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Proggy.ttf
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area-lut.tga
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base.glsl
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Bug 1511433 - Ensure address variables in fragment shaders are highp precision. r=gw
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2019-03-17 20:54:29 +00:00 |
brush.glsl
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Bug 1594500 - Document the memory layout of brush vertex shaders. r=gw
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2019-11-08 09:51:10 +00:00 |
brush_blend.glsl
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Bug 1594091 - Rename the instance user_data field into specific_resource_address. r=gw
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2019-11-05 19:06:48 +00:00 |
brush_image.glsl
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Bug 1594091 - Rename the instance user_data field into specific_resource_address. r=gw
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2019-11-05 19:06:48 +00:00 |
brush_linear_gradient.glsl
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Bug 1594091 - Rename the instance user_data field into specific_resource_address. r=gw
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2019-11-05 19:06:48 +00:00 |
brush_mix_blend.glsl
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Bug 1594091 - Rename the instance user_data field into specific_resource_address. r=gw
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2019-11-05 19:06:48 +00:00 |
brush_radial_gradient.glsl
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Bug 1594091 - Rename the instance user_data field into specific_resource_address. r=gw
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2019-11-05 19:06:48 +00:00 |
brush_solid.glsl
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Bug 1594091 - Rename the instance user_data field into specific_resource_address. r=gw
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2019-11-05 19:06:48 +00:00 |
brush_yuv_image.glsl
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Bug 1594091 - Rename the instance user_data field into specific_resource_address. r=gw
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2019-11-05 19:06:48 +00:00 |
clip_shared.glsl
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Bug 1574493 - Part 2. Remove snapping in frame building. r=kvark
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2019-09-14 16:17:02 +00:00 |
composite.glsl
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Bug 1585240 - Add a composite code path for picture cache tiles. r=kvark
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2019-10-03 01:14:42 +00:00 |
cs_blur.glsl
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Bug 1573886 - Fix backdrop-filter blur errors due to incorrect scaling r=kvark
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2019-08-14 20:13:06 +00:00 |
cs_border_segment.glsl
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Bug 1526504 - border-style is not drawn with double r=emilio
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2019-02-12 01:20:50 +00:00 |
cs_border_solid.glsl
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Bug 1564448 - Workaround bugs in old ANGLE versions. r=jrmuizel
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2019-07-10 14:20:40 +00:00 |
cs_clip_box_shadow.glsl
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Bug 1574493 - Part 2. Remove snapping in frame building. r=kvark
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2019-09-14 16:17:02 +00:00 |
cs_clip_image.glsl
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Bug 1574493 - Part 2. Remove snapping in frame building. r=kvark
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2019-09-14 16:17:02 +00:00 |
cs_clip_rectangle.glsl
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Bug 1574493 - Part 2. Remove snapping in frame building. r=kvark
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2019-09-14 16:17:02 +00:00 |
cs_gradient.glsl
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Bug 1533236 - Add a fast path to WR for common gradient types. r=kvark
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2019-03-07 21:20:40 +00:00 |
cs_line_decoration.glsl
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cs_scale.glsl
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Bug 1548339 - WR swizzle configuration of texture units r=gw
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2019-07-26 14:55:50 +00:00 |
cs_svg_filter.glsl
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Bug 1575119. In brush_blend.glsl shader don't unpremultiply the alpha, only the colors. r=gw
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2019-08-23 00:09:30 +00:00 |
debug_color.glsl
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debug_font.glsl
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ellipse.glsl
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gpu_cache.glsl
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Bug 1511433 - Ensure address variables in fragment shaders are highp precision. r=gw
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2019-03-17 20:54:29 +00:00 |
gpu_cache_update.glsl
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pf_vector_cover.glsl
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pf_vector_stencil.glsl
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pls_init.glsl
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Bug 1536732 - Add experimental pixel-local-storage render path to WR r=kvark
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2019-03-21 02:59:04 +00:00 |
pls_resolve.glsl
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Bug 1536732 - Add experimental pixel-local-storage render path to WR r=kvark
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2019-03-21 02:59:04 +00:00 |
prim_shared.glsl
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Bug 1594091 - Unify text and brush instance attribute decoding. r=gw
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2019-11-05 19:06:20 +00:00 |
ps_split_composite.glsl
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Bug 1551131 - Refactor WR batching code in preparation for different batches per dirty region / render task. r=nical
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2019-05-14 07:17:24 +00:00 |
ps_text_run.glsl
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Bug 1575258 - Make text rasterize, render and snap glyphs consistently. r=lsalzman
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2019-11-06 12:17:43 +00:00 |
rect.glsl
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Bug 1546818 - WR text local transform fix r=gw
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2019-07-03 18:59:42 +00:00 |
render_task.glsl
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Bug 1528866 - Specify device pixel ratio per render task. r=emilio
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2019-02-19 09:11:09 +00:00 |
shared.glsl
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Bug 1556763 - Add layout qualifier to fragment shader output for advanced blend. r=kvark
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2019-06-15 11:56:14 +00:00 |
shared_other.glsl
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transform.glsl
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