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/DebugOnly.h"
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#include "nsRegionFwd.h"
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#if defined(MOZ_WIDGET_ANDROID) || defined(MOZ_WIDGET_GTK)
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# ifndef MOZ_ENABLE_FREETYPE
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# define MOZ_ENABLE_FREETYPE
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# endif
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#endif
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struct _cairo_surface;
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typedef _cairo_surface cairo_surface_t;
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struct _cairo_scaled_font;
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typedef _cairo_scaled_font cairo_scaled_font_t;
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struct FT_LibraryRec_;
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typedef FT_LibraryRec_* FT_Library;
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struct FT_FaceRec_;
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typedef FT_FaceRec_* FT_Face;
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typedef int FT_Error;
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struct ID3D11Texture2D;
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struct ID3D11Device;
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struct ID2D1Device;
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struct ID2D1DeviceContext;
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struct ID2D1Multithread;
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struct IDWriteFactory;
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struct IDWriteRenderingParams;
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struct IDWriteFontFace;
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struct IDWriteFontCollection;
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class SkCanvas;
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struct gfxFontStyle;
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struct CGContext;
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typedef struct CGContext* CGContextRef;
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struct CGFont;
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typedef CGFont* CGFontRef;
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namespace mozilla {
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class Mutex;
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namespace wr {
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struct FontInstanceOptions;
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struct FontInstancePlatformOptions;
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} // namespace wr
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namespace gfx {
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class UnscaledFont;
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class ScaledFont;
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} // namespace gfx
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namespace gfx {
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class AlphaBoxBlur;
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class ScaledFont;
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class SourceSurface;
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class DataSourceSurface;
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class DrawTarget;
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class DrawEventRecorder;
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class FilterNode;
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class LogForwarder;
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struct NativeSurface {
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NativeSurfaceType mType;
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SurfaceFormat mFormat;
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gfx::IntSize mSize;
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void* mSurface;
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};
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struct NativeFont {
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NativeFontType mType;
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void* mFont;
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};
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/**
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* This structure is used to send draw options that are universal to all drawing
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* operations.
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*/
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struct DrawOptions {
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/// For constructor parameter description, see member data documentation.
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explicit DrawOptions(Float aAlpha = 1.0f,
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CompositionOp aCompositionOp = CompositionOp::OP_OVER,
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AntialiasMode aAntialiasMode = AntialiasMode::DEFAULT)
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: mAlpha(aAlpha),
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mCompositionOp(aCompositionOp),
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mAntialiasMode(aAntialiasMode) {}
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Float mAlpha; /**< Alpha value by which the mask generated by this
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operation is multiplied. */
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CompositionOp mCompositionOp; /**< The operator that indicates how the source
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and destination patterns are blended. */
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AntialiasMode mAntialiasMode; /**< The AntiAlias mode used for this drawing
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operation. */
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};
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/**
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* This structure is used to send stroke options that are used in stroking
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* operations.
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*/
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struct StrokeOptions {
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/// For constructor parameter description, see member data documentation.
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explicit StrokeOptions(Float aLineWidth = 1.0f,
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JoinStyle aLineJoin = JoinStyle::MITER_OR_BEVEL,
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CapStyle aLineCap = CapStyle::BUTT,
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Float aMiterLimit = 10.0f, size_t aDashLength = 0,
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const Float* aDashPattern = 0, Float aDashOffset = 0.f)
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: mLineWidth(aLineWidth),
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mMiterLimit(aMiterLimit),
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mDashPattern(aDashLength > 0 ? aDashPattern : 0),
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mDashLength(aDashLength),
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mDashOffset(aDashOffset),
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mLineJoin(aLineJoin),
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mLineCap(aLineCap) {
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MOZ_ASSERT(aDashLength == 0 || aDashPattern);
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}
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Float mLineWidth; //!< Width of the stroke in userspace.
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Float mMiterLimit; //!< Miter limit in units of linewidth
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const Float* mDashPattern; /**< Series of on/off userspace lengths defining
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dash. Owned by the caller; must live at least as
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long as this StrokeOptions.
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mDashPattern != null <=> mDashLength > 0. */
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size_t mDashLength; //!< Number of on/off lengths in mDashPattern.
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Float mDashOffset; /**< Userspace offset within mDashPattern at which
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stroking begins. */
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JoinStyle mLineJoin; //!< Join style used for joining lines.
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CapStyle mLineCap; //!< Cap style used for capping lines.
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};
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/**
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* This structure supplies additional options for calls to DrawSurface.
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*/
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struct DrawSurfaceOptions {
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/// For constructor parameter description, see member data documentation.
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explicit DrawSurfaceOptions(
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SamplingFilter aSamplingFilter = SamplingFilter::LINEAR,
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SamplingBounds aSamplingBounds = SamplingBounds::UNBOUNDED)
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: mSamplingFilter(aSamplingFilter), mSamplingBounds(aSamplingBounds) {}
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SamplingFilter
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mSamplingFilter; /**< SamplingFilter used when resampling source surface
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region to the destination region. */
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SamplingBounds mSamplingBounds; /**< This indicates whether the implementation
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is allowed to sample pixels outside the
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source rectangle as specified in
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DrawSurface on the surface. */
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};
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/**
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* This class is used to store gradient stops, it can only be used with a
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* matching DrawTarget. Not adhering to this condition will make a draw call
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* fail.
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*/
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class GradientStops : public external::AtomicRefCounted<GradientStops> {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GradientStops)
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virtual ~GradientStops() = default;
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virtual BackendType GetBackendType() const = 0;
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virtual bool IsValid() const { return true; }
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protected:
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GradientStops() {}
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};
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/**
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* This is the base class for 'patterns'. Patterns describe the pixels used as
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* the source for a masked composition operation that is done by the different
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* drawing commands. These objects are not backend specific, however for
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* example the gradient stops on a gradient pattern can be backend specific.
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*/
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class Pattern {
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public:
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virtual ~Pattern() = default;
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virtual PatternType GetType() const = 0;
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protected:
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Pattern() = default;
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};
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class ColorPattern : public Pattern {
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public:
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// Explicit because consumers should generally use ToDeviceColor when
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// creating a ColorPattern.
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explicit ColorPattern(const Color& aColor) : mColor(aColor) {}
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PatternType GetType() const override { return PatternType::COLOR; }
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Color mColor;
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};
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/**
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* This class is used for Linear Gradient Patterns, the gradient stops are
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* stored in a separate object and are backend dependent. This class itself
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* may be used on the stack.
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*/
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class LinearGradientPattern : public Pattern {
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public:
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/// For constructor parameter description, see member data documentation.
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LinearGradientPattern(const Point& aBegin, const Point& aEnd,
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GradientStops* aStops, const Matrix& aMatrix = Matrix())
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: mBegin(aBegin), mEnd(aEnd), mStops(aStops), mMatrix(aMatrix) {}
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PatternType GetType() const override { return PatternType::LINEAR_GRADIENT; }
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Point mBegin; //!< Start of the linear gradient
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Point mEnd; /**< End of the linear gradient - NOTE: In the case
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of a zero length gradient it will act as the
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color of the last stop. */
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RefPtr<GradientStops>
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mStops; /**< GradientStops object for this gradient, this
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should match the backend type of the draw
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target this pattern will be used with. */
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Matrix mMatrix; /**< A matrix that transforms the pattern into
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user space */
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};
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/**
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* This class is used for Radial Gradient Patterns, the gradient stops are
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* stored in a separate object and are backend dependent. This class itself
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* may be used on the stack.
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*/
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class RadialGradientPattern : public Pattern {
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public:
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/// For constructor parameter description, see member data documentation.
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RadialGradientPattern(const Point& aCenter1, const Point& aCenter2,
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Float aRadius1, Float aRadius2, GradientStops* aStops,
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const Matrix& aMatrix = Matrix())
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: mCenter1(aCenter1),
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mCenter2(aCenter2),
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mRadius1(aRadius1),
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mRadius2(aRadius2),
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mStops(aStops),
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mMatrix(aMatrix) {}
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PatternType GetType() const override { return PatternType::RADIAL_GRADIENT; }
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Point mCenter1; //!< Center of the inner (focal) circle.
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Point mCenter2; //!< Center of the outer circle.
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Float mRadius1; //!< Radius of the inner (focal) circle.
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Float mRadius2; //!< Radius of the outer circle.
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RefPtr<GradientStops>
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mStops; /**< GradientStops object for this gradient, this
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should match the backend type of the draw target
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this pattern will be used with. */
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Matrix mMatrix; //!< A matrix that transforms the pattern into user space
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};
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/**
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* This class is used for Surface Patterns, they wrap a surface and a
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* repetition mode for the surface. This may be used on the stack.
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*/
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class SurfacePattern : public Pattern {
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public:
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/// For constructor parameter description, see member data documentation.
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SurfacePattern(SourceSurface* aSourceSurface, ExtendMode aExtendMode,
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const Matrix& aMatrix = Matrix(),
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SamplingFilter aSamplingFilter = SamplingFilter::GOOD,
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const IntRect& aSamplingRect = IntRect())
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: mSurface(aSourceSurface),
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mExtendMode(aExtendMode),
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mSamplingFilter(aSamplingFilter),
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mMatrix(aMatrix),
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mSamplingRect(aSamplingRect) {}
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PatternType GetType() const override { return PatternType::SURFACE; }
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RefPtr<SourceSurface> mSurface; //!< Surface to use for drawing
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ExtendMode mExtendMode; /**< This determines how the image is extended
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outside the bounds of the image */
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SamplingFilter
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mSamplingFilter; //!< Resampling filter for resampling the image.
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Matrix mMatrix; //!< Transforms the pattern into user space
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IntRect mSamplingRect; /**< Rect that must not be sampled outside of,
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or an empty rect if none has been
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specified. */
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};
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class StoredPattern;
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class DrawTargetCaptureImpl;
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/**
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* This is the base class for source surfaces. These objects are surfaces
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* which may be used as a source in a SurfacePattern or a DrawSurface call.
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* They cannot be drawn to directly.
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*
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* Although SourceSurface has thread-safe refcount, some SourceSurface cannot
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* be used on random threads at the same time. Only DataSourceSurface can be
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* used on random threads now. This will be fixed in the future. Eventually
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* all SourceSurface should be thread-safe.
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*/
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class SourceSurface : public external::AtomicRefCounted<SourceSurface> {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SourceSurface)
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virtual ~SourceSurface() = default;
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virtual SurfaceType GetType() const = 0;
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virtual IntSize GetSize() const = 0;
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/* GetRect is useful for when the underlying surface doesn't actually
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* have a backing store starting at 0, 0. e.g. SourceSurfaceOffset */
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virtual IntRect GetRect() const { return IntRect(IntPoint(0, 0), GetSize()); }
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virtual SurfaceFormat GetFormat() const = 0;
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/** This returns false if some event has made this source surface invalid for
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* usage with current DrawTargets. For example in the case of Direct2D this
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* could return false if we have switched devices since this surface was
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* created.
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*/
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virtual bool IsValid() const { return true; }
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/**
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* This returns true if it is the same underlying surface data, even if
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* the objects are different (e.g. indirection due to
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* DataSourceSurfaceWrapper).
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*/
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virtual bool Equals(SourceSurface* aOther, bool aSymmetric = true) {
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return this == aOther ||
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(aSymmetric && aOther && aOther->Equals(this, false));
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}
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/**
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* This function will return true if the surface type matches that of a
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* DataSourceSurface and if GetDataSurface will return the same object.
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*/
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bool IsDataSourceSurface() const {
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SurfaceType type = GetType();
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return type == SurfaceType::DATA || type == SurfaceType::DATA_SHARED ||
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type == SurfaceType::DATA_RECYCLING_SHARED;
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}
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/**
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* This function will get a DataSourceSurface for this surface, a
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* DataSourceSurface's data can be accessed directly.
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*/
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virtual already_AddRefed<DataSourceSurface> GetDataSurface() = 0;
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/** This function will return a SourceSurface without any offset. */
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virtual already_AddRefed<SourceSurface> GetUnderlyingSurface() {
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RefPtr<SourceSurface> surface = this;
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return surface.forget();
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}
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/** Tries to get this SourceSurface's native surface. This will fail if aType
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* is not the type of this SourceSurface's native surface.
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*/
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virtual void* GetNativeSurface(NativeSurfaceType aType) { return nullptr; }
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void AddUserData(UserDataKey* key, void* userData, void (*destroy)(void*)) {
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mUserData.Add(key, userData, destroy);
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}
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void* GetUserData(UserDataKey* key) const { return mUserData.Get(key); }
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void RemoveUserData(UserDataKey* key) { mUserData.RemoveAndDestroy(key); }
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protected:
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friend class DrawTargetCaptureImpl;
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friend class StoredPattern;
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// This is for internal use, it ensures the SourceSurface's data remains
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// valid during the lifetime of the SourceSurface.
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// @todo XXX - We need something better here :(. But we may be able to get rid
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// of CreateWrappingDataSourceSurface in the future.
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virtual void GuaranteePersistance() {}
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UserData mUserData;
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};
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class DataSourceSurface : public SourceSurface {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DataSourceSurface, override)
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DataSourceSurface() : mMapCount(0) {}
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#ifdef DEBUG
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virtual ~DataSourceSurface() { MOZ_ASSERT(mMapCount == 0); }
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#endif
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struct MappedSurface {
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uint8_t* mData;
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int32_t mStride;
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};
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enum MapType { READ, WRITE, READ_WRITE };
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/**
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* This is a scoped version of Map(). Map() is called in the constructor and
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* Unmap() in the destructor. Use this for automatic unmapping of your data
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* surfaces.
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*
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* Use IsMapped() to verify whether Map() succeeded or not.
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*/
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class ScopedMap final {
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public:
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ScopedMap(DataSourceSurface* aSurface, MapType aType)
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: mSurface(aSurface), mIsMapped(aSurface->Map(aType, &mMap)) {}
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ScopedMap(ScopedMap&& aOther)
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: mSurface(std::move(aOther.mSurface)),
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mMap(aOther.mMap),
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mIsMapped(aOther.mIsMapped) {
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aOther.mMap.mData = nullptr;
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aOther.mIsMapped = false;
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}
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ScopedMap& operator=(ScopedMap&& aOther) {
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if (mIsMapped) {
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mSurface->Unmap();
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}
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mSurface = std::move(aOther.mSurface);
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mMap = aOther.mMap;
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mIsMapped = aOther.mIsMapped;
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aOther.mMap.mData = nullptr;
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aOther.mIsMapped = false;
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return *this;
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}
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~ScopedMap() {
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if (mIsMapped) {
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mSurface->Unmap();
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}
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}
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uint8_t* GetData() const {
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MOZ_ASSERT(mIsMapped);
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return mMap.mData;
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}
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int32_t GetStride() const {
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MOZ_ASSERT(mIsMapped);
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return mMap.mStride;
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}
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const MappedSurface* GetMappedSurface() const {
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MOZ_ASSERT(mIsMapped);
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return &mMap;
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}
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bool IsMapped() const { return mIsMapped; }
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private:
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ScopedMap(const ScopedMap& aOther) = delete;
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ScopedMap& operator=(const ScopedMap& aOther) = delete;
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RefPtr<DataSourceSurface> mSurface;
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MappedSurface mMap;
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bool mIsMapped;
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};
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SurfaceType GetType() const override { return SurfaceType::DATA; }
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/** @deprecated
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* Get the raw bitmap data of the surface.
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* Can return null if there was OOM allocating surface data.
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*
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* Deprecated means you shouldn't be using this!! Use Map instead.
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* Please deny any reviews which add calls to this!
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*/
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virtual uint8_t* GetData() = 0;
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/** @deprecated
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* Stride of the surface, distance in bytes between the start of the image
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* data belonging to row y and row y+1. This may be negative.
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* Can return 0 if there was OOM allocating surface data.
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*/
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virtual int32_t Stride() = 0;
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/**
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* The caller is responsible for ensuring aMappedSurface is not null.
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// Althought Map (and Moz2D in general) isn't normally threadsafe,
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// we want to allow it for SourceSurfaceRawData since it should
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// always be fine (for reading at least).
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//
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// This is the same as the base class implementation except using
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// mMapCount instead of mIsMapped since that breaks for multithread.
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//
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// Once mfbt supports Monitors we should implement proper read/write
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// locking to prevent write races.
|
|
*/
|
|
virtual bool Map(MapType, MappedSurface* aMappedSurface) {
|
|
aMappedSurface->mData = GetData();
|
|
aMappedSurface->mStride = Stride();
|
|
bool success = !!aMappedSurface->mData;
|
|
if (success) {
|
|
mMapCount++;
|
|
}
|
|
return success;
|
|
}
|
|
|
|
virtual void Unmap() {
|
|
mMapCount--;
|
|
MOZ_ASSERT(mMapCount >= 0);
|
|
}
|
|
|
|
/**
|
|
* Returns a DataSourceSurface with the same data as this one, but
|
|
* guaranteed to have surface->GetType() == SurfaceType::DATA.
|
|
*
|
|
* The returning surface might be null, because of OOM or gfx device reset.
|
|
* The caller needs to do null-check before using it.
|
|
*/
|
|
already_AddRefed<DataSourceSurface> GetDataSurface() override;
|
|
|
|
/**
|
|
* Add the size of the underlying data buffer to the aggregate.
|
|
*/
|
|
virtual void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf,
|
|
size_t& aHeapSizeOut,
|
|
size_t& aNonHeapSizeOut,
|
|
size_t& aExtHandlesOut,
|
|
uint64_t& aExtIdOut) const {}
|
|
|
|
/**
|
|
* Returns whether or not the data was allocated on the heap. This should
|
|
* be used to determine if the memory needs to be cleared to 0.
|
|
*/
|
|
virtual bool OnHeap() const { return true; }
|
|
|
|
/**
|
|
* Yields a dirty rect of what has changed since it was last called.
|
|
*/
|
|
virtual Maybe<IntRect> TakeDirtyRect() { return Nothing(); }
|
|
|
|
/**
|
|
* Indicate a region which has changed in the surface.
|
|
*/
|
|
virtual void Invalidate(const IntRect& aDirtyRect) {}
|
|
|
|
protected:
|
|
Atomic<int32_t> mMapCount;
|
|
};
|
|
|
|
/** This is an abstract object that accepts path segments. */
|
|
class PathSink : public RefCounted<PathSink> {
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PathSink)
|
|
virtual ~PathSink() = default;
|
|
|
|
/** Move the current point in the path, any figure currently being drawn will
|
|
* be considered closed during fill operations, however when stroking the
|
|
* closing line segment will not be drawn.
|
|
*/
|
|
virtual void MoveTo(const Point& aPoint) = 0;
|
|
/** Add a linesegment to the current figure */
|
|
virtual void LineTo(const Point& aPoint) = 0;
|
|
/** Add a cubic bezier curve to the current figure */
|
|
virtual void BezierTo(const Point& aCP1, const Point& aCP2,
|
|
const Point& aCP3) = 0;
|
|
/** Add a quadratic bezier curve to the current figure */
|
|
virtual void QuadraticBezierTo(const Point& aCP1, const Point& aCP2) = 0;
|
|
/** Close the current figure, this will essentially generate a line segment
|
|
* from the current point to the starting point for the current figure
|
|
*/
|
|
virtual void Close() = 0;
|
|
/** Add an arc to the current figure */
|
|
virtual void Arc(const Point& aOrigin, float aRadius, float aStartAngle,
|
|
float aEndAngle, bool aAntiClockwise = false) = 0;
|
|
|
|
virtual Point CurrentPoint() const { return mCurrentPoint; }
|
|
|
|
virtual Point BeginPoint() const { return mBeginPoint; }
|
|
|
|
virtual void SetCurrentPoint(const Point& aPoint) { mCurrentPoint = aPoint; }
|
|
|
|
virtual void SetBeginPoint(const Point& aPoint) { mBeginPoint = aPoint; }
|
|
|
|
protected:
|
|
/** Point the current subpath is at - or where the next subpath will start
|
|
* if there is no active subpath.
|
|
*/
|
|
Point mCurrentPoint;
|
|
|
|
/** Position of the previous MoveTo operation. */
|
|
Point mBeginPoint;
|
|
};
|
|
|
|
class PathBuilder;
|
|
class FlattenedPath;
|
|
|
|
/** The path class is used to create (sets of) figures of any shape that can be
|
|
* filled or stroked to a DrawTarget
|
|
*/
|
|
class Path : public external::AtomicRefCounted<Path> {
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(Path)
|
|
virtual ~Path();
|
|
|
|
virtual BackendType GetBackendType() const = 0;
|
|
|
|
/** This returns a PathBuilder object that contains a copy of the contents of
|
|
* this path and is still writable.
|
|
*/
|
|
inline already_AddRefed<PathBuilder> CopyToBuilder() const {
|
|
return CopyToBuilder(GetFillRule());
|
|
}
|
|
inline already_AddRefed<PathBuilder> TransformedCopyToBuilder(
|
|
const Matrix& aTransform) const {
|
|
return TransformedCopyToBuilder(aTransform, GetFillRule());
|
|
}
|
|
/** This returns a PathBuilder object that contains a copy of the contents of
|
|
* this path, converted to use the specified FillRule, and still writable.
|
|
*/
|
|
virtual already_AddRefed<PathBuilder> CopyToBuilder(
|
|
FillRule aFillRule) const = 0;
|
|
virtual already_AddRefed<PathBuilder> TransformedCopyToBuilder(
|
|
const Matrix& aTransform, FillRule aFillRule) const = 0;
|
|
|
|
/** This function checks if a point lies within a path. It allows passing a
|
|
* transform that will transform the path to the coordinate space in which
|
|
* aPoint is given.
|
|
*/
|
|
virtual bool ContainsPoint(const Point& aPoint,
|
|
const Matrix& aTransform) const = 0;
|
|
|
|
/** This function checks if a point lies within the stroke of a path using the
|
|
* specified strokeoptions. It allows passing a transform that will transform
|
|
* the path to the coordinate space in which aPoint is given.
|
|
*/
|
|
virtual bool StrokeContainsPoint(const StrokeOptions& aStrokeOptions,
|
|
const Point& aPoint,
|
|
const Matrix& aTransform) const = 0;
|
|
|
|
/** This functions gets the bounds of this path. These bounds are not
|
|
* guaranteed to be tight. A transform may be specified that gives the bounds
|
|
* after application of the transform.
|
|
*/
|
|
virtual Rect GetBounds(const Matrix& aTransform = Matrix()) const = 0;
|
|
|
|
/** This function gets the bounds of the stroke of this path using the
|
|
* specified strokeoptions. These bounds are not guaranteed to be tight.
|
|
* A transform may be specified that gives the bounds after application of
|
|
* the transform.
|
|
*/
|
|
virtual Rect GetStrokedBounds(const StrokeOptions& aStrokeOptions,
|
|
const Matrix& aTransform = Matrix()) const = 0;
|
|
|
|
/** Take the contents of this path and stream it to another sink, this works
|
|
* regardless of the backend that might be used for the destination sink.
|
|
*/
|
|
virtual void StreamToSink(PathSink* aSink) const = 0;
|
|
|
|
/** This gets the fillrule this path's builder was created with. This is not
|
|
* mutable.
|
|
*/
|
|
virtual FillRule GetFillRule() const = 0;
|
|
|
|
virtual Float ComputeLength();
|
|
|
|
virtual Point ComputePointAtLength(Float aLength, Point* aTangent = nullptr);
|
|
|
|
protected:
|
|
Path();
|
|
void EnsureFlattenedPath();
|
|
|
|
RefPtr<FlattenedPath> mFlattenedPath;
|
|
};
|
|
|
|
/** The PathBuilder class allows path creation. Once finish is called on the
|
|
* pathbuilder it may no longer be written to.
|
|
*/
|
|
class PathBuilder : public PathSink {
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PathBuilder, override)
|
|
/** Finish writing to the path and return a Path object that can be used for
|
|
* drawing. Future use of the builder results in a crash!
|
|
*/
|
|
virtual already_AddRefed<Path> Finish() = 0;
|
|
|
|
virtual BackendType GetBackendType() const = 0;
|
|
};
|
|
|
|
struct Glyph {
|
|
uint32_t mIndex;
|
|
Point mPosition;
|
|
};
|
|
|
|
static inline bool operator==(const Glyph& aOne, const Glyph& aOther) {
|
|
return aOne.mIndex == aOther.mIndex && aOne.mPosition == aOther.mPosition;
|
|
}
|
|
|
|
/** This class functions as a glyph buffer that can be drawn to a DrawTarget.
|
|
* @todo XXX - This should probably contain the guts of gfxTextRun in the future
|
|
* as roc suggested. But for now it's a simple container for a glyph vector.
|
|
*/
|
|
struct GlyphBuffer {
|
|
const Glyph*
|
|
mGlyphs; //!< A pointer to a buffer of glyphs. Managed by the caller.
|
|
uint32_t mNumGlyphs; //!< Number of glyphs mGlyphs points to.
|
|
};
|
|
|
|
struct GlyphMetrics {
|
|
// Horizontal distance from the origin to the leftmost side of the bounding
|
|
// box of the drawn glyph. This can be negative!
|
|
Float mXBearing;
|
|
// Horizontal distance from the origin of this glyph to the origin of the
|
|
// next glyph.
|
|
Float mXAdvance;
|
|
// Vertical distance from the origin to the topmost side of the bounding box
|
|
// of the drawn glyph.
|
|
Float mYBearing;
|
|
// Vertical distance from the origin of this glyph to the origin of the next
|
|
// glyph, this is used when drawing vertically and will typically be 0.
|
|
Float mYAdvance;
|
|
// Width of the glyph's black box.
|
|
Float mWidth;
|
|
// Height of the glyph's black box.
|
|
Float mHeight;
|
|
};
|
|
|
|
class UnscaledFont : public SupportsThreadSafeWeakPtr<UnscaledFont> {
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(UnscaledFont)
|
|
MOZ_DECLARE_THREADSAFEWEAKREFERENCE_TYPENAME(UnscaledFont)
|
|
|
|
virtual ~UnscaledFont();
|
|
|
|
virtual FontType GetType() const = 0;
|
|
|
|
static uint32_t DeletionCounter() { return sDeletionCounter; }
|
|
|
|
typedef void (*FontFileDataOutput)(const uint8_t* aData, uint32_t aLength,
|
|
uint32_t aIndex, void* aBaton);
|
|
typedef void (*WRFontDescriptorOutput)(const uint8_t* aData, uint32_t aLength,
|
|
uint32_t aIndex, void* aBaton);
|
|
typedef void (*FontInstanceDataOutput)(const uint8_t* aData, uint32_t aLength,
|
|
void* aBaton);
|
|
typedef void (*FontDescriptorOutput)(const uint8_t* aData, uint32_t aLength,
|
|
uint32_t aIndex, void* aBaton);
|
|
|
|
virtual bool GetFontFileData(FontFileDataOutput, void*) { return false; }
|
|
|
|
virtual bool GetWRFontDescriptor(WRFontDescriptorOutput, void*) {
|
|
return false;
|
|
}
|
|
|
|
virtual bool GetFontInstanceData(FontInstanceDataOutput, void*) {
|
|
return false;
|
|
}
|
|
|
|
virtual bool GetFontDescriptor(FontDescriptorOutput, void*) { return false; }
|
|
|
|
virtual already_AddRefed<ScaledFont> CreateScaledFont(
|
|
Float aGlyphSize, const uint8_t* aInstanceData,
|
|
uint32_t aInstanceDataLength, const FontVariation* aVariations,
|
|
uint32_t aNumVariations) {
|
|
return nullptr;
|
|
}
|
|
|
|
virtual already_AddRefed<ScaledFont> CreateScaledFontFromWRFont(
|
|
Float aGlyphSize, const wr::FontInstanceOptions* aOptions,
|
|
const wr::FontInstancePlatformOptions* aPlatformOptions,
|
|
const FontVariation* aVariations, uint32_t aNumVariations) {
|
|
return CreateScaledFont(aGlyphSize, nullptr, 0, aVariations,
|
|
aNumVariations);
|
|
}
|
|
|
|
protected:
|
|
UnscaledFont() {}
|
|
|
|
private:
|
|
static Atomic<uint32_t> sDeletionCounter;
|
|
};
|
|
|
|
/** This class is an abstraction of a backend/platform specific font object
|
|
* at a particular size. It is passed into text drawing calls to describe
|
|
* the font used for the drawing call.
|
|
*/
|
|
class ScaledFont : public SupportsThreadSafeWeakPtr<ScaledFont> {
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(ScaledFont)
|
|
MOZ_DECLARE_THREADSAFEWEAKREFERENCE_TYPENAME(ScaledFont)
|
|
|
|
virtual ~ScaledFont();
|
|
|
|
virtual FontType GetType() const = 0;
|
|
virtual Float GetSize() const = 0;
|
|
virtual AntialiasMode GetDefaultAAMode();
|
|
|
|
static uint32_t DeletionCounter() { return sDeletionCounter; }
|
|
|
|
/** This allows getting a path that describes the outline of a set of glyphs.
|
|
* A target is passed in so that the guarantee is made the returned path
|
|
* can be used with any DrawTarget that has the same backend as the one
|
|
* passed in.
|
|
*/
|
|
virtual already_AddRefed<Path> GetPathForGlyphs(
|
|
const GlyphBuffer& aBuffer, const DrawTarget* aTarget) = 0;
|
|
|
|
/** This copies the path describing the glyphs into a PathBuilder. We use this
|
|
* API rather than a generic API to append paths because it allows easier
|
|
* implementation in some backends, and more efficient implementation in
|
|
* others.
|
|
*/
|
|
virtual void CopyGlyphsToBuilder(const GlyphBuffer& aBuffer,
|
|
PathBuilder* aBuilder,
|
|
const Matrix* aTransformHint = nullptr) = 0;
|
|
|
|
/* This gets the metrics of a set of glyphs for the current font face.
|
|
*/
|
|
virtual void GetGlyphDesignMetrics(const uint16_t* aGlyphIndices,
|
|
uint32_t aNumGlyphs,
|
|
GlyphMetrics* aGlyphMetrics) = 0;
|
|
|
|
typedef void (*FontInstanceDataOutput)(const uint8_t* aData, uint32_t aLength,
|
|
const FontVariation* aVariations,
|
|
uint32_t aNumVariations, void* aBaton);
|
|
|
|
virtual bool GetFontInstanceData(FontInstanceDataOutput, void*) {
|
|
return false;
|
|
}
|
|
|
|
virtual bool GetWRFontInstanceOptions(
|
|
Maybe<wr::FontInstanceOptions>* aOutOptions,
|
|
Maybe<wr::FontInstancePlatformOptions>* aOutPlatformOptions,
|
|
std::vector<FontVariation>* aOutVariations) {
|
|
return false;
|
|
}
|
|
|
|
virtual bool CanSerialize() { return false; }
|
|
|
|
virtual bool HasVariationSettings() { return false; }
|
|
|
|
void AddUserData(UserDataKey* key, void* userData, void (*destroy)(void*)) {
|
|
mUserData.Add(key, userData, destroy);
|
|
}
|
|
void* GetUserData(UserDataKey* key) { return mUserData.Get(key); }
|
|
|
|
void RemoveUserData(UserDataKey* key) { mUserData.RemoveAndDestroy(key); }
|
|
|
|
const RefPtr<UnscaledFont>& GetUnscaledFont() const { return mUnscaledFont; }
|
|
|
|
virtual cairo_scaled_font_t* GetCairoScaledFont() { return nullptr; }
|
|
virtual void SetCairoScaledFont(cairo_scaled_font_t* font) {}
|
|
|
|
Float GetSyntheticObliqueAngle() const { return mSyntheticObliqueAngle; }
|
|
void SetSyntheticObliqueAngle(Float aAngle) {
|
|
mSyntheticObliqueAngle = aAngle;
|
|
}
|
|
|
|
protected:
|
|
explicit ScaledFont(const RefPtr<UnscaledFont>& aUnscaledFont)
|
|
: mUnscaledFont(aUnscaledFont), mSyntheticObliqueAngle(0.0f) {}
|
|
|
|
UserData mUserData;
|
|
RefPtr<UnscaledFont> mUnscaledFont;
|
|
Float mSyntheticObliqueAngle;
|
|
|
|
private:
|
|
static Atomic<uint32_t> sDeletionCounter;
|
|
};
|
|
|
|
/**
|
|
* Derived classes hold a native font resource from which to create
|
|
* ScaledFonts.
|
|
*/
|
|
class NativeFontResource
|
|
: public external::AtomicRefCounted<NativeFontResource> {
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(NativeFontResource)
|
|
|
|
/**
|
|
* Creates a UnscaledFont using the font corresponding to the index.
|
|
*
|
|
* @param aIndex index for the font within the resource.
|
|
* @param aInstanceData pointer to read-only buffer of any available instance
|
|
* data.
|
|
* @param aInstanceDataLength the size of the instance data.
|
|
* @return an already_addrefed UnscaledFont, containing nullptr if failed.
|
|
*/
|
|
virtual already_AddRefed<UnscaledFont> CreateUnscaledFont(
|
|
uint32_t aIndex, const uint8_t* aInstanceData,
|
|
uint32_t aInstanceDataLength) = 0;
|
|
|
|
virtual ~NativeFontResource() = default;
|
|
};
|
|
|
|
class DrawTargetCapture;
|
|
|
|
/** This is the main class used for all the drawing. It is created through the
|
|
* factory and accepts drawing commands. The results of drawing to a target
|
|
* may be used either through a Snapshot or by flushing the target and directly
|
|
* accessing the backing store a DrawTarget was created with.
|
|
*/
|
|
class DrawTarget : public external::AtomicRefCounted<DrawTarget> {
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawTarget)
|
|
DrawTarget()
|
|
: mTransformDirty(false),
|
|
mPermitSubpixelAA(false),
|
|
mFormat(SurfaceFormat::UNKNOWN) {}
|
|
virtual ~DrawTarget() = default;
|
|
|
|
virtual bool IsValid() const { return true; };
|
|
virtual DrawTargetType GetType() const = 0;
|
|
|
|
virtual BackendType GetBackendType() const = 0;
|
|
|
|
virtual bool IsRecording() const { return false; }
|
|
virtual bool IsCaptureDT() const { return false; }
|
|
|
|
/**
|
|
* Returns a SourceSurface which is a snapshot of the current contents of the
|
|
* DrawTarget. Multiple calls to Snapshot() without any drawing operations in
|
|
* between will normally return the same SourceSurface object.
|
|
*/
|
|
virtual already_AddRefed<SourceSurface> Snapshot() = 0;
|
|
|
|
// Snapshots the contents and returns an alpha mask
|
|
// based on the RGB values.
|
|
virtual already_AddRefed<SourceSurface> IntoLuminanceSource(
|
|
LuminanceType aLuminanceType, float aOpacity);
|
|
virtual IntSize GetSize() const = 0;
|
|
virtual IntRect GetRect() const { return IntRect(IntPoint(0, 0), GetSize()); }
|
|
|
|
/**
|
|
* If possible returns the bits to this DrawTarget for direct manipulation.
|
|
* While the bits is locked any modifications to this DrawTarget is forbidden.
|
|
* Release takes the original data pointer for safety.
|
|
*/
|
|
virtual bool LockBits(uint8_t** aData, IntSize* aSize, int32_t* aStride,
|
|
SurfaceFormat* aFormat, IntPoint* aOrigin = nullptr) {
|
|
return false;
|
|
}
|
|
virtual void ReleaseBits(uint8_t* aData) {}
|
|
|
|
/** Ensure that the DrawTarget backend has flushed all drawing operations to
|
|
* this draw target. This must be called before using the backing surface of
|
|
* this draw target outside of GFX 2D code.
|
|
*/
|
|
virtual void Flush() = 0;
|
|
|
|
/**
|
|
* Realize a DrawTargetCapture onto the draw target.
|
|
*
|
|
* @param aSource Capture DrawTarget to draw
|
|
* @param aTransform Transform to apply when replaying commands
|
|
*/
|
|
virtual void DrawCapturedDT(DrawTargetCapture* aCaptureDT,
|
|
const Matrix& aTransform);
|
|
|
|
/**
|
|
* Draw a surface to the draw target. Possibly doing partial drawing or
|
|
* applying scaling. No sampling happens outside the source.
|
|
*
|
|
* @param aSurface Source surface to draw
|
|
* @param aDest Destination rectangle that this drawing operation should draw
|
|
* to
|
|
* @param aSource Source rectangle in aSurface coordinates, this area of
|
|
* aSurface
|
|
* will be stretched to the size of aDest.
|
|
* @param aOptions General draw options that are applied to the operation
|
|
* @param aSurfOptions DrawSurface options that are applied
|
|
*/
|
|
virtual void DrawSurface(
|
|
SourceSurface* aSurface, const Rect& aDest, const Rect& aSource,
|
|
const DrawSurfaceOptions& aSurfOptions = DrawSurfaceOptions(),
|
|
const DrawOptions& aOptions = DrawOptions()) = 0;
|
|
|
|
virtual void DrawDependentSurface(
|
|
uint64_t aId, const Rect& aDest,
|
|
const DrawSurfaceOptions& aSurfOptions = DrawSurfaceOptions(),
|
|
const DrawOptions& aOptions = DrawOptions()) {
|
|
MOZ_CRASH("GFX: DrawDependentSurface");
|
|
}
|
|
|
|
/**
|
|
* Draw the output of a FilterNode to the DrawTarget.
|
|
*
|
|
* @param aNode FilterNode to draw
|
|
* @param aSourceRect Source rectangle in FilterNode space to draw
|
|
* @param aDestPoint Destination point on the DrawTarget to draw the
|
|
* SourceRectangle of the filter output to
|
|
*/
|
|
virtual void DrawFilter(FilterNode* aNode, const Rect& aSourceRect,
|
|
const Point& aDestPoint,
|
|
const DrawOptions& aOptions = DrawOptions()) = 0;
|
|
|
|
/**
|
|
* Blend a surface to the draw target with a shadow. The shadow is drawn as a
|
|
* gaussian blur using a specified sigma. The shadow is clipped to the size
|
|
* of the input surface, so the input surface should contain a transparent
|
|
* border the size of the approximate coverage of the blur (3 * aSigma).
|
|
* NOTE: This function works in device space!
|
|
*
|
|
* @param aSurface Source surface to draw.
|
|
* @param aDest Destination point that this drawing operation should draw to.
|
|
* @param aColor Color of the drawn shadow
|
|
* @param aOffset Offset of the shadow
|
|
* @param aSigma Sigma used for the guassian filter kernel
|
|
* @param aOperator Composition operator used
|
|
*/
|
|
virtual void DrawSurfaceWithShadow(SourceSurface* aSurface,
|
|
const Point& aDest, const Color& aColor,
|
|
const Point& aOffset, Float aSigma,
|
|
CompositionOp aOperator) = 0;
|
|
|
|
/**
|
|
* Clear a rectangle on the draw target to transparent black. This will
|
|
* respect the clipping region and transform.
|
|
*
|
|
* @param aRect Rectangle to clear
|
|
*/
|
|
virtual void ClearRect(const Rect& aRect) = 0;
|
|
|
|
/**
|
|
* This is essentially a 'memcpy' between two surfaces. It moves a pixel
|
|
* aligned area from the source surface unscaled directly onto the
|
|
* drawtarget. This ignores both transform and clip.
|
|
*
|
|
* @param aSurface Surface to copy from
|
|
* @param aSourceRect Source rectangle to be copied
|
|
* @param aDest Destination point to copy the surface to
|
|
*/
|
|
virtual void CopySurface(SourceSurface* aSurface, const IntRect& aSourceRect,
|
|
const IntPoint& aDestination) = 0;
|
|
|
|
/** @see CopySurface
|
|
* Same as CopySurface, except uses itself as the source.
|
|
*
|
|
* Some backends may be able to optimize this better
|
|
* than just taking a snapshot and using CopySurface.
|
|
*/
|
|
virtual void CopyRect(const IntRect& aSourceRect,
|
|
const IntPoint& aDestination) {
|
|
RefPtr<SourceSurface> source = Snapshot();
|
|
CopySurface(source, aSourceRect, aDestination);
|
|
}
|
|
|
|
/**
|
|
* Fill a rectangle on the DrawTarget with a certain source pattern.
|
|
*
|
|
* @param aRect Rectangle that forms the mask of this filling operation
|
|
* @param aPattern Pattern that forms the source of this filling operation
|
|
* @param aOptions Options that are applied to this operation
|
|
*/
|
|
virtual void FillRect(const Rect& aRect, const Pattern& aPattern,
|
|
const DrawOptions& aOptions = DrawOptions()) = 0;
|
|
|
|
/**
|
|
* Fill a rounded rectangle on the DrawTarget with a certain source pattern.
|
|
*
|
|
* @param aRect Rounded rectangle that forms the mask of this filling
|
|
* operation
|
|
* @param aPattern Pattern that forms the source of this filling operation
|
|
* @param aOptions Options that are applied to this operation
|
|
*/
|
|
virtual void FillRoundedRect(const RoundedRect& aRect,
|
|
const Pattern& aPattern,
|
|
const DrawOptions& aOptions = DrawOptions());
|
|
|
|
/**
|
|
* Stroke a rectangle on the DrawTarget with a certain source pattern.
|
|
*
|
|
* @param aRect Rectangle that forms the mask of this stroking operation
|
|
* @param aPattern Pattern that forms the source of this stroking operation
|
|
* @param aOptions Options that are applied to this operation
|
|
*/
|
|
virtual void StrokeRect(const Rect& aRect, const Pattern& aPattern,
|
|
const StrokeOptions& aStrokeOptions = StrokeOptions(),
|
|
const DrawOptions& aOptions = DrawOptions()) = 0;
|
|
|
|
/**
|
|
* Stroke a line on the DrawTarget with a certain source pattern.
|
|
*
|
|
* @param aStart Starting point of the line
|
|
* @param aEnd End point of the line
|
|
* @param aPattern Pattern that forms the source of this stroking operation
|
|
* @param aOptions Options that are applied to this operation
|
|
*/
|
|
virtual void StrokeLine(const Point& aStart, const Point& aEnd,
|
|
const Pattern& aPattern,
|
|
const StrokeOptions& aStrokeOptions = StrokeOptions(),
|
|
const DrawOptions& aOptions = DrawOptions()) = 0;
|
|
|
|
/**
|
|
* Stroke a path on the draw target with a certain source pattern.
|
|
*
|
|
* @param aPath Path that is to be stroked
|
|
* @param aPattern Pattern that should be used for the stroke
|
|
* @param aStrokeOptions Stroke options used for this operation
|
|
* @param aOptions Draw options used for this operation
|
|
*/
|
|
virtual void Stroke(const Path* aPath, const Pattern& aPattern,
|
|
const StrokeOptions& aStrokeOptions = StrokeOptions(),
|
|
const DrawOptions& aOptions = DrawOptions()) = 0;
|
|
|
|
/**
|
|
* Fill a path on the draw target with a certain source pattern.
|
|
*
|
|
* @param aPath Path that is to be filled
|
|
* @param aPattern Pattern that should be used for the fill
|
|
* @param aOptions Draw options used for this operation
|
|
*/
|
|
virtual void Fill(const Path* aPath, const Pattern& aPattern,
|
|
const DrawOptions& aOptions = DrawOptions()) = 0;
|
|
|
|
/**
|
|
* Fill a series of glyphs on the draw target with a certain source pattern.
|
|
*/
|
|
virtual void FillGlyphs(ScaledFont* aFont, const GlyphBuffer& aBuffer,
|
|
const Pattern& aPattern,
|
|
const DrawOptions& aOptions = DrawOptions()) = 0;
|
|
|
|
/**
|
|
* Stroke a series of glyphs on the draw target with a certain source pattern.
|
|
*/
|
|
virtual void StrokeGlyphs(
|
|
ScaledFont* aFont, const GlyphBuffer& aBuffer, const Pattern& aPattern,
|
|
const StrokeOptions& aStrokeOptions = StrokeOptions(),
|
|
const DrawOptions& aOptions = DrawOptions());
|
|
|
|
/**
|
|
* This takes a source pattern and a mask, and composites the source pattern
|
|
* onto the destination surface using the alpha channel of the mask pattern
|
|
* as a mask for the operation.
|
|
*
|
|
* @param aSource Source pattern
|
|
* @param aMask Mask pattern
|
|
* @param aOptions Drawing options
|
|
*/
|
|
virtual void Mask(const Pattern& aSource, const Pattern& aMask,
|
|
const DrawOptions& aOptions = DrawOptions()) = 0;
|
|
|
|
/**
|
|
* This takes a source pattern and a mask, and composites the source pattern
|
|
* onto the destination surface using the alpha channel of the mask source.
|
|
* The operation is bound by the extents of the mask.
|
|
*
|
|
* @param aSource Source pattern
|
|
* @param aMask Mask surface
|
|
* @param aOffset a transformed offset that the surface is masked at
|
|
* @param aOptions Drawing options
|
|
*/
|
|
virtual void MaskSurface(const Pattern& aSource, SourceSurface* aMask,
|
|
Point aOffset,
|
|
const DrawOptions& aOptions = DrawOptions()) = 0;
|
|
|
|
/**
|
|
* Draw aSurface using the 3D transform aMatrix. The DrawTarget's transform
|
|
* and clip are applied after the 3D transform.
|
|
*
|
|
* If the transform fails (i.e. because aMatrix is singular), false is
|
|
* returned and nothing is drawn.
|
|
*/
|
|
virtual bool Draw3DTransformedSurface(SourceSurface* aSurface,
|
|
const Matrix4x4& aMatrix);
|
|
|
|
/**
|
|
* Push a clip to the DrawTarget.
|
|
*
|
|
* @param aPath The path to clip to
|
|
*/
|
|
virtual void PushClip(const Path* aPath) = 0;
|
|
|
|
/**
|
|
* Push an axis-aligned rectangular clip to the DrawTarget. This rectangle
|
|
* is specified in user space.
|
|
*
|
|
* @param aRect The rect to clip to
|
|
*/
|
|
virtual void PushClipRect(const Rect& aRect) = 0;
|
|
|
|
/**
|
|
* Push a clip region specifed by the union of axis-aligned rectangular
|
|
* clips to the DrawTarget. These rectangles are specified in device space.
|
|
* This must be balanced by a corresponding call to PopClip within a layer.
|
|
*
|
|
* @param aRects The rects to clip to
|
|
* @param aCount The number of rectangles
|
|
*/
|
|
virtual void PushDeviceSpaceClipRects(const IntRect* aRects, uint32_t aCount);
|
|
|
|
/** Pop a clip from the DrawTarget. A pop without a corresponding push will
|
|
* be ignored.
|
|
*/
|
|
virtual void PopClip() = 0;
|
|
|
|
/**
|
|
* Push a 'layer' to the DrawTarget, a layer is a temporary surface that all
|
|
* drawing will be redirected to, this is used for example to support group
|
|
* opacity or the masking of groups. Clips must be balanced within a layer,
|
|
* i.e. between a matching PushLayer/PopLayer pair there must be as many
|
|
* PushClip(Rect) calls as there are PopClip calls.
|
|
*
|
|
* @param aOpaque Whether the layer will be opaque
|
|
* @param aOpacity Opacity of the layer
|
|
* @param aMask Mask applied to the layer
|
|
* @param aMaskTransform Transform applied to the layer mask
|
|
* @param aBounds Optional bounds in device space to which the layer is
|
|
* limited in size.
|
|
* @param aCopyBackground Whether to copy the background into the layer, this
|
|
* is only supported when aOpaque is true.
|
|
*/
|
|
virtual void PushLayer(bool aOpaque, Float aOpacity, SourceSurface* aMask,
|
|
const Matrix& aMaskTransform,
|
|
const IntRect& aBounds = IntRect(),
|
|
bool aCopyBackground = false) {
|
|
MOZ_CRASH("GFX: PushLayer");
|
|
}
|
|
|
|
/**
|
|
* Push a 'layer' to the DrawTarget, a layer is a temporary surface that all
|
|
* drawing will be redirected to, this is used for example to support group
|
|
* opacity or the masking of groups. Clips must be balanced within a layer,
|
|
* i.e. between a matching PushLayer/PopLayer pair there must be as many
|
|
* PushClip(Rect) calls as there are PopClip calls.
|
|
*
|
|
* @param aOpaque Whether the layer will be opaque
|
|
* @param aOpacity Opacity of the layer
|
|
* @param aMask Mask applied to the layer
|
|
* @param aMaskTransform Transform applied to the layer mask
|
|
* @param aBounds Optional bounds in device space to which the layer is
|
|
* limited in size.
|
|
* @param aCopyBackground Whether to copy the background into the layer, this
|
|
* is only supported when aOpaque is true.
|
|
*/
|
|
virtual void PushLayerWithBlend(bool aOpaque, Float aOpacity,
|
|
SourceSurface* aMask,
|
|
const Matrix& aMaskTransform,
|
|
const IntRect& aBounds = IntRect(),
|
|
bool aCopyBackground = false,
|
|
CompositionOp = CompositionOp::OP_OVER) {
|
|
MOZ_CRASH("GFX: PushLayerWithBlend");
|
|
}
|
|
|
|
/**
|
|
* This balances a call to PushLayer and proceeds to blend the layer back
|
|
* onto the background. This blend will blend the temporary surface back
|
|
* onto the target in device space using POINT sampling and operator over.
|
|
*/
|
|
virtual void PopLayer() { MOZ_CRASH("GFX: PopLayer"); }
|
|
|
|
/**
|
|
* Perform an in-place blur operation. This is only supported on data draw
|
|
* targets.
|
|
*/
|
|
virtual void Blur(const AlphaBoxBlur& aBlur);
|
|
|
|
/**
|
|
* Performs an in-place edge padding operation.
|
|
* aRegion is specified in device space.
|
|
*/
|
|
virtual void PadEdges(const IntRegion& aRegion);
|
|
|
|
/**
|
|
* Performs an in-place buffer unrotation operation.
|
|
*/
|
|
virtual bool Unrotate(IntPoint aRotation);
|
|
|
|
/**
|
|
* Create a SourceSurface optimized for use with this DrawTarget from
|
|
* existing bitmap data in memory.
|
|
*
|
|
* The SourceSurface does not take ownership of aData, and may be freed at any
|
|
* time.
|
|
*/
|
|
virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromData(
|
|
unsigned char* aData, const IntSize& aSize, int32_t aStride,
|
|
SurfaceFormat aFormat) const = 0;
|
|
|
|
/**
|
|
* Create a SourceSurface optimized for use with this DrawTarget from an
|
|
* arbitrary SourceSurface type supported by this backend. This may return
|
|
* aSourceSurface or some other existing surface.
|
|
*/
|
|
virtual already_AddRefed<SourceSurface> OptimizeSourceSurface(
|
|
SourceSurface* aSurface) const = 0;
|
|
virtual already_AddRefed<SourceSurface> OptimizeSourceSurfaceForUnknownAlpha(
|
|
SourceSurface* aSurface) const {
|
|
return OptimizeSourceSurface(aSurface);
|
|
}
|
|
|
|
/**
|
|
* Create a SourceSurface for a type of NativeSurface. This may fail if the
|
|
* draw target does not know how to deal with the type of NativeSurface passed
|
|
* in. If this succeeds, the SourceSurface takes the ownersip of the
|
|
* NativeSurface.
|
|
*/
|
|
virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromNativeSurface(
|
|
const NativeSurface& aSurface) const = 0;
|
|
|
|
/**
|
|
* Create a DrawTarget whose snapshot is optimized for use with this
|
|
* DrawTarget.
|
|
*/
|
|
virtual already_AddRefed<DrawTarget> CreateSimilarDrawTarget(
|
|
const IntSize& aSize, SurfaceFormat aFormat) const = 0;
|
|
|
|
/**
|
|
* Create a DrawTarget whose snapshot is optimized for use with this
|
|
* DrawTarget and aFilter.
|
|
* @param aSource is the FilterNode that that will be attached to this
|
|
* surface.
|
|
* @param aSourceRect is the source rect that will be passed to DrawFilter
|
|
* @param aDestPoint is the dest point that will be passed to DrawFilter.
|
|
*/
|
|
virtual already_AddRefed<DrawTarget> CreateSimilarDrawTargetForFilter(
|
|
const IntSize& aSize, SurfaceFormat aFormat, FilterNode* aFilter,
|
|
FilterNode* aSource, const Rect& aSourceRect, const Point& aDestPoint) {
|
|
return CreateSimilarDrawTarget(aSize, aFormat);
|
|
}
|
|
|
|
/**
|
|
* Returns false if CreateSimilarDrawTarget would return null with the same
|
|
* parameters. May return true even in cases where CreateSimilarDrawTarget
|
|
* return null (i.e. this function returning false has meaning, but returning
|
|
* true doesn't guarantee anything).
|
|
*/
|
|
virtual bool CanCreateSimilarDrawTarget(const IntSize& aSize,
|
|
SurfaceFormat aFormat) const {
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Create a draw target optimized for drawing a shadow.
|
|
*
|
|
* Note that aSigma is the blur radius that must be used when we draw the
|
|
* shadow. Also note that this doesn't affect the size of the allocated
|
|
* surface, the caller is still responsible for including the shadow area in
|
|
* its size.
|
|
*/
|
|
virtual already_AddRefed<DrawTarget> CreateShadowDrawTarget(
|
|
const IntSize& aSize, SurfaceFormat aFormat, float aSigma) const {
|
|
return CreateSimilarDrawTarget(aSize, aFormat);
|
|
}
|
|
|
|
/**
|
|
* Create a similar DrawTarget in the same space as this DrawTarget whose
|
|
* device size may be clipped based on the active clips intersected with
|
|
* aBounds (if it is not empty).
|
|
*/
|
|
virtual RefPtr<DrawTarget> CreateClippedDrawTarget(const Rect& aBounds,
|
|
SurfaceFormat aFormat) = 0;
|
|
|
|
/**
|
|
* Create a similar draw target, but if the draw target is not backed by a
|
|
* raster backend (for example, it is capturing or recording), force it to
|
|
* create a raster target instead. This is intended for code that wants to
|
|
* cache pixels, and would have no effect if it were caching a recording.
|
|
*/
|
|
virtual RefPtr<DrawTarget> CreateSimilarRasterTarget(
|
|
const IntSize& aSize, SurfaceFormat aFormat) const {
|
|
return CreateSimilarDrawTarget(aSize, aFormat);
|
|
}
|
|
|
|
/**
|
|
* Create a path builder with the specified fillmode.
|
|
*
|
|
* We need the fill mode up front because of Direct2D.
|
|
* ID2D1SimplifiedGeometrySink requires the fill mode
|
|
* to be set before calling BeginFigure().
|
|
*/
|
|
virtual already_AddRefed<PathBuilder> CreatePathBuilder(
|
|
FillRule aFillRule = FillRule::FILL_WINDING) const = 0;
|
|
|
|
/**
|
|
* Create a GradientStops object that holds information about a set of
|
|
* gradient stops, this object is required for linear or radial gradient
|
|
* patterns to represent the color stops in the gradient.
|
|
*
|
|
* @param aStops An array of gradient stops
|
|
* @param aNumStops Number of stops in the array aStops
|
|
* @param aExtendNone This describes how to extend the stop color outside of
|
|
* the gradient area.
|
|
*/
|
|
virtual already_AddRefed<GradientStops> CreateGradientStops(
|
|
GradientStop* aStops, uint32_t aNumStops,
|
|
ExtendMode aExtendMode = ExtendMode::CLAMP) const = 0;
|
|
|
|
/**
|
|
* Create a FilterNode object that can be used to apply a filter to various
|
|
* inputs.
|
|
*
|
|
* @param aType Type of filter node to be created.
|
|
*/
|
|
virtual already_AddRefed<FilterNode> CreateFilter(FilterType aType) = 0;
|
|
|
|
Matrix GetTransform() const { return mTransform; }
|
|
|
|
/*
|
|
* Get the metrics of a glyph, including any additional spacing that is taken
|
|
* during rasterization to this backends (for example because of antialiasing
|
|
* filters.
|
|
*
|
|
* aScaledFont The scaled font used when drawing.
|
|
* aGlyphIndices An array of indices for the glyphs whose the metrics are
|
|
* wanted
|
|
* aNumGlyphs The amount of elements in aGlyphIndices
|
|
* aGlyphMetrics The glyph metrics
|
|
*/
|
|
virtual void GetGlyphRasterizationMetrics(ScaledFont* aScaledFont,
|
|
const uint16_t* aGlyphIndices,
|
|
uint32_t aNumGlyphs,
|
|
GlyphMetrics* aGlyphMetrics) {
|
|
aScaledFont->GetGlyphDesignMetrics(aGlyphIndices, aNumGlyphs,
|
|
aGlyphMetrics);
|
|
}
|
|
|
|
/**
|
|
* Set a transform on the surface, this transform is applied at drawing time
|
|
* to both the mask and source of the operation.
|
|
*
|
|
* Performance note: For some backends it is expensive to change the current
|
|
* transform (because transforms affect a lot of the parts of the pipeline,
|
|
* so new transform change can result in a pipeline flush). To get around
|
|
* this, DrawTarget implementations buffer transform changes and try to only
|
|
* set the current transform on the backend when required. That tracking has
|
|
* its own performance impact though, and ideally callers would be smart
|
|
* enough not to require it. At a future date this method may stop this
|
|
* doing transform buffering so, if you're a consumer, please try to be smart
|
|
* about calling this method as little as possible. For example, instead of
|
|
* concatenating a translation onto the current transform then calling
|
|
* FillRect, try to integrate the translation into FillRect's aRect
|
|
* argument's x/y offset.
|
|
*/
|
|
virtual void SetTransform(const Matrix& aTransform) {
|
|
mTransform = aTransform;
|
|
mTransformDirty = true;
|
|
}
|
|
|
|
inline void ConcatTransform(const Matrix& aTransform) {
|
|
SetTransform(aTransform * Matrix(GetTransform()));
|
|
}
|
|
|
|
SurfaceFormat GetFormat() const { return mFormat; }
|
|
|
|
/** Tries to get a native surface for a DrawTarget, this may fail if the
|
|
* draw target cannot convert to this surface type.
|
|
*/
|
|
virtual void* GetNativeSurface(NativeSurfaceType aType) { return nullptr; }
|
|
|
|
virtual bool IsDualDrawTarget() const { return false; }
|
|
virtual bool IsTiledDrawTarget() const { return false; }
|
|
virtual bool SupportsRegionClipping() const { return true; }
|
|
|
|
void AddUserData(UserDataKey* key, void* userData, void (*destroy)(void*)) {
|
|
mUserData.Add(key, userData, destroy);
|
|
}
|
|
void* GetUserData(UserDataKey* key) const { return mUserData.Get(key); }
|
|
void* RemoveUserData(UserDataKey* key) { return mUserData.Remove(key); }
|
|
|
|
/** Within this rectangle all pixels will be opaque by the time the result of
|
|
* this DrawTarget is first used for drawing. Either by the underlying surface
|
|
* being used as an input to external drawing, or Snapshot() being called.
|
|
* This rectangle is specified in device space.
|
|
*/
|
|
void SetOpaqueRect(const IntRect& aRect) { mOpaqueRect = aRect; }
|
|
|
|
const IntRect& GetOpaqueRect() const { return mOpaqueRect; }
|
|
|
|
virtual bool IsCurrentGroupOpaque() {
|
|
return GetFormat() == SurfaceFormat::B8G8R8X8;
|
|
}
|
|
|
|
virtual void SetPermitSubpixelAA(bool aPermitSubpixelAA) {
|
|
mPermitSubpixelAA = aPermitSubpixelAA;
|
|
}
|
|
|
|
bool GetPermitSubpixelAA() { return mPermitSubpixelAA; }
|
|
|
|
/**
|
|
* Mark the end of an Item in a DrawTargetRecording. These markers
|
|
* are used for merging recordings together.
|
|
*
|
|
* This should only be called on the 'root' DrawTargetRecording.
|
|
* Calling it on a child DrawTargetRecordings will cause confusion.
|
|
*
|
|
* Note: this is a bit of a hack. It might be better to just recreate
|
|
* the DrawTargetRecording.
|
|
*/
|
|
virtual void FlushItem(const IntRect& aBounds) {}
|
|
|
|
/**
|
|
* Ensures that no snapshot is still pointing to this DrawTarget's surface
|
|
* data.
|
|
*
|
|
* This can be useful if the DrawTarget is wrapped around data that it does
|
|
* not own, and for some reason the owner of the data has to make it
|
|
* temporarily unavailable without the DrawTarget knowing about it. This can
|
|
* cause costly surface copies, so it should not be used without a a good
|
|
* reason.
|
|
*/
|
|
virtual void DetachAllSnapshots() = 0;
|
|
|
|
protected:
|
|
UserData mUserData;
|
|
Matrix mTransform;
|
|
IntRect mOpaqueRect;
|
|
bool mTransformDirty : 1;
|
|
bool mPermitSubpixelAA : 1;
|
|
|
|
SurfaceFormat mFormat;
|
|
};
|
|
|
|
class DrawTargetCapture : public DrawTarget {
|
|
public:
|
|
bool IsCaptureDT() const override { return true; }
|
|
|
|
virtual bool IsEmpty() const = 0;
|
|
virtual void Dump() = 0;
|
|
};
|
|
|
|
class DrawEventRecorder : public RefCounted<DrawEventRecorder> {
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawEventRecorder)
|
|
// returns true if there were any items in the recording
|
|
virtual bool Finish() = 0;
|
|
virtual ~DrawEventRecorder() = default;
|
|
};
|
|
|
|
struct Tile {
|
|
RefPtr<DrawTarget> mDrawTarget;
|
|
IntPoint mTileOrigin;
|
|
};
|
|
|
|
struct TileSet {
|
|
Tile* mTiles;
|
|
size_t mTileCount;
|
|
};
|
|
|
|
struct Config {
|
|
LogForwarder* mLogForwarder;
|
|
int32_t mMaxTextureSize;
|
|
int32_t mMaxAllocSize;
|
|
|
|
Config()
|
|
: mLogForwarder(nullptr),
|
|
mMaxTextureSize(8192),
|
|
mMaxAllocSize(52000000) {}
|
|
};
|
|
|
|
class GFX2D_API Factory {
|
|
using char_type = filesystem::Path::value_type;
|
|
|
|
public:
|
|
static void Init(const Config& aConfig);
|
|
static void ShutDown();
|
|
|
|
static bool HasSSE2();
|
|
static bool HasSSE4();
|
|
|
|
/**
|
|
* Returns false if any of the following are true:
|
|
*
|
|
* - the width/height of |sz| are less than or equal to zero
|
|
* - the width/height of |sz| are greater than |limit|
|
|
* - the number of bytes that need to be allocated for the surface is too
|
|
* big to fit in an int32_t, or bigger than |allocLimit|, if specifed
|
|
*
|
|
* To calculate the number of bytes that need to be allocated for the surface
|
|
* this function makes the conservative assumption that there need to be
|
|
* 4 bytes-per-pixel, and the stride alignment is 16 bytes.
|
|
*
|
|
* The reason for using int32_t rather than uint32_t is again to be
|
|
* conservative; some code has in the past and may in the future use signed
|
|
* integers to store buffer lengths etc.
|
|
*/
|
|
static bool CheckSurfaceSize(const IntSize& sz, int32_t limit = 0,
|
|
int32_t allocLimit = 0);
|
|
|
|
/**
|
|
* Make sure that the given buffer size doesn't exceed the allocation limit.
|
|
*/
|
|
static bool CheckBufferSize(int32_t bufSize);
|
|
|
|
/** Make sure the given dimension satisfies the CheckSurfaceSize and is
|
|
* within 8k limit. The 8k value is chosen a bit randomly.
|
|
*/
|
|
static bool ReasonableSurfaceSize(const IntSize& aSize);
|
|
|
|
static bool AllowedSurfaceSize(const IntSize& aSize);
|
|
|
|
static already_AddRefed<DrawTarget> CreateDrawTargetForCairoSurface(
|
|
cairo_surface_t* aSurface, const IntSize& aSize,
|
|
SurfaceFormat* aFormat = nullptr);
|
|
|
|
static already_AddRefed<SourceSurface> CreateSourceSurfaceForCairoSurface(
|
|
cairo_surface_t* aSurface, const IntSize& aSize, SurfaceFormat aFormat);
|
|
|
|
static already_AddRefed<DrawTarget> CreateDrawTarget(BackendType aBackend,
|
|
const IntSize& aSize,
|
|
SurfaceFormat aFormat);
|
|
|
|
/**
|
|
* Create a DrawTarget that captures the drawing commands to eventually be
|
|
* replayed onto the DrawTarget provided. An optional byte size can be
|
|
* provided as a limit for the CaptureCommandList. When the limit is reached,
|
|
* the CaptureCommandList will be replayed to the target and then cleared.
|
|
*
|
|
* @param aSize Size of the area this DT will capture.
|
|
* @param aFlushBytes The byte limit at which to flush the CaptureCommandList
|
|
*/
|
|
static already_AddRefed<DrawTargetCapture> CreateCaptureDrawTargetForTarget(
|
|
gfx::DrawTarget* aTarget, size_t aFlushBytes = 0);
|
|
|
|
/**
|
|
* Create a DrawTarget that captures the drawing commands and can be replayed
|
|
* onto a compatible DrawTarget afterwards.
|
|
*
|
|
* @param aSize Size of the area this DT will capture.
|
|
*/
|
|
static already_AddRefed<DrawTargetCapture> CreateCaptureDrawTarget(
|
|
BackendType aBackend, const IntSize& aSize, SurfaceFormat aFormat);
|
|
|
|
static already_AddRefed<DrawTargetCapture> CreateCaptureDrawTargetForData(
|
|
BackendType aBackend, const IntSize& aSize, SurfaceFormat aFormat,
|
|
int32_t aStride, size_t aSurfaceAllocationSize);
|
|
|
|
static already_AddRefed<DrawTarget> CreateWrapAndRecordDrawTarget(
|
|
DrawEventRecorder* aRecorder, DrawTarget* aDT);
|
|
|
|
static already_AddRefed<DrawTarget> CreateRecordingDrawTarget(
|
|
DrawEventRecorder* aRecorder, DrawTarget* aDT, IntRect aRect);
|
|
|
|
static already_AddRefed<DrawTarget> CreateDrawTargetForData(
|
|
BackendType aBackend, unsigned char* aData, const IntSize& aSize,
|
|
int32_t aStride, SurfaceFormat aFormat, bool aUninitialized = false);
|
|
|
|
#ifdef XP_DARWIN
|
|
static already_AddRefed<ScaledFont> CreateScaledFontForMacFont(
|
|
CGFontRef aCGFont, const RefPtr<UnscaledFont>& aUnscaledFont, Float aSize,
|
|
const Color& aFontSmoothingBackgroundColor, bool aUseFontSmoothing = true,
|
|
bool aApplySyntheticBold = false);
|
|
#endif
|
|
|
|
/**
|
|
* This creates a NativeFontResource from TrueType data.
|
|
*
|
|
* @param aData Pointer to the data
|
|
* @param aSize Size of the TrueType data
|
|
* @param aBackendType Type of the reference DrawTarget the font should be
|
|
* created for.
|
|
* @param aFontType Type of NativeFontResource that should be created.
|
|
* @param aFontContext Optional native font context to be used to create the
|
|
* NativeFontResource.
|
|
* @return a NativeFontResource of nullptr if failed.
|
|
*/
|
|
static already_AddRefed<NativeFontResource> CreateNativeFontResource(
|
|
uint8_t* aData, uint32_t aSize, BackendType aBackendType,
|
|
FontType aFontType, void* aFontContext = nullptr);
|
|
|
|
/**
|
|
* This creates an unscaled font of the given type based on font descriptor
|
|
* data retrieved from ScaledFont::GetFontDescriptor.
|
|
*/
|
|
static already_AddRefed<UnscaledFont> CreateUnscaledFontFromFontDescriptor(
|
|
FontType aType, const uint8_t* aData, uint32_t aDataLength,
|
|
uint32_t aIndex);
|
|
|
|
/**
|
|
* Creates a ScaledFont from the supplied NativeFont.
|
|
*
|
|
* If aScaledFont is supplied, this creates a scaled font with an associated
|
|
* cairo_scaled_font_t. The NativeFont and cairo_scaled_font_t* parameters
|
|
* must correspond to the same font.
|
|
*/
|
|
static already_AddRefed<ScaledFont> CreateScaledFontForNativeFont(
|
|
const NativeFont& aNativeFont, const RefPtr<UnscaledFont>& aUnscaledFont,
|
|
Float aSize, cairo_scaled_font_t* aScaledFont = nullptr);
|
|
|
|
/**
|
|
* This creates a simple data source surface for a certain size. It allocates
|
|
* new memory for the surface. This memory is freed when the surface is
|
|
* destroyed. The caller is responsible for handing the case where nullptr
|
|
* is returned. The surface is not zeroed unless requested.
|
|
*/
|
|
static already_AddRefed<DataSourceSurface> CreateDataSourceSurface(
|
|
const IntSize& aSize, SurfaceFormat aFormat, bool aZero = false);
|
|
|
|
/**
|
|
* This creates a simple data source surface for a certain size with a
|
|
* specific stride, which must be large enough to fit all pixels.
|
|
* It allocates new memory for the surface. This memory is freed when
|
|
* the surface is destroyed. The caller is responsible for handling the case
|
|
* where nullptr is returned. The surface is not zeroed unless requested.
|
|
*/
|
|
static already_AddRefed<DataSourceSurface> CreateDataSourceSurfaceWithStride(
|
|
const IntSize& aSize, SurfaceFormat aFormat, int32_t aStride,
|
|
bool aZero = false);
|
|
|
|
typedef void (*SourceSurfaceDeallocator)(void* aClosure);
|
|
|
|
/**
|
|
* This creates a simple data source surface for some existing data. It will
|
|
* wrap this data and the data for this source surface.
|
|
*
|
|
* We can provide a custom destroying function for |aData|. This will be
|
|
* called in the surface dtor using |aDeallocator| and the |aClosure|. If
|
|
* there are errors during construction(return a nullptr surface), the caller
|
|
* is responsible for the deallocation.
|
|
*
|
|
* If there is no destroying function, the caller is responsible for
|
|
* deallocating the aData memory only after destruction of this
|
|
* DataSourceSurface.
|
|
*/
|
|
static already_AddRefed<DataSourceSurface> CreateWrappingDataSourceSurface(
|
|
uint8_t* aData, int32_t aStride, const IntSize& aSize,
|
|
SurfaceFormat aFormat, SourceSurfaceDeallocator aDeallocator = nullptr,
|
|
void* aClosure = nullptr);
|
|
|
|
static void CopyDataSourceSurface(DataSourceSurface* aSource,
|
|
DataSourceSurface* aDest);
|
|
|
|
static already_AddRefed<DrawEventRecorder> CreateEventRecorderForFile(
|
|
const char_type* aFilename);
|
|
|
|
static void SetGlobalEventRecorder(DrawEventRecorder* aRecorder);
|
|
|
|
static uint32_t GetMaxSurfaceSize(BackendType aType);
|
|
|
|
static LogForwarder* GetLogForwarder() {
|
|
return sConfig ? sConfig->mLogForwarder : nullptr;
|
|
}
|
|
|
|
private:
|
|
static Config* sConfig;
|
|
|
|
public:
|
|
static void PurgeAllCaches();
|
|
|
|
static already_AddRefed<DrawTarget> CreateDualDrawTarget(DrawTarget* targetA,
|
|
DrawTarget* targetB);
|
|
|
|
static already_AddRefed<SourceSurface> CreateDualSourceSurface(
|
|
SourceSurface* sourceA, SourceSurface* sourceB);
|
|
|
|
/*
|
|
* This creates a new tiled DrawTarget. When a tiled drawtarget is used the
|
|
* drawing is distributed over number of tiles which may each hold an
|
|
* individual offset. The tiles in the set must each have the same backend
|
|
* and format.
|
|
*/
|
|
static already_AddRefed<DrawTarget> CreateTiledDrawTarget(
|
|
const TileSet& aTileSet);
|
|
static already_AddRefed<DrawTarget> CreateOffsetDrawTarget(
|
|
DrawTarget* aDrawTarget, IntPoint aTileOrigin);
|
|
|
|
static bool DoesBackendSupportDataDrawtarget(BackendType aType);
|
|
|
|
static void SetBGRSubpixelOrder(bool aBGR);
|
|
static bool GetBGRSubpixelOrder();
|
|
|
|
private:
|
|
static bool mBGRSubpixelOrder;
|
|
|
|
public:
|
|
#ifdef USE_SKIA
|
|
static already_AddRefed<DrawTarget> CreateDrawTargetWithSkCanvas(
|
|
SkCanvas* aCanvas);
|
|
#endif
|
|
|
|
#ifdef MOZ_ENABLE_FREETYPE
|
|
static void SetFTLibrary(FT_Library aFTLibrary);
|
|
static FT_Library GetFTLibrary();
|
|
|
|
static FT_Library NewFTLibrary();
|
|
static void ReleaseFTLibrary(FT_Library aFTLibrary);
|
|
static void LockFTLibrary(FT_Library aFTLibrary);
|
|
static void UnlockFTLibrary(FT_Library aFTLibrary);
|
|
|
|
static FT_Face NewFTFace(FT_Library aFTLibrary, const char* aFileName,
|
|
int aFaceIndex);
|
|
static FT_Face NewFTFaceFromData(FT_Library aFTLibrary, const uint8_t* aData,
|
|
size_t aDataSize, int aFaceIndex);
|
|
static void ReleaseFTFace(FT_Face aFace);
|
|
static FT_Error LoadFTGlyph(FT_Face aFace, uint32_t aGlyphIndex,
|
|
int32_t aFlags);
|
|
|
|
private:
|
|
static FT_Library mFTLibrary;
|
|
static StaticMutex mFTLock;
|
|
|
|
public:
|
|
#endif
|
|
|
|
#ifdef WIN32
|
|
static already_AddRefed<DrawTarget> CreateDrawTargetForD3D11Texture(
|
|
ID3D11Texture2D* aTexture, SurfaceFormat aFormat);
|
|
|
|
/*
|
|
* Attempts to create and install a D2D1 device from the supplied Direct3D11
|
|
* device. Returns true on success, or false on failure and leaves the
|
|
* D2D1/Direct3D11 devices unset.
|
|
*/
|
|
static bool SetDirect3D11Device(ID3D11Device* aDevice);
|
|
static RefPtr<ID3D11Device> GetDirect3D11Device();
|
|
static RefPtr<ID2D1Device> GetD2D1Device(uint32_t* aOutSeqNo = nullptr);
|
|
static bool HasD2D1Device();
|
|
static RefPtr<IDWriteFactory> GetDWriteFactory();
|
|
static RefPtr<IDWriteFactory> EnsureDWriteFactory();
|
|
static bool SupportsD2D1();
|
|
static RefPtr<IDWriteFontCollection> GetDWriteSystemFonts(
|
|
bool aUpdate = false);
|
|
static RefPtr<ID2D1DeviceContext> GetD2DDeviceContext();
|
|
|
|
static uint64_t GetD2DVRAMUsageDrawTarget();
|
|
static uint64_t GetD2DVRAMUsageSourceSurface();
|
|
static void D2DCleanup();
|
|
|
|
static already_AddRefed<ScaledFont> CreateScaledFontForDWriteFont(
|
|
IDWriteFontFace* aFontFace, const gfxFontStyle* aStyle,
|
|
const RefPtr<UnscaledFont>& aUnscaledFont, Float aSize,
|
|
bool aUseEmbeddedBitmap, int aRenderingMode,
|
|
IDWriteRenderingParams* aParams, Float aGamma, Float aContrast);
|
|
|
|
static void SetSystemTextQuality(uint8_t aQuality);
|
|
|
|
private:
|
|
static StaticRefPtr<ID2D1Device> mD2D1Device;
|
|
static StaticRefPtr<ID3D11Device> mD3D11Device;
|
|
static StaticRefPtr<IDWriteFactory> mDWriteFactory;
|
|
static bool mDWriteFactoryInitialized;
|
|
static StaticRefPtr<IDWriteFontCollection> mDWriteSystemFonts;
|
|
static StaticRefPtr<ID2D1DeviceContext> mMTDC;
|
|
static StaticRefPtr<ID2D1DeviceContext> mOffMTDC;
|
|
|
|
protected:
|
|
// This guards access to the singleton devices above, as well as the
|
|
// singleton devices in DrawTargetD2D1.
|
|
static StaticMutex mDeviceLock;
|
|
// This synchronizes access between different D2D drawtargets and their
|
|
// implied dependency graph.
|
|
static StaticMutex mDTDependencyLock;
|
|
|
|
friend class DrawTargetD2D1;
|
|
#endif
|
|
|
|
private:
|
|
static DrawEventRecorder* mRecorder;
|
|
};
|
|
|
|
class MOZ_RAII AutoSerializeWithMoz2D final {
|
|
public:
|
|
explicit AutoSerializeWithMoz2D(BackendType aBackendType);
|
|
~AutoSerializeWithMoz2D();
|
|
|
|
private:
|
|
#if defined(WIN32)
|
|
RefPtr<ID2D1Multithread> mMT;
|
|
#endif
|
|
};
|
|
|
|
} // namespace gfx
|
|
} // namespace mozilla
|
|
|
|
#endif // _MOZILLA_GFX_2D_H
|