зеркало из https://github.com/mozilla/gecko-dev.git
361 строка
12 KiB
C++
361 строка
12 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MP3_FRAME_PARSER_H_
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#define MP3_FRAME_PARSER_H_
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#include <vector>
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#include "mozilla/Maybe.h"
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#include "mozilla/Result.h"
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#include "BufferReader.h"
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namespace mozilla {
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// ID3 header parser state machine used by FrameParser.
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// The header contains the following format (one byte per term):
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// 'I' 'D' '3' MajorVersion MinorVersion Flags Size1 Size2 Size3 Size4
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// For more details see https://id3.org/id3v2.4.0-structure
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class ID3Parser {
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public:
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// Holds the ID3 header and its parsing state.
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class ID3Header {
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public:
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// The header size is static, see class comment.
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static const int SIZE = 10;
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// Constructor.
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ID3Header();
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// Resets the state to allow for a new parsing session.
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void Reset();
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// The ID3 tags are versioned like this: ID3vMajorVersion.MinorVersion.
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uint8_t MajorVersion() const;
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uint8_t MinorVersion() const;
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// The ID3 flags field.
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uint8_t Flags() const;
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// The derived size based on the provided size fields.
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uint32_t Size() const;
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// To see whether we have parsed the value of the size from header.
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bool HasSizeBeenSet() const;
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// Returns the size of an ID3v2.4 footer if present and zero otherwise.
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uint8_t FooterSize() const;
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// The total size of the ID3 tag including header/footer, or zero if
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// none has been found.
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uint32_t TotalTagSize() const;
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// Returns whether the parsed data is a valid ID3 header up to the given
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// byte position.
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bool IsValid(int aPos) const;
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// Returns whether the parsed data is a complete and valid ID3 header.
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bool IsValid() const;
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// Parses the next provided byte.
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// Returns whether the byte creates a valid sequence up to this point.
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bool ParseNext(uint8_t c);
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private:
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// Updates the parser state machine with the provided next byte.
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// Returns whether the provided byte is a valid next byte in the sequence.
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bool Update(uint8_t c);
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// The currently parsed byte sequence.
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uint8_t mRaw[SIZE];
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// The derived size as provided by the size fields.
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// The header size fields holds a 4 byte sequence with each MSB set to 0,
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// this bits need to be ignored when deriving the actual size.
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Maybe<uint32_t> mSize;
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// The current byte position in the parsed sequence. Reset via Reset and
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// incremented via Update.
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int mPos;
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};
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// Check if the buffer is starting with ID3v2 tag.
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static bool IsBufferStartingWithID3Tag(BufferReader* aReader);
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// Returns the parsed ID3 header. Note: check for validity.
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const ID3Header& Header() const;
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// Returns the size of all parsed ID3 headers.
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uint32_t TotalHeadersSize() const;
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// Parses contents of given BufferReader for a valid ID3v2 header.
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// Returns the parsed ID3v2 tag size if successful and zero otherwise.
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uint32_t Parse(BufferReader* aReader);
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// Resets the state to allow for a new parsing session.
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void Reset();
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private:
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uint32_t ParseInternal(BufferReader* aReader);
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// The currently parsed ID3 header. Reset via Reset, updated via Parse.
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ID3Header mHeader;
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// If a file contains multiple ID3 headers, then we would only select the
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// latest one, but keep the size of former abandoned in order to return the
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// correct size offset.
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uint32_t mFormerID3Size = 0;
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};
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// MPEG audio frame parser.
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// The MPEG frame header has the following format (one bit per character):
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// 11111111 111VVLLC BBBBSSPR MMEETOHH
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// { sync } - 11 sync bits
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// VV - MPEG audio version ID (0->2.5, 1->reserved, 2->2, 3->1)
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// LL - Layer description (0->reserved, 1->III, 2->II, 3->I)
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// C - CRC protection bit (0->protected, 1->not protected)
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// BBBB - Bitrate index (see table in implementation)
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// SS - Sampling rate index (see table in implementation)
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// P - Padding bit (0->not padded, 1->padded by 1 slot size)
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// R - Private bit (ignored)
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// MM - Channel mode (0->stereo, 1->joint stereo, 2->dual channel,
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// 3->single channel)
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// EE - Mode extension for joint stereo (ignored)
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// T - Copyright (0->disabled, 1->enabled)
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// O - Original (0->copy, 1->original)
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// HH - Emphasis (0->none, 1->50/15 ms, 2->reserved, 3->CCIT J.17)
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class FrameParser {
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public:
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// Holds the frame header and its parsing state.
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class FrameHeader {
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public:
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// The header size is static, see class comments.
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static const int SIZE = 4;
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// Constructor.
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FrameHeader();
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// Raw field access, see class comments for details.
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uint8_t Sync1() const;
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uint8_t Sync2() const;
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uint8_t RawVersion() const;
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uint8_t RawLayer() const;
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uint8_t RawProtection() const;
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uint8_t RawBitrate() const;
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uint8_t RawSampleRate() const;
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uint8_t Padding() const;
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uint8_t Private() const;
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uint8_t RawChannelMode() const;
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// Sampling rate frequency in Hz.
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int32_t SampleRate() const;
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// Number of audio channels.
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int32_t Channels() const;
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// Samples per frames, static depending on MPEG version and layer.
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int32_t SamplesPerFrame() const;
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// Slot size used for padding, static depending on MPEG layer.
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int32_t SlotSize() const;
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// Bitrate in kbps, can vary between frames.
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int32_t Bitrate() const;
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// MPEG layer (0->invalid, 1->I, 2->II, 3->III).
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int32_t Layer() const;
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// Returns whether the parsed data is a valid frame header up to the given
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// byte position.
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bool IsValid(const int aPos) const;
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// Returns whether the parsed data is a complete and valid frame header.
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bool IsValid() const;
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// Resets the state to allow for a new parsing session.
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void Reset();
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// Parses the next provided byte.
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// Returns whether the byte creates a valid sequence up to this point.
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bool ParseNext(const uint8_t c);
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private:
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// Updates the parser state machine with the provided next byte.
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// Returns whether the provided byte is a valid next byte in the sequence.
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bool Update(const uint8_t c);
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// The currently parsed byte sequence.
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uint8_t mRaw[SIZE];
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// The current byte position in the parsed sequence. Reset via Reset and
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// incremented via Update.
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int mPos;
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};
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// VBR frames may contain Xing or VBRI headers for additional info, we use
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// this class to parse them and access this info.
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class VBRHeader {
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public:
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// Synchronize with vbr_header TYPE_STR on change.
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enum VBRHeaderType { NONE = 0, XING, VBRI };
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// Constructor.
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VBRHeader();
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// Returns the parsed VBR header type, or NONE if no valid header found.
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VBRHeaderType Type() const;
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// Returns the total number of audio frames (excluding the VBR header frame)
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// expected in the stream/file.
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const Maybe<uint32_t>& NumAudioFrames() const;
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// Returns the expected size of the stream.
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const Maybe<uint32_t>& NumBytes() const;
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// Returns the VBR scale factor (0: best quality, 100: lowest quality).
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const Maybe<uint32_t>& Scale() const;
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// Returns true iff Xing/Info TOC (table of contents) is present.
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bool IsTOCPresent() const;
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// Returns whether the header is valid (type XING or VBRI).
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bool IsValid() const;
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// Returns whether the header is valid and contains reasonable non-zero
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// field values.
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bool IsComplete() const;
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// Returns the byte offset for the given duration percentage as a factor
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// (0: begin, 1.0: end).
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int64_t Offset(float aDurationFac) const;
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// Parses contents of given ByteReader for a valid VBR header.
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// The offset of the passed ByteReader needs to point to an MPEG frame
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// begin, as a VBRI-style header is searched at a fixed offset relative to
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// frame begin. Returns whether a valid VBR header was found in the range.
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bool Parse(BufferReader* aReader, size_t aFrameSize);
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uint32_t EncoderDelay() const { return mEncoderDelay; }
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uint32_t EncoderPadding() const { return mEncoderPadding; }
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private:
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// Parses contents of given ByteReader for a valid Xing header.
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// The initial ByteReader offset will be preserved.
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// Returns whether a valid Xing header was found in the range.
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Result<bool, nsresult> ParseXing(BufferReader* aReader, size_t aFrameSize);
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// Parses contents of given ByteReader for a valid VBRI header.
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// The initial ByteReader offset will be preserved. It also needs to point
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// to the beginning of a valid MPEG frame, as VBRI headers are searched
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// at a fixed offset relative to frame begin.
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// Returns whether a valid VBRI header was found in the range.
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Result<bool, nsresult> ParseVBRI(BufferReader* aReader);
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// The total number of frames expected as parsed from a VBR header.
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Maybe<uint32_t> mNumAudioFrames;
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// The total number of bytes expected in the stream.
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Maybe<uint32_t> mNumBytes;
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// The VBR scale factor.
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Maybe<uint32_t> mScale;
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// The TOC table mapping duration percentage to byte offset.
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std::vector<int64_t> mTOC;
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// The detected VBR header type.
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VBRHeaderType mType;
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// Delay and padding values found in the LAME header. The encoder delay is a
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// number of frames that has to be skipped at the beginning of the stream,
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// encoder padding is a number of frames that needs to be ignored in the
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// last packet.
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uint16_t mEncoderDelay = 0;
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uint16_t mEncoderPadding = 0;
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};
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// Frame meta container used to parse and hold a frame header and side info.
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class Frame {
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public:
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// Returns the length of the frame excluding the header in bytes.
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int32_t Length() const;
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// Returns the parsed frame header.
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const FrameHeader& Header() const;
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// Resets the frame header and data.
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void Reset();
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// Parses the next provided byte.
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// Returns whether the byte creates a valid sequence up to this point.
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bool ParseNext(uint8_t c);
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private:
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// The currently parsed frame header.
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FrameHeader mHeader;
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};
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// Constructor.
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FrameParser();
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// Returns the currently parsed frame. Reset via Reset or EndFrameSession.
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const Frame& CurrentFrame() const;
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// Returns the previously parsed frame. Reset via Reset.
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const Frame& PrevFrame() const;
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// Returns the first parsed frame. Reset via Reset.
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const Frame& FirstFrame() const;
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// Returns the parsed ID3 header. Note: check for validity.
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const ID3Parser::ID3Header& ID3Header() const;
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// Returns the size of all parsed ID3 headers.
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uint32_t TotalID3HeaderSize() const;
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// Returns the parsed VBR header info. Note: check for validity by type.
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const VBRHeader& VBRInfo() const;
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// Resets the parser.
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void Reset();
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// Resets all frame data, but not the ID3Header.
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// Don't use between frames as first frame data is reset.
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void ResetFrameData();
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// Clear the last parsed frame to allow for next frame parsing, i.e.:
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// - sets PrevFrame to CurrentFrame
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// - resets the CurrentFrame
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// - resets ID3Header if no valid header was parsed yet
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void EndFrameSession();
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// Parses contents of given BufferReader for a valid frame header and returns
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// true if one was found. After returning, the variable passed to
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// 'aBytesToSkip' holds the amount of bytes to be skipped (if any) in order to
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// jump across a large ID3v2 tag spanning multiple buffers.
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Result<bool, nsresult> Parse(BufferReader* aReader, uint32_t* aBytesToSkip);
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// Parses contents of given BufferReader for a valid VBR header.
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// The offset of the passed BufferReader needs to point to an MPEG frame
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// begin, as a VBRI-style header is searched at a fixed offset relative to
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// frame begin. Returns whether a valid VBR header was found.
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bool ParseVBRHeader(BufferReader* aReader);
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private:
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// ID3 header parser.
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ID3Parser mID3Parser;
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// VBR header parser.
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VBRHeader mVBRHeader;
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// We keep the first parsed frame around for static info access, the
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// previously parsed frame for debugging and the currently parsed frame.
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Frame mFirstFrame;
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Frame mFrame;
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Frame mPrevFrame;
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};
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} // namespace mozilla
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#endif
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