зеркало из https://github.com/mozilla/gecko-dev.git
37 строки
2.5 KiB
Markdown
37 строки
2.5 KiB
Markdown
<img align="right" width="25%" src="logo.png">
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This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of [Mozilla-central](https://hg.mozilla.org/mozilla-central/file/tip/gfx/wgpu). Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
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# WebGPU
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[![Matrix](https://img.shields.io/badge/Matrix-%23wgpu%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#wgpu:matrix.org)
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[![Build Status](https://github.com/gfx-rs/wgpu/workflows/CI/badge.svg)](https://github.com/gfx-rs/wgpu/actions)
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[![Crates.io](https://img.shields.io/crates/v/wgpu-core.svg?label=wgpu-core)](https://crates.io/crates/wgpu-core)
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[![docs.rs](https://docs.rs/wgpu-core/badge.svg)](https://docs.rs/wgpu-core/)
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[![Crates.io](https://img.shields.io/crates/v/wgpu-native.svg?label=wgpu-native)](https://crates.io/crates/wgpu-native)
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[![docs.rs](https://docs.rs/wgpu-types/badge.svg)](https://docs.rs/wgpu-types/)
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This is the core logic of an experimental [WebGPU](https://www.w3.org/community/gpu/) implementation. It's written in Rust and is based on [gfx-hal](https://github.com/gfx-rs/gfx) with help of [gfx-extras](https://github.com/gfx-rs/gfx-extras). See the upstream [WebGPU specification](https://gpuweb.github.io/gpuweb/) (work in progress).
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The implementation consists of the following parts:
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- `wgpu-core` - internal Rust API for WebGPU implementations to use
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- `wgpu-types` - Rust types shared between `wgpu-core`, `wgpu-native`, and `wgpu-rs`
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- `player` - application for replaying the API traces, uses `winit`
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This repository is not meant for direct use by applications.
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If you are looking for the user-facing Rust API, you need [wgpu-rs](https://github.com/gfx-rs/wgpu-rs).
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If you are looking for the native implementation or bindings to the API in other languages, you need [wgpu-native](https://github.com/gfx-rs/wgpu-native).
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## Supported Platforms
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API | Windows 7/10 | Linux & Android | macOS & iOS |
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----- | ------------------ | ------------------ | ------------------ |
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DX11 | :white_check_mark: | | |
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DX12 | :heavy_check_mark: | | |
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Vulkan | :heavy_check_mark: | :heavy_check_mark: | |
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Metal | | | :heavy_check_mark: |
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OpenGL | :construction: | :construction: | :construction: |
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:heavy_check_mark: = Primary support — :white_check_mark: = Secondary support — :construction: = Unsupported, but support in progress
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