8.2 KiB
Original Design
To understand the current design for clipping and positioning (transformations and scrolling) in WebRender it can be useful to have a little background about the original design for these features. The most important thing to remember is that originally clipping, scrolling regions, and transformations were properties of stacking contexts and they were completely hierarchical. This goes a long way toward representing the majority of CSS content on the web, but fails when dealing with important edges cases and features including:
- Support for sticky positioned content
- Scrolling areas that include content that is ordered both above and below intersecting content from outside the scroll area.
- Items in the same scrolling root, clipped by different clips one or more of which are defined outside the scrolling root itself.
- Completely non-hierarchical clipping situations, such as when items are clipped by some clips in the hierarchy, but not others.
Design changes have been a step by step path from the original design to one that can handle all CSS content.
Current Design
All positioning and clipping is handled by the SpatialTree
. The name is a
holdover from when this tree was a tree of Layers
which handled both
positioning and clipping. Currently the SpatialTree
holds:
- A hierarchical collection of
SpatialNodes
, with the final screen transformation of each node depending on the relative transformation of the node combined with the transformations of all of its ancestors. These nodes are responsible for positioning display list items and clips. - A collection of
ClipNodes
which specify a rectangular clip and, optionally, a set of rounded rectangle clips and a masking image. - A collection of
ClipChains
. EachClipChain
is a list ofClipNode
elements. Every display list item has an assignedClipChain
which specifies whatClipNodes
are applied to that item.
The SpatialNode
of each clip applied to an item is completely independent of
the SpatialNode
applied to the item itself.
One holdover from the previous design is that both ClipNode
and SpatialNodes
have a parent node, which is either a SpatialNode
or a ClipNode
. From this
node WebRender can determine both a parent ClipNode
and a parent SpatialNode
by finding the first ancestor of that type. This is handled by the
DisplayListFlattener
.
SpatialNode
There are three types of SpatialNodes
:
- Reference frames which are created when content needs to apply transformation or perspective properties to display list items. Reference frames establish a new coordinate system, so internally all coordinates on display list items are relative to the reference frame origin. Later any non-reference frame positioning nodes that display list items belong to can adjust this position relative to the reference frame origin.
- Scrolling nodes are used to define scrolling areas. These nodes have scroll offsets which are a 2D translation relative to ancestor nodes and, ultimately, the reference frame origin.
- Sticky frames are responsible for implementing position:sticky behavior. This is also an 2D translation.
SpatialNodes
are defined as items in the display list. After scene building
each node is traversed hierarchically during the SpatialTree::update()
step.
Once reference frame transforms and relative offsets are calculated, a to screen
space transformation can be calculated for each SpatialNode
. This transformation
is added the TransformPalette
and becomes directly available to WebRender shaders.
In addition to screen space transformation calculation, the SpatialNode
tree
is divided up into compatible coordinate systems. These are coordinate systems
which differ only by 2D translations from their parent system. These compatible
coordinate systems may even cross reference frame boundaries. The goal here is
to allow the application clipping rectangles from different compatible
coordinate systems without generating mask images.
ClipNode
Each clip node holds a clip rectangle along with an optional collection of
rounded clip rectangles and a mask image. The fact that ClipNodes
all have a
clip rectangle is important because it means that all content clipped by a
clip node has a bounding rectangle, which can be converted into a bounding
screen space rectangle. This rectangle is called the outer rectangle of the
clip. ClipNodes
may also have an inner rectangle, which is an area within
the boundaries of the outer rectangle that is completely unclipped.
These rectangles are calculated during the SpatialTree::update()
phase. In
addition, each ClipNode
produces a template ClipChainNode
used to build
the ClipChains
which use that node.
ClipChains
There are two ways that ClipChains
are defined in WebRender. The first is
through using the API for manually specifying ClipChains
via a parent
ClipChain
and a list of ClipNodes
. The second is through the hierarchy of a
ClipNode
established by its parent node. Every ClipNode
has a chain of
ancestor SpatialNodes
and ClipNodes
. The creation of a ClipNode
automatically defines a ClipChain
for this hierarchy. This behavior is a
compatibility feature with the old completely hierarchical clipping architecture
and is still how Gecko and Servo create most of their ClipChains
. These
hierarchical ClipChains
are constructed during the ClipNode::update()
step.
During ClipChain
construction, WebRender tries to eliminate clips that will
not affect rendering, by looking at the combined outer rectangle and inner
rectangle of a ClipChain
and the outer rectangle and inner rectangle of
any ClipNode
appended to the chain. An example of the goal of this process is
to avoid having to render a mask for a large rounded rectangle when the rest of
the clip chain constrains the content to an area completely inside that
rectangle. Avoiding mask rasterization in this case and others has large
performance impacts on WebRender.
Clipping and Positioning in the Display List
Each non-structural WebRender display list item has
- A
SpatialId
of aSpatialNode
for positioning - A
ClipId
of aClipNode
or aClipChain
for clipping - An item-specific rectangular clip rectangle
The positioning node determines how that item is positioned. It's assumed that
the positioning node and the item are children of the same reference frame. The
clipping node determines how that item is clipped. This should be fully
independent of how the node is positioned and items can be clipped by any
ClipChain
regardless of the reference frame of their member clips. Finally,
the item-specific clipping rectangle is applied directly to the item and should
never result in the creation of a clip mask itself.
Converting user-exposed ClipId
/SpatialId
to internal indices
WebRender must access ClipNodes
and SpatialNodes
quite a bit when building
scenes and frames, so it tries to convert ClipId
/SpatialId
, which are already
per-pipeline indices, to global scene-wide indices. Internally this is a
conversion from ClipId
into ClipNodeIndex
or ClipChainIndex
, and from
SpatialId
into SpatialNodeIndex
. In order to make this conversion cheaper, the
DisplayListFlattner
assigns offsets for each pipeline and node type in the
scene-wide SpatialTree
.
Nodes are added to their respective arrays sequentially as the display list is
processed during scene building. When encountering an iframe, the
DisplayListFlattener
must start processing the nodes for that iframe's
pipeline, meaning that nodes are now being added out of order to the node arrays
of the SpatialTree
. In this case, the SpatialTree
fills in the gaps in
the node arrays with placeholder nodes.
Hit Testing
Hit testing is the responsibility of the HitTester
data structure. This
structure copies information necessary for hit testing from the
SpatialTree
. This is done so that hit testing can still take place while a
new SpatialTree
is under construction.
Ideas for the Future
- Expose the difference between
ClipId
andClipChainId
in the API. - Prevent having to duplicate the
SpatialTree
for hit testing. - Avoid having to create placeholder nodes in the
SpatialTree
while processing iframes.