зеркало из https://github.com/mozilla/gecko-dev.git
685 строки
23 KiB
C++
685 строки
23 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* vim: sw=4 ts=4 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef ipc_glue_MessageChannel_h
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#define ipc_glue_MessageChannel_h 1
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#include "base/basictypes.h"
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#include "base/message_loop.h"
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#include "mozilla/DebugOnly.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/Vector.h"
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#include "mozilla/WeakPtr.h"
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#include "mozilla/ipc/Transport.h"
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#include "MessageLink.h"
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#include "nsAutoPtr.h"
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#include <deque>
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#include <stack>
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#include <math.h>
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namespace mozilla {
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namespace ipc {
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class MessageChannel;
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class RefCountedMonitor : public Monitor
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{
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public:
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RefCountedMonitor()
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: Monitor("mozilla.ipc.MessageChannel.mMonitor")
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{}
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RefCountedMonitor)
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private:
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~RefCountedMonitor() {}
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};
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class MessageChannel : HasResultCodes
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{
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friend class ProcessLink;
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friend class ThreadLink;
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friend class AutoEnterRPCTransaction;
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class CxxStackFrame;
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class InterruptFrame;
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typedef mozilla::Monitor Monitor;
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public:
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static const int32_t kNoTimeout;
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typedef IPC::Message Message;
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typedef mozilla::ipc::Transport Transport;
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explicit MessageChannel(MessageListener *aListener);
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~MessageChannel();
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// "Open" from the perspective of the transport layer; the underlying
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// socketpair/pipe should already be created.
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//
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// Returns true if the transport layer was successfully connected,
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// i.e., mChannelState == ChannelConnected.
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bool Open(Transport* aTransport, MessageLoop* aIOLoop=0, Side aSide=UnknownSide);
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// "Open" a connection to another thread in the same process.
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//
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// Returns true if the transport layer was successfully connected,
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// i.e., mChannelState == ChannelConnected.
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//
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// For more details on the process of opening a channel between
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// threads, see the extended comment on this function
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// in MessageChannel.cpp.
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bool Open(MessageChannel *aTargetChan, MessageLoop *aTargetLoop, Side aSide);
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// Close the underlying transport channel.
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void Close();
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// Force the channel to behave as if a channel error occurred. Valid
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// for process links only, not thread links.
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void CloseWithError();
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void SetAbortOnError(bool abort)
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{
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mAbortOnError = true;
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}
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// Misc. behavioral traits consumers can request for this channel
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enum ChannelFlags {
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REQUIRE_DEFAULT = 0,
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// Windows: if this channel operates on the UI thread, indicates
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// WindowsMessageLoop code should enable deferred native message
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// handling to prevent deadlocks. Should only be used for protocols
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// that manage child processes which might create native UI, like
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// plugins.
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REQUIRE_DEFERRED_MESSAGE_PROTECTION = 1 << 0
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};
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void SetChannelFlags(ChannelFlags aFlags) { mFlags = aFlags; }
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ChannelFlags GetChannelFlags() { return mFlags; }
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void BlockScripts();
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bool ShouldBlockScripts() const
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{
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return mBlockScripts;
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}
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// Asynchronously send a message to the other side of the channel
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bool Send(Message* aMsg);
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// Asynchronously deliver a message back to this side of the
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// channel
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bool Echo(Message* aMsg);
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// Synchronously send |msg| (i.e., wait for |reply|)
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bool Send(Message* aMsg, Message* aReply);
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// Make an Interrupt call to the other side of the channel
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bool Call(Message* aMsg, Message* aReply);
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bool CanSend() const;
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void SetReplyTimeoutMs(int32_t aTimeoutMs);
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bool IsOnCxxStack() const {
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return !mCxxStackFrames.empty();
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}
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void FlushPendingInterruptQueue();
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// Unsound_IsClosed and Unsound_NumQueuedMessages are safe to call from any
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// thread, but they make no guarantees about whether you'll get an
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// up-to-date value; the values are written on one thread and read without
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// locking, on potentially different threads. Thus you should only use
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// them when you don't particularly care about getting a recent value (e.g.
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// in a memory report).
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bool Unsound_IsClosed() const {
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return mLink ? mLink->Unsound_IsClosed() : true;
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}
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uint32_t Unsound_NumQueuedMessages() const {
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return mLink ? mLink->Unsound_NumQueuedMessages() : 0;
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}
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static bool IsPumpingMessages() {
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return sIsPumpingMessages;
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}
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static void SetIsPumpingMessages(bool aIsPumping) {
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sIsPumpingMessages = aIsPumping;
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}
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#ifdef OS_WIN
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struct MOZ_STACK_CLASS SyncStackFrame
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{
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SyncStackFrame(MessageChannel* channel, bool interrupt);
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~SyncStackFrame();
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bool mInterrupt;
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bool mSpinNestedEvents;
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bool mListenerNotified;
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MessageChannel* mChannel;
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// The previous stack frame for this channel.
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SyncStackFrame* mPrev;
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// The previous stack frame on any channel.
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SyncStackFrame* mStaticPrev;
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};
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friend struct MessageChannel::SyncStackFrame;
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static bool IsSpinLoopActive() {
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for (SyncStackFrame* frame = sStaticTopFrame; frame; frame = frame->mPrev) {
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if (frame->mSpinNestedEvents)
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return true;
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}
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return false;
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}
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protected:
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// The deepest sync stack frame for this channel.
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SyncStackFrame* mTopFrame;
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bool mIsSyncWaitingOnNonMainThread;
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// The deepest sync stack frame on any channel.
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static SyncStackFrame* sStaticTopFrame;
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public:
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void ProcessNativeEventsInInterruptCall();
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static void NotifyGeckoEventDispatch();
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private:
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void SpinInternalEventLoop();
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#endif
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private:
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void CommonThreadOpenInit(MessageChannel *aTargetChan, Side aSide);
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void OnOpenAsSlave(MessageChannel *aTargetChan, Side aSide);
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void PostErrorNotifyTask();
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void OnNotifyMaybeChannelError();
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void ReportConnectionError(const char* aChannelName) const;
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void ReportMessageRouteError(const char* channelName) const;
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bool MaybeHandleError(Result code, const Message& aMsg, const char* channelName);
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void Clear();
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// Send OnChannelConnected notification to listeners.
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void DispatchOnChannelConnected();
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// Any protocol that requires blocking until a reply arrives, will send its
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// outgoing message through this function. Currently, two protocols do this:
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//
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// sync, which can only initiate messages from child to parent.
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// urgent, which can only initiate messages from parent to child.
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//
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// SendAndWait() expects that the worker thread owns the monitor, and that
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// the message has been prepared to be sent over the link. It returns as
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// soon as a reply has been received, or an error has occurred.
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//
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// Note that while the child is blocked waiting for a sync reply, it can wake
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// up to process urgent calls from the parent.
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bool SendAndWait(Message* aMsg, Message* aReply);
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bool RPCCall(Message* aMsg, Message* aReply);
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bool InterruptCall(Message* aMsg, Message* aReply);
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bool UrgentCall(Message* aMsg, Message* aReply);
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bool InterruptEventOccurred();
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bool ProcessPendingUrgentRequest();
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bool ProcessPendingRPCCall();
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void MaybeUndeferIncall();
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void EnqueuePendingMessages();
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// Executed on the worker thread. Dequeues one pending message.
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bool OnMaybeDequeueOne();
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bool DequeueOne(Message *recvd);
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// Dispatches an incoming message to its appropriate handler.
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void DispatchMessage(const Message &aMsg);
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// DispatchMessage will route to one of these functions depending on the
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// protocol type of the message.
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void DispatchSyncMessage(const Message &aMsg);
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void DispatchUrgentMessage(const Message &aMsg);
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void DispatchAsyncMessage(const Message &aMsg);
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void DispatchRPCMessage(const Message &aMsg);
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void DispatchInterruptMessage(const Message &aMsg, size_t aStackDepth);
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// Return true if the wait ended because a notification was received.
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//
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// Return false if the time elapsed from when we started the process of
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// waiting until afterwards exceeded the currently allotted timeout.
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// That *DOES NOT* mean false => "no event" (== timeout); there are many
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// circumstances that could cause the measured elapsed time to exceed the
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// timeout EVEN WHEN we were notified.
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//
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// So in sum: true is a meaningful return value; false isn't,
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// necessarily.
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bool WaitForSyncNotify();
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bool WaitForInterruptNotify();
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bool WaitResponse(bool aWaitTimedOut);
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bool ShouldContinueFromTimeout();
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// The "remote view of stack depth" can be different than the
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// actual stack depth when there are out-of-turn replies. When we
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// receive one, our actual Interrupt stack depth doesn't decrease, but
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// the other side (that sent the reply) thinks it has. So, the
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// "view" returned here is |stackDepth| minus the number of
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// out-of-turn replies.
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//
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// Only called from the worker thread.
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size_t RemoteViewOfStackDepth(size_t stackDepth) const {
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AssertWorkerThread();
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return stackDepth - mOutOfTurnReplies.size();
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}
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int32_t NextSeqno() {
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AssertWorkerThread();
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return (mSide == ChildSide) ? --mNextSeqno : ++mNextSeqno;
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}
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// This helper class manages mCxxStackDepth on behalf of MessageChannel.
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// When the stack depth is incremented from zero to non-zero, it invokes
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// a callback, and similarly for when the depth goes from non-zero to zero.
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void EnteredCxxStack() {
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mListener->OnEnteredCxxStack();
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}
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void ExitedCxxStack();
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void EnteredCall() {
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mListener->OnEnteredCall();
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}
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void ExitedCall() {
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mListener->OnExitedCall();
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}
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MessageListener *Listener() const {
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return mListener.get();
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}
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void DebugAbort(const char* file, int line, const char* cond,
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const char* why,
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bool reply=false) const;
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// This method is only safe to call on the worker thread, or in a
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// debugger with all threads paused.
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void DumpInterruptStack(const char* const pfx="") const;
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private:
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// Called from both threads
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size_t InterruptStackDepth() const {
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mMonitor->AssertCurrentThreadOwns();
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return mInterruptStack.size();
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}
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// Returns true if we're blocking waiting for a reply.
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bool AwaitingSyncReply() const {
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mMonitor->AssertCurrentThreadOwns();
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return mPendingSyncReplies > 0;
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}
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bool AwaitingUrgentReply() const {
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mMonitor->AssertCurrentThreadOwns();
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return mPendingUrgentReplies > 0;
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}
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bool AwaitingRPCReply() const {
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mMonitor->AssertCurrentThreadOwns();
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return mPendingRPCReplies > 0;
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}
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bool AwaitingInterruptReply() const {
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mMonitor->AssertCurrentThreadOwns();
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return !mInterruptStack.empty();
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}
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// Returns true if we're dispatching a sync message's callback.
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bool DispatchingSyncMessage() const {
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return mDispatchingSyncMessage;
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}
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// Returns true if we're dispatching an urgent message's callback.
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bool DispatchingUrgentMessage() const {
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return mDispatchingUrgentMessageCount > 0;
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}
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bool Connected() const;
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private:
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// Executed on the IO thread.
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void NotifyWorkerThread();
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// Return true if |aMsg| is a special message targeted at the IO
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// thread, in which case it shouldn't be delivered to the worker.
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bool MaybeInterceptSpecialIOMessage(const Message& aMsg);
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void OnChannelConnected(int32_t peer_id);
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// Tell the IO thread to close the channel and wait for it to ACK.
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void SynchronouslyClose();
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void OnMessageReceivedFromLink(const Message& aMsg);
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void OnChannelErrorFromLink();
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private:
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// Run on the not current thread.
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void NotifyChannelClosed();
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void NotifyMaybeChannelError();
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private:
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// Can be run on either thread
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void AssertWorkerThread() const
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{
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NS_ABORT_IF_FALSE(mWorkerLoopID == MessageLoop::current()->id(),
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"not on worker thread!");
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}
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// The "link" thread is either the I/O thread (ProcessLink) or the
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// other actor's work thread (ThreadLink). In either case, it is
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// NOT our worker thread.
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void AssertLinkThread() const
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{
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NS_ABORT_IF_FALSE(mWorkerLoopID != MessageLoop::current()->id(),
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"on worker thread but should not be!");
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}
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private:
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typedef IPC::Message::msgid_t msgid_t;
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typedef std::deque<Message> MessageQueue;
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typedef std::map<size_t, Message> MessageMap;
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// All dequeuing tasks require a single point of cancellation,
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// which is handled via a reference-counted task.
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class RefCountedTask
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{
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public:
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explicit RefCountedTask(CancelableTask* aTask)
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: mTask(aTask)
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{ }
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private:
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~RefCountedTask() { delete mTask; }
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public:
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void Run() { mTask->Run(); }
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void Cancel() { mTask->Cancel(); }
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RefCountedTask)
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private:
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CancelableTask* mTask;
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};
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// Wrap an existing task which can be cancelled at any time
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// without the wrapper's knowledge.
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class DequeueTask : public Task
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{
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public:
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explicit DequeueTask(RefCountedTask* aTask)
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: mTask(aTask)
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{ }
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void Run() { mTask->Run(); }
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private:
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nsRefPtr<RefCountedTask> mTask;
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};
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private:
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mozilla::WeakPtr<MessageListener> mListener;
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ChannelState mChannelState;
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nsRefPtr<RefCountedMonitor> mMonitor;
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Side mSide;
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MessageLink* mLink;
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MessageLoop* mWorkerLoop; // thread where work is done
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CancelableTask* mChannelErrorTask; // NotifyMaybeChannelError runnable
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// id() of mWorkerLoop. This persists even after mWorkerLoop is cleared
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// during channel shutdown.
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int mWorkerLoopID;
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// A task encapsulating dequeuing one pending message.
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nsRefPtr<RefCountedTask> mDequeueOneTask;
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// Timeout periods are broken up in two to prevent system suspension from
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// triggering an abort. This method (called by WaitForEvent with a 'did
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// timeout' flag) decides if we should wait again for half of mTimeoutMs
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// or give up.
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int32_t mTimeoutMs;
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bool mInTimeoutSecondHalf;
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// Worker-thread only; sequence numbers for messages that require
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// synchronous replies.
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int32_t mNextSeqno;
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static bool sIsPumpingMessages;
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class AutoEnterPendingReply {
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public:
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explicit AutoEnterPendingReply(size_t &replyVar)
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: mReplyVar(replyVar)
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{
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mReplyVar++;
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}
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~AutoEnterPendingReply() {
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mReplyVar--;
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}
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private:
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size_t& mReplyVar;
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};
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// Worker-thread only; type we're expecting for the reply to a sync
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// out-message. This will never be greater than 1.
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size_t mPendingSyncReplies;
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// Worker-thread only; Number of urgent and rpc replies we're waiting on.
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// These are mutually exclusive since one channel cannot have outcalls of
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// both kinds.
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size_t mPendingUrgentReplies;
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size_t mPendingRPCReplies;
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// When we send an urgent request from the parent process, we could race
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// with an RPC message that was issued by the child beforehand. In this
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// case, if the parent were to wake up while waiting for the urgent reply,
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// and process the RPC, it could send an additional urgent message. The
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// child would wake up to process the urgent message (as it always will),
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// then send a reply, which could be received by the parent out-of-order
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// with respect to the first urgent reply.
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//
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// To address this problem, urgent or RPC requests are associated with a
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// "transaction". Whenever one side of the channel wishes to start a
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// chain of RPC/urgent messages, it allocates a new transaction ID. Any
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// messages the parent receives, not apart of this transaction, are
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// deferred. When issuing RPC/urgent requests on top of a started
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// transaction, the initiating transaction ID is used.
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//
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// To ensure IDs are unique, we use sequence numbers for transaction IDs,
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// which grow in opposite directions from child to parent.
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// The current transaction ID.
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int32_t mCurrentRPCTransaction;
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class AutoEnterRPCTransaction
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{
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public:
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explicit AutoEnterRPCTransaction(MessageChannel *aChan)
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: mChan(aChan),
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mOldTransaction(mChan->mCurrentRPCTransaction)
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{
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mChan->mMonitor->AssertCurrentThreadOwns();
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if (mChan->mCurrentRPCTransaction == 0)
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mChan->mCurrentRPCTransaction = mChan->NextSeqno();
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}
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AutoEnterRPCTransaction(MessageChannel *aChan, Message *message)
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: mChan(aChan),
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mOldTransaction(mChan->mCurrentRPCTransaction)
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{
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mChan->mMonitor->AssertCurrentThreadOwns();
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if (!message->is_rpc() && !message->is_urgent())
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return;
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MOZ_ASSERT_IF(mChan->mSide == ParentSide,
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!mOldTransaction || mOldTransaction == message->transaction_id());
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mChan->mCurrentRPCTransaction = message->transaction_id();
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}
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~AutoEnterRPCTransaction() {
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mChan->mMonitor->AssertCurrentThreadOwns();
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mChan->mCurrentRPCTransaction = mOldTransaction;
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}
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private:
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MessageChannel *mChan;
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int32_t mOldTransaction;
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};
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// If waiting for the reply to a sync out-message, it will be saved here
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// on the I/O thread and then read and cleared by the worker thread.
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nsAutoPtr<Message> mRecvd;
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|
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// Set while we are dispatching a synchronous message.
|
|
bool mDispatchingSyncMessage;
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|
|
|
// Count of the recursion depth of dispatching urgent messages.
|
|
size_t mDispatchingUrgentMessageCount;
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|
|
|
// Queue of all incoming messages, except for replies to sync and urgent
|
|
// messages, which are delivered directly to mRecvd, and any pending urgent
|
|
// incall, which is stored in mPendingUrgentRequest.
|
|
//
|
|
// If both this side and the other side are functioning correctly, the queue
|
|
// can only be in certain configurations. Let
|
|
//
|
|
// |A<| be an async in-message,
|
|
// |S<| be a sync in-message,
|
|
// |C<| be an Interrupt in-call,
|
|
// |R<| be an Interrupt reply.
|
|
//
|
|
// The queue can only match this configuration
|
|
//
|
|
// A<* (S< | C< | R< (?{mStack.size() == 1} A<* (S< | C<)))
|
|
//
|
|
// The other side can send as many async messages |A<*| as it wants before
|
|
// sending us a blocking message.
|
|
//
|
|
// The first case is |S<|, a sync in-msg. The other side must be blocked,
|
|
// and thus can't send us any more messages until we process the sync
|
|
// in-msg.
|
|
//
|
|
// The second case is |C<|, an Interrupt in-call; the other side must be blocked.
|
|
// (There's a subtlety here: this in-call might have raced with an
|
|
// out-call, but we detect that with the mechanism below,
|
|
// |mRemoteStackDepth|, and races don't matter to the queue.)
|
|
//
|
|
// Final case, the other side replied to our most recent out-call |R<|.
|
|
// If that was the *only* out-call on our stack, |?{mStack.size() == 1}|,
|
|
// then other side "finished with us," and went back to its own business.
|
|
// That business might have included sending any number of async message
|
|
// |A<*| until sending a blocking message |(S< | C<)|. If we had more than
|
|
// one Interrupt call on our stack, the other side *better* not have sent us
|
|
// another blocking message, because it's blocked on a reply from us.
|
|
//
|
|
MessageQueue mPending;
|
|
|
|
// Note that these two pointers are mutually exclusive. One channel cannot
|
|
// send both urgent requests (parent -> child) and RPC calls (child->parent).
|
|
// Also note that since initiating either requires blocking, they cannot
|
|
// queue up on the other side. One message slot is enough.
|
|
//
|
|
// Normally, all other message types are deferred into into mPending, and
|
|
// only these two types have special treatment (since they wake up blocked
|
|
// requests). However, when an RPC in-call races with an urgent out-call,
|
|
// the RPC message will be put into mPending instead of its slot below.
|
|
nsAutoPtr<Message> mPendingUrgentRequest;
|
|
nsAutoPtr<Message> mPendingRPCCall;
|
|
|
|
// Stack of all the out-calls on which this channel is awaiting responses.
|
|
// Each stack refers to a different protocol and the stacks are mutually
|
|
// exclusive: multiple outcalls of the same kind cannot be initiated while
|
|
// another is active.
|
|
std::stack<Message> mInterruptStack;
|
|
|
|
// This is what we think the Interrupt stack depth is on the "other side" of this
|
|
// Interrupt channel. We maintain this variable so that we can detect racy Interrupt
|
|
// calls. With each Interrupt out-call sent, we send along what *we* think the
|
|
// stack depth of the remote side is *before* it will receive the Interrupt call.
|
|
//
|
|
// After sending the out-call, our stack depth is "incremented" by pushing
|
|
// that pending message onto mPending.
|
|
//
|
|
// Then when processing an in-call |c|, it must be true that
|
|
//
|
|
// mStack.size() == c.remoteDepth
|
|
//
|
|
// I.e., my depth is actually the same as what the other side thought it
|
|
// was when it sent in-call |c|. If this fails to hold, we have detected
|
|
// racy Interrupt calls.
|
|
//
|
|
// We then increment mRemoteStackDepth *just before* processing the
|
|
// in-call, since we know the other side is waiting on it, and decrement
|
|
// it *just after* finishing processing that in-call, since our response
|
|
// will pop the top of the other side's |mPending|.
|
|
//
|
|
// One nice aspect of this race detection is that it is symmetric; if one
|
|
// side detects a race, then the other side must also detect the same race.
|
|
size_t mRemoteStackDepthGuess;
|
|
|
|
// Approximation of code frames on the C++ stack. It can only be
|
|
// interpreted as the implication:
|
|
//
|
|
// !mCxxStackFrames.empty() => MessageChannel code on C++ stack
|
|
//
|
|
// This member is only accessed on the worker thread, and so is not
|
|
// protected by mMonitor. It is managed exclusively by the helper
|
|
// |class CxxStackFrame|.
|
|
mozilla::Vector<InterruptFrame> mCxxStackFrames;
|
|
|
|
// Did we process an Interrupt out-call during this stack? Only meaningful in
|
|
// ExitedCxxStack(), from which this variable is reset.
|
|
bool mSawInterruptOutMsg;
|
|
|
|
// Map of replies received "out of turn", because of Interrupt
|
|
// in-calls racing with replies to outstanding in-calls. See
|
|
// https://bugzilla.mozilla.org/show_bug.cgi?id=521929.
|
|
MessageMap mOutOfTurnReplies;
|
|
|
|
// Stack of Interrupt in-calls that were deferred because of race
|
|
// conditions.
|
|
std::stack<Message> mDeferred;
|
|
|
|
#ifdef OS_WIN
|
|
HANDLE mEvent;
|
|
#endif
|
|
|
|
// Should the channel abort the process from the I/O thread when
|
|
// a channel error occurs?
|
|
bool mAbortOnError;
|
|
|
|
// Should we prevent scripts from running while dispatching urgent messages?
|
|
bool mBlockScripts;
|
|
|
|
// See SetChannelFlags
|
|
ChannelFlags mFlags;
|
|
|
|
// Task and state used to asynchronously notify channel has been connected
|
|
// safely. This is necessary to be able to cancel notification if we are
|
|
// closed at the same time.
|
|
nsRefPtr<RefCountedTask> mOnChannelConnectedTask;
|
|
DebugOnly<bool> mPeerPidSet;
|
|
int32_t mPeerPid;
|
|
};
|
|
|
|
bool
|
|
ProcessingUrgentMessages();
|
|
|
|
} // namespace ipc
|
|
} // namespace mozilla
|
|
|
|
#endif // ifndef ipc_glue_MessageChannel_h
|