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247 строки
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Markdown
247 строки
24 KiB
Markdown
Silk Architecture Overview
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=================
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#Architecture
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Our current architecture is to align three components to hardware vsync timers:
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1. Compositor
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2. RefreshDriver / Painting
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3. Input Events
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The flow of our rendering engine is as follows:
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1. Hardware Vsync event occurs on an OS specific *Hardware Vsync Thread* on a per monitor basis.
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2. The *Hardware Vsync Thread* attached to the monitor notifies the **CompositorVsyncDispatchers** and **RefreshTimerVsyncDispatcher**.
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3. For every Firefox window on the specific monitor, notify a **CompositorVsyncDispatcher**. The **CompositorVsyncDispatcher** is specific to one window.
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4. The **CompositorVsyncDispatcher** notifies a **CompositorWidgetVsyncObserver** when remote compositing, or a **CompositorVsyncScheduler::Observer** when compositing in-process.
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5. If remote compositing, a vsync notification is sent from the **CompositorWidgetVsyncObserver** to the **VsyncBridgeChild** on the UI process, which sends an IPDL message to the **VsyncBridgeParent** on the compositor thread of the GPU process, which then dispatches to **CompositorVsyncScheduler::Observer**.
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6. The **RefreshTimerVsyncDispatcher** notifies the Chrome **RefreshTimer** that a vsync has occured.
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7. The **RefreshTimerVsyncDispatcher** sends IPC messages to all content processes to tick their respective active **RefreshTimer**.
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8. The **Compositor** dispatches input events on the *Compositor Thread*, then composites. Input events are only dispatched on the *Compositor Thread* on b2g.
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9. The **RefreshDriver** paints on the *Main Thread*.
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The implementation is broken into the following sections and will reference this figure. Note that **Objects** are bold fonts while *Threads* are italicized.
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<img src="silkArchitecture.png" width="900px" height="630px" />
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#Hardware Vsync
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Hardware vsync events from (1), occur on a specific **Display** Object.
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The **Display** object is responsible for enabling / disabling vsync on a per connected display basis.
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For example, if two monitors are connected, two **Display** objects will be created, each listening to vsync events for their respective displays.
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We require one **Display** object per monitor as each monitor may have different vsync rates.
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As a fallback solution, we have one global **Display** object that can synchronize across all connected displays.
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The global **Display** is useful if a window is positioned halfway between the two monitors.
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Each platform will have to implement a specific **Display** object to hook and listen to vsync events.
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As of this writing, both Firefox OS and OS X create their own hardware specific *Hardware Vsync Thread* that executes after a vsync has occured.
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OS X creates one *Hardware Vsync Thread* per **CVDisplayLinkRef**.
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We do not currently support multiple displays, so we use one global **CVDisplayLinkRef** that works across all active displays.
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On Windows, we have to create a new platform *thread* that waits for DwmFlush(), which works across all active displays.
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Once the thread wakes up from DwmFlush(), the actual vsync timestamp is retrieved from DwmGetCompositionTimingInfo(), which is the timestamp that is actually passed into the compositor and refresh driver.
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When a vsync occurs on a **Display**, the *Hardware Vsync Thread* callback fetches all **CompositorVsyncDispatchers** associated with the **Display**.
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Each **CompositorVsyncDispatcher** is notified that a vsync has occured with the vsync's timestamp.
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It is the responsibility of the **CompositorVsyncDispatcher** to notify the **Compositor** that is awaiting vsync notifications.
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The **Display** will then notify the associated **RefreshTimerVsyncDispatcher**, which should notify all active **RefreshDrivers** to tick.
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All **Display** objects are encapsulated in a **VsyncSource** object.
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The **VsyncSource** object lives in **gfxPlatform** and is instantiated only on the parent process when **gfxPlatform** is created.
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The **VsyncSource** is destroyed when **gfxPlatform** is destroyed.
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There is only one **VsyncSource** object throughout the entire lifetime of Firefox.
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Each platform is expected to implement their own **VsyncSource** to manage vsync events.
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On Firefox OS, this is through the **HwcComposer2D**.
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On OS X, this is through **CVDisplayLinkRef**.
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On Windows, it should be through **DwmGetCompositionTimingInfo**.
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#Compositor
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When the **CompositorVsyncDispatcher** is notified of the vsync event, the **CompositorVsyncScheduler::Observer** associated with the **CompositorVsyncDispatcher** begins execution.
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Since the **CompositorVsyncDispatcher** executes on the *Hardware Vsync Thread* and the **Compositor** composites on the *CompositorThread*, the **CompositorVsyncScheduler::Observer** posts a task to the *CompositorThread*.
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The **CompositorBridgeParent** then composites.
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The model where the **CompositorVsyncDispatcher** notifies components on the *Hardware Vsync Thread*, and the component schedules the task on the appropriate thread is used everywhere.
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The **CompositorVsyncScheduler::Observer** listens to vsync events as needed and stops listening to vsync when composites are no longer scheduled or required.
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Every **CompositorBridgeParent** is associated and tied to one **CompositorVsyncScheduler::Observer**, which is associated with the **CompositorVsyncDispatcher**.
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Each **CompositorBridgeParent** is associated with one widget and is created when a new platform window or **nsBaseWidget** is created.
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The **CompositorBridgeParent**, **CompositorVsyncDispatcher**, **CompositorVsyncScheduler::Observer**, and **nsBaseWidget** all have the same lifetimes, which are created and destroyed together.
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##Out-of-process Compositors
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When compositing out-of-process, this model changes slightly.
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In this case there are effectively two observers: a UI process observer (**CompositorWidgetVsyncObserver**), and the **CompositorVsyncScheduler::Observer** in the GPU process.
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There are also two dispatchers: the widget dispatcher in the UI process (**CompositorVsyncDispatcher**), and the IPDL-based dispatcher in the GPU process (**CompositorBridgeParent::NotifyVsync**).
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The UI process observer and the GPU process dispatcher are linked via an IPDL protocol called PVsyncBridge.
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**PVsyncBridge** is a top-level protocol for sending vsync notifications to the compositor thread in the GPU process.
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The compositor controls vsync observation through a separate actor, **PCompositorWidget**, which (as a subactor for **CompositorBridgeChild**) links the compositor thread in the GPU process to the main thread in the UI process.
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Out-of-process compositors do not go through **CompositorVsyncDispatcher** directly.
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Instead, the **CompositorWidgetDelegate** in the UI process creates one, and gives it a **CompositorWidgetVsyncObserver**.
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This observer forwards notifications to a Vsync I/O thread, where **VsyncBridgeChild** then forwards the notification again to the compositor thread in the GPU process.
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The notification is received by a **VsyncBridgeParent**.
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The GPU process uses the layers ID in the notification to find the correct compositor to dispatch the notification to.
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###CompositorVsyncDispatcher
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The **CompositorVsyncDispatcher** executes on the *Hardware Vsync Thread*.
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It contains references to the **nsBaseWidget** it is associated with and has a lifetime equal to the **nsBaseWidget**.
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The **CompositorVsyncDispatcher** is responsible for notifying the **CompositorBridgeParent** that a vsync event has occured.
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There can be multiple **CompositorVsyncDispatchers** per **Display**, one **CompositorVsyncDispatcher** per window.
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The only responsibility of the **CompositorVsyncDispatcher** is to notify components when a vsync event has occured, and to stop listening to vsync when no components require vsync events.
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We require one **CompositorVsyncDispatcher** per window so that we can handle multiple **Displays**.
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When compositing in-process, the **CompositorVsyncDispatcher** is attached to the CompositorWidget for the
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window. When out-of-process, it is attached to the CompositorWidgetDelegate, which forwards
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observer notifications over IPDL. In the latter case, its lifetime is tied to a CompositorSession
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rather than the nsIWidget.
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###Multiple Displays
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The **VsyncSource** has an API to switch a **CompositorVsyncDispatcher** from one **Display** to another **Display**.
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For example, when one window either goes into full screen mode or moves from one connected monitor to another.
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When one window moves to another monitor, we expect a platform specific notification to occur.
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The detection of when a window enters full screen mode or moves is not covered by Silk itself, but the framework is built to support this use case.
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The expected flow is that the OS notification occurs on **nsIWidget**, which retrieves the associated **CompositorVsyncDispatcher**.
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The **CompositorVsyncDispatcher** then notifies the **VsyncSource** to switch to the correct **Display** the **CompositorVsyncDispatcher** is connected to.
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Because the notification works through the **nsIWidget**, the actual switching of the **CompositorVsyncDispatcher** to the correct **Display** should occur on the *Main Thread*.
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The current implementation of Silk does not handle this case and needs to be built out.
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###CompositorVsyncScheduler::Observer
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The **CompositorVsyncScheduler::Observer** handles the vsync notifications and interactions with the **CompositorVsyncDispatcher**.
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When the **Compositor** requires a scheduled composite, it notifies the **CompositorVsyncScheduler::Observer** that it needs to listen to vsync.
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The **CompositorVsyncScheduler::Observer** then observes / unobserves vsync as needed from the **CompositorVsyncDispatcher** to enable composites.
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###GeckoTouchDispatcher
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The **GeckoTouchDispatcher** is a singleton that resamples touch events to smooth out jank while tracking a user's finger.
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Because input and composite are linked together, the **CompositorVsyncScheduler::Observer** has a reference to the **GeckoTouchDispatcher** and vice versa.
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###Input Events
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One large goal of Silk is to align touch events with vsync events.
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On Firefox OS, touchscreens often have different touch scan rates than the display refreshes.
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A Flame device has a touch refresh rate of 75 HZ, while a Nexus 4 has a touch refresh rate of 100 HZ, while the device's display refresh rate is 60HZ.
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When a vsync event occurs, we resample touch events, and then dispatch the resampled touch event to APZ.
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Touch events on Firefox OS occur on a *Touch Input Thread* whereas they are processed by APZ on the *APZ Controller Thread*.
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We use [Google Android's touch resampling](http://www.masonchang.com/blog/2014/8/25/androids-touch-resampling-algorithm) algorithm to resample touch events.
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Currently, we have a strict ordering between Composites and touch events.
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When a touch event occurs on the *Touch Input Thread*, we store the touch event in a queue.
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When a vsync event occurs, the **CompositorVsyncDispatcher** notifies the **Compositor** of a vsync event, which notifies the **GeckoTouchDispatcher**.
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The **GeckoTouchDispatcher** processes the touch event first on the *APZ Controller Thread*, which is the same as the *Compositor Thread* on b2g, then the **Compositor** finishes compositing.
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We require this strict ordering because if a vsync notification is dispatched to both the **Compositor** and **GeckoTouchDispatcher** at the same time, a race condition occurs between processing the touch event and therefore position versus compositing.
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In practice, this creates very janky scrolling.
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As of this writing, we have not analyzed input events on desktop platforms.
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One slight quirk is that input events can start a composite, for example during a scroll and after the **Compositor** is no longer listening to vsync events.
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In these cases, we notify the **Compositor** to observe vsync so that it dispatches touch events.
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If touch events were not dispatched, and since the **Compositor** is not listening to vsync events, the touch events would never be dispatched.
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The **GeckoTouchDispatcher** handles this case by always forcing the **Compositor** to listen to vsync events while touch events are occurring.
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###Widget, Compositor, CompositorVsyncDispatcher, GeckoTouchDispatcher Shutdown Procedure
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When the [nsBaseWidget shuts down](https://hg.mozilla.org/mozilla-central/file/0df249a0e4d3/widget/nsBaseWidget.cpp#l182) - It calls nsBaseWidget::DestroyCompositor on the *Gecko Main Thread*.
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During nsBaseWidget::DestroyCompositor, it first destroys the CompositorBridgeChild.
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CompositorBridgeChild sends a sync IPC call to CompositorBridgeParent::RecvStop, which calls [CompositorBridgeParent::Destroy](https://hg.mozilla.org/mozilla-central/file/ab0490972e1e/gfx/layers/ipc/CompositorBridgeParent.cpp#l509).
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During this time, the *main thread* is blocked on the parent process.
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CompositorBridgeParent::RecvStop runs on the *Compositor thread* and cleans up some resources, including setting the **CompositorVsyncScheduler::Observer** to nullptr.
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CompositorBridgeParent::RecvStop also explicitly keeps the CompositorBridgeParent alive and posts another task to run CompositorBridgeParent::DeferredDestroy on the Compositor loop so that all ipdl code can finish executing.
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The **CompositorVsyncScheduler::Observer** also unobserves from vsync and cancels any pending composite tasks.
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Once CompositorBridgeParent::RecvStop finishes, the *main thread* in the parent process continues shutting down the nsBaseWidget.
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At the same time, the *Compositor thread* is executing tasks until CompositorBridgeParent::DeferredDestroy runs, which flushes the compositor message loop.
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Now we have two tasks as both the nsBaseWidget releases a reference to the Compositor on the *main thread* during destruction and the CompositorBridgeParent::DeferredDestroy releases a reference to the CompositorBridgeParent on the *Compositor Thread*.
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Finally, the CompositorBridgeParent itself is destroyed on the *main thread* once both references are gone due to explicit [main thread destruction](https://hg.mozilla.org/mozilla-central/file/50b95032152c/gfx/layers/ipc/CompositorBridgeParent.h#l148).
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With the **CompositorVsyncScheduler::Observer**, any accesses to the widget after nsBaseWidget::DestroyCompositor executes are invalid.
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Any accesses to the compositor between the time the nsBaseWidget::DestroyCompositor runs and the CompositorVsyncScheduler::Observer's destructor runs aren't safe yet a hardware vsync event could occur between these times.
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Since any tasks posted on the Compositor loop after CompositorBridgeParent::DeferredDestroy is posted are invalid, we make sure that no vsync tasks can be posted once CompositorBridgeParent::RecvStop executes and DeferredDestroy is posted on the Compositor thread.
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When the sync call to CompositorBridgeParent::RecvStop executes, we explicitly set the CompositorVsyncScheduler::Observer to null to prevent vsync notifications from occurring.
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If vsync notifications were allowed to occur, since the **CompositorVsyncScheduler::Observer**'s vsync notification executes on the *hardware vsync thread*, it would post a task to the Compositor loop and may execute after CompositorBridgeParent::DeferredDestroy.
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Thus, we explicitly shut down vsync events in the **CompositorVsyncDispatcher** and **CompositorVsyncScheduler::Observer** during nsBaseWidget::Shutdown to prevent any vsync tasks from executing after CompositorBridgeParent::DeferredDestroy.
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The **CompositorVsyncDispatcher** may be destroyed on either the *main thread* or *Compositor Thread*, since both the nsBaseWidget and **CompositorVsyncScheduler::Observer** race to destroy on different threads.
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nsBaseWidget is destroyed on the *main thread* and releases a reference to the **CompositorVsyncDispatcher** during destruction.
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The **CompositorVsyncScheduler::Observer** has a race to be destroyed either during CompositorBridgeParent shutdown or from the **GeckoTouchDispatcher** which is destroyed on the main thread with [ClearOnShutdown](https://hg.mozilla.org/mozilla-central/file/21567e9a6e40/xpcom/base/ClearOnShutdown.h#l15).
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Whichever object, the CompositorBridgeParent or the **GeckoTouchDispatcher** is destroyed last will hold the last reference to the **CompositorVsyncDispatcher**, which destroys the object.
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#Refresh Driver
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The Refresh Driver is ticked from a [single active timer](https://hg.mozilla.org/mozilla-central/file/ab0490972e1e/layout/base/nsRefreshDriver.cpp#l11).
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The assumption is that there are multiple **RefreshDrivers** connected to a single **RefreshTimer**.
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There are two **RefreshTimers**: an active and an inactive **RefreshTimer**.
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Each Tab has its own **RefreshDriver**, which connects to one of the global **RefreshTimers**.
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The **RefreshTimers** execute on the *Main Thread* and tick their connected **RefreshDrivers**.
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We do not want to break this model of multiple **RefreshDrivers** per a set of two global **RefreshTimers**.
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Each **RefreshDriver** switches between the active and inactive **RefreshTimer**.
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Instead, we create a new **RefreshTimer**, the **VsyncRefreshTimer** which ticks based on vsync messages.
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We replace the current active timer with a **VsyncRefreshTimer**.
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All tabs will then tick based on this new active timer.
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Since the **RefreshTimer** has a lifetime of the process, we only need to create a single **RefreshTimerVsyncDispatcher** per **Display** when Firefox starts.
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Even if we do not have any content processes, the Chrome process will still need a **VsyncRefreshTimer**, thus we can associate the **RefreshTimerVsyncDispatcher** with each **Display**.
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When Firefox starts, we initially create a new **VsyncRefreshTimer** in the Chrome process.
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The **VsyncRefreshTimer** will listen to vsync notifications from **RefreshTimerVsyncDispatcher** on the global **Display**.
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When nsRefreshDriver::Shutdown executes, it will delete the **VsyncRefreshTimer**.
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This creates a problem as all the **RefreshTimers** are currently manually memory managed whereas **VsyncObservers** are ref counted.
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To work around this problem, we create a new **RefreshDriverVsyncObserver** as an inner class to **VsyncRefreshTimer**, which actually receives vsync notifications. It then ticks the **RefreshDrivers** inside **VsyncRefreshTimer**.
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With Content processes, the start up process is more complicated.
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We send vsync IPC messages via the use of the PBackground thread on the parent process, which allows us to send messages from the Parent process' without waiting on the *main thread*.
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This sends messages from the Parent::*PBackground Thread* to the Child::*Main Thread*.
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The *main thread* receiving IPC messages on the content process is acceptable because **RefreshDrivers** must execute on the *main thread*.
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However, there is some amount of time required to setup the IPC connection upon process creation and during this time, the **RefreshDrivers** must tick to set up the process.
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To get around this, we initially use software **RefreshTimers** that already exist during content process startup and swap in the **VsyncRefreshTimer** once the IPC connection is created.
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During nsRefreshDriver::ChooseTimer, we create an async PBackground IPC open request to create a **VsyncParent** and **VsyncChild**.
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At the same time, we create a software **RefreshTimer** and tick the **RefreshDrivers** as normal.
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Once the PBackground callback is executed and an IPC connection exists, we swap all **RefreshDrivers** currently associated with the active **RefreshTimer** and swap the **RefreshDrivers** to use the **VsyncRefreshTimer**.
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Since all interactions on the content process occur on the main thread, there are no need for locks.
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The **VsyncParent** listens to vsync events through the **VsyncRefreshTimerDispatcher** on the parent side and sends vsync IPC messages to the **VsyncChild**.
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The **VsyncChild** notifies the **VsyncRefreshTimer** on the content process.
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During the shutdown process of the content process, ActorDestroy is called on the **VsyncChild** and **VsyncParent** due to the normal PBackground shutdown process.
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Once ActorDestroy is called, no IPC messages should be sent across the channel.
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After ActorDestroy is called, the IPDL machinery will delete the **VsyncParent/Child** pair.
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The **VsyncParent**, due to being a **VsyncObserver**, is ref counted.
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After **VsyncParent::ActorDestroy** is called, it unregisters itself from the **RefreshTimerVsyncDispatcher**, which holds the last reference to the **VsyncParent**, and the object will be deleted.
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Thus the overall flow during normal execution is:
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1. VsyncSource::Display::RefreshTimerVsyncDispatcher receives a Vsync notification from the OS in the parent process.
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2. RefreshTimerVsyncDispatcher notifies VsyncRefreshTimer::RefreshDriverVsyncObserver that a vsync occured on the parent process on the hardware vsync thread.
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3. RefreshTimerVsyncDispatcher notifies the VsyncParent on the hardware vsync thread that a vsync occured.
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4. The VsyncRefreshTimer::RefreshDriverVsyncObserver in the parent process posts a task to the main thread that ticks the refresh drivers.
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5. VsyncParent posts a task to the PBackground thread to send a vsync IPC message to VsyncChild.
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6. VsyncChild receive a vsync notification on the content process on the main thread and ticks their respective RefreshDrivers.
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###Compressing Vsync Messages
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Vsync messages occur quite often and the *main thread* can be busy for long periods of time due to JavaScript.
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Consistently sending vsync messages to the refresh driver timer can flood the *main thread* with refresh driver ticks, causing even more delays.
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To avoid this problem, we compress vsync messages on both the parent and child processes.
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On the parent process, newer vsync messages update a vsync timestamp but do not actually queue any tasks on the *main thread*.
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Once the parent process' *main thread* executes the refresh driver tick, it uses the most updated vsync timestamp to tick the refresh driver.
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After the refresh driver has ticked, one single vsync message is queued for another refresh driver tick task.
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On the content process, the IPDL **compress** keyword automatically compresses IPC messages.
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### Multiple Monitors
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In order to have multiple monitor support for the **RefreshDrivers**, we have multiple active **RefreshTimers**.
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Each **RefreshTimer** is associated with a specific **Display** via an id and tick when it's respective **Display** vsync occurs.
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We have **N RefreshTimers**, where N is the number of connected displays.
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Each **RefreshTimer** still has multiple **RefreshDrivers**.
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When a tab or window changes monitors, the **nsIWidget** receives a display changed notification.
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Based on which display the window is on, the window switches to the correct **RefreshTimerVsyncDispatcher** and **CompositorVsyncDispatcher** on the parent process based on the display id.
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Each **TabParent** should also send a notification to their child.
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Each **TabChild**, given the display ID, switches to the correct **RefreshTimer** associated with the display ID.
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When each display vsync occurs, it sends one IPC message to notify vsync.
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The vsync message contains a display ID, to tick the appropriate **RefreshTimer** on the content process.
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There is still only one **VsyncParent/VsyncChild** pair, just each vsync notification will include a display ID, which maps to the correct **RefreshTimer**.
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#Object Lifetime
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1. CompositorVsyncDispatcher - Lives as long as the nsBaseWidget associated with the VsyncDispatcher
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2. CompositorVsyncScheduler::Observer - Lives and dies the same time as the CompositorBridgeParent.
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3. RefreshTimerVsyncDispatcher - As long as the associated display object, which is the lifetime of Firefox.
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4. VsyncSource - Lives as long as the gfxPlatform on the chrome process, which is the lifetime of Firefox.
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5. VsyncParent/VsyncChild - Lives as long as the content process
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6. RefreshTimer - Lives as long as the process
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#Threads
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All **VsyncObservers** are notified on the *Hardware Vsync Thread*. It is the responsibility of the **VsyncObservers** to post tasks to their respective correct thread. For example, the **CompositorVsyncScheduler::Observer** will be notified on the *Hardware Vsync Thread*, and post a task to the *Compositor Thread* to do the actual composition.
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1. Compositor Thread - Nothing changes
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2. Main Thread - PVsyncChild receives IPC messages on the main thread. We also enable/disable vsync on the main thread.
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3. PBackground Thread - Creates a connection from the PBackground thread on the parent process to the main thread in the content process.
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4. Hardware Vsync Thread - Every platform is different, but we always have the concept of a hardware vsync thread. Sometimes this is actually created by the host OS. On Windows, we have to create a separate platform thread that blocks on DwmFlush().
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