gecko-dev/gfx/wr/webrender/res
Nicolas Silva a443a5a79d Bug 1594500 - Document the memory layout of brush vertex shaders. r=gw
Differential Revision: https://phabricator.services.mozilla.com/D52138

--HG--
extra : moz-landing-system : lando
2019-11-08 09:51:10 +00:00
..
Proggy.ttf
area-lut.tga
base.glsl Bug 1511433 - Ensure address variables in fragment shaders are highp precision. r=gw 2019-03-17 20:54:29 +00:00
brush.glsl Bug 1594500 - Document the memory layout of brush vertex shaders. r=gw 2019-11-08 09:51:10 +00:00
brush_blend.glsl Bug 1594091 - Rename the instance user_data field into specific_resource_address. r=gw 2019-11-05 19:06:48 +00:00
brush_image.glsl Bug 1594091 - Rename the instance user_data field into specific_resource_address. r=gw 2019-11-05 19:06:48 +00:00
brush_linear_gradient.glsl Bug 1594091 - Rename the instance user_data field into specific_resource_address. r=gw 2019-11-05 19:06:48 +00:00
brush_mix_blend.glsl Bug 1594091 - Rename the instance user_data field into specific_resource_address. r=gw 2019-11-05 19:06:48 +00:00
brush_radial_gradient.glsl Bug 1594091 - Rename the instance user_data field into specific_resource_address. r=gw 2019-11-05 19:06:48 +00:00
brush_solid.glsl Bug 1594091 - Rename the instance user_data field into specific_resource_address. r=gw 2019-11-05 19:06:48 +00:00
brush_yuv_image.glsl Bug 1594091 - Rename the instance user_data field into specific_resource_address. r=gw 2019-11-05 19:06:48 +00:00
clip_shared.glsl Bug 1574493 - Part 2. Remove snapping in frame building. r=kvark 2019-09-14 16:17:02 +00:00
composite.glsl Bug 1585240 - Add a composite code path for picture cache tiles. r=kvark 2019-10-03 01:14:42 +00:00
cs_blur.glsl Bug 1573886 - Fix backdrop-filter blur errors due to incorrect scaling r=kvark 2019-08-14 20:13:06 +00:00
cs_border_segment.glsl Bug 1526504 - border-style is not drawn with double r=emilio 2019-02-12 01:20:50 +00:00
cs_border_solid.glsl Bug 1564448 - Workaround bugs in old ANGLE versions. r=jrmuizel 2019-07-10 14:20:40 +00:00
cs_clip_box_shadow.glsl Bug 1574493 - Part 2. Remove snapping in frame building. r=kvark 2019-09-14 16:17:02 +00:00
cs_clip_image.glsl Bug 1574493 - Part 2. Remove snapping in frame building. r=kvark 2019-09-14 16:17:02 +00:00
cs_clip_rectangle.glsl Bug 1574493 - Part 2. Remove snapping in frame building. r=kvark 2019-09-14 16:17:02 +00:00
cs_gradient.glsl Bug 1533236 - Add a fast path to WR for common gradient types. r=kvark 2019-03-07 21:20:40 +00:00
cs_line_decoration.glsl
cs_scale.glsl Bug 1548339 - WR swizzle configuration of texture units r=gw 2019-07-26 14:55:50 +00:00
cs_svg_filter.glsl Bug 1575119. In brush_blend.glsl shader don't unpremultiply the alpha, only the colors. r=gw 2019-08-23 00:09:30 +00:00
debug_color.glsl
debug_font.glsl
ellipse.glsl
gpu_cache.glsl Bug 1511433 - Ensure address variables in fragment shaders are highp precision. r=gw 2019-03-17 20:54:29 +00:00
gpu_cache_update.glsl
pf_vector_cover.glsl
pf_vector_stencil.glsl
pls_init.glsl Bug 1536732 - Add experimental pixel-local-storage render path to WR r=kvark 2019-03-21 02:59:04 +00:00
pls_resolve.glsl Bug 1536732 - Add experimental pixel-local-storage render path to WR r=kvark 2019-03-21 02:59:04 +00:00
prim_shared.glsl Bug 1594091 - Unify text and brush instance attribute decoding. r=gw 2019-11-05 19:06:20 +00:00
ps_split_composite.glsl Bug 1551131 - Refactor WR batching code in preparation for different batches per dirty region / render task. r=nical 2019-05-14 07:17:24 +00:00
ps_text_run.glsl Bug 1575258 - Make text rasterize, render and snap glyphs consistently. r=lsalzman 2019-11-06 12:17:43 +00:00
rect.glsl Bug 1546818 - WR text local transform fix r=gw 2019-07-03 18:59:42 +00:00
render_task.glsl Bug 1528866 - Specify device pixel ratio per render task. r=emilio 2019-02-19 09:11:09 +00:00
shared.glsl Bug 1556763 - Add layout qualifier to fragment shader output for advanced blend. r=kvark 2019-06-15 11:56:14 +00:00
shared_other.glsl
transform.glsl