зеркало из https://github.com/mozilla/gecko-dev.git
113 строки
3.8 KiB
C++
113 строки
3.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_VR_SERVICE_OPENVRSESSION_H
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#define GFX_VR_SERVICE_OPENVRSESSION_H
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#include "VRSession.h"
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#include "openvr.h"
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#include "mozilla/TimeStamp.h"
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#include "moz_external_vr.h"
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#include "OpenVRControllerMapper.h"
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#if defined(XP_WIN)
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# include <d3d11_1.h>
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#endif
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class nsITimer;
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namespace mozilla {
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namespace gfx {
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class VRThread;
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class OpenVRControllerMapper;
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static const int kNumOpenVRHaptics = 1;
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enum OpenVRHand : int8_t {
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Left = 0,
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Right = 1,
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Total = 2,
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None = -1
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};
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class OpenVRSession : public VRSession {
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public:
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OpenVRSession();
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virtual ~OpenVRSession();
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bool Initialize(mozilla::gfx::VRSystemState& aSystemState,
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bool aDetectRuntimesOnly) override;
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void Shutdown() override;
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void ProcessEvents(mozilla::gfx::VRSystemState& aSystemState) override;
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void StartFrame(mozilla::gfx::VRSystemState& aSystemState) override;
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bool StartPresentation() override;
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void StopPresentation() override;
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void VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
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float aIntensity, float aDuration) override;
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void StopVibrateHaptic(uint32_t aControllerIdx) override;
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void StopAllHaptics() override;
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protected:
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#if defined(XP_WIN)
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bool SubmitFrame(const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer,
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ID3D11Texture2D* aTexture) override;
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#elif defined(XP_MACOSX)
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bool SubmitFrame(const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer,
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const VRLayerTextureHandle& aTexture) override;
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#endif
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private:
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// OpenVR State
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::vr::IVRSystem* mVRSystem = nullptr;
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::vr::IVRChaperone* mVRChaperone = nullptr;
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::vr::IVRCompositor* mVRCompositor = nullptr;
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::vr::VRActionSetHandle_t mActionsetFirefox = vr::k_ulInvalidActionSetHandle;
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OpenVRHand mControllerDeviceIndex[kVRControllerMaxCount];
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ControllerInfo mControllerHand[OpenVRHand::Total];
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float mHapticPulseRemaining[kVRControllerMaxCount][kNumOpenVRHaptics];
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float mHapticPulseIntensity[kVRControllerMaxCount][kNumOpenVRHaptics];
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bool mIsWindowsMR;
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TimeStamp mLastHapticUpdate;
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static void HapticTimerCallback(nsITimer* aTimer, void* aClosure);
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bool InitState(mozilla::gfx::VRSystemState& aSystemState);
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void UpdateStageParameters(mozilla::gfx::VRDisplayState& aState);
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void UpdateEyeParameters(mozilla::gfx::VRSystemState& aState);
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void UpdateHeadsetPose(mozilla::gfx::VRSystemState& aState);
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void EnumerateControllers(VRSystemState& aState);
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void UpdateControllerPoses(VRSystemState& aState);
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void UpdateControllerButtons(VRSystemState& aState);
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void UpdateTelemetry(VRSystemState& aSystemState);
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bool SetupContollerActions();
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bool SubmitFrame(const VRLayerTextureHandle& aTextureHandle,
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::vr::ETextureType aTextureType,
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const VRLayerEyeRect& aLeftEyeRect,
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const VRLayerEyeRect& aRightEyeRect);
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#if defined(XP_WIN)
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bool CreateD3DObjects();
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#endif
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void GetControllerDeviceId(::vr::ETrackedDeviceClass aDeviceType,
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::vr::TrackedDeviceIndex_t aDeviceIndex,
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nsCString& aId,
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mozilla::gfx::VRControllerType& aControllerType);
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void UpdateHaptics();
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void StartHapticThread();
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void StopHapticThread();
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void StartHapticTimer();
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void StopHapticTimer();
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RefPtr<nsITimer> mHapticTimer;
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RefPtr<VRThread> mHapticThread;
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mozilla::Mutex mControllerHapticStateMutex;
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UniquePtr<OpenVRControllerMapper> mControllerMapper;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif // GFX_VR_SERVICE_OPENVRSESSION_H
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