gecko-dev/devtools/server/docs/actor-registration.md

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How to register an actor

Tab actors vs. global actors

Tab actors are the most common types of actors. That's the type of actors you will most probably be adding.

Tab actors target a document, this could be a tab in Firefox, an app on B2G or a remote document in Firefox for Android/Safari/Chrome for Android (via Valence).

Global actors however are for the rest, for things not related to any particular document but instead for things global to the whole Firefox/B2G/Chrome/Safari intance the toolbox is connected to (e.g. the preference actor).

The DebuggerServer.registerModule function

To register a tab actor:

DebuggerServer.registerModule("devtools/server/actors/webconsole", {
  prefix: "console",
  constructor: "WebConsoleActor",
  type: { tab: true }
});

To register a global actor:

DebuggerServer.registerModule("devtools/server/actors/webapps", {
  prefix: "webapps",
  constructor: "WebappsActor",
  type: { global: true }
});

If you are adding a new built-in devtools actor, you should be registering it using DebuggerServer.registerModule in addBrowserActors or addTabActors in /devtools/server/main.js.

If you are adding a new actor from an add-on, you should call DebuggerServer.registerModule directly from your add-on code.

A note about lazy registration

The DebuggerServer loads and creates all of the actors lazily to keep the initial memory usage down (which is extremely important on lower end devices).

It becomes especially important when debugging apps on b2g or pages with e10s when there are more than one process, because that's when we need to spawn a DebuggerServer per process (it may not be immediately obvious that the server in the main process is mostly only here for piping messages to the actors in the child process).