gecko-dev/gfx/layers/d3d11/mlgshaders/shaders.manifest

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- type: vs_4_0
file: textured-vs.hlsl
shaders:
- TexturedQuadVS
- TexturedVertexVS
- type: ps_4_0
file: textured-ps.hlsl
shaders:
- TexturedVertexRGB
- TexturedVertexRGBA
- TexturedQuadRGB
- TexturedQuadRGBA
- type: ps_4_0
file: ycbcr-ps.hlsl
shaders:
- TexturedVertexIMC4
- TexturedVertexNV12
- TexturedQuadIMC4
- TexturedQuadNV12
- type: vs_4_0
file: color-vs.hlsl
shaders:
- ColoredQuadVS
- ColoredVertexVS
- type: ps_4_0
file: color-ps.hlsl
shaders:
- ColoredQuadPS
- ColoredVertexPS
- type: ps_4_0
file: component-alpha-ps.hlsl
shaders:
- ComponentAlphaQuadPS
- ComponentAlphaVertexPS
- type: vs_4_0
file: blend-vs.hlsl
shaders:
- BlendVertexVS
- type: ps_4_0
file: blend-ps.hlsl
shaders:
- BlendMultiplyPS
- BlendScreenPS
- BlendOverlayPS
- BlendDarkenPS
- BlendLightenPS
- BlendColorDodgePS
- BlendColorBurnPS
- BlendHardLightPS
- BlendSoftLightPS
- BlendDifferencePS
- BlendExclusionPS
- BlendHuePS
- BlendSaturationPS
- BlendColorPS
- BlendLuminosityPS
- type: vs_4_0
file: clear-vs.hlsl
shaders:
- ClearVS
- type: ps_4_0
file: clear-ps.hlsl
shaders:
- ClearPS
- type: vs_4_0
file: mask-combiner-vs.hlsl
shaders:
- MaskCombinerVS
- type: ps_4_0
file: mask-combiner-ps.hlsl
shaders:
- MaskCombinerPS
- type: vs_4_0
file: diagnostics-vs.hlsl
shaders:
- DiagnosticTextVS
- type: ps_4_0
file: diagnostics-ps.hlsl
shaders:
- DiagnosticTextPS
- type: vs_4_0
file: test-features-vs.hlsl
shaders:
- TestConstantBuffersVS